It's a landscape of wreckage and ruin, stout timbers shattered and charred, and strewn amongst the destruction, the remnants of the lives that were lived here; farming tools crushed into the chill mud where an outbuilding was smashed flat; scorched and blackened barding and bridlewear where the stables burned; shattered dishes and blackened and crushed pans around where the refectory once stood. Nothing within the palisade wall has escaped unscathed, whether charred by flames, stained with the blood of the fallen, or splintered beneath the blow of that vast fist of smoke and fire. Soot-smeared, with scuffs and splinters from hauling broken timber out of the way in the search for survivors amongst the destruction, Cinnabar Calomel pauses to survey what's left of the stronghold.
The effort to bring at least some semblance of order to what's left of the chapterhouse is ongoing, and has been since soon after the Ashfiend left the scene, his work complete. Still more to be done, for all that the bodies have been gathered up and the last remaining fires extinguished. The surviving soldiers of the New Myrken Army who'd been present for the battle did what they could to end those of the ghoul's servants which remained behind, lacking either the initiative or the instructions to scatter into the countryside once their master had departed, but it was unknown how many of the walking dead had escaped. Certainly a good number of them had fallen to the knights' blades, the army's halberds, or even the ghoul's sorcerous flames, but it is equally certain that there are still a sizeable number of them out there, regrouping, waiting for the command to assault their next target.
Calomel had been part of that army contingent, standing shoulder-to-shoulder with the halberdiers, holding the line against the lurching, shrieking dead that assailed them. Frustration at the Ashfiend's conjured fire that had separated the army from the knights, preventing them from joining up with Malaroth's men until the flames died down, until it had been far too late.
Too late, again. It had happened too many times. Cost too many lives. So now... now, time to fix it, once and for all.
The artificer Elspeth von Drakken had come up with the suggestion to attack the Ashfiend directly; not the body of ancient sinew and blackened plate that he wore, but his will itself - to strike against the iron-hard core of conviction that guides him, the bitter resolve that moves his long-dead limbs and sustains the millennia-old hatred and fury that fuels him.
Choose warriors, she'd said, and so the message had gone out, specifically to those who had suffered under the Ashfiend's bitter touch, those who might be expected to strive most vigorously against him. They'd been attuned to Elspeth's device, an enchanted artifact which would pit their wills against his own, bringing the Fiend and his adversaries into a shared vision, a constructed dream in which they might do battle, to put an end to the Scourge of Myrken. To unmake the will that drives him on, perhaps once and for all.
The relief work well in hand, the Governor turns from the scene of devastation, strides carrying him away from the gutted chapterhouse and towards his horse; from there, towards town. To organise. To arrange. To prepare.
To end it.
