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		<id>http://brokendagger.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BDAdmin</id>
		<title>The Broken Dagger Wiki - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="?title=Special:Contributions/BDAdmin"/>
		<updated>2026-07-26T10:31:57Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.22.5</generator>

	<entry>
		<id>?title=Current_events</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="?title=Current_events"/>
				<updated>2015-03-01T22:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: /* April, 2014 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Events by month links}}&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Plots_03_15</id>
		<title>Plots 03 15</title>
		<link rel="alternate" type="text/html" href="?title=Plots_03_15"/>
				<updated>2015-03-01T22:08:24Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: Created page with &amp;quot;==March 215==  {{Events by month links}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==March 215==&lt;br /&gt;
&lt;br /&gt;
{{Events by month links}}&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Plots_01_15</id>
		<title>Plots 01 15</title>
		<link rel="alternate" type="text/html" href="?title=Plots_01_15"/>
				<updated>2015-03-01T22:08:04Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==January 215==&lt;br /&gt;
&lt;br /&gt;
* A Horde of non-humans tried to ransack the [[Broken Dagger]] but were run off by a band of horse-riding wolfmen who set fire to the lawn before departing.&lt;br /&gt;
&lt;br /&gt;
* A man attacks [[Aloisius Treadwell]] but is killed by [[Zerato Romanoff]], [[Raigen DarkBlayde Tei-Yehn|Raigen Tei-Yehn]], and [[Karie Sandars]].  The body was completely disintegrated and there are no leads as to the person's identity or motive at this point. The MyrkenTown Constibulary has sent [[Richobald Snivelhook]] to investigate the matter.&lt;br /&gt;
&lt;br /&gt;
* An unusually high amount of nefarious meetings have been rumored to have taken place in the Floating Dragon Inn in the past few weeks culminating in a midnight attack on the Crown Troops camp outside the city.  Several volleys of flaming arrows were shot into the camp, and during the attack, someone seemed to have let loose all the horses.&lt;br /&gt;
&lt;br /&gt;
{{Events by month links}}&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Plots_02_15</id>
		<title>Plots 02 15</title>
		<link rel="alternate" type="text/html" href="?title=Plots_02_15"/>
				<updated>2015-03-01T22:07:50Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: Created page with &amp;quot;==February 215==  {{Events by month links}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==February 215==&lt;br /&gt;
&lt;br /&gt;
{{Events by month links}}&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Zerato_Romanoff</id>
		<title>Zerato Romanoff</title>
		<link rel="alternate" type="text/html" href="?title=Zerato_Romanoff"/>
				<updated>2015-01-21T01:27:15Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   CHARACTER NAME &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--http://media.tumblr.com/tumblr_m97zqdynrE1r6ub5m.jpg--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--traveling bard--&amp;gt;&lt;br /&gt;
| hair_colour   =   HAIR COLOUR &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   EYE COLOUR &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   HEIGHT &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =    &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =    &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =    &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The character's typical appearance - physical features, posture, demeanour, typical mode of dress, voice, attitude. What a stranger would first notice upon encountering the character.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Where the character came from; their childhood and adolescence, their family circumstances, their lineage. &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
How the character found their way to the [[Myrken Wood]] and the [[Broken Dagger (Inn)|Broken Dagger tavern]]. Significant events experienced since their arrival.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
The character's current circumstances. Where they can be found, what they do for a living, influential people in their life.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
Major [[:Category:Plots|plot events]] in which the character has been involved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Karie_Sandars</id>
		<title>Karie Sandars</title>
		<link rel="alternate" type="text/html" href="?title=Karie_Sandars"/>
				<updated>2014-10-26T01:23:22Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Karie Lynn Sanders&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &lt;br /&gt;
| archetype     =    Mage; (Divine) Elementalist&lt;br /&gt;
| race          =    Celestial Elf&lt;br /&gt;
| hair_colour   =    Silver; Blonde streaks&lt;br /&gt;
| eye_colour    =    Cerulean; luminescent&lt;br /&gt;
| height        =    6'4&amp;quot;&lt;br /&gt;
| build         =    Slender; Athletic&lt;br /&gt;
| features      =    Extremely long, pointed ears &amp;amp; flickering gaze&lt;br /&gt;
| birth_date    =    Unknown&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Slacker; Wanderer&lt;br /&gt;
| religion      =    Path of the Elementalist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:KarieBDIfinish.png|thumb|250px|left|What Karie typically wears.]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The character's typical appearance - physical features, posture, demeanour, typical mode of dress, voice, attitude. What a stranger would first notice upon encountering the character.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Where the character came from; their childhood and adolescence, their family circumstances, their lineage. &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
How the character found their way to the [[Myrken Wood]] and the [[Broken Dagger (Inn)|Broken Dagger tavern]]. Significant events experienced since their arrival.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
The character's current circumstances. Where they can be found, what they do for a living, influential people in their life.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
Major [[:Category:Plots|plot events]] in which the character has been involved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Karie_Sandars</id>
		<title>Karie Sandars</title>
		<link rel="alternate" type="text/html" href="?title=Karie_Sandars"/>
				<updated>2014-10-26T01:20:20Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Karie Lynn Sanders&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    KarieBDIfinish.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    What Karie typically wears.&lt;br /&gt;
| archetype     =    Mage; (Divine) Elementalist&lt;br /&gt;
| race          =    Celestial Elf&lt;br /&gt;
| hair_colour   =    Silver; Blonde streaks&lt;br /&gt;
| eye_colour    =    Cerulean; luminescent&lt;br /&gt;
| height        =    6'4&amp;quot;&lt;br /&gt;
| build         =    Slender; Athletic&lt;br /&gt;
| features      =    Extremely long, pointed ears &amp;amp; flickering gaze&lt;br /&gt;
| birth_date    =    Unknown&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Slacker; Wanderer&lt;br /&gt;
| religion      =    Path of the Elementalist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:KarieBDIfinish.png|thumb|left|What Karie typically wears.]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The character's typical appearance - physical features, posture, demeanour, typical mode of dress, voice, attitude. What a stranger would first notice upon encountering the character.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Where the character came from; their childhood and adolescence, their family circumstances, their lineage. &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
How the character found their way to the [[Myrken Wood]] and the [[Broken Dagger (Inn)|Broken Dagger tavern]]. Significant events experienced since their arrival.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
The character's current circumstances. Where they can be found, what they do for a living, influential people in their life.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
Major [[:Category:Plots|plot events]] in which the character has been involved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Karie_Sandars</id>
		<title>Karie Sandars</title>
		<link rel="alternate" type="text/html" href="?title=Karie_Sandars"/>
				<updated>2014-10-26T01:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Karie Lynn Sanders&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    KarieBDIfinish.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    What Karie typically wears.&lt;br /&gt;
| archetype     =    Mage; (Divine) Elementalist&lt;br /&gt;
| race          =    Celestial Elf&lt;br /&gt;
| hair_colour   =    Silver; Blonde streaks&lt;br /&gt;
| eye_colour    =    Cerulean; luminescent&lt;br /&gt;
| height        =    6'4&amp;quot;&lt;br /&gt;
| build         =    Slender; Athletic&lt;br /&gt;
| features      =    Extremely long, pointed ears &amp;amp; flickering gaze&lt;br /&gt;
| birth_date    =    Unknown&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Slacker; Wanderer&lt;br /&gt;
| religion      =    Path of the Elementalist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:KarieBDIfinish.png|thumb|left|What Karie typically wears.]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The character's typical appearance - physical features, posture, demeanour, typical mode of dress, voice, attitude. What a stranger would first notice upon encountering the character.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Where the character came from; their childhood and adolescence, their family circumstances, their lineage. &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
How the character found their way to the [[Myrken Wood]] and the [[Broken Dagger (Inn)|Broken Dagger tavern]]. Significant events experienced since their arrival.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
The character's current circumstances. Where they can be found, what they do for a living, influential people in their life.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
Major [[:Category:Plots|plot events]] in which the character has been involved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;table class=&amp;quot;infobox infobox-body&amp;quot; cellspacing=&amp;quot;2px&amp;quot; cellpadding=&amp;quot;5px&amp;quot; style=&amp;quot;width:23em;text-align: left; font-size: 95%; font-family:sans-serif; float:right; margin: 1em;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-above&amp;quot; style=&amp;quot;text-align:center; font-size:150%; font-weight:bold; background: #52719A; color: #ffffff;&amp;quot;&amp;gt;Karie Lynn Sandars&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; class=&amp;quot;&amp;quot; style=&amp;quot;text-align:center; background-color:#52719A; color:#ffffff;&amp;quot;&amp;gt;Information&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Archetype&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Mage; (Divine) Elementalist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Race&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Celestial Elf&amp;lt;/td&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Hair Colour&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Silver; Blonde streaks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Eye Colour&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Cerulean; luminescent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Height&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; 6'4&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Build&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Slender; Athletic&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Notable Features&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Extremely long, pointed ears &amp;amp; flickering gaze&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Born&amp;lt;/th&amp;gt; &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;  &amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Profession&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Slacker; Wanderer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Religion&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt;Path of the Elementalist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;toc&amp;quot; class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:KarieBDIfinish.png|200px|thumb|left|What Karie typically wears.]]&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Description&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The character's typical appearance - physical features, posture, demeanour, typical mode of dress, voice, attitude. What a stranger would first notice upon encountering the character.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Background&amp;quot;&amp;gt;Background&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Origins&amp;quot;&amp;gt;Origins&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Where the character came from; their childhood and adolescence, their family circumstances, their lineage. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;The_Broken_Dagger&amp;quot;&amp;gt;The Broken Dagger&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How the character found their way to the Myrken Wood and the Broken Dagger tavern. Significant events experienced since their arrival.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;The_Present&amp;quot;&amp;gt;The Present&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The character's current circumstances. Where they can be found, what they do for a living, influential people in their life.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Plots&amp;quot;&amp;gt;Plots&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Major plot events in which the character has been involved.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Karie_Sandars</id>
		<title>Karie Sandars</title>
		<link rel="alternate" type="text/html" href="?title=Karie_Sandars"/>
				<updated>2014-10-26T01:13:30Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Karie Lynn Sanders&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    KarieBDIfinish.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    What Karie typically wears.&lt;br /&gt;
| archetype     =    Mage; (Divine) Elementalist&lt;br /&gt;
| race          =    Celestial Elf&lt;br /&gt;
| hair_colour   =    Silver; Blonde streaks&lt;br /&gt;
| eye_colour    =    Cerulean; luminescent&lt;br /&gt;
| height        =    6'4&amp;quot;&lt;br /&gt;
| build         =    Slender; Athletic&lt;br /&gt;
| features      =    Extremely long, pointed ears &amp;amp; flickering gaze&lt;br /&gt;
| birth_date    =    Unknown&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Slacker; Wanderer&lt;br /&gt;
| religion      =    Path of the Elementalist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The character's typical appearance - physical features, posture, demeanour, typical mode of dress, voice, attitude. What a stranger would first notice upon encountering the character.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Where the character came from; their childhood and adolescence, their family circumstances, their lineage. &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
How the character found their way to the [[Myrken Wood]] and the [[Broken Dagger (Inn)|Broken Dagger tavern]]. Significant events experienced since their arrival.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
The character's current circumstances. Where they can be found, what they do for a living, influential people in their life.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
Major [[:Category:Plots|plot events]] in which the character has been involved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;table class=&amp;quot;infobox infobox-body&amp;quot; cellspacing=&amp;quot;2px&amp;quot; cellpadding=&amp;quot;5px&amp;quot; style=&amp;quot;width:23em;text-align: left; font-size: 95%; font-family:sans-serif; float:right; margin: 1em;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; class=&amp;quot;infobox-above&amp;quot; style=&amp;quot;text-align:center; font-size:150%; font-weight:bold; background: #52719A; color: #ffffff;&amp;quot;&amp;gt;Karie Lynn Sandars&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; class=&amp;quot;&amp;quot; style=&amp;quot;text-align:center; background-color:#52719A; color:#ffffff;&amp;quot;&amp;gt;Information&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Archetype&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Mage; (Divine) Elementalist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Race&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Celestial Elf&amp;lt;/td&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Hair Colour&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Silver; Blonde streaks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Eye Colour&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Cerulean; luminescent&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Height&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; 6'4&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Build&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Slender; Athletic&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Notable Features&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Extremely long, pointed ears &amp;amp; flickering gaze&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Born&amp;lt;/th&amp;gt; &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;  &amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Profession&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt; Slacker; Wanderer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr class=&amp;quot;&amp;quot;&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left; background:#bac6d7; width:33%; text-align:right;&amp;quot;&amp;gt;Religion&amp;lt;/th&amp;gt;     &amp;lt;td class=&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;&amp;gt;Path of the Elementalist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;toc&amp;quot; class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:KarieBDIfinish.png|200px|thumb|left|What Karie typically wears.]]&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Description&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The character's typical appearance - physical features, posture, demeanour, typical mode of dress, voice, attitude. What a stranger would first notice upon encountering the character.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Background&amp;quot;&amp;gt;Background&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Origins&amp;quot;&amp;gt;Origins&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Where the character came from; their childhood and adolescence, their family circumstances, their lineage. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;The_Broken_Dagger&amp;quot;&amp;gt;The Broken Dagger&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How the character found their way to the Myrken Wood and the Broken Dagger tavern. Significant events experienced since their arrival.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;The_Present&amp;quot;&amp;gt;The Present&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The character's current circumstances. Where they can be found, what they do for a living, influential people in their life.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Plots&amp;quot;&amp;gt;Plots&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Major plot events in which the character has been involved.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Ariane_Carnath-Emory</id>
		<title>Ariane Carnath-Emory</title>
		<link rel="alternate" type="text/html" href="?title=Ariane_Carnath-Emory"/>
				<updated>2014-10-04T20:19:35Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: /* The Tavern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Ariane Carnath-Emory&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    Kate_B_next2medium_portrait2.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Atrocity (reformed)&lt;br /&gt;
| hair_colour   =    Black &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =    Gray &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =    5'9&amp;quot;&amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =    Slight&amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =    Deeply scarred from cheekbone to lips.&amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =    189 [[Anno Regalis|AR]]&amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =    [[Northern New Dauntless]]&amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Vargan Chernevog (deceased)&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Marshall, Myrken Wood Militia &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    Atheist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
==== The Sellsword ==== &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;width: 67%;&amp;quot;&amp;gt;Ariane was born some twenty-odd years ago in the distant colony of [[Northern New Dauntless]]. Youngest child of mingled House Carnath-Emory, she grew early to adulthood, as is the way of things in this remote outpost. While she seldom details the events which transpired during her twelfth year there, this much is clear: that there was trouble enough that she felt the need to flee both House and home, and seek out her fortune elsewhere.&lt;br /&gt;
&lt;br /&gt;
Years of wandering followed, during which she continued the fencing lessons she'd begun years ago, at the hands of her brother's tutor. A sellsword of gradually-growing repute, she found work in various companies (frequently posing as male) -- from a stint in [[The God-crushed War]], to service within the ill-fated group set to guard the Sorcerer's Guild in the distant city-state E'strielle. When the disaster befell them, the explosion of unshaped magical energies responsible worked a particularly strange effect upon young Ariane. The plate armour which was her uniform was liquified in an instant, and driven through the pores of her skin to flow with the very blood in her veins. Endowed with a sentience -- or perhaps only a &amp;lt;I&amp;gt;sensitivity&amp;lt;/i&amp;gt; -- the armour rises in monofilaments from her skin at almost random periods, there to reform briefly into the platemail that it had originally been.&lt;br /&gt;
&lt;br /&gt;
In the weeks which followed the disaster -- which had left a great, smoking crater in the heart of E'strielle -- the city's favour turned against magic and its derivatives. Being newly transformed into one of those herself, Ariane fled... nursing a newfound hatred for all things sorcerous.  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Tavern ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 67%;&amp;quot;&amp;gt;The travels which followed eventually led her to [[Amasynia]] and the city [[Myrkentown]]. Some days after taking up residence at the [[Broken Dagger (Inn)|Broken Dagger]], she was fortunate enough to be employed by its then-proprietor, [[Raegan Darkblayde]], in the capacity of tavern bouncer. For years, she worked alongside [[Quincy Randall]], [[Tempestro Starr]], [[Jarek]], [[Lenore]] -- and even crotchety [[Pritchard]]. &lt;br /&gt;
&lt;br /&gt;
Everything changes, given enough time, and so was the case for Ariane. Over the years, she developed close friendships with her fellow bouncers, even taking [[Quincy Randall|Quincy]] for her beloved sister, regardless that there was no blood shared between them. At the capable hands of [[Johan Vornheim]], she began the slow process of learning to read what passes for [[Amasynia]]'s common tongue -- for such things were not taught to girl-children, in [[Northern New Dauntless|Northern Dauntless]]. [[Tempestro Starr|Starr]] taught her some mercy for magic-users, as did the sorceror [[Coran D'zir]], with whom she entered into a very odd bargain. In the company of these friends, she even journeyed to Kanpar Village, there to battle monstrous [[Zayken]]. &lt;br /&gt;
&lt;br /&gt;
For the first time in many years, Ariane new contentment -- which in turn bred ambition. Almost inevitably, that ambition led her to seek employment of a more particular sort: as personal guard to select members of [[Myrkentown]]'s own [[Judiciary Council]]. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Council ====&lt;br /&gt;
What had seemed like a straightforward sort of employment (particularly when compared to the outlandish horror that regularly plagued the [[Broken Dagger (Inn)|Broken Dagger]]) swiftly became something else altogether. It was to then-Governor [[Gad Phuri]] that she first presented herself as a guard -- and who became her first tutor in the dangers of politics, scandal and greed. She travelled by his side from coastal [[Westenford]] (there to confront corrupt [[Aloisius Treadwell]]) to the furtive pit-fights of [[Myrkentown]] itself; braved the lechery of obscene [[Avarante]] and the [[Order of Straka]], which remained a persistent threat to her ward up to the time of his violent death. &lt;br /&gt;
&lt;br /&gt;
Following that death, and after some small time of mourning (for over the years, she'd developed a grudging fondness for cunning [[Gad Phuri|Gad]])), she entered into the service of [[Aloisius Treadwell|Treadwell]], the very man she'd once terrorised at [[Gad Phuri|Gad]]'s behest, and eventually moved on to serve as personal guard for Governor [[Altias Bromn]].&lt;br /&gt;
&lt;br /&gt;
This service led her to horror and mutilation at the hands of drow [[Audmathus]], obsessive persecution by mad [[Thadius Dhrin]], torture courtesy of the [[Order of the All]], and is generally considered to have been a bad idea. Why she &amp;lt;I&amp;gt;continues&amp;lt;/i&amp;gt; as [[Altias Bromn|Bromn]]'s guard remains a mystery.&lt;br /&gt;
&lt;br /&gt;
==== Orvere and The Order ==== &lt;br /&gt;
Her most recent expedition took Ariane far from Myrken Wood, travelling with a hooded figure to [[Thessilane]]'s trouble-stricken [[Orvere]] to seek vengeance for the assassination of [[Burel Tassnehof|Duke Burel]], and to put an end to the wild ambitions of the wicked sorceror [[Jorn Lundstroem]]. On their arrival there, it was revealed that the [[Burel Tassnehof|Duke]] indeed lived; she was able to aid [[Coran D'zir]], [[Kerrak al'Nerun]], [[Aeryn Karolinger]] and several others in the retaking of the city.&lt;br /&gt;
&lt;br /&gt;
Following their return to [[Myrken Wood]], she took on her very first fencing student: [[Agnieszka Kaczmarek]], in whom Ariane sees the girl &amp;lt;I&amp;gt;she&amp;lt;/i&amp;gt; might have been -- were she not of Dauntless origins.&lt;br /&gt;
&lt;br /&gt;
It was at this point that conflict with [[Thadius Dhrin|Dhrin]] and the [[Order of the All|Order]] began for true. Ariane now wears scars of their inflicting upon her back, and upon the death of her ward, [[Altias Bromn|Governor Bromn]], she has commenced a systematic slaughter of the [[Order of the All|Order]]'s members. Several of those slain thus far were members she'd encountered at a meeting of the Order which she was once forced to attend; the names of several others were supplied to her by [[Suede Roschen]] and the drow [[Jirai]], in exchange for a significant quantity of coin. It is speculated by some -- and quietly -- that the murder of both the Governor, and Ariane's sister [[Quincy Randall|Quincy]], might have driven her to madness.&lt;br /&gt;
&lt;br /&gt;
==== Plots/Stories ==== &lt;br /&gt;
&lt;br /&gt;
* [[The Bloody Flux (Plot)|The Bloody Flux]]&lt;br /&gt;
* [[Zayken|Zayken Perfect and Kanpar Village]]&lt;br /&gt;
* [[The Order of the All (Plot)|The Order of the All]]&lt;br /&gt;
* [[The Ashfiend (Plot)|The Ashfiend]]&lt;br /&gt;
* [[The Red-and-Gold Summer]]&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Former BD Employees]]&lt;br /&gt;
[[Category:Northern New Dauntless]]&lt;br /&gt;
[[Category:Judiciary Council]]&lt;br /&gt;
[[Category:Darkenhold]]&lt;br /&gt;
[[Category:Myrken Militia]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Ariane_Carnath-Emory</id>
		<title>Ariane Carnath-Emory</title>
		<link rel="alternate" type="text/html" href="?title=Ariane_Carnath-Emory"/>
				<updated>2014-10-04T20:19:08Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: /* The Sellsword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Ariane Carnath-Emory&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    Kate_B_next2medium_portrait2.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Atrocity (reformed)&lt;br /&gt;
| hair_colour   =    Black &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =    Gray &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =    5'9&amp;quot;&amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =    Slight&amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =    Deeply scarred from cheekbone to lips.&amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =    189 [[Anno Regalis|AR]]&amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =    [[Northern New Dauntless]]&amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Vargan Chernevog (deceased)&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Marshall, Myrken Wood Militia &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    Atheist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
==== The Sellsword ==== &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;width: 67%;&amp;quot;&amp;gt;Ariane was born some twenty-odd years ago in the distant colony of [[Northern New Dauntless]]. Youngest child of mingled House Carnath-Emory, she grew early to adulthood, as is the way of things in this remote outpost. While she seldom details the events which transpired during her twelfth year there, this much is clear: that there was trouble enough that she felt the need to flee both House and home, and seek out her fortune elsewhere.&lt;br /&gt;
&lt;br /&gt;
Years of wandering followed, during which she continued the fencing lessons she'd begun years ago, at the hands of her brother's tutor. A sellsword of gradually-growing repute, she found work in various companies (frequently posing as male) -- from a stint in [[The God-crushed War]], to service within the ill-fated group set to guard the Sorcerer's Guild in the distant city-state E'strielle. When the disaster befell them, the explosion of unshaped magical energies responsible worked a particularly strange effect upon young Ariane. The plate armour which was her uniform was liquified in an instant, and driven through the pores of her skin to flow with the very blood in her veins. Endowed with a sentience -- or perhaps only a &amp;lt;I&amp;gt;sensitivity&amp;lt;/i&amp;gt; -- the armour rises in monofilaments from her skin at almost random periods, there to reform briefly into the platemail that it had originally been.&lt;br /&gt;
&lt;br /&gt;
In the weeks which followed the disaster -- which had left a great, smoking crater in the heart of E'strielle -- the city's favour turned against magic and its derivatives. Being newly transformed into one of those herself, Ariane fled... nursing a newfound hatred for all things sorcerous.  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Tavern ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;width: 80%;&amp;quot;&amp;gt;  The travels which followed eventually led her to [[Amasynia]] and the city [[Myrkentown]]. Some days after taking up residence at the [[Broken Dagger (Inn)|Broken Dagger]], she was fortunate enough to be employed by its then-proprietor, [[Raegan Darkblayde]], in the capacity of tavern bouncer. For years, she worked alongside [[Quincy Randall]], [[Tempestro Starr]], [[Jarek]], [[Lenore]] -- and even crotchety [[Pritchard]]. &lt;br /&gt;
&lt;br /&gt;
Everything changes, given enough time, and so was the case for Ariane. Over the years, she developed close friendships with her fellow bouncers, even taking [[Quincy Randall|Quincy]] for her beloved sister, regardless that there was no blood shared between them. At the capable hands of [[Johan Vornheim]], she began the slow process of learning to read what passes for [[Amasynia]]'s common tongue -- for such things were not taught to girl-children, in [[Northern New Dauntless|Northern Dauntless]]. [[Tempestro Starr|Starr]] taught her some mercy for magic-users, as did the sorceror [[Coran D'zir]], with whom she entered into a very odd bargain. In the company of these friends, she even journeyed to Kanpar Village, there to battle monstrous [[Zayken]]. &lt;br /&gt;
&lt;br /&gt;
For the first time in many years, Ariane new contentment -- which in turn bred ambition. Almost inevitably, that ambition led her to seek employment of a more particular sort: as personal guard to select members of [[Myrkentown]]'s own [[Judiciary Council]]. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Council ====&lt;br /&gt;
What had seemed like a straightforward sort of employment (particularly when compared to the outlandish horror that regularly plagued the [[Broken Dagger (Inn)|Broken Dagger]]) swiftly became something else altogether. It was to then-Governor [[Gad Phuri]] that she first presented herself as a guard -- and who became her first tutor in the dangers of politics, scandal and greed. She travelled by his side from coastal [[Westenford]] (there to confront corrupt [[Aloisius Treadwell]]) to the furtive pit-fights of [[Myrkentown]] itself; braved the lechery of obscene [[Avarante]] and the [[Order of Straka]], which remained a persistent threat to her ward up to the time of his violent death. &lt;br /&gt;
&lt;br /&gt;
Following that death, and after some small time of mourning (for over the years, she'd developed a grudging fondness for cunning [[Gad Phuri|Gad]])), she entered into the service of [[Aloisius Treadwell|Treadwell]], the very man she'd once terrorised at [[Gad Phuri|Gad]]'s behest, and eventually moved on to serve as personal guard for Governor [[Altias Bromn]].&lt;br /&gt;
&lt;br /&gt;
This service led her to horror and mutilation at the hands of drow [[Audmathus]], obsessive persecution by mad [[Thadius Dhrin]], torture courtesy of the [[Order of the All]], and is generally considered to have been a bad idea. Why she &amp;lt;I&amp;gt;continues&amp;lt;/i&amp;gt; as [[Altias Bromn|Bromn]]'s guard remains a mystery.&lt;br /&gt;
&lt;br /&gt;
==== Orvere and The Order ==== &lt;br /&gt;
Her most recent expedition took Ariane far from Myrken Wood, travelling with a hooded figure to [[Thessilane]]'s trouble-stricken [[Orvere]] to seek vengeance for the assassination of [[Burel Tassnehof|Duke Burel]], and to put an end to the wild ambitions of the wicked sorceror [[Jorn Lundstroem]]. On their arrival there, it was revealed that the [[Burel Tassnehof|Duke]] indeed lived; she was able to aid [[Coran D'zir]], [[Kerrak al'Nerun]], [[Aeryn Karolinger]] and several others in the retaking of the city.&lt;br /&gt;
&lt;br /&gt;
Following their return to [[Myrken Wood]], she took on her very first fencing student: [[Agnieszka Kaczmarek]], in whom Ariane sees the girl &amp;lt;I&amp;gt;she&amp;lt;/i&amp;gt; might have been -- were she not of Dauntless origins.&lt;br /&gt;
&lt;br /&gt;
It was at this point that conflict with [[Thadius Dhrin|Dhrin]] and the [[Order of the All|Order]] began for true. Ariane now wears scars of their inflicting upon her back, and upon the death of her ward, [[Altias Bromn|Governor Bromn]], she has commenced a systematic slaughter of the [[Order of the All|Order]]'s members. Several of those slain thus far were members she'd encountered at a meeting of the Order which she was once forced to attend; the names of several others were supplied to her by [[Suede Roschen]] and the drow [[Jirai]], in exchange for a significant quantity of coin. It is speculated by some -- and quietly -- that the murder of both the Governor, and Ariane's sister [[Quincy Randall|Quincy]], might have driven her to madness.&lt;br /&gt;
&lt;br /&gt;
==== Plots/Stories ==== &lt;br /&gt;
&lt;br /&gt;
* [[The Bloody Flux (Plot)|The Bloody Flux]]&lt;br /&gt;
* [[Zayken|Zayken Perfect and Kanpar Village]]&lt;br /&gt;
* [[The Order of the All (Plot)|The Order of the All]]&lt;br /&gt;
* [[The Ashfiend (Plot)|The Ashfiend]]&lt;br /&gt;
* [[The Red-and-Gold Summer]]&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Former BD Employees]]&lt;br /&gt;
[[Category:Northern New Dauntless]]&lt;br /&gt;
[[Category:Judiciary Council]]&lt;br /&gt;
[[Category:Darkenhold]]&lt;br /&gt;
[[Category:Myrken Militia]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Ariane_Carnath-Emory</id>
		<title>Ariane Carnath-Emory</title>
		<link rel="alternate" type="text/html" href="?title=Ariane_Carnath-Emory"/>
				<updated>2014-10-04T20:13:42Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Ariane Carnath-Emory&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    Kate_B_next2medium_portrait2.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Atrocity (reformed)&lt;br /&gt;
| hair_colour   =    Black &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =    Gray &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =    5'9&amp;quot;&amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =    Slight&amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =    Deeply scarred from cheekbone to lips.&amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =    189 [[Anno Regalis|AR]]&amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =    [[Northern New Dauntless]]&amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Vargan Chernevog (deceased)&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Marshall, Myrken Wood Militia &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    Atheist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
==== The Sellsword ==== &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;  Ariane was born some twenty-odd years ago in the distant colony of [[Northern New Dauntless]]. Youngest child of mingled House Carnath-Emory, she grew early to adulthood, as is the way of things in this remote outpost. While she seldom details the events which transpired during her twelfth year there, this much is clear: that there was trouble enough that she felt the need to flee both House and home, and seek out her fortune elsewhere.&lt;br /&gt;
&lt;br /&gt;
Years of wandering followed, during which she continued the fencing lessons she'd begun years ago, at the hands of her brother's tutor. A sellsword of gradually-growing repute, she found work in various companies (frequently posing as male) -- from a stint in [[The God-crushed War]], to service within the ill-fated group set to guard the Sorcerer's Guild in the distant city-state E'strielle. When the disaster befell them, the explosion of unshaped magical energies responsible worked a particularly strange effect upon young Ariane. The plate armour which was her uniform was liquified in an instant, and driven through the pores of her skin to flow with the very blood in her veins. Endowed with a sentience -- or perhaps only a &amp;lt;I&amp;gt;sensitivity&amp;lt;/i&amp;gt; -- the armour rises in monofilaments from her skin at almost random periods, there to reform briefly into the platemail that it had originally been.&lt;br /&gt;
&lt;br /&gt;
In the weeks which followed the disaster -- which had left a great, smoking crater in the heart of E'strielle -- the city's favour turned against magic and its derivatives. Being newly transformed into one of those herself, Ariane fled... nursing a newfound hatred for all things sorcerous.  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Tavern ==== &lt;br /&gt;
&lt;br /&gt;
The travels which followed eventually led her to [[Amasynia]] and the city [[Myrkentown]]. Some days after taking up residence at the [[Broken Dagger (Inn)|Broken Dagger]], she was fortunate enough to be employed by its then-proprietor, [[Raegan Darkblayde]], in the capacity of tavern bouncer. For years, she worked alongside [[Quincy Randall]], [[Tempestro Starr]], [[Jarek]], [[Lenore]] -- and even crotchety [[Pritchard]]. &lt;br /&gt;
&lt;br /&gt;
Everything changes, given enough time, and so was the case for Ariane. Over the years, she developed close friendships with her fellow bouncers, even taking [[Quincy Randall|Quincy]] for her beloved sister, regardless that there was no blood shared between them. At the capable hands of [[Johan Vornheim]], she began the slow process of learning to read what passes for [[Amasynia]]'s common tongue -- for such things were not taught to girl-children, in [[Northern New Dauntless|Northern Dauntless]]. [[Tempestro Starr|Starr]] taught her some mercy for magic-users, as did the sorceror [[Coran D'zir]], with whom she entered into a very odd bargain. In the company of these friends, she even journeyed to Kanpar Village, there to battle monstrous [[Zayken]]. &lt;br /&gt;
&lt;br /&gt;
For the first time in many years, Ariane new contentment -- which in turn bred ambition. Almost inevitably, that ambition led her to seek employment of a more particular sort: as personal guard to select members of [[Myrkentown]]'s own [[Judiciary Council]].&lt;br /&gt;
&lt;br /&gt;
==== The Council ====&lt;br /&gt;
What had seemed like a straightforward sort of employment (particularly when compared to the outlandish horror that regularly plagued the [[Broken Dagger (Inn)|Broken Dagger]]) swiftly became something else altogether. It was to then-Governor [[Gad Phuri]] that she first presented herself as a guard -- and who became her first tutor in the dangers of politics, scandal and greed. She travelled by his side from coastal [[Westenford]] (there to confront corrupt [[Aloisius Treadwell]]) to the furtive pit-fights of [[Myrkentown]] itself; braved the lechery of obscene [[Avarante]] and the [[Order of Straka]], which remained a persistent threat to her ward up to the time of his violent death. &lt;br /&gt;
&lt;br /&gt;
Following that death, and after some small time of mourning (for over the years, she'd developed a grudging fondness for cunning [[Gad Phuri|Gad]])), she entered into the service of [[Aloisius Treadwell|Treadwell]], the very man she'd once terrorised at [[Gad Phuri|Gad]]'s behest, and eventually moved on to serve as personal guard for Governor [[Altias Bromn]].&lt;br /&gt;
&lt;br /&gt;
This service led her to horror and mutilation at the hands of drow [[Audmathus]], obsessive persecution by mad [[Thadius Dhrin]], torture courtesy of the [[Order of the All]], and is generally considered to have been a bad idea. Why she &amp;lt;I&amp;gt;continues&amp;lt;/i&amp;gt; as [[Altias Bromn|Bromn]]'s guard remains a mystery.&lt;br /&gt;
&lt;br /&gt;
==== Orvere and The Order ==== &lt;br /&gt;
Her most recent expedition took Ariane far from Myrken Wood, travelling with a hooded figure to [[Thessilane]]'s trouble-stricken [[Orvere]] to seek vengeance for the assassination of [[Burel Tassnehof|Duke Burel]], and to put an end to the wild ambitions of the wicked sorceror [[Jorn Lundstroem]]. On their arrival there, it was revealed that the [[Burel Tassnehof|Duke]] indeed lived; she was able to aid [[Coran D'zir]], [[Kerrak al'Nerun]], [[Aeryn Karolinger]] and several others in the retaking of the city.&lt;br /&gt;
&lt;br /&gt;
Following their return to [[Myrken Wood]], she took on her very first fencing student: [[Agnieszka Kaczmarek]], in whom Ariane sees the girl &amp;lt;I&amp;gt;she&amp;lt;/i&amp;gt; might have been -- were she not of Dauntless origins.&lt;br /&gt;
&lt;br /&gt;
It was at this point that conflict with [[Thadius Dhrin|Dhrin]] and the [[Order of the All|Order]] began for true. Ariane now wears scars of their inflicting upon her back, and upon the death of her ward, [[Altias Bromn|Governor Bromn]], she has commenced a systematic slaughter of the [[Order of the All|Order]]'s members. Several of those slain thus far were members she'd encountered at a meeting of the Order which she was once forced to attend; the names of several others were supplied to her by [[Suede Roschen]] and the drow [[Jirai]], in exchange for a significant quantity of coin. It is speculated by some -- and quietly -- that the murder of both the Governor, and Ariane's sister [[Quincy Randall|Quincy]], might have driven her to madness.&lt;br /&gt;
&lt;br /&gt;
==== Plots/Stories ==== &lt;br /&gt;
&lt;br /&gt;
* [[The Bloody Flux (Plot)|The Bloody Flux]]&lt;br /&gt;
* [[Zayken|Zayken Perfect and Kanpar Village]]&lt;br /&gt;
* [[The Order of the All (Plot)|The Order of the All]]&lt;br /&gt;
* [[The Ashfiend (Plot)|The Ashfiend]]&lt;br /&gt;
* [[The Red-and-Gold Summer]]&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Former BD Employees]]&lt;br /&gt;
[[Category:Northern New Dauntless]]&lt;br /&gt;
[[Category:Judiciary Council]]&lt;br /&gt;
[[Category:Darkenhold]]&lt;br /&gt;
[[Category:Myrken Militia]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Ariane_Carnath-Emory</id>
		<title>Ariane Carnath-Emory</title>
		<link rel="alternate" type="text/html" href="?title=Ariane_Carnath-Emory"/>
				<updated>2014-10-04T20:12:31Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Ariane Carnath-Emory&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    Kate_B_next2medium_portrait2.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Atrocity (reformed)&lt;br /&gt;
| hair_colour   =    Black &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =    Gray &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =    5'9&amp;quot;&amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =    Slight&amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =    Deeply scarred from cheekbone to lips.&amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =    189 [[Anno Regalis|AR]]&amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =    [[Northern New Dauntless]]&amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Vargan Chernevog (deceased)&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Marshall, Myrken Wood Militia &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    Atheist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
==== The Sellsword ==== &lt;br /&gt;
&lt;br /&gt;
Ariane was born some twenty-odd years ago in the distant colony of [[Northern New Dauntless]]. Youngest child of mingled House Carnath-Emory, she grew early to adulthood, as is the way of things in this remote outpost. While she seldom details the events which transpired during her twelfth year there, this much is clear: that there was trouble enough that she felt the need to flee both House and home, and seek out her fortune elsewhere.&lt;br /&gt;
&lt;br /&gt;
Years of wandering followed, during which she continued the fencing lessons she'd begun years ago, at the hands of her brother's tutor. A sellsword of gradually-growing repute, she found work in various companies (frequently posing as male) -- from a stint in [[The God-crushed War]], to service within the ill-fated group set to guard the Sorcerer's Guild in the distant city-state E'strielle. When the disaster befell them, the explosion of unshaped magical energies responsible worked a particularly strange effect upon young Ariane. The plate armour which was her uniform was liquified in an instant, and driven through the pores of her skin to flow with the very blood in her veins. Endowed with a sentience -- or perhaps only a &amp;lt;I&amp;gt;sensitivity&amp;lt;/i&amp;gt; -- the armour rises in monofilaments from her skin at almost random periods, there to reform briefly into the platemail that it had originally been.&lt;br /&gt;
&lt;br /&gt;
In the weeks which followed the disaster -- which had left a great, smoking crater in the heart of E'strielle -- the city's favour turned against magic and its derivatives. Being newly transformed into one of those herself, Ariane fled... nursing a newfound hatred for all things sorcerous.&lt;br /&gt;
&lt;br /&gt;
==== The Tavern ==== &lt;br /&gt;
&lt;br /&gt;
The travels which followed eventually led her to [[Amasynia]] and the city [[Myrkentown]]. Some days after taking up residence at the [[Broken Dagger (Inn)|Broken Dagger]], she was fortunate enough to be employed by its then-proprietor, [[Raegan Darkblayde]], in the capacity of tavern bouncer. For years, she worked alongside [[Quincy Randall]], [[Tempestro Starr]], [[Jarek]], [[Lenore]] -- and even crotchety [[Pritchard]]. &lt;br /&gt;
&lt;br /&gt;
Everything changes, given enough time, and so was the case for Ariane. Over the years, she developed close friendships with her fellow bouncers, even taking [[Quincy Randall|Quincy]] for her beloved sister, regardless that there was no blood shared between them. At the capable hands of [[Johan Vornheim]], she began the slow process of learning to read what passes for [[Amasynia]]'s common tongue -- for such things were not taught to girl-children, in [[Northern New Dauntless|Northern Dauntless]]. [[Tempestro Starr|Starr]] taught her some mercy for magic-users, as did the sorceror [[Coran D'zir]], with whom she entered into a very odd bargain. In the company of these friends, she even journeyed to Kanpar Village, there to battle monstrous [[Zayken]]. &lt;br /&gt;
&lt;br /&gt;
For the first time in many years, Ariane new contentment -- which in turn bred ambition. Almost inevitably, that ambition led her to seek employment of a more particular sort: as personal guard to select members of [[Myrkentown]]'s own [[Judiciary Council]].&lt;br /&gt;
&lt;br /&gt;
==== The Council ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
What had seemed like a straightforward sort of employment (particularly when compared to the outlandish horror that regularly plagued the [[Broken Dagger (Inn)|Broken Dagger]]) swiftly became something else altogether. It was to then-Governor [[Gad Phuri]] that she first presented herself as a guard -- and who became her first tutor in the dangers of politics, scandal and greed. She travelled by his side from coastal [[Westenford]] (there to confront corrupt [[Aloisius Treadwell]]) to the furtive pit-fights of [[Myrkentown]] itself; braved the lechery of obscene [[Avarante]] and the [[Order of Straka]], which remained a persistent threat to her ward up to the time of his violent death. &lt;br /&gt;
&lt;br /&gt;
Following that death, and after some small time of mourning (for over the years, she'd developed a grudging fondness for cunning [[Gad Phuri|Gad]])), she entered into the service of [[Aloisius Treadwell|Treadwell]], the very man she'd once terrorised at [[Gad Phuri|Gad]]'s behest, and eventually moved on to serve as personal guard for Governor [[Altias Bromn]].&lt;br /&gt;
&lt;br /&gt;
This service led her to horror and mutilation at the hands of drow [[Audmathus]], obsessive persecution by mad [[Thadius Dhrin]], torture courtesy of the [[Order of the All]], and is generally considered to have been a bad idea. Why she &amp;lt;I&amp;gt;continues&amp;lt;/i&amp;gt; as [[Altias Bromn|Bromn]]'s guard remains a mystery.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Orvere and The Order ==== &lt;br /&gt;
&lt;br /&gt;
Her most recent expedition took Ariane far from Myrken Wood, travelling with a hooded figure to [[Thessilane]]'s trouble-stricken [[Orvere]] to seek vengeance for the assassination of [[Burel Tassnehof|Duke Burel]], and to put an end to the wild ambitions of the wicked sorceror [[Jorn Lundstroem]]. On their arrival there, it was revealed that the [[Burel Tassnehof|Duke]] indeed lived; she was able to aid [[Coran D'zir]], [[Kerrak al'Nerun]], [[Aeryn Karolinger]] and several others in the retaking of the city.&lt;br /&gt;
&lt;br /&gt;
Following their return to [[Myrken Wood]], she took on her very first fencing student: [[Agnieszka Kaczmarek]], in whom Ariane sees the girl &amp;lt;I&amp;gt;she&amp;lt;/i&amp;gt; might have been -- were she not of Dauntless origins.&lt;br /&gt;
&lt;br /&gt;
It was at this point that conflict with [[Thadius Dhrin|Dhrin]] and the [[Order of the All|Order]] began for true. Ariane now wears scars of their inflicting upon her back, and upon the death of her ward, [[Altias Bromn|Governor Bromn]], she has commenced a systematic slaughter of the [[Order of the All|Order]]'s members. Several of those slain thus far were members she'd encountered at a meeting of the Order which she was once forced to attend; the names of several others were supplied to her by [[Suede Roschen]] and the drow [[Jirai]], in exchange for a significant quantity of coin. It is speculated by some -- and quietly -- that the murder of both the Governor, and Ariane's sister [[Quincy Randall|Quincy]], might have driven her to madness.&lt;br /&gt;
&lt;br /&gt;
==== Plots/Stories ==== &lt;br /&gt;
&lt;br /&gt;
* [[The Bloody Flux (Plot)|The Bloody Flux]]&lt;br /&gt;
* [[Zayken|Zayken Perfect and Kanpar Village]]&lt;br /&gt;
* [[The Order of the All (Plot)|The Order of the All]]&lt;br /&gt;
* [[The Ashfiend (Plot)|The Ashfiend]]&lt;br /&gt;
* [[The Red-and-Gold Summer]]&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Former BD Employees]]&lt;br /&gt;
[[Category:Northern New Dauntless]]&lt;br /&gt;
[[Category:Judiciary Council]]&lt;br /&gt;
[[Category:Darkenhold]]&lt;br /&gt;
[[Category:Myrken Militia]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=LeHael_Blackfletcher</id>
		<title>LeHael Blackfletcher</title>
		<link rel="alternate" type="text/html" href="?title=LeHael_Blackfletcher"/>
				<updated>2014-09-18T23:19:46Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    LeHael Blackfletcher&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    LeHael_Blackfletcher.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    LeHael Blackfletcher&lt;br /&gt;
| archetype     =    Tradesman&lt;br /&gt;
| hair_colour   =    Silvery white&lt;br /&gt;
| eye_colour    =    Pale blue&lt;br /&gt;
| height        =    &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =    Slender&lt;br /&gt;
| features      =    Scar on her right forearm&lt;br /&gt;
| birth_date    =    Spring of 193 [[Anno Regalis|AR]]&lt;br /&gt;
| birth_place   =    Banks of the Nathair River&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Tarsth Blackfletcher  (Deceased)&lt;br /&gt;
| children      =    Rashiheal Blackfletcher (Daughter, Missing); Tarilla Blackfletcher (Son, Missing)&lt;br /&gt;
| profession    =    Miller&lt;br /&gt;
| religion      =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
5`4&amp;quot; tall slender build with weist length silvery white hair  with peicing pale  ice blue eyes&lt;br /&gt;
==Background==&lt;br /&gt;
born on the banks of the nathair river . in the spring of 193. &lt;br /&gt;
===Origins===&lt;br /&gt;
her families origins  as far back as she knows was the foothills of the  Lothley Mountains. &lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
was told she could sell extra grain and lumber in the city &lt;br /&gt;
==The Present==&lt;br /&gt;
in her familes`s farm and mills. or selling her wares in the markets.&lt;br /&gt;
==Plots==&lt;br /&gt;
Major [[:Category:Plots|plot events]] in which the character has been involved. to find out &lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Template:Portal:Community/Categories</id>
		<title>Template:Portal:Community/Categories</title>
		<link rel="alternate" type="text/html" href="?title=Template:Portal:Community/Categories"/>
				<updated>2014-08-21T21:53:00Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Getting Started]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[:Category:Players|Players]]&lt;br /&gt;
**[[:Category:Active Players|Active Players]]&lt;br /&gt;
**[[:Category:Inactive Players|Inactive Players]]&lt;br /&gt;
*[[:Category:Channel Staff|Channel Staff]]&lt;br /&gt;
**[[:Category:Channel Ops|Channel Ops]]&lt;br /&gt;
**[[:Category:Co-Founders|Co-Founders]]&lt;br /&gt;
**[[:Category:Founders|Founders]]&lt;br /&gt;
**[[:Category:Former Ops|Former Ops]]&lt;br /&gt;
*[[:Category:Rules|Rules]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Character_Creation</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="?title=Character_Creation"/>
				<updated>2014-08-12T23:10:11Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: /* Firm Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
Welcome to [[#Broken_Dagger]]!  If you're ready to join in our stories, adventures, and tales, we only ask that you read the following standards.  The first list are the guidelines we set upon character creation, while the second is an optional list of helpful starting-points that may assist you in better constructing your character.  Some of these rules and guidelines have been previously outlined on our [http://www.brokendagger.com/conduct/ Code of Conduct] page, which we highly recommend you read as well to better understand our channel's philosophy.&lt;br /&gt;
&lt;br /&gt;
=Creating your character=&lt;br /&gt;
All new players should read the following questions and answers to achieve a preliminary understanding of player expectations in regard to characters.  If you still find yourself confused or unsure, please feel free to message an [[Operator]] in the channel or talk with some of the players in [[#BD_OOC]], our out-of-character chat room. &lt;br /&gt;
===Where to start?===&lt;br /&gt;
The [[#Broken_Dagger]] is first and foremost a &amp;quot;low fantasy&amp;quot; milieu. There are fantastical elements, but they are uncommon enough to be generally regarded with awe, wonder and suspicion. For new players, erring on the side of simplicity when creating a character is best. We firmly believe in upholding the realistic tone of our setting, regardless of its fantasy qualities.  &lt;br /&gt;
&lt;br /&gt;
===What races can I play?===&lt;br /&gt;
[[Myrken Wood]] and surrounding regions are predominantly populated by humans. Other fantastical races - elves, dwarves, halflings, minotaurs, etc. - are known, but present as a minority. As a broad guideline the more strange, exotic or monstrous a race, the more likely they are to receive reactions ranging from curiosity and fascination to fear and loathing. Typically &amp;quot;villainous&amp;quot; races such as orcs, trolls, dark elves or vampires are unlikely to be welcomed with open arms. This doesn't preclude you from playing an antagonistic or villainous character, but we believe that even &amp;quot;evil&amp;quot; characters should have a firm sense of motivation and purpose behind their villainy. Our setting thrives more on profound interaction than outright violence.&lt;br /&gt;
&lt;br /&gt;
'''WHY IS THIS?'''  Characters in our setting (especially NPCs) are expected to behave rationally, for the most part. When confronted with a character who seems strange or potentially dangerous they will react with wariness, fear or aggression, and players intent on introducing such characters should bear this in mind.&lt;br /&gt;
&lt;br /&gt;
===Where can my character come from?===&lt;br /&gt;
The world of #Broken_Dagger is large and to a great extent unexplored. If your character is not from Myrken Wood or surrounding regions we encourage you to detail a homeland for them beyond the borders of [[Amasynian Province]]. Long-distance travel by land or sea is possible, if arduous, and foreigners are generally viewed with cautious interest. Magical travel by portal or teleportation is very rare in the core setting, and thus the preserve of the extremely wealthy or the extremely powerful. Travel between worlds/planes/dimensions is effectively unknown, and requires Op approval.&lt;br /&gt;
&lt;br /&gt;
Take the time to familiarise yourself with our setting - [http://brokendagger.com/the-setting/amasynian-province/ explore the maps] on the Broken Dagger website and spend a while browsing the BD Wiki - and it shouldn’t be hard to find a gap. The wider setting has been left deliberately undefined so that our players have room to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
===Can I bring in my character from another channel/game/venue?===&lt;br /&gt;
Please don’t just copy them directly. If you have an original character you want to introduce to the Broken Dagger from elsewhere, make an expy version of them and take the time to adjust their background to fit into our existing setting. &lt;br /&gt;
&lt;br /&gt;
'''WHY IS THIS?''' Rooting your character in our setting helps maintain consistency in our roleplay; it avoids the introduction of technology, science, or magitech that do not match the tone of our channel.  It gives your creation something in common with other characters: this world is their home, and they are naturally invested in it.&lt;br /&gt;
&lt;br /&gt;
===What about power levels?===&lt;br /&gt;
We believe that the use of special powers should never be a casual or trivial matter, and that the use of special powers should '''expand''' story possibilities, not close them off.&lt;br /&gt;
&lt;br /&gt;
Characters using special powers as a matter of routine can dilute the sense of wonder that such powers should evoke - what ought to be incredible becomes commonplace or even boring. Additionally, struggle against adversity is a rich source of engaging roleplay. While it makes sense IC to accept a powerful character’s offer of help, OOC this can make things less enjoyable for other players, as they now have nothing for their characters to do.&lt;br /&gt;
&lt;br /&gt;
We do not explicitly forbid powerful characters, but to keep things balanced we do insist that powerful characters face limitations to their abilities. This doesn’t mean that your character can’t '''have amazing''' powers, only that such talents and abilities need to be offset by comparable constraints and consequences. Perhaps a power is exhausting or injurious to the user; perhaps it requires extensive preparation; perhaps it can only be used in moments of extreme duress. As a general guideline: the more potent a power, the stronger the reasons a character should have not to use it.&lt;br /&gt;
&lt;br /&gt;
'''WHY IS THIS?'''  High-power characters pose a number of concerns. In terms of storytelling, characters using fantastical powers for routine applications can dilute the sense of wonder that such powers should evoke, and the incredible becomes commonplace or even boring. Additionally, characters with such powers run the risk of overshadowing characters without, thus denying other players the opportunity for interesting roleplay. Compare “The villain is defeated with the wave of a godling’s hand,” with “The villain is defeated by commoners who rose to the challenge, embarked on a perilous quest, and discovered strength and bravery they never knew they had.” Which is the more interesting story?&lt;br /&gt;
&lt;br /&gt;
====Regarding Healers====&lt;br /&gt;
We ''strongly recommend'' that magical healing be kept to a minimum. You may encounter both IC and OOC resistance to instant healing spells - to many of our players their character coping with an injury is an interesting challenge. Ready access to instant magical healing can reduce the dramatic impact of situations in which a character risks physical harm. As such, ''limited'' forms of magical healing - speeding natural recovery, staving off infection, reducing an injury from mortal to survivable - are far more narratively useful than spells that instantly mend broken bones, regrow amputated limbs, or completely heal terrible wounds.&lt;br /&gt;
&lt;br /&gt;
====Regarding Villains====&lt;br /&gt;
We don’t discourage the introduction of antagonistic or villainous characters whose desires conflict with those of others - conflict is the heart of a good story! - but we ''strongly recommend'' that new players spend a while getting used to the setting and characters therein before introducing a character intent on spreading strife and discord. We also believe that even &amp;quot;evil&amp;quot; characters should have a firm sense of purpose behind their villainy. What are their goals? What are they willing to do to achieve those goals? What are they not willing to do? What purpose does a given act of evil serve?  Even the most wicked people rarely view themselves as evil, and even the insane have a consistent (if distorted) reasoning behind their actions.&lt;br /&gt;
&lt;br /&gt;
===How will my character grow?===&lt;br /&gt;
We aim to foster an environment where characters make new friends, develop strong alliances, establish believable rivalries, and ultimately develop through their shared experiences.  Your character’s ability to grow or be altered by the events in #Broken_Dagger is perhaps the most essential aspect of your character.  Be willing to allow their mindset to change over time; be ready to let the setting and other characters negatively and positively affect them.&lt;br /&gt;
&lt;br /&gt;
'''WHY IS THIS?''' ''Winning'' is not nor should it ever be the roleplayer's sole goal in this setting: characters make dire, frantic, even destructive mistakes; sometimes they disappoint themselves and those who care for them.  Most of all, they are empowered to overcome their fears, their flaws, and their inadequacies, whether for their own betterment, for their survival, or for their personal ambitions. &lt;br /&gt;
&lt;br /&gt;
===I'm still not sure what kind of character to play...===&lt;br /&gt;
Imagine that our setting, in regard to themes, tones, and form, lingers somewhere between ''Lord of the Rings'' and ''Game of Thrones'' (but do keep in mind, these are only potential inspirations; we do not allow copyrighted material here). Characters should not exist merely to be the vessels of flashy powers; they should live, breathe, laugh, suffer, be challenged, challenge others, and seem realistic and believable.&lt;br /&gt;
&lt;br /&gt;
=Character Creation Advice=&lt;br /&gt;
Freeform roleplaying has as much in common with writing fiction as it does with roleplaying games - as such, try to consider your character not so much as a list of traits and abilities as an actor in a story. Their path is not determined by the roll of a die, but by choosing a direction that offers the most narrative satisfaction. The following guidelines are not strictly-enforced rules, but provided to help you create a character who will be enjoyable to play in the Broken Dagger.&lt;br /&gt;
&lt;br /&gt;
===Pick an archetype=== &lt;br /&gt;
Fantasy literature is full of archetypal characters: cunning thieves, grizzled soldiers, proud barbarians, and downtrodden peasants. Usually these archetypes can be summed up in a couple of words, and can give you (and other players) a handle on your character’s basic identity.  Is your character a talented tradesmen, an adventurous warrior, or a clever con-artist?  Have they lived a simple life, an eventful one, or is their past littered with traumatic experiences?  Develop a firm foundation for your character’s basic identity.  Consider how your character fits into the setting, and what role they occupy that may not be otherwise filled.&lt;br /&gt;
&lt;br /&gt;
===Give it depth=== &lt;br /&gt;
Archetypes are a start, but don’t have to be the entirety of your character. Give them traits beyond the immediately visible that either support or subvert the archetype. Give them a trait that’s not immediately obvious - a secret, or something about them that would be surprising to learn. &lt;br /&gt;
&lt;br /&gt;
===Decide on an origin===&lt;br /&gt;
Is your character from the local area? Are they from a neighbouring province? Are they from further afield, a true foreigner? While the setting around the [[Broken Dagger]] - [[Myrkentown]], [[Myrken Wood]] and the [[Amasynian Peninsula]] - have been defined by player activity over a span of years - the world beyond the Peninsula has been left deliberately vague.  There is room for all sorts of homelands, from the prosaic to the truly exotic. Whatever your character’s origin, be sure to establish how they found themselves in Myrken Wood, and why.&lt;br /&gt;
&lt;br /&gt;
===Establish strengths and weaknesses===  &lt;br /&gt;
Because the pulse of roleplay in #Broken_Dagger is driven by written interaction, incorporating flaws and weaknesses into your character is essential.  Flaws give depth to a character’s struggle against adversity.  Perfect characters are perfectly boring; characters with prejudices, negative idiosyncrasies, or elements that detract from their wholeness are far more exciting to play and observe.  Check out a few of these websites if you need help generating a flaw for your character:&lt;br /&gt;
&lt;br /&gt;
* http://tvtropes.org/pmwiki/pmwiki.php/Main/CharacterFlawIndex&lt;br /&gt;
* http://tokyocentricity.webs.com/generators/character.htm&lt;br /&gt;
* http://www.springhole.net/writing_roleplaying_randomators/character-flaws.htm&lt;br /&gt;
&lt;br /&gt;
Likewise, characters should always offer some kind of value to the setting around them.  Strengths and talents do not need to be overt - not every character needs to be a prodigious swordswoman or a powerful spellslinger.  Understated strengths often provide more nuance to the setting and bring more uniqueness to your writing.  As a general rule, avoid thinking in extremes.  People as we know them are not all fearless knights or cruel villains.  If your character lands somewhere between those two, you’ve likely found an effective starting point.&lt;br /&gt;
&lt;br /&gt;
===Determine motivations, drives, purposes, and secrets===&lt;br /&gt;
Based on your character’s origins, racial predispositions, cultural influences, and history, other motivating factors will begin to naturally appear during character creation.  Does your character have an ulterior goal or purpose?  What makes their figurative clock tick?  Do they harbor a secret they fear might damage their reputation?  &lt;br /&gt;
&lt;br /&gt;
===Quickly summarize===&lt;br /&gt;
When introducing a new character, defining them to yourself - and others - using only one sentence is a good guideline for knowing you have just enough.  If you find it difficult to reduce your character concept to a lone sentence at their inception, consider cutting needless fat from their persona to better complement the collaborative quality of the channel.&lt;br /&gt;
&lt;br /&gt;
===One last reminder===&lt;br /&gt;
Remember to avoid playing the all-powerful and all-knowing.  Be willing to compromise your character’s morals and motives.  Likewise, expect to inspire the same for other players,  If you’re looking to more specifically define your character for your own knowledge, fiction-writing tools such as character sheets (http://www.epiguide.com/ep101/writing/charchart.html) are extremely useful, but not necessary.  If you have any further questions or concerns regarding character creation, don’t hesitate to talk to other players or ask for guidance and assistance.&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Character_Creation</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="?title=Character_Creation"/>
				<updated>2014-08-12T10:05:50Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: /* I still don't feel like I know what kind of character you want... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
Welcome to [[#Broken_Dagger]]!  If you're ready to join in our stories, adventures, and tales, we only ask that you read the following standards.  The first list are the guidelines we set upon character creation, while the second is an optional list of helpful starting-points that may assist you in better constructing your character.  Some of these rules and guidelines have been previously outlined on our [http://www.brokendagger.com/conduct/ Code of Conduct] page, which we highly recommend you read as well to better understand our channel's philosophy.&lt;br /&gt;
&lt;br /&gt;
=Firm Guidelines=&lt;br /&gt;
All new players should read the following questions and answers to achieve a preliminary understanding of player expectations in regard to characters.  If you still find yourself confused or unsure, please feel free to message an [[Operator]] in the channel or talk with some of the players in [[#BD_OOC]], our out-of-character chat room. &lt;br /&gt;
===Where to start?===&lt;br /&gt;
The [[#Broken_Dagger]] is first and foremost a &amp;quot;low fantasy&amp;quot; milieu. There are fantastical elements, but they are uncommon enough to be generally regarded with awe, wonder and suspicion. For new players, erring on the side of simplicity when creating a character is best. We firmly believe in upholding the realistic tone of our setting, regardless of its fantasy qualities.  &lt;br /&gt;
&lt;br /&gt;
===What races can I play?===&lt;br /&gt;
[[Myrken Wood]] and surrounding regions are predominantly populated by humans. Other fantastical races - elves, dwarves, halflings, minotaurs, etc. - are known, but present as a minority. As a broad guideline the more strange, exotic or monstrous a race, the more likely they are to receive reactions ranging from curiosity and fascination to fear and loathing. Typically “villainous” races such as orcs, trolls, dark elves or vampires are unlikely to be welcomed with open arms. This doesn't preclude you from playing an antagonistic or villainous character, but we believe that even “evil” characters should have a firm sense of motivation and purpose behind their villainy. Our setting thrives more on profound interaction than outright violence.&lt;br /&gt;
&lt;br /&gt;
'''WHY IS THIS?'''  Characters in our setting (especially NPCs) are expected to behave rationally, for the most part. When confronted with a character who seems strange or potentially dangerous they will react with wariness, fear or aggression, and players intent on introducing such characters should bear this in mind.&lt;br /&gt;
&lt;br /&gt;
===Where can my character come from?===&lt;br /&gt;
The world of #Broken_Dagger is large and to a great extent unexplored. If your character is not from Myrken Wood, you’re welcome to detail a homeland for them beyond the borders of [[Amasynian Province]]. Long-distance travel by land or sea is possible, if arduous, and foreigners are generally viewed with cautious interest. Magical travel by portal or teleportation is very rare in the core setting, and thus under the preserve of the extremely wealthy or the extremely powerful. Travel between worlds/planes/dimensions is effectively unknown, and requires Op approval.&lt;br /&gt;
&lt;br /&gt;
Take the time to familiarise yourself with our setting - [http://brokendagger.com/the-setting/amasynian-province/ explore the maps] on the Broken Dagger website and spend a while browsing the BD Wiki - and it shouldn’t be hard to find a gap. The wider setting has been left deliberately undefined so that our players have room to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
===Can I bring in my character from another channel/game/venue?===&lt;br /&gt;
Please don’t just copy them directly. If you have an original character you want to introduce to the Broken Dagger from elsewhere, make an expy version of them and take the time to adjust their background to fit into our existing setting. &lt;br /&gt;
&lt;br /&gt;
'''WHY IS THIS?''' Making your character a part of our world helps ensure that continuity and levity are maintained in roleplay; likewise, this ensures that elements of technology, science, or magic that do not fit into our channel are not used to explain your character's presence.  Additionally, from the start, it gives your creation something in common with other characters: this world is their home, and they are naturally invested in it.&lt;br /&gt;
&lt;br /&gt;
===What about power levels?===&lt;br /&gt;
Our channel has played host to a range of characters at varying power levels, from peasants to masters in their particular field of interest. So that characters with great power do not overshadow characters without, we insist that powerful characters face firm constraints and limitations to their capabilities. The more potent a power, the more difficult or demanding it should be to use. Perhaps it is exhausting or injurious; perhaps it requires very specific conditions; perhaps it requires extensive preparation; perhaps it can only be used in moments of extreme duress; perhaps it has a very tightly-defined effect. This does not mean that your character cannot have amazing powers, only that such talents and abilities should be offset by comparable constraints or consequences.&lt;br /&gt;
&lt;br /&gt;
When giving your character powers beyond the realm of normal human ability, please bear in mind:&lt;br /&gt;
* The use of special powers should never be a casual matter. &lt;br /&gt;
* The use of special powers should expand story possibilities, not close them off.&lt;br /&gt;
* The use of special powers should be considered a narrative last resort; often, when faced with an in-character situation where that power could be administered, consider its consequences and whether or not its incorporation would be suitable.&lt;br /&gt;
&lt;br /&gt;
You will find that most every extant character has an element to them which is uncanny or curious - but these are not widely stated or commonly revealed in-character except in extraneous circumstances.  Of course, characters are not required to have any secret qualities, but we recognize that characters must first be interesting for you to write before they can ever be interesting for others to interact with.&lt;br /&gt;
&lt;br /&gt;
'''WHY IS THIS?'''  High-power characters pose a number of concerns. In terms of storytelling, characters using fantastical powers for routine applications can dilute the sense of wonder that such powers should evoke, and the incredible becomes commonplace or even boring. Additionally, characters with such powers run the risk of overshadowing characters without, thus denying other players the opportunity for interesting roleplay. Compare “The villain is defeated with the wave of a godling’s hand,” with “The villain is defeated by commoners who rose to the challenge, embarked on a perilous quest, and discovered strength and bravery they never knew they had.” Which is the more interesting story?&lt;br /&gt;
====Regarding Healing====&lt;br /&gt;
We strongly suggest that magical healing be kept to a minimum. You may encounter both IC and OOC resistance to instant healing spells; to many of our players, their character coping with an injury is an interesting challenge. Ready access to instant magical healing can reduce the dramatic impact of situations in which a character risks physical harm. As such, limited magical healing - speeding natural recovery, staving off infection, reducing an injury from mortal to survivable - are far more narratively useful than spells that instantly mend broken bones, regrow amputated limbs, or completely heal terrible wounds.&lt;br /&gt;
====Regarding Villainy====&lt;br /&gt;
We don’t discourage the introduction of antagonistic or villainous characters whose desires conflict with those of others - conflict is the heart of a good story! - but we strongly recommend that new players spend a while getting used to the setting and characters therein before introducing a character intent on spreading strife and discord. We also believe that even “evil” characters should have a firm sense of purpose behind their villainy. What are their goals? What are they willing to do to achieve those goals? What are they not willing to do? What purpose does a given act of evil serve?  Even the most wicked people rarely view themselves as evil, and even the insane have a consistent (if distorted) reasoning behind their actions. &lt;br /&gt;
===How will my character grow?===&lt;br /&gt;
We aim to foster an environment where characters make new friends, develop strong alliances, establish believable rivalries, and ultimately develop through their shared experiences.  Your character’s ability to grow or be altered by the events in #Broken_Dagger is perhaps the most essential aspect of your character.  Be willing to allow their mindset to change over time; be ready to let the setting and other characters negatively and positively affect them.&lt;br /&gt;
&lt;br /&gt;
'''WHY IS THIS?''' ''Winning'' is not nor should it ever be the roleplayer's sole goal in this setting: characters make dire, frantic, even destructive mistakes; sometimes they disappoint themselves and those who care for them.  Most of all, they are empowered to overcome their fears, their flaws, and their inadequacies, whether for their own betterment, for their survival, or for their personal ambitions. &lt;br /&gt;
&lt;br /&gt;
===I'm still not sure what kind of character to play...===&lt;br /&gt;
Imagine that our setting, in regard to themes, tones, and form, lingers somewhere between ''Lord of the Rings'' and ''Game of Thrones'' (but do keep in mind, these are only potential inspirations; we do not allow copyrighted material here). Characters should not exist merely to be the vessels of flashy powers; they should live, breathe, laugh, suffer, be challenged, challenge others, and seem realistic and believable.&lt;br /&gt;
&lt;br /&gt;
=Charater Creation Advice=&lt;br /&gt;
Freeform roleplaying has as much in common with writing fiction as it does with roleplaying games - as such, try to consider your character not so much as a list of traits and abilities as an actor in a story. Their path is not determined by the roll of a die, but by choosing a direction that offers the most narrative satisfaction. The following guidelines are not strictly-enforced rules, but provided to help you create a character who will be enjoyable to play in the Broken Dagger.&lt;br /&gt;
&lt;br /&gt;
===Pick an archetype=== &lt;br /&gt;
Fantasy literature is full of archetypal characters: cunning thieves, grizzled soldiers, proud barbarians, and downtrodden peasants. Usually these archetypes can be summed up in a couple of words, and can give you (and other players) a handle on your character’s basic identity.  Is your character a talented tradesmen, an adventurous warrior, or a clever con-artist?  Have they lived a simple life, an eventful one, or is their past littered with traumatic experiences?  Develop a firm foundation for your character’s basic identity.  Consider how your character fits into the setting, and what role they occupy that may not be otherwise filled.&lt;br /&gt;
&lt;br /&gt;
===Give it depth=== &lt;br /&gt;
Archetypes are a start, but don’t have to be the entirety of your character. Give them traits beyond the immediately visible that either support or subvert the archetype. Give them a trait that’s not immediately obvious - a secret, or something about them that would be surprising to learn. &lt;br /&gt;
&lt;br /&gt;
===Decide on an origin===&lt;br /&gt;
Is your character from the local area? Are they from a neighbouring province? Are they from further afield, a true foreigner? While the setting around the [[Broken Dagger]] - [[Myrkentown]], [[Myrken Wood]] and the [[Amasynian Peninsula]] - have been defined by player activity over a span of years - the world beyond the Peninsula has been left deliberately vague.  There is room for all sorts of homelands, from the prosaic to the truly exotic. Whatever your character’s origin, be sure to establish how they found themselves in Myrken Wood, and why.&lt;br /&gt;
&lt;br /&gt;
===Establish strengths and weaknesses===  &lt;br /&gt;
Because the pulse of roleplay in #Broken_Dagger is driven by written interaction, incorporating flaws and weaknesses into your character is essential.  Flaws give depth to a character’s struggle against adversity.  Perfect characters are perfectly boring; characters with prejudices, negative idiosyncrasies, or elements that detract from their wholeness are far more exciting to play and observe.  Check out a few of these websites if you need help generating a flaw for your character:&lt;br /&gt;
&lt;br /&gt;
* http://tvtropes.org/pmwiki/pmwiki.php/Main/CharacterFlawIndex&lt;br /&gt;
* http://tokyocentricity.webs.com/generators/character.htm&lt;br /&gt;
* http://www.springhole.net/writing_roleplaying_randomators/character-flaws.htm&lt;br /&gt;
&lt;br /&gt;
Likewise, characters should always offer some kind of value to the setting around them.  Strengths and talents do not need to be overt - not every character needs to be a prodigious swordswoman or a powerful spellslinger.  Understated strengths often provide more nuance to the setting and bring more uniqueness to your writing.  As a general rule, avoid thinking in extremes.  People as we know them are not all fearless knights or cruel villains.  If your character lands somewhere between those two, you’ve likely found an effective starting point.&lt;br /&gt;
&lt;br /&gt;
===Determine motivations, drives, purposes, and secrets===&lt;br /&gt;
Based on your character’s origins, racial predispositions, cultural influences, and history, other motivating factors will begin to naturally appear during character creation.  Does your character have an ulterior goal or purpose?  What makes their figurative clock tick?  Do they harbor a secret they fear might damage their reputation?  &lt;br /&gt;
&lt;br /&gt;
===Quickly summarize===&lt;br /&gt;
When introducing a new character, defining them to yourself - and others - using only one sentence is a good guideline for knowing you have just enough.  If you find it difficult to reduce your character concept to a lone sentence at their inception, consider cutting needless fat from their persona to better complement the collaborative quality of the channel.&lt;br /&gt;
&lt;br /&gt;
===One last reminder===&lt;br /&gt;
Remember to avoid playing the all-powerful and all-knowing.  Be willing to compromise your character’s morals and motives.  Likewise, expect to inspire the same for other players,  If you’re looking to more specifically define your character for your own knowledge, fiction-writing tools such as character sheets (http://www.epiguide.com/ep101/writing/charchart.html) are extremely useful, but not necessary.  If you have any further questions or concerns regarding character creation, don’t hesitate to talk to other players or ask for guidance and assistance.&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Character_Creation</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="?title=Character_Creation"/>
				<updated>2014-08-09T10:00:38Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: /* What races can I play? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
Welcome to [[#Broken_Dagger]]!  If you're ready to join in our stories, adventures, and tales, we only ask that you read the following standards.  The first list are the guidelines we set upon character creation, while the second is an optional list of helpful starting-points that may assist you in better constructing your character.&lt;br /&gt;
&lt;br /&gt;
=Firm Guidelines=&lt;br /&gt;
All new players should read the following questions and answers to achieve a preliminary understanding of player expectations in regard to characters.  If you still find yourself confused or unsure, please feel free to message an [[Operator]] in the channel or talk with some of the players in [[#BD_OOC]], our out-of-character chat room. &lt;br /&gt;
===Where to start?===&lt;br /&gt;
The [[#Broken_Dagger]] is first and foremost a &amp;quot;low fantasy&amp;quot; milieu. There are fantastical elements, but they are uncommon enough to be generally regarded with awe, wonder and suspicion. For new players, erring on the side of simplicity when creating a character is best. We firmly believe in upholding the realistic tone of our setting, regardless of its fantasy qualities.  &lt;br /&gt;
&lt;br /&gt;
===What races can I play?===&lt;br /&gt;
[[Myrken Wood]] and surrounding regions are predominantly populated by humans. Other fantastical races - elves, dwarves, halflings, minotaurs, etc. - are known, but present as a minority. As a broad guideline the more strange, exotic or monstrous a race, the more likely they are to receive reactions ranging from curiosity and fascination to fear and loathing. Typically “villainous” races such as orcs, trolls, dark elves or vampires are unlikely to be welcomed with open arms. This doesn't preclude you from playing an antagonistic or villainous character, but we believe that even “evil” characters should have a firm sense of motivation and purpose behind their villainy. Our setting thrives more on profound interaction than outright violence.&lt;br /&gt;
&lt;br /&gt;
'''WHY IS THIS?'''  Characters in our setting (especially NPCs) are expected to behave rationally, for the most part. When confronted with a character who seems strange or potentially dangerous they will react with wariness, fear or aggression, and players intent on introducing such characters should bear this in mind.&lt;br /&gt;
&lt;br /&gt;
===What about power levels?===&lt;br /&gt;
Our channel has played host to a range of characters at varying power levels, from peasants to masters in their particular field of interest. So that characters with great power do not overshadow characters without, we insist that powerful characters face firm constraints and limitations to their capabilities. The more potent a power, the more difficult or demanding it should be to use. Perhaps it is exhausting or injurious; perhaps it requires very specific conditions; perhaps it requires extensive preparation; perhaps it can only be used in moments of extreme duress; perhaps it has a very tightly-defined effect. This does not mean that your character cannot have amazing powers, only that such talents and abilities should be offset by comparable constraints or consequences.&lt;br /&gt;
&lt;br /&gt;
When giving your character powers beyond the realm of normal human ability, please bear in mind:&lt;br /&gt;
* The use of special powers should never be a casual matter. &lt;br /&gt;
* The use of special powers should expand story possibilities, not close them off.&lt;br /&gt;
* The use of special powers should be considered a narrative last resort; often, when faced with an in-character situation where that power could be administered, consider its consequences and whether or not its incorporation would be suitable.&lt;br /&gt;
&lt;br /&gt;
You will find that most every extant character has an element to them which is uncanny or curious -- but these are not widely stated or commonly revealed in-character except in extraneous circumstances.  Of course, characters are not required to have any secret qualities, but we recognize that characters must first be interesting for you to write before they can ever be interesting for others to interact with.&lt;br /&gt;
&lt;br /&gt;
'''WHY IS THIS?'''  High-power characters pose a number of concerns. In terms of storytelling, characters using fantastical powers for routine applications can dilute the sense of wonder that such powers should evoke, and the incredible becomes commonplace or even boring. Additionally, characters with such powers run the risk of overshadowing characters without, thus denying other players the opportunity for interesting roleplay. Compare “The villain is defeated with the wave of a godling’s hand,” with “The villain is defeated by commoners who rose to the challenge, embarked on a perilous quest and discovered strength and bravery they never knew they had.” Which is the more interesting story?&lt;br /&gt;
&lt;br /&gt;
===How will my character grow?===&lt;br /&gt;
We aim to foster an environment where characters make new friends, develop strong alliances, establish believable rivalries, and ultimately develop through their shared experiences.  Your character’s ability to grow or be altered by the events in #Broken_Dagger is perhaps the most essential aspect of your character.  Be willing to allow their mindset to change over time; be ready to let the setting and other characters negatively and positively affect them.&lt;br /&gt;
&lt;br /&gt;
'''WHY IS THIS?''' ''Winning'' is not nor should it ever be the roleplayer's sole goal in this setting: characters make dire, frantic, even destructive mistakes; sometimes they disappoint themselves and those who care for them.  Most of all, they are empowered to overcome their fears, their flaws, and their inadequacies, whether for their own betterment, for their survival, or for their personal ambitions. &lt;br /&gt;
&lt;br /&gt;
===I still don't feel like I know what kind of character you want...===&lt;br /&gt;
Imagine that our setting, in regard to themes, tones, and form, lingers somewhere between ''Lord of the Rings'' and ''Game of Thrones'' (but do keep in mind, these are only potential inspirations; we do not allow copyrighted material here). Characters should not exist merely to be the vessels of flashy powers; they should live, breathe, laugh, suffer, be challenged, challenge others, and seem realistic and believable.&lt;br /&gt;
&lt;br /&gt;
=Charater Creation Advice=&lt;br /&gt;
Freeform roleplaying has as much in common with writing fiction as it does with roleplaying games - as such, try to consider your character not so much as a list of traits and abilities as an actor in a story. Their path is not determined by the roll of a die, but by choosing a direction that offers the most narrative satisfaction. The following guidelines are not strictly-enforced rules, but provided to help you create a character who will be enjoyable to play in the Broken Dagger.&lt;br /&gt;
&lt;br /&gt;
===Pick an archetype=== &lt;br /&gt;
Fantasy literature is full of archetypal characters: cunning thieves, grizzled soldiers, proud barbarians, and downtrodden peasants. Usually these archetypes can be summed up in a couple of words, and can give you (and other players) a handle on your character’s basic identity.  Is your character a talented tradesmen, an adventurous warrior, or a clever con-artist?  Have they lived a simple life, an eventful one, or is their past littered with traumatic experiences?  Develop a firm foundation for your character’s basic identity.  This may change depending on your character’s race (are they human, or are they something more fantastical?).  Consider how your character fits into the setting, and what role they occupy that may not be otherwise filled.&lt;br /&gt;
&lt;br /&gt;
===Give it depth=== &lt;br /&gt;
Archetypes are a start, but don’t have to be the entirety of your character. Give them traits beyond the immediately visible that either support or subvert the archetype. Give them a trait that’s not immediately obvious - a secret, or something about them that would be surprising to learn. &lt;br /&gt;
&lt;br /&gt;
===Decide on an origin===&lt;br /&gt;
Is your character from the local area? Are they from a neighbouring province? Are they from further afield, a true foreigner? While the setting around the [[Broken Dagger]] - [[Myrkentown]], [[Myrken Wood]] and the [[Amasynian Peninsula]] - have been defined by player activity over a span of years - the world beyond the Peninsula has been left deliberately vague.  There is room for all sorts of homelands, from the prosaic to the truly exotic. Whatever your character’s origin, be sure to establish how they found themselves in Myrken Wood, and why.&lt;br /&gt;
&lt;br /&gt;
===Establish strengths and weaknesses===  &lt;br /&gt;
Because the pulse of roleplay in #Broken_Dagger is driven by written interaction, incorporating flaws and weaknesses into your character is essential.  Flaws give depth to a character’s struggle against adversity.  Perfect characters are perfectly boring; characters with prejudices, negative idiosyncrasies, or elements that detract from their wholeness are far more exciting to play and observe.  Check out a few of these websites if you need help generating a flaw for your character:&lt;br /&gt;
&lt;br /&gt;
* http://tvtropes.org/pmwiki/pmwiki.php/Main/CharacterFlawIndex&lt;br /&gt;
* http://tokyocentricity.webs.com/generators/character.htm&lt;br /&gt;
* http://www.springhole.net/writing_roleplaying_randomators/character-flaws.htm&lt;br /&gt;
&lt;br /&gt;
Likewise, characters should always offer some kind of value to the setting around them.  Strengths and talents do not need to be overt - not every character needs to be a prodigious swordswoman or a powerful spellslinger.  Understated strengths often provide more nuance to the setting and bring more uniqueness to your writing.  As a general rule, avoid thinking in extremes.  People as we know them are not all fearless knights or cruel villains.  If your character lands somewhere between those two, you’ve likely found an effective starting point.&lt;br /&gt;
&lt;br /&gt;
===Determine motivations, drives, purposes, and secrets===&lt;br /&gt;
Based on your character’s origins, racial predispositions, cultural influences, and history, other motivating factors will begin to naturally appear during character creation.  Does your character have an ulterior goal or purpose?  What makes their figurative clock tick?  Do they harbor a secret they fear might damage their reputation?  &lt;br /&gt;
&lt;br /&gt;
===Quickly summarize===&lt;br /&gt;
When introducing a new character, defining them to yourself - and others - using only one sentence is a good guideline for knowing you have just enough.  If you find it difficult to reduce your character concept to a lone sentence at their inception, consider cutting needless fat from their persona to better complement the collaborative quality of the channel.&lt;br /&gt;
&lt;br /&gt;
===One last reminder===&lt;br /&gt;
Remember to avoid playing the all-powerful and all-knowing.  Be willing to compromise your character’s morals and motives.  Likewise, expect to inspire the same for other players,  If you’re looking to more specifically define your character for your own knowledge, fiction-writing tools such as character sheets (http://www.epiguide.com/ep101/writing/charchart.html) are extremely useful, but not necessary.  If you have any further questions or concerns regarding character creation, don’t hesitate to talk to other players or ask for guidance and assistance.&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Airie_Cloften</id>
		<title>Airie Cloften</title>
		<link rel="alternate" type="text/html" href="?title=Airie_Cloften"/>
				<updated>2014-08-07T03:58:25Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   Airie Cloften &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    Apprentice Mage of Bozbarnia College&lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   Black&amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   Grey&amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   5'11&amp;quot; &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   Skinny&amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   Very long fingers &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   195 &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   Bozbarnia Town&amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =   Scholar/Mage&amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   Magism &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A thin boy of average height always dressed in traditional mage's or scholar's robes&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
Born, raised and schooled in Bozbarnia, Airie was very interested in magic while growing up. When he finished his primary schooling he applied to the Bozbarnia College to formally begin his mage training. At the college he did quite well in all subjects, but hisfavorites were Magic Theory and Advanced Mathematics. He passed his first year with exceptional marks and was very excited to return the next year to start learning spells in earnest. Sadly, his family had run out of money to fund his education and Airie was faced with a decision: work on his family's farm or seek his own fortune and pursue the art of magic.&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Airie wandered the provinces surrounding Myrkenwood in an attempt to find a master wizard to apprentice under, but he could find no one willing to teach him for free. He began saving money earned from tutoring primary school students in maths to find an expert mage. One of the students he assisted told him about the Broken Dagger tavern and suggested he go there to seek training and an apprenticeship.&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=MediaWiki:Confirmemail_body</id>
		<title>MediaWiki:Confirmemail body</title>
		<link rel="alternate" type="text/html" href="?title=MediaWiki:Confirmemail_body"/>
				<updated>2014-08-07T02:46:58Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: Created page with &amp;quot;Someone, probably you, from IP address $1, has registered an account &amp;quot;$2&amp;quot; with this email address on {{SITENAME}}.  To confirm that this account really does belong to you and ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone, probably you, from IP address $1,&lt;br /&gt;
has registered an account &amp;quot;$2&amp;quot; with this email address on {{SITENAME}}.&lt;br /&gt;
&lt;br /&gt;
To confirm that this account really does belong to you and activate&lt;br /&gt;
email features on {{SITENAME}}, open this link in your browser:&lt;br /&gt;
&lt;br /&gt;
http://brokendagger.com/wiki/index.php$3&lt;br /&gt;
&lt;br /&gt;
If you did *not* register the account, follow this link&lt;br /&gt;
to cancel the email address confirmation:&lt;br /&gt;
&lt;br /&gt;
http://brokendagger.com/wiki/index.php$5&lt;br /&gt;
&lt;br /&gt;
This confirmation code will expire at $4.&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Template:Portal:Community/Categories</id>
		<title>Template:Portal:Community/Categories</title>
		<link rel="alternate" type="text/html" href="?title=Template:Portal:Community/Categories"/>
				<updated>2014-07-31T15:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Getting Started]]&lt;br /&gt;
*[[:Category:Players|Players]]&lt;br /&gt;
**[[:Category:Active Players|Active Players]]&lt;br /&gt;
**[[:Category:Inactive Players|Inactive Players]]&lt;br /&gt;
*[[:Category:Channel Staff|Channel Staff]]&lt;br /&gt;
**[[:Category:Channel Ops|Channel Ops]]&lt;br /&gt;
**[[:Category:Co-Founders|Co-Founders]]&lt;br /&gt;
**[[:Category:Founders|Founders]]&lt;br /&gt;
**[[:Category:Former Ops|Former Ops]]&lt;br /&gt;
*[[:Category:Rules|Rules]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Getting_Started</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="?title=Getting_Started"/>
				<updated>2014-07-31T12:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to Connect to #Broken_Dagger==&lt;br /&gt;
Want to join us?  A [http://www.brokendagger.com/connect|helpful guide to connecting to #Broken_Dagger and DarkMyst] is available on our website.&lt;br /&gt;
&lt;br /&gt;
==Our Regular Channels==&lt;br /&gt;
* '''[[Broken Dagger (channel) |#Broken_Dagger]]''' - This channel is where the majority of our roleplay occurs.  Only in-character writing is acceptable in this channel.&lt;br /&gt;
* '''[[BD OOC (channel)|#BD_OOC]]''' - Here, our players talk and communicate with one another on a constant basis.&lt;br /&gt;
* '''#BD_Outside''' - This channel covers the property belonging to the Broken Dagger. This land includes a lawn in front of the tavern, stables, gardens and the shore of the Silver Lake. It is usually common courtesy to inform players in the out-of-character channel so that they may join to watch.&lt;br /&gt;
* '''#BD_elsewhere''' - For any other location as needed – [[Myrkentown]], the Governor’s Meetinghouse, the [[Rememdium Edificium]], or further afield. Please be sure to make clear where the action is taking place when you start a scene in this channel. &lt;br /&gt;
==Abbreviations Commonly Seen in Channel Discussion==&lt;br /&gt;
*'''AFK''': Away From Keyboard&lt;br /&gt;
*'''BRB''': Be Right Back&lt;br /&gt;
*'''BBIAB''': Be Back in a Bit&lt;br /&gt;
*'''WB''': Welcome Back&lt;br /&gt;
*'''TY''': Thank You&lt;br /&gt;
*'''LOL''': Laugh Out Loud&lt;br /&gt;
*'''ROFL''': Rolling On The Floor Laughing&lt;br /&gt;
*'''PM''': Private Message&lt;br /&gt;
*'''OP''': [[Operators|Channel Operator]]&lt;br /&gt;
*'''RP''': [[Role-Playing|Roleplay]]&lt;br /&gt;
*'''FFRP''': Free Form [[Role-Playing|Roleplay]]&lt;br /&gt;
&lt;br /&gt;
==In Character==&lt;br /&gt;
'''In Character''' ('''IC''') is a roleplaying term, referring to the world of the characters rather than the world of the players.  That is, a character talking to another character is an IC interaction, set within the IC world.  The [[Broken Dagger (channel)|#Broken_Dagger]] channel is strictly an IC-only channel.&lt;br /&gt;
&lt;br /&gt;
==Out of Character==&lt;br /&gt;
'''Out of character''' (sometimes abbreviated to '''OOC''') is a phrase used in roleplaying to differentiate between the person playing a [[characters|character]] and the character itself. When the person is being him-or-herself, rather than playing their character, he or she is said to be &amp;quot;out of character&amp;quot;.  Plainly, OOC refers to things said by the author of the message, rather than by the character(s) that author is playing.  OOC is strictly forbidden in [[Broken Dagger (channel)|#Broken_Dagger]].  If you wish to communicate OOC, please go to #BD_OOC.&lt;br /&gt;
&lt;br /&gt;
==Bot==&lt;br /&gt;
A '''bot''' is short for &amp;quot;robot&amp;quot; and is used to describe an automated, coded program.  In most cases on this website, &amp;quot;bot&amp;quot; will refer to a nickname on [[IRC]] that isn't a person, but just a bot, coded to respond to requests in channels and execute specific tasks and duties. &lt;br /&gt;
&lt;br /&gt;
Currently, our [[Statsbot]] is active in the channel for keeping stats of recent roleplay, which are accessible on the [http://www.brokendagger.com/statistics Broken Dagger Statistics] portion of our main site.&lt;br /&gt;
&lt;br /&gt;
In the past, [[Pritchard]] was a bot that served as the bartender in the Broken Dagger. He had the ability to serve drinks to players that used predetermined codes. If a person typed one of these codes in-channel, it would trigger a response from the bot.&lt;br /&gt;
&lt;br /&gt;
==Cut Scripts==&lt;br /&gt;
As of the most recent version of mIRC, cut-scripts are not necessary, [[Cut Scripts|but may be obtained here]] if necessary.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Broken_Dagger_(channel)</id>
		<title>Broken Dagger (channel)</title>
		<link rel="alternate" type="text/html" href="?title=Broken_Dagger_(channel)"/>
				<updated>2014-07-30T13:48:11Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Broken Dagger (channel)|#Broken Dagger]] is our primary IC channel, available for [[roleplay]] taking place in and around the [[Broken Dagger (Inn)|Broken Dagger]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Channel History===&lt;br /&gt;
Originally registered by Sorn sometime before 1995 on an internet relay chat service called Anothernet, [[Broken Dagger (channel)|#Broken Dagger]] continued to gain popularity for its in-depth plots and somewhat humorous characters. &lt;br /&gt;
&lt;br /&gt;
Before long, the talent of role-players belonging to the channel increased; however, Anothernet decided to change their service from free to subscription. Since there was a discrepancy with whether to pay for the Anothernet services, Sorn decided it best to move the room and its players to another Internet Relay Network called [http://starchat.net Starchat]. &lt;br /&gt;
&lt;br /&gt;
From the channel's inception Sorn was eager to make the world of #Broken_Dagger into one that would be remembered through the years. He might not have known how true to life his wish would become. &lt;br /&gt;
&lt;br /&gt;
Since its initial foundership, the Dagger has had a number of people in charge of its structure and environment. The longest running foundership to date, and the most significant changes to the community were made by [[Wendy]], her co-founder, [[Mongrel]], and their team of [[Channel Ops|channel operators]] from January 20 2001 onwards. &lt;br /&gt;
&lt;br /&gt;
BrokenDagger.com quickly became a central hub for all information regarding [[Trae Kelsa]], the [[Amasynian Peninsula]], [[Myrken Wood]], and everything else that had to do with the RP that occurred in #Broken_Dagger. &lt;br /&gt;
&lt;br /&gt;
The original website design was executed by [[Wendy]] shortly after the website's registration. It was later redesigned by [[Need]] in late 2001. &lt;br /&gt;
&lt;br /&gt;
[[Wendy]] created an area map and descriptions of the lands surrounding #Broken_Dagger and its visitors. &lt;br /&gt;
&lt;br /&gt;
The next major addition to the website was by [[Mongrel]]. He added the BD Forums to the website on November 29, 2002. The Forums are powered by the bulletin board of vBulletin. &lt;br /&gt;
&lt;br /&gt;
Due to [[Need]]'s departure from BD on May 14, 2003, the website's main navigational format went unchanged for nearly three years. On March 20, 2006, [[Carnath-Emory]] came to the rescue and added CSS navigation to the sidebar. In December 2007 [[Steve]] drew fancier maps for [[Myrkentown]], [[Myrken Wood]] and the [[Amasynian Province]], incorporating more information from the forums and wiki.&lt;br /&gt;
&lt;br /&gt;
The next major site update came in February 2012, when [[Steve]] overhauled the website to run on a customised WordPress setup, transferred the forums from vBulletin to phpBB and restored the BD Wiki which had gone offline in the interim.&lt;br /&gt;
&lt;br /&gt;
In August of 2014, the Broken Dagger migrated off the StarChat IRC network and relocated to DarkMyst.&lt;br /&gt;
&lt;br /&gt;
[[Category:IRC Channels]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Template:Main_page/intro</id>
		<title>Template:Main page/intro</title>
		<link rel="alternate" type="text/html" href="?title=Template:Main_page/intro"/>
				<updated>2014-07-30T01:46:05Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mf-intro&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bd building wiki.png|500px|center|The Broken Dagger]]&lt;br /&gt;
&lt;br /&gt;
The '''Broken Dagger''' is a Medieval Fantasy Freeform Roleplaying channel on the [http://darkmyst.org Darkmyst] IRC network.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[[BDWiki]] was started on April 17, 2006. We currently have {{NUMBEROFARTICLES}} articles about [[Myrken Wood]], its [[:Category:Characters|people]] and [[Portal:History|history]]. The content of [[BDWiki]] is covered by the GNU Free Documentation License; see [[BDWiki:Copyrights|BDWiki copyrights]] for details.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=BD_OOC_(channel)</id>
		<title>BD OOC (channel)</title>
		<link rel="alternate" type="text/html" href="?title=BD_OOC_(channel)"/>
				<updated>2014-07-29T22:57:35Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[BD OOC (channel)|#BD_OOC]] is the out-of-character chat room for discussion of RP and general socialising.&lt;br /&gt;
&lt;br /&gt;
[[Category:IRC Channels]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=BD_OOC_(channel)</id>
		<title>BD OOC (channel)</title>
		<link rel="alternate" type="text/html" href="?title=BD_OOC_(channel)"/>
				<updated>2014-07-29T22:56:56Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[BD OOC (channel)|#BD_OOC]] is an extension of the [[Broken Dagger (channel)|#Broken_Dagger]] for out-of-character conversation.&lt;br /&gt;
&lt;br /&gt;
[[Category:IRC Channels]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=BD_Outside_(channel)</id>
		<title>BD Outside (channel)</title>
		<link rel="alternate" type="text/html" href="?title=BD_Outside_(channel)"/>
				<updated>2014-07-29T22:37:43Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[BD Outside (channel)|#BD_Outside]] is an in-character channel for roleplay on or around the property belonging to the [[Broken Dagger (Inn)|Broken Dagger]]. This encompasses a lawn in front of the tavern, the stables and gardens behind, the woods bordering the grounds and the shore of the [[Silver Lake]].&lt;br /&gt;
&lt;br /&gt;
[[Category:IRC Channels]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=BD_Elsewhere_(channel)</id>
		<title>BD Elsewhere (channel)</title>
		<link rel="alternate" type="text/html" href="?title=BD_Elsewhere_(channel)"/>
				<updated>2014-07-29T22:36:31Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[BD Elsewhere (channel)|#BD_Elsewhere]] is a catch-all in-character channel for any location not covered by the other channels – including [[Myrkentown]], the [[Governor's Meetinghouse]], the [[Rememdium Edificium]] or further afield. Please be sure to make clear where the action is taking place when you start a scene in this channel.&lt;br /&gt;
&lt;br /&gt;
[[Category:IRC Channels]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=BD_Elsewhere_(channel)</id>
		<title>BD Elsewhere (channel)</title>
		<link rel="alternate" type="text/html" href="?title=BD_Elsewhere_(channel)"/>
				<updated>2014-07-29T22:32:02Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: Created page with &amp;quot;BD Elsewhere is a catch-all channel for roleplay in any other location not covered by the other channels – Myrkentown, the Governor's Meeti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#BD Elsewhere (channel)|BD Elsewhere]] is a catch-all channel for roleplay in any other location not covered by the other channels – [[Myrkentown]], the [[Governor's Meetinghouse]], the [[Rememdium Edificium]] or further afield. Please be sure to make clear where the action is taking place when you start a scene in this channel.&lt;br /&gt;
&lt;br /&gt;
[[Category:IRC Channels]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=BD_Outside_(channel)</id>
		<title>BD Outside (channel)</title>
		<link rel="alternate" type="text/html" href="?title=BD_Outside_(channel)"/>
				<updated>2014-07-29T22:21:04Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[BD Outside (channel)|#BD_Outside]] covers the property belonging to the [[Broken Dagger (Inn)|Broken Dagger]]. This encompasses a lawn in front of the tavern, stables and gardens behind the tavern, the woods bordering the tavern grounds and the shore of the [[Silver Lake]].&lt;br /&gt;
&lt;br /&gt;
[[Category:IRC Channels]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=BD_Outside_(channel)</id>
		<title>BD Outside (channel)</title>
		<link rel="alternate" type="text/html" href="?title=BD_Outside_(channel)"/>
				<updated>2014-07-29T22:20:47Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[BD Outside (channel)|#BD_Outside]] covers the property belonging to the [[Broken Dagger (inn)|Broken Dagger]]. This encompasses a lawn in front of the tavern, stables and gardens behind the tavern, the woods bordering the tavern grounds and the shore of the [[Silver Lake]].&lt;br /&gt;
&lt;br /&gt;
[[Category:IRC Channels]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=BD_Outside_(channel)</id>
		<title>BD Outside (channel)</title>
		<link rel="alternate" type="text/html" href="?title=BD_Outside_(channel)"/>
				<updated>2014-07-29T22:20:33Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[BD Outside (channel)|#BD_Outside]] covers the property belonging to the [[Broken Dagger (tavern)|Broken Dagger]]. This encompasses a lawn in front of the tavern, stables and gardens behind the tavern, the woods bordering the tavern grounds and the shore of the [[Silver Lake]].&lt;br /&gt;
&lt;br /&gt;
[[Category:IRC Channels]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Category:IRC_Channels</id>
		<title>Category:IRC Channels</title>
		<link rel="alternate" type="text/html" href="?title=Category:IRC_Channels"/>
				<updated>2014-07-29T22:16:50Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: Created page with &amp;quot;Category:Community&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Church_of_Tubbius</id>
		<title>Church of Tubbius</title>
		<link rel="alternate" type="text/html" href="?title=Church_of_Tubbius"/>
				<updated>2014-07-28T19:45:34Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Church of Tubbius is the official name of a religion devoted to the worship of Tubbius, an [[Amasynia|Amasynian]] god of the harvest, natural growth, and gluttony, with followers drawn from both the humans of [[Amasynia]] and [[Myrken Wood]] and the fairies of [[Old Hibera]] and [[New Hibera]].&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
As noted in Sabinus Willoughby's [[Legends of Myrken Wood - Sabinus Willoughby|''Legends of Myrken Wood'']], the modern order of the Church of Tubbius stems from the worship of the nature god, Ploav, who was revered by a druidic community in central [[Amasynia]] approximately five centuries ago.  The final leader of this group, a man named [[Treadwells_(Family)#Tobias|Tobias]] from nearly three centuries past, proclaimed that the full name of their deity was &amp;quot;Ploav Tubbius&amp;quot; and that the god was slowly starving to death without a proper understanding of what He wanted from them.  [[Tubbius|The Great God]] not only demanded the obvious acceptance of their beliefs about natural growth through the following of their existing rituals and services, but He wanted evidence of their devotion shown through corpulence as well.  By gorging themselves on their divinely granted harvest bounty, they were showing outwardly to others not only that [[Tubbius]] was blessing them beyond what they needed but also that they were physically, obviously different from all others.  The new practices caught on quickly, and, within five years, the formerly frail Ploavians were fully faithful, rotund Tubbians given over to their new beliefs.&lt;br /&gt;
&lt;br /&gt;
== Current Beliefs and Internal Misconceptions ==&lt;br /&gt;
The teachings of [[Treadwells_(Family)#Tobias|Tobias]] both revived and reorganized the faith, expanding its reach to include the deities [[Marta]], [[Libri]], and [[Porcus]].  The Tubbians believe simply that [[Tubbius]] is husband to [[Marta]], the [[Amasynia|Amasynian]] mother goddess; father to [[Libri]], the deity over scholarship; and owner of [[Porcus]], the [[Amasynia|Amasynian]] mother to pigs.  They also believe that their [[Tubbius Regalis]]--the ultimate head of their order--is the human conduit of [[Tubbius]] Himself.  Finally, despite the focus on gluttony and self-importance, the Tubbians are commanded in their scriptures to help see to the needs of their communities out of their excess that they receive.&lt;br /&gt;
&lt;br /&gt;
The chief concerns come with their ideas of how to include [[Marta]], [[Libri]], and [[Porcus]] into their belief system. These inclusions are riddled with mistaken beliefs that have gone uncorrected over time; all but one of the Tubbians are unaware that the relationship of these deities has changed over time.  Much of the faith secretly originates with [[The Glutton]], an omnivorous monster married to [[Marta]] who has indirectly manipulated potential followers over time, appealing to humans and fairies alike through the less threatening appearances of [[Tubbius]] and [[Porcus]].  His exposure as [[Porcus]] and replacement of Ploav as [[Tubbius]] saw [[The Glutton]] gain believers, and, in time, he also absorbed [[Marta|Marta's]] life, responsibilities, and role into his own self.  Therefore, where the Tubbians think they venerate four gods, they truly only worship two--[[The Glutton]] and his son, [[Libri]]--without knowing the truth.&lt;br /&gt;
&lt;br /&gt;
== Church Leadership ==&lt;br /&gt;
The single Tubbian who knows the truth about the deities behind the faith and the faith itself is [[Aloisius Treadwell]], descendant of [[Treadwells_(Family)#Tobias|Tobias]] and the mortal body of [[The Glutton]].  Of course, it is in his best interest to keep everything going as it is: smooth and easy, with no alterations or disruptions.  Thus, [[Aloisius Treadwell|Treadwell]] voluntarily keeps the rest of the Church uninformed about the truth behind the above internal misconceptions, letting them believe the much simpler framework that more easily appeals to them.&lt;br /&gt;
&lt;br /&gt;
== Church Membership ==&lt;br /&gt;
The Church of Tubbius, as of July 214 [[Anno_Regalis|AR]], has nine separate churches that meet throughout [[Amasynia]], [[Myrken Wood]], and [[New Hibera|The Eastern Reach of Hibera]].&lt;br /&gt;
&lt;br /&gt;
Orson: A four member church composed of a single family of brothers in the middle of the [[Amasynia|Amasynian]] plain.&lt;br /&gt;
&lt;br /&gt;
Mountain Grove: A ten member church in the forest at the base of the [[Wekslo Mountains]].  Known for disregarding the mandates of their [[Tubbius Regalis]].&lt;br /&gt;
&lt;br /&gt;
Chalmbury: Found in the [[Amasynia|Amasynian]] plain near a small river, this church hosts twenty, containing the town council, the local governor, and several of its moneychangers.&lt;br /&gt;
&lt;br /&gt;
[[Furt]]: Far north of [[Myrken Wood]] on the coast, the church at [[Furt]] is a self-sufficient group of fourteen housed in a tower outside the town itself.&lt;br /&gt;
&lt;br /&gt;
Wane: Out of a town of around seventy, eighteen are devoted faithful with others on the fringe of acceptance.  However, these eighteen include the most prominent members of the town: Mayor Tom Kutch and his family; Edgar Bumpo the innkeeper, his wife Mabel, and their family; farmer and swineherd Manfred Blinney, his wife Lotha, and their children; and local blacksmith Ned Smith.  Because of their focus, the town houses a life-sized statue of [[Aloisius Treadwell]] in its central plaza.  Of special disagreement in town is one Father George Cobble, a faithful preacher of [[Marta]], emphasizing her worship devoid of that of [[Tubbius]].&lt;br /&gt;
&lt;br /&gt;
Colmouth: A town on the coast between [[Myrken Wood]] and [[Furt]], the forty-six meeting here make for one of the largest of the human churches devoted to [[Tubbius]].  Colmouth is destined to be the ultimate home of the Church of Tubbius in years to come due to its growing seafood and baked goods industries.&lt;br /&gt;
&lt;br /&gt;
[[Westenford]]: The twenty-nine seated members of the [[Westenford Ruling Council]] are the active members of the Church in Westenford, overseeing the town's politics and part of its religious activities.&lt;br /&gt;
&lt;br /&gt;
[[Myrken Wood]]: Counting [[Aloisius Treadwell]], there are fifty here, and this location serves as the current seat of the Church.  Here, [[Aloisius Treadwell|Treadwell]] encourages special emphasis to be placed on worship of [[Marta]] and [[Porcus]] alongside [[Tubbius]], personally overseeing the devotion to all of the forms of [[The Glutton]] at once.  Of special note are two aspects unique to this church: the multiple birthing rooms and nurseries for the frequent Tubbian mothers-to-be who revere [[Marta]], and the enormous swine farm behind the church that supplies a constant food source and provides an obvious show of devotion to [[Porcus]].&lt;br /&gt;
&lt;br /&gt;
[[New Hibera|The Eastern Reach of Hibera]]: There are approximately one thousand followers among the fairies of [[New Hibera|The Eastern Reach of Hibera]] alone, most notably King [[Oswald Aengus]], Queen Mother [[Marian Aengus]], and the queen's half-brother and physician [[Dr. Orin Barrin|Orin Barrin]].  The Tubbian faith is royally mandated and divinely supported; [[Tubbius]] has blessed this half of the kingdom with constantly rejuvenating food and drink, allowing all of the fairies there to grow very fat, very happy, and, admittedly, very lazy.  It is likely that in short order the faith will spread rapidly to the [[Old Hibera|Western Reach of Hibera]] with the same blessings and the same results.&lt;br /&gt;
&lt;br /&gt;
== Church Benefits, Symbols, Scriptures, and Attire ==&lt;br /&gt;
Given the Church's devotion to natural growth of food sources--including grains, fruits, vegetables, livestock, and swine--Church members and their families are generally highly knowledgeable of farming and raising animals and are normally well-fed to the point of exorbitance.  In most of the individual congregations, many of the members are upper-classed or are placed in important positions, making being in the Church a mark of usually high socioeconomic status.  This is especially visible in [[Westenford]], Wane, Chalmbury, and Colmouth.&lt;br /&gt;
&lt;br /&gt;
The primary symbol of the Church is known as the Rings of Tubbius: two circles, one inside the other, with the inner circle offset lower inside the outer.  These Rings are not only sewn into the fronts of the robes and undergarments that the faithful wear, but, in the cases of [[Aloisius Treadwell]] and his young son [[Treadwells_(Family)#Gideon|Gideon]], the man and boy display them as fatty, puffy circles in their bellies, there since their respective births.  In the elder [[Aloisius Treadwell|Treadwell]]'s case, these Rings have been shown to serve as a rare conduit for magical energies that are infrequently used but provide a brief, golden glow when active.&lt;br /&gt;
&lt;br /&gt;
The singular scriptural book for the Church of Tubbius is known as ''The Folds of Tubbius''.  A slim volume combining prose, hymns, poetry, and religious laws, it dictates ultimate obedience to farming practices of many kinds, celebrating the harvest, and enjoying the gluttonous desires of the flesh meant to accompany life as a Tubbian.  Originally written down by [[Treadwells_(Family)#Tobias|Tobias]] as the product of divine inspiration, the book itself has been copied and passed down many times over.&lt;br /&gt;
&lt;br /&gt;
Due to the Tubbian emphasis on size, padding, and girth, the ceremonial attire for Tubbian faithful is a multi-layered outfit composed of an outer robe, an inner robe, a light vest, a light pair of trousers, and a one-piece, buttoned up, pajama jumper beneath all else.  Matching gloves and boots accompany the outfit.  The robes, vest, and pajamas are all embroidered with the Rings of Tubbius at the stomach area.  Coloration will vary depending on the wearer's rank in the Church: hunter green, burgundy, purple, or yellow.  Higher ranking officials--the ''[[Tubbius Princeps]]'' in his purple or the ''[[Tubbius Regalis]]'' in his yellow--may wear extra garments, as well.  The ''[[Tubbius Princeps]]'' wears a white sash around his middle with a purple alb and miter, and the ''[[Tubbius Regalis]]'' wears a yellow sash, alb, and miter, and he may carry a ceremonial staff topped with a sculpture of the Rings of Tubbius.&lt;br /&gt;
&lt;br /&gt;
== Church Rankings and Advancement ==&lt;br /&gt;
Five ranks exist within the Tubbian Church: Novice, Member, Lord Tubbian (or Lady Tubbian), ''[[Tubbius Princeps]]'', and ''[[Tubbius Regalis]]''.  Novices wear the hunter green garments; Members wear burgundy; Lord and Lady Tubbians wear purple; the ''[[Tubbius Princeps]]'' wears the same purple attire as the Lord or Lady Tubbians with the addition of the white sash, purple alb, and purple miter; and the ''[[Tubbius Regalis]]'' is the sole member allowed to wear the yellow ceremonial vestments.&lt;br /&gt;
&lt;br /&gt;
Advancement within the Church is a matter of two factors.  One factor is girth; faithful seeking advancement beyond mere Novices or Members must constantly seek to gain weight, many pushing themselves to dangerous levels of obesity.  Another factor is stated approval; faithful seeking advancement, even those who have reached a peak of their weight gain, must seek a blessing from a higher official in the Church, either given through an oral test and confirmation or through explicit recognition of a miracle or of outstanding devotion to the principles of the Church.  However, there can only be one ''[[Tubbius Princeps]]'' and one ''[[Tubbius Regalis]]'' in the entire organization.  Otherwise, at the local level, the highest rank that can be attained is Lord Tubbian or Lady Tubbian.&lt;br /&gt;
&lt;br /&gt;
== Impressions of the Church by Other Faiths ==&lt;br /&gt;
When multiple religions are in an area, with the Church of Tubbius among them, Tubbians usually face an uphill fight to prove their usefulness and worthiness in a community.  For example, in [[Furt]], the Tubbians are shunned by the city officials and are close to being social outcasts, thus yielding their self-sufficiency in their tower a mile outside town.  In [[Myrken Wood]], where they number 50 out of 3,500, the opinion is generally either negative or apathetic, with only marginal acceptance given to it thanks to [[Aloisius Treadwell|Councilor Treadwell]]'s multiple roles in the town.  By contrast, when the Tubbians are in a position of power in their respective communities with few other influences, such as in the unique case of [[New Hibera|The Eastern Reach of Hibera]] or in the example of Chalmbury, the Tubbians are seen as beneficent, generous individuals who help control and oversee the careful, proper distribution of food in the area.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Church of Tubbius]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Marta</id>
		<title>Marta</title>
		<link rel="alternate" type="text/html" href="?title=Marta"/>
				<updated>2014-07-28T19:45:16Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Marta&lt;br /&gt;
| title         =    Great Mother&lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &lt;br /&gt;
| caption1      =    &lt;br /&gt;
| archetype     =    Ancient deity&lt;br /&gt;
| hair_colour   =    White&lt;br /&gt;
| eye_colour    =    Blue&lt;br /&gt;
| height        =    Variable; usually 5' 6&amp;quot;&lt;br /&gt;
| build         =    Plump&lt;br /&gt;
| features      =    Eternally appears as being late in pregnancy&lt;br /&gt;
| birth_date    =    Created shortly after [[The Glutton]]&lt;br /&gt;
| birth_place   =    Created in her realm of clouds&lt;br /&gt;
| death_date    =    Not truly a death, but absorbed into [[The Glutton]] as a third godly facet in 212 [[Anno_Regalis|AR]], with responsibilities and shape redistributed accordingly&lt;br /&gt;
| death_place   =    &lt;br /&gt;
| spouses       =    [[The Glutton]]; believed by the [[Church of Tubbius]] to be the wife of [[Tubbius]] instead&lt;br /&gt;
| children      =    Endless amounts of human, mortal children; otherwise, [[Libri]], the Scholar; two unnamed infants with [[The Glutton]]&lt;br /&gt;
| profession    =    Mother goddess of humans&lt;br /&gt;
| religion      =    Member of The Creator's pantheon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Marta appears as an elderly woman, white-haired and portly, in an endless state of advanced pregnancy.  She wears a loose, white gown, and she stays attended by assorted maidens in her realm of soft, white clouds.  A single bed, large and equally white, is her primary place of residence in her land.  She is usually serious and sober, although she does have a slightly mischievous streak inherited by her son, [[Libri]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mythos Details ==&lt;br /&gt;
Marta is in the same pantheon as The Creator, [[The Glutton]], [[Libri]], and various others that often tie into worship and study by those of the [[Church of Tubbius]].  Initially, she was created shortly after [[The Glutton]], designed to serve a dual role: one, as his wife, and two, as both fertility goddess and mother figure that shares in simultaneous baby growth and childbirth for the faithful who would accept her as such.  However, worship of Marta never truly caught on; she was often seen as a side element of Tubbian worship, instead, with the Tubbian followers mistakenly viewing her as the wife of the growth and harvest god [[Tubbius]].  After her near dissolution due to lack of remaining faithful followers in 212 [[Anno_Regalis|AR]], her entirety was absorbed into that of her husband, with [[The Glutton]] thus seeing her replaced from being an independent goddess to being a facet of his own being.  Doing so has led to a small resurgence of believers, at least among the Tubbians, and may slowly expand into other faiths.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Among the gods and goddesses of The Creator's pantheon, Marta was an early creation out of necessity; as a counterpart to her husband [[The Glutton|The Great Slug]], she serves as an emphasis on life and birth to contrast his destructive tendencies.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Marta will never appear bodily in The Broken Dagger; she has too many responsibilities of her own to interfere daily with human life in person.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
Marta, even though a portion of [[The Glutton]], lives independently of him and his desires.  She is certainly aware of her situation, although she has no desire or capability to alter such, being devoted to the purpose for which she was created.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
The Mother Goddess has not been involved in any ongoing plots in [[Myrken Wood]] but is frequently a product of worship by [[Aloisius Treadwell]] and the [[Church of Tubbius]] alongside [[Tubbius]] and [[Porcus]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Church of Tubbius]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Porcus</id>
		<title>Porcus</title>
		<link rel="alternate" type="text/html" href="?title=Porcus"/>
				<updated>2014-07-28T19:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
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&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Porcus&lt;br /&gt;
| title         =    The Gray Pig; Mother of Pigs&lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &lt;br /&gt;
| caption1      =    &lt;br /&gt;
| archetype     =    Ancient deity&lt;br /&gt;
| hair_colour   =    Gray&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    Variable&lt;br /&gt;
| build         =    Obese&lt;br /&gt;
| features      =    Eternally appears as being late in pregnancy&lt;br /&gt;
| birth_date    =    Created several centuries past&lt;br /&gt;
| birth_place   =    Created amid her Endless Wallow&lt;br /&gt;
| death_date    =    &lt;br /&gt;
| death_place   =    &lt;br /&gt;
| spouses       =    Hoggum (Mate)&lt;br /&gt;
| children      =    Endless amounts of porcine, mortal children; otherwise, a sizeable litter of divine piglets by Hoggum&lt;br /&gt;
| profession    =    Mother goddess of swine&lt;br /&gt;
| religion      =    Member of The Creator's pantheon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Porcus appears as an elderly, obese sow pig with long, gray, bristly fur bordering on silver.  Like her human counterpart of [[Marta]], Porcus is eternally in a very late stage of pregnancy.  Both mother goddesses, though, despite their gravid states, are always ready to conceive and carry more children, as well as to deliver the ones they carry.&lt;br /&gt;
&lt;br /&gt;
== Mythos Details ==&lt;br /&gt;
Porcus is in the same pantheon as The Creator, [[The Glutton]], [[Libri]], and various others that often tie into worship and study by those of the [[Church of Tubbius]].  Initially a mortal body taken on by [[The Glutton]] in an attempt to procreate and to feast away from his usual self, Porcus ultimately achieved a minor measure of divinity as a secondary facet of [[The Glutton]]'s immortal body.  Early beliefs of her followers varied on the sow's origins, with some seeing her as a divine pet of [[Tubbius]] and with others seeing her as a variant form of either [[Tubbius]] or [[Marta]].  Her role as both fertility goddess and as a divine carrier of piglets waiting to be born to their earthly mothers was correctly established early on, though, which allowed the Gray Pig to continue her divine existence properly.  Ultimately, as time passed, Porcus was absorbed into regular worship by the [[Church of Tubbius]], explaining their devotion to caring for pigs as part of their order.  The details around her setting have expanded slightly over the years: acknowledged to live in what is known as the Endless Wallow, she is the regular mate of her male counterpart, a boar named Hoggum.  The two are attended by a red-bearded, great-bellied man named Biggenbottom, who acts as their faithful servant.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Among the gods and goddesses of The Creator's pantheon, Porcus was a reasonably late addition to the collective, the product of [[The Glutton]]'s attempts to reach outside his originally appointed region and duties.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Porcus will never appear bodily in the Broken Dagger; she cares nothing for human concerns, perfectly blissful to have her mate, her endless supply of slop, her muddy wallow, and her children.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
Porcus, even though a portion of [[The Glutton]], lives independently of him and his desires.  She is certainly aware of her situation, although she has no desire or capability to alter such, being devoted to the purpose for which she was created.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
The Gray Pig has not been involved in any ongoing plots in [[Myrken Wood]] but is frequently mentioned and worshiped by [[Aloisius Treadwell]] and the [[Church of Tubbius]] alongside their regular devotions to [[Tubbius]] and [[Marta]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Church of Tubbius]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=The_Glutton</id>
		<title>The Glutton</title>
		<link rel="alternate" type="text/html" href="?title=The_Glutton"/>
				<updated>2014-07-28T19:44:45Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
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&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    The Glutton&lt;br /&gt;
| title         =    Great One; the Great Slug&lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &lt;br /&gt;
| caption1      =    &lt;br /&gt;
| archetype     =    Ancient deity&lt;br /&gt;
| hair_colour   =    Bald/White&lt;br /&gt;
| eye_colour    =    Blue&lt;br /&gt;
| height        =    Variable&lt;br /&gt;
| build         =    Monstrously obese&lt;br /&gt;
| features      =    Excessive girth; divided appearance of elderly man (upper half) and giant slug (lower half)&lt;br /&gt;
| birth_date    =    Created shortly after the dawn of time&lt;br /&gt;
| birth_place   =    Created amid his Sea of Sludge and Ale&lt;br /&gt;
| death_date    =    &lt;br /&gt;
| death_place   =    &lt;br /&gt;
| spouses       =    [[Marta]], Mother Goddess&lt;br /&gt;
| children      =    [[Libri]], the Scholar; two unnamed, leech-mouthed infants&lt;br /&gt;
| profession    =    Eternally voracious embodiment of gluttony&lt;br /&gt;
| religion      =    Member of The Creator's pantheon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Glutton is a naked monster designed with only endless voracity in mind.  Seen among his divine peers as the firstborn of the one they call The Creator, The Glutton appears as a body that blends two others, primarily.  His upper half is that of a human male, though with extreme corpulence.  The Glutton has what should be a white beard flowing over his upper body, although said facial hair is bedraggled and unkempt, twisted on itself and spread out in filth-stained strings and tatters.  Below the lowest reaches of this ruined beard, a dozen mouth slits circle his overgrown belly and lower back.  Each mouth hosts sharp teeth and a slathering, slimy tongue always reaching for more sustenance from the Sea of Sludge and Ale in which its owner floats.  Unclothed male human anatomy is now unused and is, after fathering only three children, inoperable.  The bottom half of The Glutton is that of a great, gray-and-brown mottled slug, given to the same bloated bagginess as the rest of the body.  It trails a foul, gray slime across what it touches in its ale-soaked bed of rotten food and muck.&lt;br /&gt;
&lt;br /&gt;
==Mythos Details==&lt;br /&gt;
The entity's sole residence is known as the Sea of Sludge and Ale.  It is an endless, and endlessly replenishing, lake of ale barely deep enough to come to The Glutton's lower gut; beneath that and piled up around is the Great Slug's own bodily waste and the detritus associated with food mostly rancid.  The Great Slug does not care for the state of what he eats and drinks--merely that he is always in the act of doing so in an attempt to quell his unceasing hunger.&lt;br /&gt;
&lt;br /&gt;
Except for exceedingly rare instances, The Glutton lives alone.  He has been visited by The Creator only rarely since his creation, most notably to set things right after he furiously ate two fellow divinities visiting his realm and threatening to take the pair of leech-mouthed infants hanging from his chest.  Otherwise, the only other of his kind that he tolerates is his grown son, [[Libri]], The Scholar.&lt;br /&gt;
&lt;br /&gt;
As he lives alone, this Glutton is not an object of active, direct worship by any save himself; in fact, the only way it has ever interacted with any potential followers is indirectly, by being allowed to take on other forms and be known by those names and responsibilities instead of his natural ones.  There were initially two.&lt;br /&gt;
&lt;br /&gt;
The first form was the closest to its natural state: a giant, mortal, ravenous sea monster that eventually found itself unable to sustain its bodily demands for food.  After attempting to feast and live as The Glutton's immortal body does, it starved to death, having eaten all viable food sources without leaving enough to supply for later wants.&lt;br /&gt;
&lt;br /&gt;
With his primary body still feasting incessantly yet his spirit still wanting more, The Glutton was allowed to split another facet of himself into interaction with mortals.  Brief years were spent embodying the form of a wild, gray sow pig.  It is a common maxim among the divine that &amp;quot;The Glutton will have what the Glutton wills,&amp;quot; and, in this case, the porcine incarnation threw itself completely into two things: its usual gluttony as to be expected and, given its female figure, motherhood, birthing over time an enormous herd of its own through considerable efforts.  Legends of the [[Porcus|Gray Pig]] and her feral litter spread enough through word of mouth, giving The Glutton one more indirect opening into the minds of humans.  This led, on the [[Porcus|Gray Pig]]'s death, to an immediate insistence on the Creator to continue such a role in divinity.  Such was ultimately allowed, leading to the second divine facet of The Glutton's usual self, known as [[Porcus]], the Mother of Pigs.&lt;br /&gt;
&lt;br /&gt;
Shortly after the creation of [[Porcus]] came another divine appearance earned through a series of treacherous events--that of [[Tubbius]], posited to the Tubbian faithful as a god of growth and harvest that was an enormously fat, mountain-sized man with his lower half buried in the ground.  Tubbius's chief religious scripture, ''The Folds of Tubbius'', is superficially a book regarding ideal farming practices and an endorsement of eating and drinking very well, to the point of merry excess.  It is more truthfully a book that very nearly forces its members to live by ideals of exaggerated corpulence and gluttony if taken literally without wavering--The Glutton's method of nudging a handful of earthly followers his way.  Perhaps surprisingly, this incarnation has been reasonably successful, with a scattered handful of faithful churches across [[Amasynia]] and [[Myrken Wood]].&lt;br /&gt;
&lt;br /&gt;
With the passing of time would come one final divine form of The Glutton.  The former would be [[Marta]], a Mother Goddess worshipped only infrequently by human faithful.  Being The Great Slug's wife and the mother of their three children, when this goddess of fertility and childbirth reached a disastrously low number of believers to the point of her near dissolution, her greedy husband again made insistence on The Creator, again with his usual threats of freeing himself and devouring his divine siblings and what he could reach of creation.  Hesitant replacement and absorption of her role saw the plump, elderly matron taken on as a third--and final allowed!--divine representation of the larger Slug.  After all, a mother of endless, human children would need to eat and drink a great deal, and The Glutton had, by this point, long proven himself in his quiet role as [[Porcus]], the swine mother being venerated by pig owners around [[Myrken Wood]] and [[Amasynia]] and being seen by most as a pet to [[Tubbius]] without the Tubbians fully understanding the true relationship between the various entities.  Only a small handful of [[Aloisius Treadwell|Treadwell]]'s closest associates in the [[Church of Tubbius|Church]] know the truth of the matter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Among the gods of his pantheon, The Glutton is seen as being the firstborn of The Creator, giving him a special place in terms of seemingly being allowed to get away with far more than his divine siblings.  However, in truth, he is restrained tightly, never being given true freedom to reign or to usurp authority from his celestial father.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
The Glutton himself does not consciously set slimy pseudopod within the Broken Dagger or [[Myrken Wood]] with any manner of witnesses around, due to the many dangers inherent in being seen as the next monstrous target.  In its mortal body of [[Aloisius Treadwell]] (see '''The Present''', below), the Councilor has not attempted and will not attempt to change skins and shapes around other watchers within the boundaries of [[Myrken Wood]].&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
The single group to put as much of the truth together as possible (but still have a great many holes and misconceptions in their understanding!) is the [[Church of Tubbius]], solely through the intervention of their ''[[Tubbius Regalis]]'', their titular head and recognized embodiment of [[Tubbius]]: [[Aloisius Treadwell]].  The Glutton's latest attempt to intrude on humanity was checked harshly by The Creator; Aloisius was born with no knowledge of The Glutton or any of its divine forms.  Only through meeting a group of traveling Tubbians in [[Myrken Wood]] and joining them did he reveal a glimmer of his past.  The mischievous interference of [[Libri]], however, saw Aloisius ultimately restored to full knowledge and capabilities.  This would, of course, lead to considerable consequences for The Scholar, but with Councilor Treadwell already being in his sixties at the time of this revelation, he has been left to his own carefully watched devices.&lt;br /&gt;
&lt;br /&gt;
Largely speaking, despite his knowledge of the truth, Councilor Treadwell is unable to act on that knowledge.  Using gluttony-based magic would see no good for the people of [[Myrken Wood]].  Prattling about The Glutton or any of his forms with anyone other than a loyal Tubbian would lead to Aloisius being seen as a senile old fool at best or a dangerous madman at worst.  Taking on the appearance of The Glutton for longer than a few moments would be disastrous, as has been shown on a very few, solitary occasions in Myrken's recent history.  In short, The Glutton has what he wants: attention and another body to shovel food and drink into in a useless attempt to stop his incessant stomachs.&lt;br /&gt;
&lt;br /&gt;
However, The Great Slug cannot have more than that, nor will he ever be allowed such.  Despite his seeming brutishness and bossiness--and his misguided belief that he could, perhaps in time, unseat The Creator from power--he is truly very much stuck in his eternal position: a foul, fetid sea of beer and ruined food.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
The Glutton has only made a singular appearance as such in the context of a major channel plot: starting with this post from [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=4044&amp;amp;start=15#p29497| The Fiddler] thread that was part of [[The Storyteller (Plot)|The Storyteller]].&lt;br /&gt;
&lt;br /&gt;
Given his particularly unusual setup as a deity, The Glutton himself will likely NOT interact with others in any relevant fashion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Church of Tubbius]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Tubbius_Regalis</id>
		<title>Tubbius Regalis</title>
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				<updated>2014-07-28T19:44:34Z</updated>
		
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&lt;div&gt;''[[Tubbius Regalis]]'': The title given to the ultimate spiritual authority and head of the [[Church of Tubbius]].  This post has only been filled twice in the history of the faith: historically by the man solely known as [[Treadwells_(Family)#Tobias|Tobias]] and currently by [[Aloisius Treadwell]].  With the title comes a small number of expectations and responsibilities:&lt;br /&gt;
&lt;br /&gt;
#The ''Tubbius Regalis'' oversees or delegates all major church matters as necessary, providing a strong leadership role for the faithful.&lt;br /&gt;
# The ''Tubbius Regalis'' is meant to be the largest of the rotund believers, showing obvious devotion to the faith.  Within the faith, corpulence is seen as a blessing from [[Tubbius]].  Therefore, it serves to reason that the one most physically blessed by the [[Tubbius|Harvest God]] would be the best to have in the position of leader, setting the example for all other followers.&lt;br /&gt;
# The ''Tubbius Regalis'' must be extraordinarily well-versed in the holy scriptures known as ''The Folds of Tubbius'' and must be dedicated to living the principles therein.&lt;br /&gt;
# The ''Tubbius Regalis'' is assumed, given the other criteria, to be the incarnation of [[Tubbius]] in the flesh.  Upon his death, it is assumed that while his physical body gives up the ghost, said ghost will merely ascend to its proper place, rejoining the divine body of [[Tubbius]] while awaiting rebirth as another mortal human, who will also grow to take on the leadership of the [[Church of Tubbius|Tubbians]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Church of Tubbius]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Tubbius_Princeps</id>
		<title>Tubbius Princeps</title>
		<link rel="alternate" type="text/html" href="?title=Tubbius_Princeps"/>
				<updated>2014-07-28T19:44:25Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
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&lt;div&gt;'''''Tubbius Princeps''''': The title given to the penultimate spiritual authority of the [[Church of Tubbius]], often serving as the public voice for the ''[[Tubbius Regalis]]'' when delivering information to the individual congregations.  This post has only been filled by one member in the history of the faith: [[James Wilde]], the only living man to remain from the transition of the Church from the time of Ploav to [[Tubbius]].  With the title comes a small number of expectations and responsibilities:&lt;br /&gt;
&lt;br /&gt;
#The ''Tubbius Princeps'' serves as the secondary position of the Church leadership.  Like the ''[[Tubbius Regalis]]'', he is meant to oversees or delegate major church matters as necessary, providing a strong leadership role for the faithful.  However, the ''Tubbius Princeps'' is completely subject to the demands placed upon him by his superior.&lt;br /&gt;
# The ''Tubbius Princeps'' is meant to almost rival the largest of the rotund believers, showing obvious devotion to the faith.  Within the faith, corpulence is seen as a blessing from [[Tubbius]].  Therefore, it serves to reason that [[Tubbius]] would provide extraordinary, ample blessing to the one who will rule between the physical death of the current ''[[Tubbius Regalis]]'' and the birth and ascension of the new, recognized incarnation of [[Tubbius]] who would ultimately resume control as the ''[[Tubbius Regalis]]''.&lt;br /&gt;
# The ''Tubbius Princeps'' must be extraordinarily well-versed in the holy scriptures known as ''The Folds of Tubbius'' and must be dedicated to living the principles therein.&lt;br /&gt;
# The ''Tubbius Princeps'' will be granted the gift of virtually unaging, physical immortality by the ''[[Tubbius Regalis]]'' until such a time as the ''Tubbius Princeps'' asks release of this life to merge his spirit into being one with [[Tubbius]] and return his body to the dust or until such a time that [[Tubbius]] withdraws his gift due to a fall from worthiness.&lt;br /&gt;
# The ''Tubbius Princeps'' is assumed, given the other criteria, to be the human most devoted to serving [[Tubbius]] both as spirit and as flesh in the form of the ''[[Tubbius Regalis]]''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Church of Tubbius]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Tubbius</id>
		<title>Tubbius</title>
		<link rel="alternate" type="text/html" href="?title=Tubbius"/>
				<updated>2014-07-28T19:44:17Z</updated>
		
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&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Tubbius; Ploav Tubbius (Former); Ploav (Former)&lt;br /&gt;
| title         =    Great One; Mountainous One&lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &lt;br /&gt;
| caption1      =    &lt;br /&gt;
| archetype     =    Ancient deity&lt;br /&gt;
| hair_colour   =    Bald/White&lt;br /&gt;
| eye_colour    =    Blue&lt;br /&gt;
| height        =    Mountainous&lt;br /&gt;
| build         =    Monstrously obese&lt;br /&gt;
| features      =    Excessive girth; divided appearance of elderly man (upper half) and plant root system (lower half)&lt;br /&gt;
| birth_date    =    Created some time shortly after [[Porcus]]&lt;br /&gt;
| birth_place   =    Created amid his Endless Plain&lt;br /&gt;
| death_date    =    &lt;br /&gt;
| death_place   =    &lt;br /&gt;
| spouses       =    Believed by the [[Church of Tubbius]] to be the husband of [[Marta]]&lt;br /&gt;
| children      =    None&lt;br /&gt;
| profession    =    Growth and harvest god&lt;br /&gt;
| religion      =    Member of The Creator's pantheon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Tubbius is one of the divine forms of [[The Glutton]] through which [[The Glutton|The Great Slug]] makes contact with humanity.  In this form, Tubbius appears as a mountain-sized, naked, elderly, white-bearded human from the waist up as he seems to sit with his lower half buried in the grass of his great plain.  That lower half is, however, a massive root system spanning a great deal of his Endless Plain where he lives, anchoring Tubbius firmly in place to await the regular rains and sunlight of his realm that keep him so abundantly overfed.&lt;br /&gt;
&lt;br /&gt;
== Mythos Details ==&lt;br /&gt;
Tubbius' origins begin with a farmer named Ploav.  Ploav, a loyal follower of [[Marta]], was ultimately possessed by [[The Glutton]], who was actively working to corrupt the farmer's understanding of [[Marta]]'s beliefs and in doing so to gain a foothold with humanity.  The attempt surged briefly, adding to the fertility rites and beliefs an emphasis on nature and growth to gain a small following.  Eventually, though, Ploav's local reputation faltered, and the farmer was forced to flee his home community with many of his followers.  However, Ploav's veneration by his followers after his death meant that [[The Glutton]] had the connection that he wanted, though a small one initially.&lt;br /&gt;
&lt;br /&gt;
The birth and abandonment of a plump infant named [[Treadwells_(Family)#Tobias|Tobias]] at the door of the one church devoted to Ploav.  As the boy grew to adulthood and became influential within the Ploavian church, [[The Glutton]] used lies through divine revelation to twist the beliefs of the small sect of half-faithful followers, resuming his corruption of beliefs begun with the mortal Ploav by incorporating his own aims of corpulence and gluttony into the existing concept that Ploav was a minor nature and harvest god.  The gluttonous aspects were heavily emphasized, more so than the nature and harvest concepts; the believers, eventually christened &amp;quot;[[Church of Tubbius|Tubbians]]&amp;quot; when [[Treadwells_(Family)#Tobias|Tobias]] declared the god's complete name to be &amp;quot;Ploav Tubbius,&amp;quot; soon grew into their generally overweight shapes and their indulgences into food and drink alongside their farming activities and devotions.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Among the gods of his pantheon, Tubbius is an offshoot of [[The Glutton]].  Although his position as a deity was earned through trickery and deceit, he does maintain a group of human faithful that has steadily grown, especially in the past two centuries, securing his place among his divine brethren.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Tubbius, as a deity fixed in one planar location, cannot and will not interfere with the Broken Dagger in his mountainous form.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
Ultimately, the &amp;quot;Ploav&amp;quot; portion of the name was dropped as time passed and the influence of the church spread, yielding solely the name &amp;quot;Tubbius.&amp;quot;  Further evolution of their faith would include, ironically, worship of [[Marta]] with [[The Glutton|The Glutton]]'s divine replacement of her in their pantheon and would also include worship of [[Porcus]], [[The Glutton|The Glutton's]] former attempt at establishing mortal followers.&lt;br /&gt;
&lt;br /&gt;
The [[Tubbians]] believe that the living head of the [[Church of Tubbius]], going by the title of [[Tubbius Regalis]], is Tubbius incarnate.  To date, this title has been held only by two individuals: the aforementioned [[Treadwells_(Family)#Tobias|Tobias]] and the current holder of [[Aloisius Treadwell]].  The believers, though, only have part of the information correct: their current leader is more than just the jolly and merry Tubbius in the flesh but is actually the mortal host of [[The Glutton]] who originated their faith through his deception.  Thus does [[The Glutton|The Great Slug]] continue his slimy hold on what he sees as his church alone, slowly molding the [[Church of Tubbius|Tubbians]] as closely to full devotion to outright gluttony as is possible.&lt;br /&gt;
&lt;br /&gt;
==Written History==&lt;br /&gt;
For a printed telling of the history of Ploav and Tubbius from the perspective of the historian Sabinus Willoughby, see the article on Tubbius here: [[Legends_of_Myrken_Wood_-_Sabinus_Willoughby|Legends of Myrken Wood - Sabinus Willoughby]].  While most of Willoughby's facts are correct, some of his details (such as the recorded lifespan of [[Treadwells_(Family)#Tobias|Tobias]]) are slightly off from a purely, completely accurate retelling.  He also, of course, does not have the entire picture behind the reasons for the shift in the faith's emphasis from the dictates of Ploav to Tubbius.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
Tubbius himself has not been directly involved with major plots in the Broken Dagger.  However, due to [[Aloisius Treadwell]]'s place within the [[Church of Tubbius|Tubbian]] faith, the mountainous deity does see a fair amount of mention both in channel and on the forums.&lt;br /&gt;
&lt;br /&gt;
[[Category:Church of Tubbius]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Category:Church_of_Tubbius</id>
		<title>Category:Church of Tubbius</title>
		<link rel="alternate" type="text/html" href="?title=Category:Church_of_Tubbius"/>
				<updated>2014-07-28T19:43:03Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: Created page with &amp;quot;Category:Religion&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Economy_of_Myrken_Wood</id>
		<title>Economy of Myrken Wood</title>
		<link rel="alternate" type="text/html" href="?title=Economy_of_Myrken_Wood"/>
				<updated>2014-07-23T14:20:34Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: Created page with &amp;quot;==Forestry== Forestry is a blanket term for the industry that takes place in Myrken Wood's expansive forests and woodlands. Agricultural land is limited to narrow strips a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Forestry==&lt;br /&gt;
Forestry is a blanket term for the industry that takes place in [[Myrken Wood]]'s expansive forests and woodlands. Agricultural land is limited to narrow strips along the valleys of the East Mavoiir River and Posehabnak River; the rest is given over to forests - old-growth deciduous forests in the lowlands, giving way to hardier pine and spruce on the mountain slops. Even the cleared farmlands are dotted with coppices of oak, hazel and the like.&lt;br /&gt;
&lt;br /&gt;
===Lumber===&lt;br /&gt;
With such an abundance of trees it is not uncommon to see great trunks, hewn and stripped of their branches, being skillfully maneuvered down river and lake to the sawmills and lumber yards of [[Myrkentown]]. The majority is used in construction, though some of the more select wood - Myrken-grown ash, beech and walnut in particular - are exported further afield for the hands of craftsmen and artisans.&lt;br /&gt;
&lt;br /&gt;
===Charcoal===&lt;br /&gt;
Charcoal is the preferred fuel of smiths, smelters and other metalworkers. A good portion of the industry is performed in the [[East Weald]] to avoid angering Myrken's elven neighbors in the west, with the colliers' camp of [[Charvale]] as a local centre of the industry. From Charvale's great stoves charcoal is hauled down to the [[Posehabnak River]], to be shipped upstream to [[Myrkentown]] or downstream to the foundries of [[Kilnley]] and [[Ashmund]].&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
Beyond a few noble estates and hunting lodges, the greater part of Myrken Wood is both untamed and unregulated. The deep forests are rich with game, from black bear to squirrels. Deer, elk, and moose are regularly hunted; some of the meat goes to support the hardy folk who make their living in the wilds, while the carcass is packed with mountain snow and sold to the butcher in the nearest town or village. Pelts, teeth, claws, scales, and fine feathers for ornamentation are always in demand. Anyone with wits, determination, and respect for his prey can earn a grand living from the hunt.&lt;br /&gt;
&lt;br /&gt;
===Gathering===&lt;br /&gt;
In the thickets, brambles, and undergrowth of Myrken Wood's wilds can be found a rich and secret harvest. Depending on the season the woods provide strawberries, raspberries, and blueberries, mushrooms, herbs and flowers, walnuts, hazelnuts, edible chestnuts, acorns, pecans, and numerous other nuts, and sundry wild roots and tubers. Some are in high demand from confectioners, cooks, perfume-makers, apothecaries, and dyers, while the reast bring variety and flavour to the otherwise bland diet of Myrken's country folk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agriculture==&lt;br /&gt;
Through use of plough, hoe, shovel scythe, those not content with scrounging for a living, or braving the waterways have tamed Myrken Wood's valleys and lowlands and turned them to productive use. By the efforts of [[Myrken Wood]]'s country folk - farmers, herds and the like - the region is kept clothed, fed, and reasonably self-sufficient.  &lt;br /&gt;
&lt;br /&gt;
===Crops===&lt;br /&gt;
It is a struggle to maintain farmland, even once it has been wrested from the arms of a jealous forest. Nevertheless, with axe and fire, and long, hard hours, the centuries of decay, mild summers, and ample rainfall of [[Myrken Wood]] create prime growing conditions. Wheat is a major staple, with rice close behind it, grown in [[Geilston]] the periphery of [[Ghreu Fenn]] in the north, and in the terraced fields of [[Fitchton]] and [[Dunby]] in the south. Melons, squash, pumpkins, and roots thrive in the river valleys and slopes, with corn, tomatoes, and cabbage more popularly grown around [[Myrkentown]] proper, where they can be quickly shipped (or eaten) to avoid spoilage. Most citizens beyond Myrkentown's walls cultivate their own little patch of land for the sustenance of themselves and their families.&lt;br /&gt;
&lt;br /&gt;
===Husbandry===&lt;br /&gt;
Most of Myrken Wood's open land is limited to narrow strips along the length of the [[East Mavoiir River|East Mavoiir]] and [[Posehabnak River|Posehabnak]] valleys, and is devoted to arable farming where possible. With grazing land at a premium, then, Myrken's herders tend to shy away from cattle, save for small herds of dairy cows, teams of plough-oxen shared between several holdings, and pockets of fattening calves meant for early slaughter. Far preferred are hardier, more independent stock, better able to fend for themselves.&lt;br /&gt;
&lt;br /&gt;
* Sheep are popular on the rocky uplands and moors, their fleece prized for its thickness and ease of weaving.&lt;br /&gt;
* Chickens, pigs, and goats are easy to keep and feed on tablescraps, and more common among the farmsteads and smallholdings of the [[Posehabnak River|Posehabnak]] valley. Of increasing importance is a popular new goat breed known as the Large Myrken White, whose propensity for twins, heavy-fatted milk, and wilful cleverness has made it a prime choice for further breeding and export.&lt;br /&gt;
* Most peasants and villagers typically keeps a laying hen and a squab or two, who wander and forage for themselves at no cost to their owner. &lt;br /&gt;
*Beekeeping is uncommon save for a few hives around [[Myrkentown]] itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rivers &amp;amp; Waterways==&lt;br /&gt;
[[Myrken Wood]] relies on four major rivers - the [[West Mavoiir River|West Mavoiir]], [[East Mavoiir River|East Mavoiir]],  [[Posehabnak River|Posehabnak]] and [[Sagpa River|Sagpa]] Rivers - and three major lakes - [[Silver Lake]], [[Tewllyn Lake]], and [[Lake Mavoiir]]. These rivers form the backbone of [[Myrken Wood]]'s transportation network, with [[Myrkentown]] itself being situated on the shore of [[Silver Lake]] at the meeting point of three of those four waterways.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
Anyone with the time, inclination, and a line or trap may catch a fish or two for supper. Most of [[Myrken Wood]]'s fisheries are situated on the shores of the region's lakes: [[Shawburn]] on [[Tewllyn Lake]], [[Myrkentown]] on [[Silver Lake]], and [[Quagside]] on the tidal estuary of the [[Posehabnak River]], which ships its catch upstream to [[Foggy Bottom]] to be pickled, salted, and taken to market. There are also various industrious individuals that fish all along the rivers and streams for rarer catches and roe. [[Foggy Bottom]], at spring and at fall, becomes an attraction with the running of sturgeon and salmon, with workers migrating upriver in order to have a chance to make some quick coin.&lt;br /&gt;
&lt;br /&gt;
*[[Quagside]]&lt;br /&gt;
*[[Myrkentown]]&lt;br /&gt;
*[[Shawburn]]&lt;br /&gt;
*[[Foggy Bottom]]&lt;br /&gt;
&lt;br /&gt;
===Transportation===&lt;br /&gt;
[[Myrken Wood]]'s roads are of variable quality - while efforts are made to keep main thoroughfares like the [[North Passage Down]] traversable, maintenance of secondary roads most often falls to those who rely upon these routes for their livelihoods - woodsmen, farmers, herders and the like. Many of these roads are thus  deeply rutted and often impassably muddy for part of the year. Fortunately [[Myrken Wood]]'s rivers and lakes provide a faster, more reliable and more comfortable means of transporting passengers and cargo throughout the province. Settlements along Myrken's waterways rely upon river traffic for a good part of their economy. Teams of horses and oxen (or sometimes even local youths) wait at outposts along most major waterways to haul vessels upstream for a fee. Meanwhile [[Myrkentown]]'s location on the shore of [[Silver Lake]] has established the it as the region's main interchange between road and river traffic.&lt;br /&gt;
&lt;br /&gt;
*[[Ostmere]], [[Erlkynwold]], and [[Lindock]] lie along the [[West Mavoiir River]] and are the major shipping outposts between [[Myrken Wood]] and [[Amasynia]]. [[Erlkynwold]], though almost unreachable by overland routes, serves as an important trading post between [[Myrkentown]]'s merchants and the inhabitants of the elven enclave deep in the [[Western Woods]].&lt;br /&gt;
*Many more small settlements provide similar storage, hauling, and travel services along the banks of the [[Posehabnak River]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Industry==&lt;br /&gt;
To the west lie the [[Silver Mountains]], and to the east lie the [[Sikasoon Mountains]], which trails down to form the border between [[Myrken Wood]] and [[Derry]], and between them they provide much of the metals that helps fuel [[Myrken Wood]]'s industry and exports.&lt;br /&gt;
&lt;br /&gt;
===[[Silver Mountains]]===&lt;br /&gt;
The rich silver deposits that originally brought humans to [[Myrken Wood]] have, for the large part, long since played out, and the [[Silver Mountains]] are riddled with abandoned shafts and workings. That does not stop rumors of further veins and undiscovered lodes from luring many would-be prospectors to the deep ravines and the snow-frosted in the shadow of [[Mount Dawnfire]]. The elves at [[Erlkynwold]] do little to discourage such rumours by casually trading gems and stones of surpassing quality and craft. Among the prospectors, those few hardy souls who survive the mountains' hazards become furtive, secretive, and paranoid, emerging but rarely to trade pouches of cautiously-packed raw gems and ingots of rough-cast precious metal before scurrying back to their jealously-guarded claims.&lt;br /&gt;
&lt;br /&gt;
*Silver&lt;br /&gt;
*Copper, Gold, and Electrum, in smaller quantities&lt;br /&gt;
*Diamond&lt;br /&gt;
*Topaz&lt;br /&gt;
*Obsidian&lt;br /&gt;
*Peridot&lt;br /&gt;
*Emerald&lt;br /&gt;
*Arsenic and mercury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Sikasoon Mountains]]===&lt;br /&gt;
Long respected as the craggy domain the [[Dwarflords]], recent years have seen the humans of the lowlands increasingly daring - some might say brazen - in their exploration of the [[Sikasoon Mountains]]. The long and inexorable decline of the Sikasoon dwarves has left many of their mountain halls empty and abandoned, the sprawling networks of subterranean chambers surrendered to the deep darkness and the creatures that lurk therein. Enterprising humans have made efforts to clear and reopen some of these ancient Dwarven workings, picking over mines whose yield was deemed inadequate by their precursors, yet still offers enough to justify human toil.&lt;br /&gt;
&lt;br /&gt;
This is not to say that dwarves are entirely departed - they yet inhabit a handful of their most well-defended strongholds, and have a longstanding (if pragmatic) relationship with the province of [[Derry]], having historically gifted the rulers of [[Wrexham]] with intricate machines or weapons of keen Dwarven steel.&lt;br /&gt;
&lt;br /&gt;
Those who are less adventurous settle instead for tapping the iron and coal deposits in the Sikasoon foothills. The town of [[Wheldale]] serves many the mines of the [[Iron Mountains]], a small spur of the Sikasoons, and the ore gleaned is taken to be smelted in the foundries of [[Ashmund]] and [[Kilnley]]. From there the ingots are shipped to the forges of [[Minehead]] to be crafted into tools, implements and weapons, or sold in the metal market of [[Foggy Bottom]].&lt;br /&gt;
&lt;br /&gt;
*Iron&lt;br /&gt;
*Coal&lt;br /&gt;
*Opal&lt;br /&gt;
*Turquoise&lt;br /&gt;
*Garnet&lt;br /&gt;
*Jade&lt;br /&gt;
*Lapis Lazuli&lt;br /&gt;
*Pyrite&lt;br /&gt;
*Shale&lt;br /&gt;
*Earth-pitch, Earth-tar or ''naphtha'', as it is known by the dwarves.&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Farming_and_Mining</id>
		<title>Farming and Mining</title>
		<link rel="alternate" type="text/html" href="?title=Farming_and_Mining"/>
				<updated>2014-07-22T23:31:46Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Through use of plow, hoe, shovel, and pick, those not content with scrounging for a living, or stinking of water and fish, have carved themselves an admirable place from mountain and wood to ply their crafts. Through their efforts, Myrken Wood is kept clothed, fed, and reasonably independent from other provinces in the Kingdom.  &lt;br /&gt;
&lt;br /&gt;
===Crops===&lt;br /&gt;
It is a struggle to maintain farmland, even once it has been wrested from the arms of a jealous forest. Nevertheless, with axe and fire, and long, hard hours, the centuries of decay, mild summers, and ample rainfall of [[Myrken Wood]] create prime growing conditions. Wheat is a major staple, with rice close behind it, grown in the soggy marshes of [[Geilston]], near [[Ghreu Fenn]], and [[Fitchton]] and [[Dunby]] to the south. Melons, squash, pumpkins, and roots do particularly well in the river valleys and slopes, with corn, tomatoes, and cabbage more popularly grown around [[Myrkentown]] proper, where they can be shipped quickly - or eaten - to avoid spoilage. Almost every industrious citizen has their own little garden or claimed patch of land to supplement them.&lt;br /&gt;
&lt;br /&gt;
===Husbandry===&lt;br /&gt;
With Myrken's forests and a relative lack of open places, Myrken's beastholders as a rule tend to shy away from large, heavily-reliant cattle, save for small herds of dairy cows, and pockets of fattening calves meant for slaughter. Instead, they focus more on hardier, independent stock, able to care for themselves. &lt;br /&gt;
&lt;br /&gt;
*Sheep are popular on the uplands and moors, their fleece noted for thickness and ease of weaving.&lt;br /&gt;
*Down in the valleys and towns, chickens, pigs, and goats are easy to keep and feed on tablescraps. Particularly noted is a native goat breed known collectively as the Large Myrken White, who's propensity for twins, heavy-fatted milk, and cleverness has made it a target for further breeding and export.&lt;br /&gt;
*The average peasant typically keeps a chicken or squab or two, who may wander away and feed themselves at no cost to their owner. &lt;br /&gt;
*Beekeeping is rarely done anywhere save around [[Myrkentown]] herself.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=New_Dauntless</id>
		<title>New Dauntless</title>
		<link rel="alternate" type="text/html" href="?title=New_Dauntless"/>
				<updated>2014-07-17T18:29:59Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: /* Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name              = New Dauntless&lt;br /&gt;
&lt;br /&gt;
| image1            = http://brokendagger.com/wiki/images/map/wiki_regions_newdauntless.jpg&lt;br /&gt;
| alt1              = &lt;br /&gt;
| caption1          = &lt;br /&gt;
| image2            = http://brokendagger.com/wiki/images/map/wiki_map_newdauntless.png&lt;br /&gt;
| alt2              = &lt;br /&gt;
| caption2          = &amp;lt;small&amp;gt;[[New Dauntless]]' location (dark green) within the [[Amasynian Peninsula]] (light green), relative to [[Regal Province]] of [[Trae Kelsa]] (blue).&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| type              = Territory&lt;br /&gt;
| description       = Prosperous former colony&lt;br /&gt;
| region            = [[Trae Kelsa]]&lt;br /&gt;
| subregion         = [[Amasynian Province]]&lt;br /&gt;
| population        = 123,200&lt;br /&gt;
| area              = 2,200&lt;br /&gt;
| capital           = [[Edirne]]&lt;br /&gt;
| demonym           = Dauntine&lt;br /&gt;
| government        = Monarchy&lt;br /&gt;
| ruler             = King [[Kyliss Taliaferro]]&lt;br /&gt;
| currency          = Trae Kelsan Shilling&lt;br /&gt;
| religion          = [[One True Faith]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[New Dauntless]] (formerly ''Novaya Neustrashimy''), officially the '''Suzerain Kingdom of New Dauntless''', is a coastal region in the north of the [[Amasynian Peninsula]]. It is bordered to the south by [[Thessilane]], [[Derry]] and [[Myrken Wood]], and to the south-west by [[Amasynia]]. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Origins===&lt;br /&gt;
The founding of New Dauntless dates to 1163 [[Anno Inceptum|AI]] with the arrival of Prince [[Kazimir Grozny|Kazimir]] of [[Neustrashimy]] at the head of a fleet of colony ships from across the [[Beradt Sea]]; barely half of the fleet completed the voyage, most being lost to pestilence and poor weather; the survivors found themselves on unknown and as-yet uninhabited shores, and soon established themselves in the region's eastern lowlands despite harsh winters and difficult harvests. [[Kazimir Grozny|Kazimir]]'s heirs prospered, after a fashion, as the land was brought under the axe and plough and the colonists settled into life in a new land.&lt;br /&gt;
&lt;br /&gt;
===The Expeditionary Armada===&lt;br /&gt;
In the spring of 1233 [[Anno Inceptum|A.I.]], a fleet of warships from [[Regal Province]] landed on New Dauntless coast, disgorging soldiers and cavalrymen belonging to House [[Taliaferro]] of southern [[Trae Kelsa]]; following a brief military campaign pitting trained and well-equipped soldiers against the hastily-conscripted peasant-army of the Kazimid throne, the old ruling class of New Dauntless was efficiently removed and replaced by [[Taliaferro]] nobles.&lt;br /&gt;
&lt;br /&gt;
===The Amasynian Period===&lt;br /&gt;
In 1270 [[Anno Inceptum|A.I.]] the Eighth [[Wars of Salvation|War of Salvation]] brought the recently-established [[Taliaferro]] Dynasty into conflict with the [[Kingdom of Amasynia]] as it sought to expand its holdings over the [[Amasynian Peninsula]]. Remarkable for its extensive use of naval warfare (including the decisive [[Battle of Hexal]]), the conflict was brought to a close when [[Amasynia]] landed a force of three thousand men on the coast and marched upon [[Edirne]] while the main body of the New Dauntless army was fending off an invasion force from the border with [[Thessilane]]. The King surrendered following the capture of his capital, and was required to abdicate in favour of his son, who was believed to be more sympathetic to the goal of a united [[Amasynia]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
===Law and Order===&lt;br /&gt;
Towns and cities are managed by a sheriff, who is often personally appointed by the prince of the region and thus carries considerable influence in local matters. A sheriff is permitted to appoint deputies as needed. There is little trouble in New Dauntless, as the nation is surprisingly united; theft is often a trouble in times of shortage, but far less than might be expected.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
New Dauntless has long and proud military tradition dating back to the days of the [[Amasynian Kingdom]] and beyond. Despite its relatively sparse population New Dauntless maintains a large standing army, predominantly recruited from the north of the region, in particular the rugged and isolated lands of [[Northern New Dauntless]]. The cost of maintaining this strong military is often defrayed by allowing regiments to hire out as mercenary companies, on the conditions that they take no contracts against the interests of the governments of either [[New Dauntless]] or [[Trae Kelsa]], and that they return to New Dauntless when required. This results in the New Dauntless military containing a sizeable proportion of experienced and veteran troops, even at times when New Dauntless itself is at peace.&lt;br /&gt;
&lt;br /&gt;
The current head of the New Dauntless army is Prince [[Rayin Taliaferro]], son of King [[Kyliss Taliaferro|Kyliss]]. The chain of command is straightforward, consisting of regiments of between 600-1000 men, each led by a [[Hauptman]] (captain). The preferred weapon for the infantry is the pike, although veteran soldiers prefer more specialised weapons such as the two-handed sword, halberd or billhook. It is also not uncommon for New Dauntless regiments to compensate for losses by recruiting from foreign lands or among the ranks of defeated foes. Many prefer to join their former enemy than be executed on the spot, since only officers and members of the nobility are taken as prisoners to be ransomed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Gently rolling terrain stretches from the shore of the [[Beradt Sea]] in the east, though the northern coast becomes considerably more rugged and uneven, broken up by cliffs and steep-sided fjords which make landing a boat difficult in the extreme. The [[Afanasiy River]] forms the southern border with [[Thessilane]], and the [[Sikasoon Mountains]] separate New Dauntless from [[Derry]]. The central region is dominated by the [[Belogorskoi Plateau]], an arid area remarkable for the massive petrified trees of the [[Silver Forest]], whose trunks tower scores of feet into the air, creating an eerily beautiful landscape of silent and leafless trunks. Further west the landscape drops again until it sinks into the foetid swamplands of [[Ghreu Fenn]], which forms the region's southwest border with [[Myrken Wood]]. To the west the broad estuary of the [[Posehabnak River]] divides New Dauntless from [[Amasynia]], and the natural barrier of the [[Spinster Mountains]] stretches towards [[Northern New Dauntless]]. &lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
The capital city of Edirne lies in a defensive location protected by a coil of the [[Ippolit River]], and has been home to the Kazamid kings and to the Taliaferro dynasty which supplanted them. &lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
The [[Dauntine Road]] forms one of the few safe paths through the swampland of [[Ghreu Fenn]] to the southwest, meeting the [[North Passage Down]] to connect the capital of Edirne to Myrken Wood, and from there allows travel to [[Amasynia]], [[Heath]] and [[Xanth Grange]]. The [[Truedrift]] serves as a road across the [[Sikasoon Mountains]] into [[Derry]], while several bridges span the [[Afanasiy River]] into [[Thessilane]]. The coast of the [[Beradt Sea]] also boasts a number of ports in the southeast, most prominent of which lies at the mouth of the [[Ippolit River|Ippolit]] and carries river traffic to and from the capital.&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
For a time New Dauntless was the [[Amasynian Peninsula]]'s foremost shipbuilding region, having extensive docks and shipyards along the eastern coast; this industry has gone into decline following recent hostilities with neighbouring [[Thessilane]], with farming and fishing instead becoming New Dauntless' main source of revenue. The eastern lowlands are primarily suited to arable farming, while livestock is more common in the northern highlands.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Amasynian Province]]&lt;br /&gt;
[[Category:New Dauntless]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Zzaryn_Mitric_duMonde</id>
		<title>Zzaryn Mitric duMonde</title>
		<link rel="alternate" type="text/html" href="?title=Zzaryn_Mitric_duMonde"/>
				<updated>2014-07-17T16:18:50Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{archive}}&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          = Zzaryn Mitric duMonde   &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =    &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =    &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =    &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =    &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =    &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =    &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Zzaryn was a Kindred of clan Tremere. For a brief time, she was wed to [[Varian apBlanc duMonde]], while the Ventrue was in power as Prince of [[Trae Kelsa]].&lt;br /&gt;
&lt;br /&gt;
Before their marriage, Zzaryn was involved in an attempt by [[Tyralor]] to overthrow Varian's throne.&lt;br /&gt;
&lt;br /&gt;
After Varian's departure from the realm, Zzaryn disappeared.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Inactive Characters]]&lt;br /&gt;
[[Category:Vampires]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=New_Hibera</id>
		<title>New Hibera</title>
		<link rel="alternate" type="text/html" href="?title=New_Hibera"/>
				<updated>2014-07-17T15:30:36Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name           =   Formerly Kingdom of New Hibera; now The Eastern Reach of Hibera&lt;br /&gt;
| image1         =   &lt;br /&gt;
| alt1           =   &lt;br /&gt;
| caption1       =   &lt;br /&gt;
| image2         =   &lt;br /&gt;
| alt2           =   &lt;br /&gt;
| caption2       =   &lt;br /&gt;
| type           =   Monarchical city-state&lt;br /&gt;
| description    =   Surrounded by [[Myrken Wood]]&lt;br /&gt;
| region         =   &lt;br /&gt;
| subregion      =   &lt;br /&gt;
| population     =   ~1000; 100% Hiberan Fairy&lt;br /&gt;
| area           =   ~200 ft²&lt;br /&gt;
| capital        =   &lt;br /&gt;
| demonym        =   Hiberans&lt;br /&gt;
| government     =   Monarchy&lt;br /&gt;
| ruler          =   King [[Oswald Aengus]] and Queen Mother [[Marian Aengus]]&lt;br /&gt;
| currency       =   Barter system combined with the [[Old Hibera|Old Hiberan]] Cap&lt;br /&gt;
| religion       =   [[Church of Tubbius]]; Formerly [[Priesthood of the Great Fae]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Name of the Kingdom ==&lt;br /&gt;
The marriage of King [[Oswald Aengus|Oswald Grimley]], formerly of [[Old Hibera]], to Queen Mother [[Marian Aengus]] has led to the reunification of the two separate kingdoms under the combined title of Hibera.  References to [[Old Hibera]] and New Hibera thus are slightly complicated: historical references dating before the marriage will generally reference the older names for the formerly divided kingdom.  References that specifically post-date the marriage will refer to the two lands by their newer names of The Western Reach of Hibera and The Eastern Reach of Hibera.&lt;br /&gt;
&lt;br /&gt;
==Topography==&lt;br /&gt;
The tiny [[fairy]] kingdom of New Hibera sits, roughly, in the south-central region of [[Myrken Wood]], being positioned underground in a cave on the southern border of [[Silver Lake]]. Its actual borders extend only a couple hundred square feet at most, which is ample for its thousand or so citizens, most of whom stand a mere four inches. The region is rocky and damp, being below ground in a cave, but fairy magic keeps the place slightly lit and warm enough to be comfortable.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
The bulk of the kingdom is isolated to the one town of New Hibera, which is centered on the [[Richard Aengus|king]]'s [[palace]] with the business sector around that and the residential areas at the outskirts.&lt;br /&gt;
&lt;br /&gt;
The chief entrance to New Hibera, and the only one currently known to the Myrken Wood Council, is a cave about 100 yards behind the cottage once owned by former [[Governor]] and [[Councilor]] [[Aloisius Treadwell]], on the southern border of [[Silver Lake]], a short distance from the [[Broken Dagger (Inn)|Broken Dagger Inn]]. Two caverns into this cave, which slopes downward and is filled with the usual murkiness, two green-winged fairy guards stand at their post: a six inch around passage known solely as &amp;quot;The Tunnel.&amp;quot; The Tunnel itself stretches only a few feet through the rock, approximately ten or fifteen feet underground.  This is the only entrance accessible by the average fairy citizen.  The other entrance is known as &amp;quot;The Passage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Passage&amp;quot; is the newest addition to New Hibera, and, truthfully, is an attempt at forcing another exit from New Hibera to [[Myrken Wood]], this one being unknown at present to the [[Myrken Wood]] [[Judiciary Council|Council]].  It is, like The Tunnel, six inches around, but it goes underground about six feet through the dirt and rocks before going in a reasonably straight line under the heart of Myrken to The Deck in the middle of town.  Its entrance under The Deck is covered with a hollowed out rock in the bottom right corner of the empty area beneath the platform itself.  Currently, there are no fairy guards posted in that empty area and no indication that anything is out of the ordinary to prying bigling eyes.  Plans concerning this unauthorized expansion are unknown.&lt;br /&gt;
&lt;br /&gt;
The relationship with [[Myrken Wood]] is unclear at best, depending on who is answering the question. [[Myrken Wood]]'s records of the kingdom's official existence--a peace treaty recognizing such, established in 145 [[Anno Regalis|AR]] between the then-current [[Judiciary Council|council]] members and current king [[Richard Aengus]]--have been lost or destroyed. New Hibera, however, maintains its records of such, keeping them safe in the palace library under lock and spell. The current opinion of the [[Myrken Wood]] [[Judiciary Council|Council]] appears to be one only of uneasy tolerance.&lt;br /&gt;
&lt;br /&gt;
In 214 [[Anno_Regalis|AR]], after King [[Richard Aengus]] desperately underwent a magical procedure to alter his gender so that he might have children as Queen Mother [[Marian Aengus]], [[New Hibera]] was united with [[Old Hibera]] again by Marian's marriage to King [[Oswald Aengus|Oswald Grimley Aengus]], who took on Marian's more favored last name of Aengus per her demands.  The official names for the two kingdoms are now The Western Reach of Hibera and The Eastern Reach of Hibera.  Their relationships with [[Westenford]], [[Amasynia]], and [[Myrken Wood]] are assumed to be the same as before the marriage of the King and Queen Mother.&lt;br /&gt;
&lt;br /&gt;
==Climate==&lt;br /&gt;
The white-winged fairy mages of New Hibera keep the climate inside the chief cavern -- especially the immediate area in and around the town -- pleasantly warm and only mildly humid. If one travels more than a few feet outside of the town itself, though, the caves themselves are damp, chilly, and hardly conducive to comfortable living for fairies. No rain or snow ever covers the town or the rest of the kingdom's land, as there are no direct openings to the sky.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
New Hibera, being structured more up than out, is designed with fairies in mind: buildings are multi-leveled, with doors and landings up and down their outermost walls. Most fairies go around individually on their wings, and there are three levels for flying on each thoroughfare in the city. However, that all depends on social class. A strict caste system exists based on inherited wing and aura colors, and it regulates everything from job selection to marriage to inheritance laws to travel.&lt;br /&gt;
&lt;br /&gt;
Red and orange fairies are solely lower occupations and manual labor; they are the only ones restricted to the lowest flight paths in town unless necessary for their work. The majority of fairies are yellow-wings; they may hold most jobs available to average members of society, including hunting and manufacturing, and must travel accordingly in the middle of the air. White fairies are born into the upper classes, ranging from highly respected physicians to lawyers to magic-users who live only to make life simpler, safer, and more comfortable for the populace; they are the ones with the strongest inherited magical abilities, and magic is crucial to common life in New Hibera. They are restricted to the uppermost flight paths, so they rarely see any connections with the lower classes except, as with the red- and orange-wings, for what rare dealings might come from their contact with others from their work.&lt;br /&gt;
&lt;br /&gt;
Finally, there are exceptions to the typical rules enforced on well over three-quarters of New Hiberan society. Green-winged kingdom and royal guards, blue-winged messengers and officials of middling status, and the royal family pink-winged fairies (King [[Oswald Aengus]], Queen Mother [[Marian Aengus]] and any of their children) may travel as they wish or need within the city, the royals usually favoring travel by a coach pulled by trained honeybees that are cared for in an environment tightly controlled by a sizeable number of white-winged fairy mages. No other fairies enjoy such costly, expensive, and simply ludicrous luxuries.&lt;br /&gt;
&lt;br /&gt;
==Public Service==&lt;br /&gt;
The green-winged New Hiberan Guard protects the people of New Hibera, serving as police and military with their specialized emphasis on their human-toothpick-sized pikes. The Guard is a fairly sprawling organization made up solely of green-winged fairies, the social caste designated as military and police figures in both [[Old Hibera]] and [[New Hibera]].  Its members typically travel in groups of four and are known at first glance by the green auras that all green-winged fairies put off as well as by their ever-present toothpick-sized spears and pikes.&lt;br /&gt;
&lt;br /&gt;
The Hiberan Guard has three chief functions:&lt;br /&gt;
&lt;br /&gt;
# Serve as law enforcement figures in [[Old Hibera]] and [[New Hibera]], a job that rarely needs more than minimal devotion due to the equally minimal crime rate (especially in the latter kingdom), yet&lt;br /&gt;
# Demonstrate sufficient fighting prowess to serve as military companies when under duress from outside forces, such as those of [[biglings]] or anything else larger than three or four inches, and&lt;br /&gt;
# Protect all members of the royal family and or of any current [[Lord Protector]] from any and all possible threats to their persons and safety.&lt;br /&gt;
&lt;br /&gt;
Meanwhile red- and orange-wings take care of construction (and the rare demolition), whereas a few white-wings serve as capable physicians.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
Information spreads through New Hibera mainly by word of mouth or town crier.&lt;br /&gt;
&lt;br /&gt;
==Leisure Activities==&lt;br /&gt;
Most fairies have little time for leisure, but there are a few places of general interest in the city, from a small museum (with its permanent exhibits on those odd [[biglings]] of [[Myrken Wood]]) to a gallery for arts and crafts. The mostly urban life and the hostile, cold environment of the cave lead to minimal room for exploration unless absolutely needed.&lt;br /&gt;
&lt;br /&gt;
==Local Economy==&lt;br /&gt;
These fairies have next to nothing to offer to or take from their human neighbors, maintaining self-sufficient, isolationist policies out of self-interest.  Magic is relied on quite heavily for everything from repairs to construction to food creation.  Given the nature of the kingdom being in a cave, there is very little available that can be molded to proper currency, making barter systems and exchanges of services extremely common, although silver is especially prized for its beauty and malleability.  With the recent reunification of the two Hiberan realms, though, reconciling this barter system with the use of the [[Old Hibera|Old Hiberan]] ''cap'' will need to occur if the economy of the combined Kingdom of Hibera is to prosper.&lt;br /&gt;
&lt;br /&gt;
==Contents of the New Hibera/Myrken Wood Peace Treaty==&lt;br /&gt;
&lt;br /&gt;
[[Anno_Regalis|AR]] 145&lt;br /&gt;
Myrken Wood [[Governor's Meetinghouse|Meetinghouse]], [[Myrken Wood]] Province&lt;br /&gt;
''Raymond Elias, scribe and Councilor for Administrative Sanctions ([[Anno Regalis|AR]] 143 to Present) for Governor Maxwell Beauregard ([[Anno Regalis|AR]] 143 to Present)''&lt;br /&gt;
&lt;br /&gt;
'''Treaty of Acceptance and Recognition: New Hibera'''&lt;br /&gt;
&lt;br /&gt;
It has been decided in the course of our events that Myrken Wood cannot and will not remain an entirely isolated whole to itself for all of time. As a province of Trae Kelsa, we border upon other territories, they border upon our own, and, we have found in the past year, others have been in effect long before our own might have even been conceived.&lt;br /&gt;
&lt;br /&gt;
One such of the last is a realm of the Fae Folk, who hail from a land they refer to as New Hibera. To their reckoning, their kingdom has been established, either through another location to the west or through the present, for over the past six hundred years. They are ruled by one Richard Andrew Aengus, the third in a list of monarchs from a family of the same name, and a recent mission from his scouts to seek out further sources of food to alleviate recent famine in their cave by the lake has caused a need for acceptance and recognition of one province for one kingdom and one kingdom for one province.&lt;br /&gt;
&lt;br /&gt;
Without recognition of such sovereignty, our very existence on what each considers the other's soil is potentially quite dangerous. Currently, the fairy realm apparently means no harm to the territory we inhabit, and we mean none to them, so in an attempt to enable further cooperation, we have drawn up this initial agreement, as dictated below.&lt;br /&gt;
&lt;br /&gt;
'''ITEM:''' The existence of Myrken Wood and New Hibera will be mutually agreed upon from this day forth. The proposed relationship is that of neighbors with mutual respect for one another's realms. The need for such is apparent; to prevent needless bloodshed, apathy, or isolation from one another, we must work together.&lt;br /&gt;
&lt;br /&gt;
'''ITEM:''' The kingdom of New Hibera, however, must take into account the size of its neighbors. It has been agreed upon that this initial agreement restricts them to the caves just north of the western shore of Silver Lake by approximately one hundred yards. They have agreed to establish an outer perimeter two caverns into these caves, posting guards at an entrance they refer to as, simply, &amp;quot;The Tunnel.&amp;quot; Otherwise, they are free to make use of the resources available within those caves to further their own survival. No domestic expansion to outer territories--such as the shore of the Lake, the woods, et cetera will be permissible without prior agreement from the Myrken Wood Judiciary Council.&lt;br /&gt;
&lt;br /&gt;
Currently, these tunnels are not in use by any of Myrken Wood's citizens. It is for this reason that we of the Council feel it safe to allow the fairies their kingdom there.&lt;br /&gt;
&lt;br /&gt;
'''ITEM:''' The Myrken Wood Judiciary Council has agreed to assist, free of charge, the Fae with a show of good faith by offering them necessary food and water to bring an end to their current famine. The amount of supplies given are surely minimal on our part--two (2) large bags of fruits, vegetables, meats, and bread with two (2) large jugs of fresh water. The king assures us that with proper rationing, these should be sufficient for getting the fairies through these leaner times.&lt;br /&gt;
&lt;br /&gt;
'''ITEM:''' In an equal show of good faith, the people of New Hibera have, through King Richard's word, promised assistance in the future. This assistance, he assures us, might be drawn from magical means such as healing, scholarly means such as the wealth of fairy wisdom from the past hundreds of years, or even military means if necessary.&lt;br /&gt;
&lt;br /&gt;
With these terms, it is thus initially agreed. This original document will be stored in the office of the Governor in the [[Governor's Meetinghouse|Meetinghouse]]. A copy will be given to Richard Aengus of New Hibera for safe-keeping in the New Hiberan records. A copy will be sent to the offices of the Trae Kelsan Crown, a copy will be given to Altruian Mudd for storage in his Library on Dyer Avenue, and I will keep a copy of this in my own records as the official scribe for the Governor. Further copies are only recognized as valid if they are made totally from one of these sources without alterations. Any copies given to or to be accepted from the fairy king will, of course, need to be smaller to fit them.&lt;br /&gt;
&lt;br /&gt;
(The document ends with a variety of signatures and titles, ranging from the aforementioned Governor Beauregard and Councilor for Administrative Sanctions Elias to people filling the other three (still existing) Council positions to the signature and seal of Richard Andrew Aengus of New Hibera.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:New Hibera]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Furt</id>
		<title>Furt</title>
		<link rel="alternate" type="text/html" href="?title=Furt"/>
				<updated>2014-07-17T12:33:14Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name              = Furt&lt;br /&gt;
&lt;br /&gt;
| image1            = &lt;br /&gt;
| alt1              = &lt;br /&gt;
| caption1          = &lt;br /&gt;
| image2            = &lt;br /&gt;
| alt2              = &lt;br /&gt;
| caption2          = &lt;br /&gt;
| type              = Port Town&lt;br /&gt;
| description       = &lt;br /&gt;
| region            = [[Amasynian Province]]&lt;br /&gt;
| subregion         = [[Amasynia]]&lt;br /&gt;
| population        = &lt;br /&gt;
| area              = &lt;br /&gt;
| capital           = &lt;br /&gt;
| demonym           = &lt;br /&gt;
| government        = &lt;br /&gt;
| ruler             = &lt;br /&gt;
| currency          = &lt;br /&gt;
| religion          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Furt]] is a port town on the north coast of [[Amasynia]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Furt is sandwiched between the coastline of the [[Bay of Gogol]] and the edge of an ancient oak wood, the latter providing timber for the town's shipyards. Over time the forest's edge has receded as the settlement has grown; the resulting crescent shape along the shore of the bay has led Furt to be dubbed the &amp;quot;City of the Crescent Moon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
&lt;br /&gt;
==Authorities==&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though mainly known for its bustling shipyards, Furt's economy is divided between land and sea.  Most citizens are involved in either ship building, fishing, sea trade, logging, or papermaking.&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Amasynia]]&lt;br /&gt;
[[Category:Cities &amp;amp; Towns]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Westenford</id>
		<title>Westenford</title>
		<link rel="alternate" type="text/html" href="?title=Westenford"/>
				<updated>2014-07-17T12:24:24Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name              = Westenford&lt;br /&gt;
&lt;br /&gt;
| image1            = &lt;br /&gt;
| alt1              = &lt;br /&gt;
| caption1          = &lt;br /&gt;
| image2            = &lt;br /&gt;
| alt2              = &lt;br /&gt;
| caption2          = &lt;br /&gt;
| type              = Port Town&lt;br /&gt;
| description       = Parochial township&lt;br /&gt;
| region            = [[Amasynian Province]]&lt;br /&gt;
| subregion         = [[Amasynia]]&lt;br /&gt;
| population        = &lt;br /&gt;
| area              = &lt;br /&gt;
| capital           = &lt;br /&gt;
| demonym           = &lt;br /&gt;
| government        = [[Westenford Ruling Council|Ruling Council]]&lt;br /&gt;
| ruler             = Chief Magistrate [[Jonathan M. Lincoln]]&lt;br /&gt;
| currency          = &lt;br /&gt;
| religion          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Westenford]] is a middling-sized port town best known for its shipping trade and its notoriously corrupt [[Westenford Ruling Council|Ruling Council]].  &lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
Westenford is situated on the edge of [[Fisherman's Bay]] and centered around Westenford's most ancient structure, a largely ruined stone plaza known as [[Armadon er Domedthron]] to the locals.  This plaza is where the twenty-eight members of the [[Westenford Ruling Council]] (with the presiding Chief Magistrate making twenty-nine) meet each morning and most nights to discuss the political issues of the day.  &lt;br /&gt;
&lt;br /&gt;
Other locations of interest are [[Babette Treadwell]]'s tavern immediately beside said plaza and the multitude of councilor-owned mansions and landscapes circling the city.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
&lt;br /&gt;
==Authorities==&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Amasynia]]&lt;br /&gt;
[[Category:Cities &amp;amp; Towns]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Westenford</id>
		<title>Westenford</title>
		<link rel="alternate" type="text/html" href="?title=Westenford"/>
				<updated>2014-07-17T12:23:36Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name              = Westenford&lt;br /&gt;
&lt;br /&gt;
| image1            = &lt;br /&gt;
| alt1              = &lt;br /&gt;
| caption1          = &lt;br /&gt;
| image2            = &lt;br /&gt;
| alt2              = &lt;br /&gt;
| caption2          = &lt;br /&gt;
| type              = Port Town&lt;br /&gt;
| description       = Parochial township&lt;br /&gt;
| region            = [[Amasynian Province]]&lt;br /&gt;
| subregion         = [[Amasynia]]&lt;br /&gt;
| population        = &lt;br /&gt;
| area              = &lt;br /&gt;
| capital           = &lt;br /&gt;
| demonym           = &lt;br /&gt;
| government        = [[Westenford Ruling Council|Ruling Council]]&lt;br /&gt;
| ruler             = Chief Magistrate [[Jonathan M. Lincoln]]&lt;br /&gt;
| currency          = &lt;br /&gt;
| religion          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Westenford]] is a middling-sized port town , best known for its shipping trades and its notoriously corrupt ruling council.  &lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
Westenford is situated on the edge of [[Fisherman's Bay]] and centered around Westenford's most ancient structure, a largely ruined stone plaza known as [[Armadon er Domedthron]] to the locals.  This plaza is where the twenty-eight members of the [[Westenford Ruling Council]] (with the presiding Chief Magistrate making twenty-nine) meet each morning and most nights to discuss the political issues of the day.  &lt;br /&gt;
&lt;br /&gt;
Other locations of interest are [[Babette Treadwell]]'s tavern immediately beside said plaza and the multitude of councilor-owned mansions and landscapes circling the city.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
&lt;br /&gt;
==Authorities==&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Amasynia]]&lt;br /&gt;
[[Category:Cities &amp;amp; Towns]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=Westenford</id>
		<title>Westenford</title>
		<link rel="alternate" type="text/html" href="?title=Westenford"/>
				<updated>2014-07-17T12:22:18Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name              = Westenford&lt;br /&gt;
&lt;br /&gt;
| image1            = &lt;br /&gt;
| alt1              = &lt;br /&gt;
| caption1          = &lt;br /&gt;
| image2            = &lt;br /&gt;
| alt2              = &lt;br /&gt;
| caption2          = &lt;br /&gt;
| type              = Port Town&lt;br /&gt;
| description       = Parochial township&lt;br /&gt;
| region            = [[Amasynian Province]]&lt;br /&gt;
| subregion         = [[Amasynia]]&lt;br /&gt;
| population        = &lt;br /&gt;
| area              = &lt;br /&gt;
| capital           = &lt;br /&gt;
| demonym           = &lt;br /&gt;
| government        = [[Westenford Ruling Council|Ruling Council]]&lt;br /&gt;
| ruler             = Chief Magistrate [[Jonathan Lincoln]]&lt;br /&gt;
| currency          = &lt;br /&gt;
| religion          = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Westenford]] is a middling-sized port town , best known for its shipping trades and its notoriously corrupt ruling council.  &lt;br /&gt;
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== Location ==&lt;br /&gt;
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Westenford is situated on the edge of [[Fisherman's Bay]] and centered around Westenford's most ancient structure, a largely ruined stone plaza known as [[Armadon er Domedthron]] to the locals.  This plaza is where the twenty-eight members of the [[Westenford Ruling Council]] (with the presiding Chief Magistrate making twenty-nine) meet each morning and most nights to discuss the political issues of the day.  &lt;br /&gt;
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Other locations of interest are [[Babette Treadwell]]'s tavern immediately beside said plaza and the multitude of councilor-owned mansions and landscapes circling the city.&lt;br /&gt;
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==Facilities==&lt;br /&gt;
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==Authorities==&lt;br /&gt;
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==Defences==&lt;br /&gt;
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==Economy==&lt;br /&gt;
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==Travel==&lt;br /&gt;
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[[Category:Geography]]&lt;br /&gt;
[[Category:Amasynia]]&lt;br /&gt;
[[Category:Cities &amp;amp; Towns]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>?title=SteelWhisper</id>
		<title>SteelWhisper</title>
		<link rel="alternate" type="text/html" href="?title=SteelWhisper"/>
				<updated>2014-07-16T01:48:39Z</updated>
		
		<summary type="html">&lt;p&gt;BDAdmin: &lt;/p&gt;
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&lt;div&gt;{{archive}}&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          = SteelWhisper   &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =    &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =    &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =    &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =    &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =    &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =    &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Her story is a tragic one, of betrayal and heart break.  A story that only one other individual might know the full of and the fire witch [[Rielle Eklenna]] certainly is not one to give away the secrets of others.&lt;br /&gt;
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Blessed by the divine, hand selected to serve one who was a member of a holy order of paladins.  A man who's name shall never more pass over her tongue and lips.  She had been nothing but a wolf then, wild and proud though it was her loyal heart that the she-wolf had been selected for.  Long legged and sleek, thick gray pelt with an unusual coloring of eyes: a frost nipped blue.  Goddess selected she had been given gifts, one of which included that of a young, human woman.  It had been a good, fulfilling life.&lt;br /&gt;
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Then came the betrayal.&lt;br /&gt;
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To die in the service of one who was Less than as they had presented themselves, unworthy and tainted - more interest shown in the whores he wooed than the beast wounded in his service.  Mournful of the tragedy, the Powers That Be had granted the she-wolf one more chance at life but at a price.  As death had found her as a wolf, so shall life be granted to her as a woman.  Instead of seeing this gift with a thankful heart, it was seen as a curse.&lt;br /&gt;
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Death was a better alternative.&lt;br /&gt;
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The world experienced through the senses of a woman are but a shadow of what she knew them to be.  This is a form of torture and she has sworn to strike out with her twisted heart and sense of justice in any way that she might.  Those in the 'Goodly' services of the Gods her rightful targets.  Those who might claim themselves as the must pure of souls to her were all that was wrong in the world, waging their holy wars.  She shall wage her own personal war now against them.&lt;br /&gt;
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Paladin Slayer.&lt;br /&gt;
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She is a tall woman of a solid, athletic build - muscles that have been honed to service her for the one specific task she has taken upon herself.  Once told by a man of how lovely her waist length mane of steel gray hair had been, it has since then been kept in a rather short and spiky array about a face that is yet some what youthful if now showing the marks of a hard life lived and fought through.&lt;br /&gt;
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She is often dressed in soft buckskin: pants that hang low upon the sharp jut of hips (Much of her seems sharp as the name Steel would suggest) and with hems that drag long against the dust of the earth.  In warmer weather, not but a vest is worn - it leaves the muscled build of arms bare along with the hard flat of the woman's lower abdomen.  Only in the winter does she seem to bother with footwear or warmer gear.&lt;br /&gt;
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As of late she has made her home within [[Myrken Wood]], living mostly off the land and in the company of a small pack of wolves - be it that they have adopted their former sister or the other way about is hard to guess.  Besides this, it would seem that the only company she savors to keep is that of Rielle as the two women do have a similar pain that they share.&lt;br /&gt;
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&amp;lt;center&amp;gt;http://i37.photobucket.com/albums/e98/neko_pirate/Steel.jpg&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Category:Characters]]&lt;br /&gt;
[[Category:Inactive Characters]]&lt;/div&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

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