Avast ye' scurvy dogs, there be pirates afoot!
Posted: Thu Jul 17, 2003 9:16 am
Okay, simply due to an overwhelming need for it and my own gomblastit inspiration, I'm going to be beginning a pirate plot veeery soon. To put it simply, a flying pirate ship is going to crash rather abruptly into the Myrken Wood, putting an end to its flying days. Of course, playing pirates wouldn't be much fun without such adventure, so its going to eventually be shoved back out onto the water. I -do- plan on making this an active fun thing to do, making adventures and the like for you folks to play with. And in order to keep with the realism I will have boat specs and diagrams just for you to browse through. Message me under Vaelian, Crowe or Van-Khang and I'll be right quick to send it to you. In combination with all this, I'm giving you first a link;
http://hegewisch.net/blindkat/pirates/pyrates.html
This 'ere will give you -tons- of information about pirates just for an all around more experienced good time. Now onto the other stuff, duties. Of course, being on a pirate ship ain't like going to a tavern, you don't just sit around. Your character will have a specific job, most of which shift day to day;
Captain: Crowe, yours truly
First Mate: Katarina, Beth
Quartermaster: Available!
Boatswain: Available!
Carpenter: Available!
Master Gunner: Bloody Sam Baldwin, Suede
Gunner: Available!
Surgeon: Available!
Bolt and Rock Monkey: Available! (means often a kid who helped gunners)
Cabin Boy: Available!
General Sailor: Always Available!
Crow's Nest Scout: Thorn-mun, character name unknown.
There you have it folks, most of those job descriptions -are- on the above website so you can look it up. They will go on a first come-first serve basis and not based on those who message me, you will -have- to post here with character name and position, plus IRC nick by which I can contact you. To other muns, if you have an all ready BD established character that you wish to be involved in the pirate plot, since the ship will be 'landing' nearby, you are most certainly welcome to have them get involved, but pre-warning, for the most part when the ship is repaired it'll be to sea and doing adventures so your characters -will- be away.
Thank you to all those who've all ready showed their support and those who are interested and just want some more information before decided, feel free to contact me!

http://hegewisch.net/blindkat/pirates/pyrates.html
This 'ere will give you -tons- of information about pirates just for an all around more experienced good time. Now onto the other stuff, duties. Of course, being on a pirate ship ain't like going to a tavern, you don't just sit around. Your character will have a specific job, most of which shift day to day;
Captain: Crowe, yours truly
First Mate: Katarina, Beth
Quartermaster: Available!
Boatswain: Available!
Carpenter: Available!
Master Gunner: Bloody Sam Baldwin, Suede
Gunner: Available!
Surgeon: Available!
Bolt and Rock Monkey: Available! (means often a kid who helped gunners)
Cabin Boy: Available!
General Sailor: Always Available!
Crow's Nest Scout: Thorn-mun, character name unknown.
There you have it folks, most of those job descriptions -are- on the above website so you can look it up. They will go on a first come-first serve basis and not based on those who message me, you will -have- to post here with character name and position, plus IRC nick by which I can contact you. To other muns, if you have an all ready BD established character that you wish to be involved in the pirate plot, since the ship will be 'landing' nearby, you are most certainly welcome to have them get involved, but pre-warning, for the most part when the ship is repaired it'll be to sea and doing adventures so your characters -will- be away.
Thank you to all those who've all ready showed their support and those who are interested and just want some more information before decided, feel free to contact me!

