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		<id>http://brokendagger.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Esloane</id>
		<title>The Broken Dagger Wiki - User contributions [en]</title>
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		<updated>2026-07-26T11:56:23Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>?title=Furze</id>
		<title>Furze</title>
		<link rel="alternate" type="text/html" href="?title=Furze"/>
				<updated>2019-07-25T04:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   &lt;br /&gt;
| title         =    &lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   = Aged Red  &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    = Black  &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        = 5'9  &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         = Stocky  &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =   &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =   &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =   &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =   &lt;br /&gt;
| profession    =   &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      = Unknown  &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
| image        =   &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You can tell that he did his best to blend in. A lot of what he wears, a lot of his appearance, does not look out of place. I have no questions that this is entirely his intent. At first glance he looks like any townsman, be he from the docks or the surrounding countryside. An average height, perhaps a little taller, but well within accepted ranges. Well-muscled with work, like a farmer or stevedore, and in fact this is what he told me he had been doing, paying for his passage about the Yards by means of ship-work when he wished to move docks. His hair is an odd sort of peppered red, and likely had been much brighter in his youth, before age had tempered it some; what beard he had was kept trimmed and sparse and was far more grey and white than colored. His skin is rough, darkened by the sun, but even so I got the impression that he would be several shades paler than most were he not at such hard work. His eyes are dark, so dark as to be almost black. &lt;br /&gt;
&lt;br /&gt;
There are other things about him that caught my eye - or, rather, my ear - but his dress, though correct, is not entirely on the mark. I first met him on a unreasonably hot, summer's evening, in a crowded pub down on one of the docks. He wore no shoes, standing bare-footed in the rushes. Later, he reassured me that his shoes were quite safe, tucked out of sight near the grunged foyer under a multitude of coats. And though his own coat hung on the racks there, he still wore a fringed scarf around his neck. Neither had he removed his hat, a round and small-brimmed affair he called a ''bombin''.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
What had initially attracted my attention was his accent. It was like nothing I had ever heard before, a sort of pastiche of harbor-slang and the accents of languages I recognized and some I did not. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Furze</id>
		<title>Furze</title>
		<link rel="alternate" type="text/html" href="?title=Furze"/>
				<updated>2019-07-25T04:07:04Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   &lt;br /&gt;
| title         =    &lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   = Aged Red  &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    = Black  &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        = 5'9  &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         = Stocky  &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =   &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =   &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =   &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =   &lt;br /&gt;
| profession    =   &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      = Unknown  &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
| image        =   &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You can tell that he did his best to blend in. A lot of what he wears, a lot of his appearance, does not look out of place. I have no questions that this is entirely his intent. At first glance he looks like any townsman, be he from the docks or the surrounding countryside. An average height, perhaps a little taller, but well within accepted ranges. Well-muscled with work, like a farmer or stevedore, and in fact this is what he told me he had been doing, paying for his passage about the Yards by means of ship-work when he wished to move docks. His hair is an odd sort of peppered red, and likely had been much brighter in his youth, before age had tempered it some; what beard he had was kept trimmed and sparse and was far more grey and white than colored. His skin is rough, darkened by the sun, but even so I got the impression that he would be several shades paler than most were he not at such hard work. His eyes are dark, so dark as to be almost black. &lt;br /&gt;
&lt;br /&gt;
There are other things about him that caught my eye - or, rather, my ear - but his dress, though correct, is not entirely on the mark. I first met him on a unreasonably hot, summer's evening, in a crowded pub down on one of the docks. He wore no shoes, standing bare-footed in the rushes. Later, he reassured me that his shoes were quite safe, tucked out of sight near the grunged foyer under a multitude of coats. And though his own coat hung on the racks there, he still wore a fringed scarf around his neck. Neither had he removed his hat, a round and small-brimmed affair he called a ''bombin''.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Furze</id>
		<title>Furze</title>
		<link rel="alternate" type="text/html" href="?title=Furze"/>
				<updated>2019-07-25T04:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   &lt;br /&gt;
| title         =    &lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =   &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =   &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =   &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =   &lt;br /&gt;
| profession    =   &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
| image        =   &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You can tell that he did his best to blend in. A lot of what he wears, a lot of his appearance, does not look out of place. I have no questions that this is entirely his intent. At first glance he looks like any townsman, be he from the docks or the surrounding countryside. An average height, perhaps a little taller, but well within accepted ranges. Well-muscled with work, like a farmer or stevedore, and in fact this is what he told me he had been doing, paying for his passage about the Yards by means of ship-work when he wished to move docks. His hair is an odd sort of peppered red, and likely had been much brighter in his youth, before age had tempered it some; what beard he had was kept trimmed and sparse and was far more grey and white than colored. His skin is rough, darkened by the sun, but even so I got the impression that he would be several shades paler than most were he not at such hard work. His eyes are dark, so dark as to be almost black. &lt;br /&gt;
&lt;br /&gt;
There are other things about him that caught my eye - or, rather, my ear - but his dress, though correct, is not entirely on the mark. I first met him on a unreasonably hot, summer's evening, in a crowded pub down on one of the docks. He wore no shoes, standing bare-footed in the rushes. Later, he reassured me that his shoes were quite safe, tucked out of sight near the grunged foyer under a multitude of coats. And though his own coat hung on the racks there, he still wore a fringed scarf around his neck. Neither had he removed his hat, a round and small-brimmed affair he called a ''bombin''.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Furze</id>
		<title>Furze</title>
		<link rel="alternate" type="text/html" href="?title=Furze"/>
				<updated>2019-07-22T00:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   &lt;br /&gt;
| title         =    &lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =   &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =   &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =   &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =   &lt;br /&gt;
| profession    =   &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
| image        =   &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You can tell that he did his best to blend in. A lot of what he wears, a lot of his appearance, does not look out of place. I have no questions that this is entirely his intent. At first glance he looks like any townsman, be he from the docks or the surrounding countryside. An average height, perhaps a little taller, but well within accepted ranges. Well-muscled with work, like a farmer or stevedore, and in fact this is what he told me he had been doing, paying for his passage about the Yards by means of ship-work when he wished to move docks. His hair is an odd sort of peppered red, and likely had been much brighter in his youth, before age had tempered it some; what beard he had was kept trimmed and sparse and was far more grey and white than colored. His skin is rough, darkened by the sun, but even so I got the impression that he would be several shades paler than most were he not at such hard work. &lt;br /&gt;
&lt;br /&gt;
There are other things about him that caught my eye - or, rather, my ear - but his dress, though correct, is not entirely on the mark. I first met him on a unreasonably hot, summer's evening, in a crowded pub down on one of the docks. He wore no shoes, standing bare-footed in the rushes. Later, he reassured me that his shoes were quite safe, tucked out of sight near the grunged foyer under a multitude of coats. And though his own coat hung on the racks there, he still wore a fringed scarf around his neck. Neither had he removed his hat, a round and small-brimmed affair he called a ''bombin''.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Furze</id>
		<title>Furze</title>
		<link rel="alternate" type="text/html" href="?title=Furze"/>
				<updated>2019-07-22T00:15:59Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   &lt;br /&gt;
| title         =    &lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =   &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =   &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =   &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =   &lt;br /&gt;
| profession    =   &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
| image        =   &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
  You can tell that he did his best to blend in. A lot of what he wears, a lot of his appearance, does not look out of place. I have no questions that this is entirely his intent. At first glance he looks like any townsman, be he from the docks or the surrounding countryside. An average height, perhaps a little taller, but well within accepted ranges. Well-muscled with work, like a farmer or stevedore, and in fact this is what he told me he had been doing, paying for his passage about the Yards by means of ship-work when he wished to move docks. His hair is an odd sort of peppered red, and likely had been much brighter in his youth, before age had tempered it some; what beard he had was kept trimmed and sparse and was far more grey and white than colored. His skin is rough, darkened by the sun, but even so I got the impression that he would be several shades paler than most were he not at such hard work. &lt;br /&gt;
&lt;br /&gt;
  There are other things about him that caught my eye - or, rather, my ear - but his dress, though correct, is not entirely on the mark. I first met him on a unreasonably hot, summer's evening, in a crowded pub down on one of the docks. He wore no shoes, standing bare-footed in the rushes. Later, he reassured me that his shoes were quite safe, tucked out of sight near the grunged foyer under a multitude of coats. And though his own coat hung on the racks there, he still wore a fringed scarf around his neck. Neither had he removed his hat, a round and small-brimmed affair he called a ''bombin''.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Furze</id>
		<title>Furze</title>
		<link rel="alternate" type="text/html" href="?title=Furze"/>
				<updated>2019-07-21T15:51:19Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: Created page with &amp;quot;{{Infobox character | name          =    | title         =     | image1        =     | alt1          =    &amp;lt;!--character portrait alt text--&amp;gt; | caption1      =    &amp;lt;!--character...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   &lt;br /&gt;
| title         =    &lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =   &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =   &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =   &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =   &lt;br /&gt;
| profession    =   &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
| image        =   &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Catch</id>
		<title>Catch</title>
		<link rel="alternate" type="text/html" href="?title=Catch"/>
				<updated>2015-07-29T15:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   Grand Catch &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    Secret King of [[Myrken Wood]]&lt;br /&gt;
| image1        =    catchsketch.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =   Madman &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   Blond &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   Blue/Black &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   6'6 &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   Muscular, Tall &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   Broad scar from nape to brow, pointed ears, decorative scarred hands &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   ?? &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   Unknown &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =   [[Soodsy]]&lt;br /&gt;
| profession    =   Gardener/Dogsbody/Drudge&amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   None &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
| image        =   catchsketch.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
* [[The Red-and-Gold Summer]]&lt;br /&gt;
*[[Dreamwaking]]&lt;br /&gt;
*[[Golben]]&lt;br /&gt;
*[[Tribunal]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Catch</id>
		<title>Catch</title>
		<link rel="alternate" type="text/html" href="?title=Catch"/>
				<updated>2015-07-29T15:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   Grand Catch &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    Secret King of [[Myrken Wood]]&lt;br /&gt;
| image1        =    catchsketch.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =   Madman &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   Blond &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   Blue/Black &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   6'6 &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   Muscular; crooked &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   Broad scar from nape to brow, crooked back, pointed ears, decorative scarred hands &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   ?? &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   Unknown &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =   [[Soodsy]]&lt;br /&gt;
| profession    =   Gardener/Dogsbody/Drudge&amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   None &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
| image        =   catchsketch.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
* [[The Red-and-Gold Summer]]&lt;br /&gt;
*[[Dreamwaking]]&lt;br /&gt;
*[[Golben]]&lt;br /&gt;
*[[Tribunal]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Catch</id>
		<title>Catch</title>
		<link rel="alternate" type="text/html" href="?title=Catch"/>
				<updated>2015-07-29T14:56:17Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   Grand Catch &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    Secret King of [[Myrken Wood]]&lt;br /&gt;
| image1        =    CatchHS.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =   Madman &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   Blond &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   Blue/Black &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   6'6 &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   Muscular; crooked &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   Broad scar from nape to brow, crooked back, pointed ears, decorative scarred hands &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   ?? &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   Unknown &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =   [[Soodsy]]&lt;br /&gt;
| profession    =   Gardener/Dogsbody/Drudge&amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   None &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
| image        =   catchsketch.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
* [[The Red-and-Gold Summer]]&lt;br /&gt;
*[[Dreamwaking]]&lt;br /&gt;
*[[Golben]]&lt;br /&gt;
*[[Tribunal]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Catch</id>
		<title>Catch</title>
		<link rel="alternate" type="text/html" href="?title=Catch"/>
				<updated>2015-07-29T14:55:40Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   Grand Catch &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    Secret King of [[Myrken Wood]]&lt;br /&gt;
| image1        =    CatchHS.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =   Madman &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   Blond &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   Blue/Black &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   6'6 &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   Muscular; crooked &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   Broad scar from nape to brow, crooked back, pointed ears, decorative scarred hands &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   ?? &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   Unknown &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =   [[Soodsy]]&lt;br /&gt;
| profession    =   Gardener/Dogsbody/Drudge&amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   None &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
| image2        =   catchsketch.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
* [[The Red-and-Gold Summer]]&lt;br /&gt;
*[[Dreamwaking]]&lt;br /&gt;
*[[Golben]]&lt;br /&gt;
*[[Tribunal]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=File:Catchsketch.jpg</id>
		<title>File:Catchsketch.jpg</title>
		<link rel="alternate" type="text/html" href="?title=File:Catchsketch.jpg"/>
				<updated>2015-07-29T14:55:20Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: Catch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Catch&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=%22Red_Devil%22</id>
		<title>&quot;Red Devil&quot;</title>
		<link rel="alternate" type="text/html" href="?title=%22Red_Devil%22"/>
				<updated>2015-07-29T14:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Pelagic_Territories</id>
		<title>Pelagic Territories</title>
		<link rel="alternate" type="text/html" href="?title=Pelagic_Territories"/>
				<updated>2015-03-25T23:27:54Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Climate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name              = the Pelagics&lt;br /&gt;
&lt;br /&gt;
| image1            = &lt;br /&gt;
| alt1              = &lt;br /&gt;
| caption1          = &lt;br /&gt;
| image2            = &lt;br /&gt;
| alt2              = &lt;br /&gt;
| caption2          = &lt;br /&gt;
&lt;br /&gt;
| type              = Territory&lt;br /&gt;
| description       = Scattered islands&lt;br /&gt;
| region            = [[Trae Kelsa]]&lt;br /&gt;
| subregion         = [[Pelagic Territories]]&lt;br /&gt;
| population        = &lt;br /&gt;
| area              = &lt;br /&gt;
| capital           = &lt;br /&gt;
| demonym           = Pelagine&lt;br /&gt;
| government        = Plutocracy&lt;br /&gt;
| ruler             = the Zaiba (Council of Ten)&lt;br /&gt;
| currency          = Trae Kelsan Shilling, barter&lt;br /&gt;
| religion          = [[One True Faith]], &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
what it is here.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Origins===&lt;br /&gt;
The founding and establishment of the ancient Pelagic Stretch is a matter of debate among scholars. The natives all have many fanciful stories and myths of their own creation, or how they came to dwell scattered upon the islands, yet actual historical facts or writings do not seem to exist. The only constant between these varying tales is this: they were either banished, driven, or fled some great catastrophe that had befallen their original land.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pre-Contact===&lt;br /&gt;
With almost each island claimed by a particular set of Pelagine, constant conflict was inevitable. Small wars broke out over everything from fishing territories to resources to religious differences. One particularly amusing tale details the Pig War, which began when a pregnant sow swam from one island to the next to give birth, and the fight broke out over who owned the offspring. The fighting, as well as the limited resources, left the Pelagines only a little above tribal status for much of it's history. Occasionally, visionary warlords would bring ten, even twenty islands under their sway, but they quickly would revert upon the men's deaths.&lt;br /&gt;
&lt;br /&gt;
===The Arrival of Trae Kelsa===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Post Renaissance===&lt;br /&gt;
==Government==&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
===Law and Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
The climate of each island is as individual as the natives themselves. Southern islands turn to the rain-forest, whether deciduous or jungle, while northern islands tend to towering, and actually contain snow on their higher elevations. All islands receive abundant rain or snow, and the summer often brings mighty winds and terrible storms that are said to uproot trees and good brick houses, and fling them into the towering waves of the sea.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Pelagic Territories]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Pelagic_Territories</id>
		<title>Pelagic Territories</title>
		<link rel="alternate" type="text/html" href="?title=Pelagic_Territories"/>
				<updated>2015-03-25T23:21:09Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name              = the Pelagics&lt;br /&gt;
&lt;br /&gt;
| image1            = &lt;br /&gt;
| alt1              = &lt;br /&gt;
| caption1          = &lt;br /&gt;
| image2            = &lt;br /&gt;
| alt2              = &lt;br /&gt;
| caption2          = &lt;br /&gt;
&lt;br /&gt;
| type              = Territory&lt;br /&gt;
| description       = Scattered islands&lt;br /&gt;
| region            = [[Trae Kelsa]]&lt;br /&gt;
| subregion         = [[Pelagic Territories]]&lt;br /&gt;
| population        = &lt;br /&gt;
| area              = &lt;br /&gt;
| capital           = &lt;br /&gt;
| demonym           = Pelagine&lt;br /&gt;
| government        = Plutocracy&lt;br /&gt;
| ruler             = the Zaiba (Council of Ten)&lt;br /&gt;
| currency          = Trae Kelsan Shilling, barter&lt;br /&gt;
| religion          = [[One True Faith]], &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
what it is here.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Origins===&lt;br /&gt;
The founding and establishment of the ancient Pelagic Stretch is a matter of debate among scholars. The natives all have many fanciful stories and myths of their own creation, or how they came to dwell scattered upon the islands, yet actual historical facts or writings do not seem to exist. The only constant between these varying tales is this: they were either banished, driven, or fled some great catastrophe that had befallen their original land.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pre-Contact===&lt;br /&gt;
With almost each island claimed by a particular set of Pelagine, constant conflict was inevitable. Small wars broke out over everything from fishing territories to resources to religious differences. One particularly amusing tale details the Pig War, which began when a pregnant sow swam from one island to the next to give birth, and the fight broke out over who owned the offspring. The fighting, as well as the limited resources, left the Pelagines only a little above tribal status for much of it's history. Occasionally, visionary warlords would bring ten, even twenty islands under their sway, but they quickly would revert upon the men's deaths.&lt;br /&gt;
&lt;br /&gt;
===The Arrival of Trae Kelsa===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Post Renaissance===&lt;br /&gt;
==Government==&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
===Law and Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Pelagic Territories]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Pelagic_Territories</id>
		<title>Pelagic Territories</title>
		<link rel="alternate" type="text/html" href="?title=Pelagic_Territories"/>
				<updated>2015-03-25T23:20:13Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name              = the Pelagics&lt;br /&gt;
&lt;br /&gt;
| image1            = &lt;br /&gt;
| alt1              = &lt;br /&gt;
| caption1          = &lt;br /&gt;
| image2            = &lt;br /&gt;
| alt2              = &lt;br /&gt;
| caption2          = &lt;br /&gt;
&lt;br /&gt;
| type              = Territory&lt;br /&gt;
| description       = Scattered islands&lt;br /&gt;
| region            = [[Trae Kelsa]]&lt;br /&gt;
| subregion         = [[Pelagic Territories]]&lt;br /&gt;
| population        = &lt;br /&gt;
| area              = &lt;br /&gt;
| capital           = &lt;br /&gt;
| demonym           = Pelagine&lt;br /&gt;
| government        = Plutocracy&lt;br /&gt;
| ruler             = the Zaiba (Council of Ten)&lt;br /&gt;
| currency          = Trae Kelsan Shilling, barter&lt;br /&gt;
| religion          = [[One True Faith]], &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
what it is here.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Origins===&lt;br /&gt;
The founding and establishment of the ancient Pelagic Stretch is a matter of debate among scholars. The natives all have many fanciful stories and myths of their own creation, or how they came to dwell scattered upon the islands, yet actual historical facts or writings do not seem to exist. The only constant between these varying tales is this: they were either banished, driven, or fled some great catastrophe that had befallen their original land.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pre-Contact===&lt;br /&gt;
With almost each island claimed by a particular set of Pelagine, constant conflict was inevitable. Small wars broke out over everything from fishing territories to resources to religious differences. One particularly amusing tale details the Pig War, which began when a pregnant sow swam from one island to the next to give birth, and the fight broke out over who owned the offspring. The fighting, as well as the limited resources, left the Pelagines only a little above tribal status for much of it's history. Occasionally, visionary warlords would bring ten, even twenty islands under their sway, but they quickly would revert upon the men's deaths.&lt;br /&gt;
&lt;br /&gt;
===The Arrival of Trae Kelsa===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
===Law and Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Pelagic Territories]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Pelagic_Territories</id>
		<title>Pelagic Territories</title>
		<link rel="alternate" type="text/html" href="?title=Pelagic_Territories"/>
				<updated>2015-03-25T23:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: Created page with &amp;quot;{{Infobox location | name              = the Pelagics  | image1            =  | alt1              =  | caption1          =  | image2            =  | alt2              =  | cap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name              = the Pelagics&lt;br /&gt;
&lt;br /&gt;
| image1            = &lt;br /&gt;
| alt1              = &lt;br /&gt;
| caption1          = &lt;br /&gt;
| image2            = &lt;br /&gt;
| alt2              = &lt;br /&gt;
| caption2          = &lt;br /&gt;
&lt;br /&gt;
| type              = Territory&lt;br /&gt;
| description       = Scattered islands&lt;br /&gt;
| region            = [[Trae Kelsa]]&lt;br /&gt;
| subregion         = [[Pelagic Territories]]&lt;br /&gt;
| population        = &lt;br /&gt;
| area              = &lt;br /&gt;
| capital           = [[Edirne]]&lt;br /&gt;
| demonym           = Pelagine&lt;br /&gt;
| government        = Plutocracy&lt;br /&gt;
| ruler             = the Zaiba (Council of Ten)&lt;br /&gt;
| currency          = Trae Kelsan Shilling, barter&lt;br /&gt;
| religion          = [[One True Faith]], &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
what it is here.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Origins===&lt;br /&gt;
The founding and establishment of the ancient Pelagic Stretch is a matter of debate among scholars. The natives all have many fanciful stories and myths of their own creation, or how they came to dwell scattered upon the islands, yet actual historical facts or writings do not seem to exist. The only constant between these varying tales is this: they were either banished, driven, or fled some great catastrophe that had befallen their original land.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Pre-Contact===&lt;br /&gt;
With almost each island claimed by a particular set of Pelagine, constant conflict was inevitable. Small wars broke out over everything from fishing territories to resources to religious differences. One particularly amusing tale details the Pig War, which began when a pregnant sow swam from one island to the next to give birth, and the fight broke out over who owned the offspring. The fighting, as well as the limited resources, left the Pelagines only a little above tribal status for much of it's history. Occasionally, visionary warlords would bring ten, even twenty islands under their sway, but they quickly would revert upon the men's deaths.&lt;br /&gt;
&lt;br /&gt;
===The Arrival of Trae Kelsa===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
===Politics===&lt;br /&gt;
&lt;br /&gt;
===Law and Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Pelagic Territories]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Wildling_Way</id>
		<title>Wildling Way</title>
		<link rel="alternate" type="text/html" href="?title=Wildling_Way"/>
				<updated>2015-03-01T16:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''&amp;quot;It is a mistake to assume the Wildling Way is in any way related to the [[Old Ways|Druids of Heath]]. There is no pantheon, no group of Gods vying or scrabbling among mortals, seeking patrons, among their followers, for glory. It is not totemic, nor animalistic, like some primitive species, and cultures, are so terribly fond of. In fact, it is nearly impossible to explain or describe. Were one to ask the various small villages and silent, solitary woodsies that infest the northern [[Sikasoon Mountains|Sikasoon Ranges]], precisely what the Wildling Way is - they will give you only a strange look, and one answer. It is a way of Balance.&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;- Brother Korbin, ''The Seductive Calls: A Monograph on False Religions''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Wild Magic==&lt;br /&gt;
&lt;br /&gt;
Known to only a few scattered settlements in the [[Sikasoon Mountains|Northern Sikasoons]], those who follow the Wildling Way are hard to count or quantify. They move constantly, save for a few herb-witches and hedgewizards who find permanent settlements on the edges of villages. They die, usually alone, and new ones are made to replace them. While every huntsman and forester does his or her best to keep nature's balance, knowing that nature is where they draw their livelihoods, the Wildlings are the embodiment of that balance.&lt;br /&gt;
&lt;br /&gt;
It is a following of feelings, of Prices. A young Wildling typically finds a singular Book among his or her possessions. The Book is unremarkable, of faded, yellowed pages and bound in tough, old leather. The script within is written in a neat, cramped style. From the Book a Wildling learns how to tap his potentials, and - though they are not mages, as such - it is a kind of energy, or magic, that they gain.&lt;br /&gt;
&lt;br /&gt;
From this point on, they are seekers and actors of Balance. They ask a boon of the Magic, and the Magic gives itself to them, and always, there is a Price. The Price could be as simple as moving a badger's sett so that her kits do not become flooded by the rains, or comforting a girl who has lost a favored pet. It could be as complicated as being in a certain place at a certain time, or the murder of a certain, seemingly-innocent person. It could even ask for the Wildling's life to be given in a certain way. &lt;br /&gt;
&lt;br /&gt;
Despite the randomness, and questionable morality, of the Wildling Way, it does appear to act in the best interests of the humans that wield it. When looked at from a long-term perspective, it has ever acted for the good of the many, somehow juggling the needs of Humanity with the needs of the Natural in a fiendishly complicated game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Bogh</id>
		<title>Bogh</title>
		<link rel="alternate" type="text/html" href="?title=Bogh"/>
				<updated>2015-03-01T16:19:43Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   Bogh &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =   Wildling Knight&lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =   Serious and Dour &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   Blond-streaked brown &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   Grey &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   5ft &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   Wiry Muscled &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   202 ad &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   Wrexham, Derry &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =   Fighter&amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   the [[Wildling Way]]&amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Wildling_Way</id>
		<title>Wildling Way</title>
		<link rel="alternate" type="text/html" href="?title=Wildling_Way"/>
				<updated>2015-03-01T16:17:23Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Wild Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''&amp;quot;It is a mistake to assume the Wildling Way is in any way related to the [[Old Ways|Druids of Heath]]. There is no pantheon, no group of Gods vying or scrabbling among mortals, seeking mortal patrons, amongst their followers, for glory. It is not totemic, nor animalistic, like some primitive species, and cultures, are so terribly fond of. In fact, it is nearly impossible to explain or describe. Were one to ask the various small villages and silent, solitary woodsies that infest the northern [[Sikasoon Mountains|Sikasoon Ranges]], precisely what the Wildling Way is - they will give you only a strange look, and one answer. It is a way of Balance.&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;- Brother Korbin, ''The Seductive Calls: A Monograph on False Religions''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Wild Magic==&lt;br /&gt;
&lt;br /&gt;
Known to only a few scattered settlements in the [[Sikasoon Mountains|Northern Sikasoons]], those who follow the Wildling Way are hard to count or quantify. They move constantly, save for a few herb-witches and hedgewizards who find permanent settlements on the edges of villages. They die, usually alone, and new ones are made to replace them. While every huntsman and forester does his or her best to keep nature's balance, knowing that nature is where they draw their livelihoods, the Wildlings are the embodiment of that balance.&lt;br /&gt;
&lt;br /&gt;
It is a following of feelings, of Prices. A young Wildling typically finds a singular Book among his or her possessions. The Book is unremarkable, of faded, yellowed pages and bound in tough, old leather. The script within is written in a neat, cramped style. From the Book a Wildling learns how to tap his potentials, and - though they are not mages, as such - it is a kind of energy, or magic, that they gain.&lt;br /&gt;
&lt;br /&gt;
From this point on, they are seekers and actors of Balance. They ask a boon of the Magic, and the Magic gives itself to them, and always, there is a Price. The Price could be as simple as moving a badger's sett so that her kits do not become flooded by the rains, or comforting a girl who has lost a favored pet. It could be as complicated as being in a certain place at a certain time, or the murder of a certain, seemingly-innocent person. It could even ask for the Wildling's life to be given in a certain way. &lt;br /&gt;
&lt;br /&gt;
Despite the randomness, and questionable morality, of the Wildling Way, it does appear to act in the best interests of the humans that wield it. When looked at from a long-term perspective, it has ever acted for the good of the many, somehow juggling the needs of Humanity with the needs of the Natural in a fiendishly complicated game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Wildling_Way</id>
		<title>Wildling Way</title>
		<link rel="alternate" type="text/html" href="?title=Wildling_Way"/>
				<updated>2015-03-01T16:15:00Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''&amp;quot;It is a mistake to assume the Wildling Way is in any way related to the [[Old Ways|Druids of Heath]]. There is no pantheon, no group of Gods vying or scrabbling among mortals, seeking mortal patrons, amongst their followers, for glory. It is not totemic, nor animalistic, like some primitive species, and cultures, are so terribly fond of. In fact, it is nearly impossible to explain or describe. Were one to ask the various small villages and silent, solitary woodsies that infest the northern [[Sikasoon Mountains|Sikasoon Ranges]], precisely what the Wildling Way is - they will give you only a strange look, and one answer. It is a way of Balance.&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;- Brother Korbin, ''The Seductive Calls: A Monograph on False Religions''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Wild Magic==&lt;br /&gt;
&lt;br /&gt;
Known to only a few scattered settlements in the [[Sikasoon Mountains|Northern Sikasoons]], those who follow the Wildling Way are hard to count or quantify. They move constantly, save for a few herb-witches and hedgewizards who find permanent settlements on the edges of villages. They die, usually alone, and new ones are made to replace them. While every huntsman and forester does his or her best to keep nature's balance, knowing that nature is where they draw their livelihoods, the Wildlings are the embodiment of that balance.&lt;br /&gt;
&lt;br /&gt;
It is a following of feelings, of Prices. A young Wildling typically finds a singular Book among his or her possessions. The Book is unremarkable, of faded, yellowed pages and bound in tough, old leather. The script within is written in a neat, cramped style. From the Book a Wildling learns how to tap his potentials, and - though they are not mages, as such - it is a kind of energy, or magic, that they gain.&lt;br /&gt;
&lt;br /&gt;
From this point on, they are seekers and actors of Balance. They ask a boon of the Magic, and the Magic gives itself to them, and always, there is a Price. The Price could be as simple as moving a badger's sett so that her kits do not become flooded by the rains, or comforting a girl who has lost a favored pet. It could be as complicated as being in a certain place at a certain time, or the murder of a certain, seemingly-innocent person. It could even ask for the Wildling's life to be given in a certain way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Wildling_Way</id>
		<title>Wildling Way</title>
		<link rel="alternate" type="text/html" href="?title=Wildling_Way"/>
				<updated>2015-03-01T15:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: Created page with &amp;quot;   Category:Religion&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Bogh</id>
		<title>Bogh</title>
		<link rel="alternate" type="text/html" href="?title=Bogh"/>
				<updated>2015-03-01T15:35:15Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: Created page with &amp;quot;{{Infobox character | name          =   Bogh &amp;lt;!--character name--&amp;gt; | title         =   Wildling Knight | image1        =     | alt1          =    &amp;lt;!--character portrait alt te...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   Bogh &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =   Wildling Knight&lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =   Serious and Dour &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   Blond-streaked brown &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   Grey &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   5ft &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   Wiry Muscled &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   202 ad &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   Wrexham, Derry &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =   Fighter&amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   the Wildlings&amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Basil</id>
		<title>Basil</title>
		<link rel="alternate" type="text/html" href="?title=Basil"/>
				<updated>2015-02-22T17:23:32Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: Created page with &amp;quot;{{Infobox character | name          =   Basil Beast &amp;lt;!--character name--&amp;gt; | title         =    Holdmaster of Wealdhold | image1        =     | alt1          =    &amp;lt;!--chara...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   Basil Beast &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    Holdmaster of [[Wealdhold]]&lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =   Inhuman &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   Sable &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   Pale blue &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   6'4'' &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   Slender &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   Tusks, prehensile feet &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   ?? &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   Unknown &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =   Holdmaster&amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   None &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Catch</id>
		<title>Catch</title>
		<link rel="alternate" type="text/html" href="?title=Catch"/>
				<updated>2014-08-02T21:58:03Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   Grand Catch &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    Secret King of [[Myrken Wood]]&lt;br /&gt;
| image1        =    CatchHS.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =   Madman &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   Blond &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   Blue/Black &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   6'6 &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   Muscular; crooked &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   Broad scar from nape to brow, crooked back, pointed ears, decorative scarred hands &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   ?? &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   Unknown &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =   Gardener/Dogsbody/Drudge&amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   None &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
* [[The Red-and-Gold Summer]]&lt;br /&gt;
*[[Dreamwaking]]&lt;br /&gt;
*[[Golben]]&lt;br /&gt;
*[[Tribunal]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=File:CatchHS.jpg</id>
		<title>File:CatchHS.jpg</title>
		<link rel="alternate" type="text/html" href="?title=File:CatchHS.jpg"/>
				<updated>2014-08-02T21:57:22Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: Portrait of Catch, by Ane.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait of Catch, by Ane.&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Catch</id>
		<title>Catch</title>
		<link rel="alternate" type="text/html" href="?title=Catch"/>
				<updated>2014-08-02T18:11:48Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Plots/Stories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   Grand Catch &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    Secret King of [[Myrken Wood]]&lt;br /&gt;
| image1        =    http://i1176.photobucket.com/albums/x340/esloane1/CatchHS_zpse11218e4.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =   Madman &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   Blond &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   Blue/Black &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   6'6 &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   Muscular; crooked &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   Broad scar from nape to brow, crooked back, pointed ears, decorative scarred hands &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   ?? &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   Unknown &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =   Gardener/Dogsbody/Drudge&amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   None &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
* [[The Red-and-Gold Summer]]&lt;br /&gt;
*[[Dreamwaking]]&lt;br /&gt;
*[[Golben]]&lt;br /&gt;
*[[Tribunal]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Tribunal</id>
		<title>Tribunal</title>
		<link rel="alternate" type="text/html" href="?title=Tribunal"/>
				<updated>2014-08-02T17:53:54Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: Created page with &amp;quot;==Forum Threads (Chronological)== *[http://brokendagger.com/bb/viewtopic.php?f=65&amp;amp;t=3613| In A Foreign Place] *[http://brokendagger.com/bb/viewtopic.php?f=64&amp;amp;t=3675| Through C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Forum Threads (Chronological)==&lt;br /&gt;
*[http://brokendagger.com/bb/viewtopic.php?f=65&amp;amp;t=3613| In A Foreign Place]&lt;br /&gt;
*[http://brokendagger.com/bb/viewtopic.php?f=64&amp;amp;t=3675| Through Cycles and Circles of Time, Only I Will Remain]&lt;br /&gt;
*[http://brokendagger.com/bb/viewtopic.php?f=64&amp;amp;t=3785| What They Did]&lt;br /&gt;
*[http://brokendagger.com/bb/viewtopic.php?f=65&amp;amp;t=3652| In a Dark Marketplace, My Death Awaits]&lt;br /&gt;
*[http://brokendagger.com/bb/viewtopic.php?f=15&amp;amp;t=3857| Red Meeting]&lt;br /&gt;
*[http://brokendagger.com/bb/viewtopic.php?f=15&amp;amp;t=3931| Offerings and Gifts]&lt;br /&gt;
*&lt;br /&gt;
[[Category:Plots]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Catch</id>
		<title>Catch</title>
		<link rel="alternate" type="text/html" href="?title=Catch"/>
				<updated>2014-08-02T17:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Plots/Stories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   Grand Catch &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    Secret King of [[Myrken Wood]]&lt;br /&gt;
| image1        =    http://i1176.photobucket.com/albums/x340/esloane1/CatchHS_zpse11218e4.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =   Madman &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   Blond &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   Blue/Black &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   6'6 &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   Muscular; crooked &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   Broad scar from nape to brow, crooked back, pointed ears, decorative scarred hands &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   ?? &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   Unknown &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =   Gardener/Dogsbody/Drudge&amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   None &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
* [[The Red-and-Gold Summer]]&lt;br /&gt;
*[[Dreamwaking]]&lt;br /&gt;
*[[Golben]]&lt;br /&gt;
*[[Tribunal]]&lt;br /&gt;
*[http://brokendagger.com/bb/viewtopic.php?f=64&amp;amp;t=3675| Through Cycles and Circles of Time, Only I Will Remain]&lt;br /&gt;
*[http://brokendagger.com/bb/viewtopic.php?f=64&amp;amp;t=3785| What They Did]&lt;br /&gt;
*[http://brokendagger.com/bb/viewtopic.php?f=65&amp;amp;t=3652| In a Dark Marketplace, My Death Awaits]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Catch</id>
		<title>Catch</title>
		<link rel="alternate" type="text/html" href="?title=Catch"/>
				<updated>2014-08-02T17:10:26Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Plots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   Grand Catch &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    Secret King of [[Myrken Wood]]&lt;br /&gt;
| image1        =    http://i1176.photobucket.com/albums/x340/esloane1/CatchHS_zpse11218e4.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =   Madman &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   Blond &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   Blue/Black &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   6'6 &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   Muscular; crooked &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   Broad scar from nape to brow, crooked back, pointed ears, decorative scarred hands &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   ?? &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   Unknown &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =   Gardener/Dogsbody/Drudge&amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   None &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots/Stories==&lt;br /&gt;
* [[The Red-and-Gold Summer]]&lt;br /&gt;
* [http://brokendagger.com/bb/viewtopic.php?f=64&amp;amp;t=3675| Through Cycles and Circles of Time, Only I Will Remain]&lt;br /&gt;
* [http://brokendagger.com/bb/viewtopic.php?f=64&amp;amp;t=3785| What They Did]&lt;br /&gt;
* [http://brokendagger.com/bb/viewtopic.php?f=65&amp;amp;t=3652| In a Dark Marketplace, My Death Awaits]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Catch</id>
		<title>Catch</title>
		<link rel="alternate" type="text/html" href="?title=Catch"/>
				<updated>2014-08-02T17:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =   Grand Catch &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    Secret King of [[Myrken Wood]]&lt;br /&gt;
| image1        =    http://i1176.photobucket.com/albums/x340/esloane1/CatchHS_zpse11218e4.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =   Madman &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =   Blond &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    =   Blue/Black &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        =   6'6 &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         =   Muscular; crooked &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      =   Broad scar from nape to brow, crooked back, pointed ears, decorative scarred hands &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    =   ?? &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =   Unknown &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death (if appropriate)--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death (ir appropriate)--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =   Gardener/Dogsbody/Drudge&amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =   None &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
* [[The Red-and-Gold Summer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Farming_and_Mining</id>
		<title>Farming and Mining</title>
		<link rel="alternate" type="text/html" href="?title=Farming_and_Mining"/>
				<updated>2014-07-23T01:54:17Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Through use of plow, hoe, shovel, and pick, those not content with scrounging for a living, or stinking of water and fish, have carved themselves an admirable place from mountain and wood to ply their crafts. Through their efforts, Myrken Wood is kept clothed, fed, and reasonably independent from other provinces in the Kingdom.  &lt;br /&gt;
&lt;br /&gt;
===Crops===&lt;br /&gt;
It is a struggle to maintain farmland, even once it has been wrested from the arms of a jealous forest. Nevertheless, with axe and fire, and long, hard hours, the centuries of decay, mild summers, and ample rainfall of [[Myrken Wood]] create prime growing conditions. Wheat is a major staple, with rice close behind it, grown in the soggy marshes of [[Geilston]], near [[Ghreu Fenn]], and [[Fitchton]] and [[Dunby]] to the south. Melons, squash, pumpkins, and roots do particularly well in the river valleys and slopes, with corn, tomatoes, and cabbage more popularly grown around [[Myrkentown]] proper, where they can be shipped quickly - or eaten - to avoid spoilage. Almost every industrious citizen has their own little garden or claimed patch of land to supplement them.&lt;br /&gt;
&lt;br /&gt;
===Husbandry===&lt;br /&gt;
With Myrken's forests and a relative lack of open places, Myrken's beastholders as a rule tend to shy away from large, heavily-reliant cattle, save for small herds of dairy cows, and pockets of fattening calves meant for slaughter. Instead, they focus more on hardier, independent stock, able to care for themselves. &lt;br /&gt;
&lt;br /&gt;
*Sheep are popular on the uplands and moors, their fleece noted for thickness and ease of weaving.&lt;br /&gt;
*Down in the valleys and towns, chickens, pigs, and goats are easy to keep and feed on tablescraps. Particularly noted is a native goat breed known collectively as the Large Myrken White, who's propensity for twins, heavy-fatted milk, and cleverness has made it a target for further breeding and export.&lt;br /&gt;
*The average peasant typically keeps a chicken or squab or two, who may wander away and feed themselves at no cost to their owner. &lt;br /&gt;
*Beekeeping is rarely done anywhere save around [[Myrkentown]] herself.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
To the west lie the [[Silver Mountains]], and to the east lie the [[Sikasoon Mountains]], which trails down to form the border between [[Myrken Wood]] and [[Derry]], and between them they provide much of the metals that helps fuel [[Myrken Wood]]'s industry and exports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Silver Mountains]]'''&lt;br /&gt;
The rich silver mines that originally brought people to Myrken Wood have, for the large part, been long played out. That does not stop rumors of further veins and lodes that continue to lure many to their deaths in the deep canyons and on the snow-frosted peaks. Fueling these rumors are carelessly-traded gems from the elves at [[Erlkynwold]] of such size and purity as to be worth their weight in gold, yet the elves treat them as mere cast-offs. The few who survive the mountains' hazards become furtive, secretive, and paranoid, yet always have a bag or three of cautiously-packed raw gems and precious metals to trade before scurrying back to their hidden, jealously-guarded claims.&lt;br /&gt;
&lt;br /&gt;
*Silver&lt;br /&gt;
*Copper, Gold, and Electrum, in smaller quantities&lt;br /&gt;
*Diamond&lt;br /&gt;
*Topaz&lt;br /&gt;
*Obsidian&lt;br /&gt;
*Peridot&lt;br /&gt;
*Emerald&lt;br /&gt;
*Arsenic and mercury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Sikasoon Mountains]]'''&lt;br /&gt;
Long known and respected as the mountainous realm of various dwarves, their long and lingering decline and tendency to introspection and aloofness have sent men carefully exploring these imposing mountain ranges. That is not to say that dwarves are still not in presence; they have a long-standing, if tentative, friendship with the province of [[Derry]], and [[Derry]] is often gifted with mechanical wonders and advancements from their allies that is many times beyond her neighbors, such as steel weapons. Much of the old dwarf strongholds, however, now lie empty, and their mines lie empty with them. &lt;br /&gt;
Those who are less adventurous, or bold, settle instead for the many iron or coal mines that lay along the Sikasoon foothills. [[Myrken Wood]]'s [[Wheldale]] and [[Ashwood]] house miners who toil in the Iron Mountains, a small offshoot of the Sikasoons, and their labors are taken to [[Minehead]] to be smithed and smelted. From there raw ingots are shipped, or the many who reside in [[Minehead]] as tinkers and blacksmiths further refine the metal into the various, and essential, tools needed for every-day life. That's not to say that even the iron and coal mines are devoid of more precious materials, as shaft offshoots, guarded well by hired men, attest to.&lt;br /&gt;
&lt;br /&gt;
*Iron&lt;br /&gt;
*Coal&lt;br /&gt;
*Opal&lt;br /&gt;
*Turquoise&lt;br /&gt;
*Garnet&lt;br /&gt;
*Jade&lt;br /&gt;
*Lapis Lazuli&lt;br /&gt;
*Pyrite&lt;br /&gt;
*Shale for building, and - sometimes - fossils for curious historians.&lt;br /&gt;
*Earth-pitch, Earth-tar, or ''naphtha'', as it is known by the dwarves.&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Farming_and_Mining</id>
		<title>Farming and Mining</title>
		<link rel="alternate" type="text/html" href="?title=Farming_and_Mining"/>
				<updated>2014-07-22T23:30:24Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 Through use of plow, hoe, shovel, and pick, those not content with scrounging for a living, or stinking of water and fish, have carved themselves an admirable place from mountain and wood to ply their crafts. Through their efforts, Myrken Wood is kept clothed, fed, and reasonably independent from other provinces in the Kingdom.  &lt;br /&gt;
&lt;br /&gt;
===Crops===&lt;br /&gt;
It is a struggle to maintain farmland, even once it has been wrested from the arms of a jealous forest. Nevertheless, with axe and fire, and long, hard hours, the centuries of decay, mild summers, and ample rainfall of [[Myrken Wood]] create prime growing conditions. Wheat is a major staple, with rice close behind it, grown in the soggy marshes of [[Geilston]], near [[Ghreu Fenn]], and [[Fitchton]] and [[Dunby]] to the south. Melons, squash, pumpkins, and roots do particularly well in the river valleys and slopes, with corn, tomatoes, and cabbage more popularly grown around [[Myrkentown]] proper, where they can be shipped quickly - or eaten - to avoid spoilage. Almost every industrious citizen has their own little garden or claimed patch of land to supplement them.&lt;br /&gt;
&lt;br /&gt;
===Husbandry===&lt;br /&gt;
With Myrken's forests and a relative lack of open places, Myrken's beastholders as a rule tend to shy away from large, heavily-reliant cattle, save for small herds of dairy cows, and pockets of fattening calves meant for slaughter. Instead, they focus more on hardier, independent stock, able to care for themselves. &lt;br /&gt;
&lt;br /&gt;
*Sheep are popular on the uplands and moors, their fleece noted for thickness and ease of weaving.&lt;br /&gt;
*Down in the valleys and towns, chickens, pigs, and goats are easy to keep and feed on tablescraps. Particularly noted is a native goat breed known collectively as the Large Myrken White, who's propensity for twins, heavy-fatted milk, and cleverness has made it a target for further breeding and export.&lt;br /&gt;
*The average peasant typically keeps a chicken or squab or two, who may wander away and feed themselves at no cost to their owner. &lt;br /&gt;
*Beekeeping is rarely done anywhere save around [[Myrkentown]] herself.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Farming_and_Mining</id>
		<title>Farming and Mining</title>
		<link rel="alternate" type="text/html" href="?title=Farming_and_Mining"/>
				<updated>2014-07-22T23:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: Created page with &amp;quot; Through use of plow, hoe, shovel, and pick, those not content with scrounging for a living, or stinking of water and fish, have carved themselves an admirable place from moun...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Through use of plow, hoe, shovel, and pick, those not content with scrounging for a living, or stinking of water and fish, have carved themselves an admirable place from mountain and wood to ply their crafts. Through their efforts, Myrken Wood is kept clothed, fed, and reasonably independent from other provinces in the Kingdom.  &lt;br /&gt;
&lt;br /&gt;
===Crops===&lt;br /&gt;
It is a struggle to maintain farmland, even once it has been wrested from the arms of a jealous forest. Nevertheless, with axe and fire, and long, hard hours, the centuries of decay, mild summers, and ample rainfall of [[Myrken Wood]] create prime growing conditions. Wheat is a major staple, with rice close behind it, grown in the soggy marshes of [[Geilston]], near [[Ghreu Fenn]], and [[Fitchton]] and [[Dunby]] to the south. Melons, squash, pumpkins, and roots do particularly well in the river valleys and slopes, with corn, tomatoes, and cabbage more popularly grown around [[Myrkentown]] proper, where they can be shipped quickly - or eaten - to avoid spoilage. Almost every industrious citizen has their own little garden or claimed patch of land to supplement them.&lt;br /&gt;
&lt;br /&gt;
===Husbandry===&lt;br /&gt;
With Myrken's forests and a relative lack of open places, Myrken's beastholders as a rule tend to shy away from large, heavily-reliant cattle, save for small herds of dairy cows, and pockets of fattening calves meant for slaughter. Instead, they focus more on hardier, independent stock, able to care for themselves. &lt;br /&gt;
&lt;br /&gt;
*Sheep are popular on the uplands and moors, their fleece noted for thickness and ease of weaving.&lt;br /&gt;
*Down in the valleys and towns, chickens, pigs, and goats are easy to keep and feed on tablescraps. Particularly noted is a native goat breed known collectively as the Large Myrken White, who's propensity for twins, heavy-fatted milk, and cleverness has made it a target for further breeding and export.&lt;br /&gt;
*The average peasant typically keeps a chicken or squab or two, who may wander away and feed themselves at no cost to their owner. &lt;br /&gt;
*Beekeeping is rarely done anywhere save around [[Myrkentown]] herself.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Waterways</id>
		<title>Waterways</title>
		<link rel="alternate" type="text/html" href="?title=Waterways"/>
				<updated>2014-07-22T05:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Fishing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Waterways]] is the blanket term encompassing the activities that rely on [[Myrken Wood]]'s rivers, streams and lakes. These include ''Fishing'', ''Shipping'', and ''Travel''. In [[Myrken Wood]], there are four major rivers - the [[West Mavoiir River|West Mavoiir]], [[East Mavoiir River|East Mavoiir]],  [[Posehabnak River|Posehabnak]] and [[Sagpa River|Sagpa]] Rivers - and three major lakes - [[Silver Lake]], [[Tewllyn Lake]], and [[Lake Mavoiir]]. Due to this, Waterway work is always in demand, and much of Myrken Wood's shipping is done by river, with [[Myrkentown]] itself being situated on the shore of [[Silver Lake]].&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
Anyone with the time, inclination, and a line or trap may catch a fish or two for supper. Most of [[Myrken Wood]]'s fisheries are situated on the shores of the region's lakes: [[Shawburn]] on [[Tewllyn Lake]], [[Myrkentown]] on [[Silver Lake]], and [[Quagside]] on the tidal estuary of the [[Posehabnak River]], which ships its catch upstream to [[Foggy Bottom]] to be pickled, packaged, and taken to market. There are also various industrious individuals that fish all along the rivers and streams for rarer catches and roe. [[Foggy Bottom]], at spring and at fall, becomes an attraction with the running of sturgeon and salmon, with workers migrating upriver in order to have a chance to make some quick coin.&lt;br /&gt;
&lt;br /&gt;
*[[Quagside]]&lt;br /&gt;
*[[Myrkentown]]&lt;br /&gt;
*[[Shawburn]]&lt;br /&gt;
*[[Foggy Bottom]]&lt;br /&gt;
&lt;br /&gt;
===Transportation===&lt;br /&gt;
[[Myrken Wood]]'s roads are of variable quality - while effort is made to keep main thoroughfares like the [[North Passage Down]] traversable, maintenance of secondary roads most often falls to those who rely upon these routes for their livelihoods - woodsmen, farmers, herders and the like. Many of these roads are thus  deeply rutted and often impassably muddy for part of the year. Fortunately [[Myrken Wood]]'s rivers and lakes provide a faster, more reliable and more comfortable means of transporting passengers and cargo throughout the province. Settlements along Myrken's waterways rely upon river traffic for a good part of their economy. Teams of horses and oxen (or sometimes even local youths) wait at outposts along most major waterways to haul vessels upstream for a fee. Meanwhile [[Myrkentown]]'s location on the shore of [[Silver Lake]] has established the it as the region's main interchange between road and river traffic.&lt;br /&gt;
&lt;br /&gt;
*[[Ostmere]], [[Erlkynwold]], and [[Lindock]] lie along the [[West Mavoiir River]], and are the major shipping outposts between [[Myrken Wood]] and [[Amasynia]]. [[Erlkynwold]], though almost unreachable by overland routes, serves as an important trading post between [[Myrkentown]]'s merchants and the inhabitants of the elven enclave deep in the [[Western Woods]].&lt;br /&gt;
*Many more small settlements provide similar storage, hauling, and travel services along the banks of the [[Posehabnak River]].&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Forestry</id>
		<title>Forestry</title>
		<link rel="alternate" type="text/html" href="?title=Forestry"/>
				<updated>2014-07-22T05:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Forestry]] is a blanket term for the many, many services and goods that [[Myrken Wood]]'s forests are plumbed for. That which is not water or mountain is, true to it's namesake, Wood, with vast wealds, temperate rain forests, and thickets either smothering the uplands and moors or stubbornly dotting the areas cleared for farming. That which does not come from Myrken's waters comes from her forests, with many a man or woman pulling their fortunes from the dense undergrowth and towering trees.&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
&lt;br /&gt;
Save for a few properties, where the rich have bought the land and maintain their beasts for hobby-hunting, a large part of Myrken Wood is both untamed and unregulated in terms of beasts. Her forests are rich with much game, from black bear to squirrels. Deer, elk, and moose are regularly hunted, though any fine cuts of meat, from any animal, are saved to be sold in village and town, packed on mountain snow. Pelts, teeth, claws, scales, and fine feathers for ornamentation are always in demand. Anyone with wits, determination, and a healthy respect for his prey can earn a grand living off his or her hunts.&lt;br /&gt;
&lt;br /&gt;
===Gathering===&lt;br /&gt;
&lt;br /&gt;
In the thickets, brambles, and undergrowth of Myrken Wood's wilds, there lies a bounty of goods. There are strawberries, raspberries, and blueberries in-season, mushrooms, herbs, and flowers, walnuts, hazelnuts, acorns, pecans, and numerous other nuts, and wild roots and vegetation. Any number of these are always in high demand from professionals, such as Confectioners, Cooks, Perfume-makers, apothecaries, and dye-makers, and even the average Myrkener keeps a sharp eye out for anything to add to the evening meal.&lt;br /&gt;
&lt;br /&gt;
===Charcoal Burners===&lt;br /&gt;
When coal and green wood is impractical or expensive, charcoal is the alternative, with much of the population relying on such fuel. A good portion of the industry is performed in the East Weald to avoid angering Myrken's elvish neighbors in the west, and is centered around the outpost of [[Charvale]]. From Charvale's great stoves charcoal is hauled down to the River, to be shipped up- or down-stream, wherever it might be needed.&lt;br /&gt;
&lt;br /&gt;
===Lumber===&lt;br /&gt;
With such an abundance and selection of hardwoods and softwoods, it is not uncommon to see great logs, hewn and stripped of their branches, being skillfully maneuvered through river and lake to be sent to other parts of the kingdom. Though Myrken Wood enjoys some amateur wood-work and artistry, for the most part her woods are exported to other, more artistic places, to be carved into tables, chairs, idols, and other goods.&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Forestry</id>
		<title>Forestry</title>
		<link rel="alternate" type="text/html" href="?title=Forestry"/>
				<updated>2014-07-22T05:43:55Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Charcoal Burners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Forestry]] is a blanket term for the many, many services and goods that [[Myrken Wood]]'s forests are plumbed for. That which is not water or mountain is, true to it's namesake, Wood, with vast wealds, temperate rain forests, and thickets either smothering the uplands and moors or stubbornly dotting the areas cleared for farming. That which does not come from Myrken's waters comes from her forests, with many a man or woman pulling their fortunes from the dense undergrowth and towering trees.&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
&lt;br /&gt;
Save for a few properties, where the rich have bought the land and maintain their beasts for hobby-hunting, a large part of Myrken Wood is both untamed and unregulated in terms of beasts. Her forests are rich with much game, from black bear to squirrels. Deer, elk, and moose are regularly hunted, though any fine cuts of meat, from any animal, are saved to be sold in village and town, packed on mountain snow. Pelts, teeth, claws, scales, and fine feathers for ornamentation are always in demand. Anyone with wits, determination, and a healthy respect for his prey can earn a grand living off his or her hunts.&lt;br /&gt;
&lt;br /&gt;
===Gathering===&lt;br /&gt;
&lt;br /&gt;
In the thickets, brambles, and undergrowth of Myrken Wood's wilds, there lies a bounty of goods. There are strawberries, raspberries, and blueberries in-season, mushrooms, herbs, and flowers, walnuts, hazelnuts, acorns, pecans, and numerous other nuts, and wild roots and vegetation. Any number of these are always in high demand from professionals, such as Confectioners, Cooks, Perfume-makers, apothecaries, and dye-makers, and even the average Myrkener keeps a sharp eye out for anything to add to the evening meal.&lt;br /&gt;
&lt;br /&gt;
===Charcoal Burners===&lt;br /&gt;
When coal and green wood is impractical or expensive, charcoal is the alternative, with much of the population relying on such fuel. A good portion of the industry is performed in the East Weald to avoid angering Myrken's elvish neighbors in the west, and is centered around the outpost of [[Charvale]]. From Charvale's great stoves charcoal is hauled down to the River, to be shipped up- or down-stream, wherever it might be needed.&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Forestry</id>
		<title>Forestry</title>
		<link rel="alternate" type="text/html" href="?title=Forestry"/>
				<updated>2014-07-22T05:38:00Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Gathering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Forestry]] is a blanket term for the many, many services and goods that [[Myrken Wood]]'s forests are plumbed for. That which is not water or mountain is, true to it's namesake, Wood, with vast wealds, temperate rain forests, and thickets either smothering the uplands and moors or stubbornly dotting the areas cleared for farming. That which does not come from Myrken's waters comes from her forests, with many a man or woman pulling their fortunes from the dense undergrowth and towering trees.&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
&lt;br /&gt;
Save for a few properties, where the rich have bought the land and maintain their beasts for hobby-hunting, a large part of Myrken Wood is both untamed and unregulated in terms of beasts. Her forests are rich with much game, from black bear to squirrels. Deer, elk, and moose are regularly hunted, though any fine cuts of meat, from any animal, are saved to be sold in village and town, packed on mountain snow. Pelts, teeth, claws, scales, and fine feathers for ornamentation are always in demand. Anyone with wits, determination, and a healthy respect for his prey can earn a grand living off his or her hunts.&lt;br /&gt;
&lt;br /&gt;
===Gathering===&lt;br /&gt;
&lt;br /&gt;
In the thickets, brambles, and undergrowth of Myrken Wood's wilds, there lies a bounty of goods. There are strawberries, raspberries, and blueberries in-season, mushrooms, herbs, and flowers, walnuts, hazelnuts, acorns, pecans, and numerous other nuts, and wild roots and vegetation. Any number of these are always in high demand from professionals, such as Confectioners, Cooks, Perfume-makers, apothecaries, and dye-makers, and even the average Myrkener keeps a sharp eye out for anything to add to the evening meal.&lt;br /&gt;
&lt;br /&gt;
===Charcoal Burners===&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Forestry</id>
		<title>Forestry</title>
		<link rel="alternate" type="text/html" href="?title=Forestry"/>
				<updated>2014-07-08T19:30:18Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Gathering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Forestry]] is a blanket term for the many, many services and goods that [[Myrken Wood]]'s forests are plumbed for. That which is not water or mountain is, true to it's namesake, Wood, with vast wealds, temperate rain forests, and thickets either smothering the uplands and moors or stubbornly dotting the areas cleared for farming. That which does not come from Myrken's waters comes from her forests, with many a man or woman pulling their fortunes from the dense undergrowth and towering trees.&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
&lt;br /&gt;
Save for a few properties, where the rich have bought the land and maintain their beasts for hobby-hunting, a large part of Myrken Wood is both untamed and unregulated in terms of beasts. Her forests are rich with much game, from black bear to squirrels. Deer, elk, and moose are regularly hunted, though any fine cuts of meat, from any animal, are saved to be sold in village and town, packed on mountain snow. Pelts, teeth, claws, scales, and fine feathers for ornamentation are always in demand. Anyone with wits, determination, and a healthy respect for his prey can earn a grand living off his or her hunts.&lt;br /&gt;
&lt;br /&gt;
===Gathering===&lt;br /&gt;
&lt;br /&gt;
In the thickets, brambles, and undergrowth of Myrken Wood's wilds, there lies a bounty of goods. There are strawberries, raspberries, and blueberries in-season, mushrooms, herbs, and flowers for eating, medicine, and dyes.&lt;br /&gt;
&lt;br /&gt;
===Charcoal Burners===&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Forestry</id>
		<title>Forestry</title>
		<link rel="alternate" type="text/html" href="?title=Forestry"/>
				<updated>2014-07-08T19:09:44Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* Hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Forestry]] is a blanket term for the many, many services and goods that [[Myrken Wood]]'s forests are plumbed for. That which is not water or mountain is, true to it's namesake, Wood, with vast wealds, temperate rain forests, and thickets either smothering the uplands and moors or stubbornly dotting the areas cleared for farming. That which does not come from Myrken's waters comes from her forests, with many a man or woman pulling their fortunes from the dense undergrowth and towering trees.&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
&lt;br /&gt;
Save for a few properties, where the rich have bought the land and maintain their beasts for hobby-hunting, a large part of Myrken Wood is both untamed and unregulated in terms of beasts. Her forests are rich with much game, from black bear to squirrels. Deer, elk, and moose are regularly hunted, though any fine cuts of meat, from any animal, are saved to be sold in village and town, packed on mountain snow. Pelts, teeth, claws, scales, and fine feathers for ornamentation are always in demand. Anyone with wits, determination, and a healthy respect for his prey can earn a grand living off his or her hunts.&lt;br /&gt;
&lt;br /&gt;
===Gathering===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charcoal Burners===&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Forestry</id>
		<title>Forestry</title>
		<link rel="alternate" type="text/html" href="?title=Forestry"/>
				<updated>2014-07-02T17:35:35Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: Created page with &amp;quot;Forestry is a blanket term for the many, many services and goods that Myrken Wood's forests are plumbed for. That which is not water or mountain is, true to it's names...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Forestry]] is a blanket term for the many, many services and goods that [[Myrken Wood]]'s forests are plumbed for. That which is not water or mountain is, true to it's namesake, Wood, with vast wealds, temperate rain forests, and thickets either smothering the uplands and moors or stubbornly dotting the areas cleared for farming. That which does not come from Myrken's waters comes from her forests, with many a man or woman pulling their fortunes from the dense undergrowth and towering trees.&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gathering===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charcoal Burners===&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Waterways</id>
		<title>Waterways</title>
		<link rel="alternate" type="text/html" href="?title=Waterways"/>
				<updated>2014-07-02T17:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Waterways]] is the blanket term encompassing the activities that rely on [[Myrken Wood]]'s rivers, streams and lakes. These include ''Fishing'', ''Shipping'', and ''Travel''. In [[Myrken Wood]], there are four major rivers - the [[West Mavoiir River|West Mavoiir]], [[East Mavoiir River|East Mavoiir]],  [[Posehabnak River|Posehabnak]] and [[Sagpa River|Sagpa]] Rivers - and three major lakes - [[Silver Lake]], [[Tewellyn Lake]], and [[Lake Mavoiir]]. Due to this, Waterway work is always in demand, and much of Myrken Wood's shipping is done by river, with [[Myrkentown]] itself being situated on the shore of [[Silver Lake]].&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
Anyone with the time, inclination, and a line or trap may catch a fish or two for supper. Most of [[Myrken Wood]]'s fisheries are situated on the shores of the region's lakes: [[Shawburn]] on [[Tewllyn Lake]], [[Myrkentown]] on [[Silver Lake]], and [[Quagside]] on the tidal estuary of the [[Posehabnak River]], which are sent down to [[Foggy Bottom]] to be pickled, packaged, and shipped. There are also various industrious individuals that fish all along the rivers and streams for rarer catches and roe. [[Foggy Bottom]], at spring and at fall, becomes an attraction with the running of sturgeon and salmon, with workers migrating upriver in order to have a chance to make some quick coin.&lt;br /&gt;
&lt;br /&gt;
*[[Quagside]]&lt;br /&gt;
*[[Myrkentown]]&lt;br /&gt;
*[[Shawburn]]&lt;br /&gt;
*[[Foggy Bottom]]&lt;br /&gt;
&lt;br /&gt;
===Transportation===&lt;br /&gt;
[[Myrken Wood]]'s roads are of variable quality - while effort is made to keep main thoroughfares like the [[North Passage Down]] traversable, maintenance of secondary roads most often falls to those who rely upon these routes for their livelihoods - woodsmen, farmers, herders and the like. Many of these roads are thus  deeply rutted and often impassably muddy for part of the year. Fortunately [[Myrken Wood]]'s rivers and lakes provide a faster, more reliable and more comfortable means of transporting passengers and cargo throughout the province. Settlements along Myrken's waterways rely upon river traffic for a good part of their economy. Teams of horses and oxen (or sometimes even local youths) wait at outposts along most major waterways to haul vessels upstream for a fee. Meanwhile [[Myrkentown]]'s location on the shore of [[Silver Lake]] has established the it as the region's main interchange between road and river traffic.&lt;br /&gt;
&lt;br /&gt;
*[[Ostmere]], [[Erlkynwold]], and [[Lindock]] lie along the [[West Mavoiir]] River, and are the major shipping outposts between [[Myrken Wood]] and [[Amasynia]]. [[Erlkynwold]], though almost unreachable by overland routes, serves as an important trading post between [[Myrkentown]]'s merchants and the inhabitants of the elven enclave deep in the [[Western Woods]].&lt;br /&gt;
*Many more small settlements provide similar storage, hauling, and travel services along the banks of the [[Posehabnak]].&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Waterways</id>
		<title>Waterways</title>
		<link rel="alternate" type="text/html" href="?title=Waterways"/>
				<updated>2014-07-01T22:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: Created page with &amp;quot;'''Waterways''' is a blanket term for the various industries that rely on Myrkenwood's rivers, streams, and lakes. These include ''Fishing'', ''Shipping'', and ''Travel''. In ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Waterways''' is a blanket term for the various industries that rely on Myrkenwood's rivers, streams, and lakes. These include ''Fishing'', ''Shipping'', and ''Travel''. In Myrkenwood, there are four major rivers - the [[West Mavoiir]], the [[East Mavoiir]], the [[Posehabnak]], and the [[Sagpa]] - and three major lakes - [[Silver Lake]], [[Tewellyn Lake]], and part of the [[Mavoiir Lake]]. Due to this, Waterway work is always in demand, and much of Myrkenwood's shipping is done by river, with [[Myrkentown]] itself being situated partially on [[Silver Lake]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fishing'''&lt;br /&gt;
Anyone with the time, the inclination, and a line or trap may catch a fish or two for supper. Most of the major fishing industry lies at the lakes, with [[Shawburn]] at [[Tewellyn Lake]], [[Myrkentown]], and with sea fishes from [[Quagside]] sent down to [[Foggy Bottom]] to be pickled, packaged, and shipped. There are also various industrious individuals that fish all along the rivers and streams for rarer catches and roe. [[Foggy Bottom]], at spring and at fall, becomes an attraction with the running of sturgeon and salmon, with workers migrating upriver in order to have a chance to make some quick coin.&lt;br /&gt;
&lt;br /&gt;
*[[Quagside]]&lt;br /&gt;
*[[Myrkentown]]&lt;br /&gt;
*[[Shawburn]]&lt;br /&gt;
*[[Foggy Bottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shipping and Travel'''&lt;br /&gt;
With [[Myrkenwood]] Province itself being rather back-woods and poor, many of it's roads are nothing more than dirt trails, the upkeep of it falling to undermanned woodsmen, local families, or local guard-posts. Most of the roads are deeply rutted, and hopelessly muddy for much of the year. Myrkenwood's rivers and lakes provide an easier, smoother, and quicker way of shipping large amounts of good and people throughout the province. Entire towns have sprung up around this concept, little more than buildings and docks lining the river. In rough spots, teams of oxen and horses are kept to help haul the barges through the rapids. [[Myrkentown]] is at the nexus of such travel, with many of the goods meant for here or for [[Amasynia]].&lt;br /&gt;
&lt;br /&gt;
*[[Ostmere]], [[Erlkynwold]], and [[Lindock]] lie along the [[West Mavoiir]] River, and are the major shipping towns from [[Myrkenwood]] into [[Amasynia]]. Erlkynwold, in particular, is a destination for many goods purchased or sold by the Elvenfolk, and is thus slightly bigger than her twins.&lt;br /&gt;
*Many more small settlements provide similar storage, hauling, and travel services up the [[Posehabnak]].&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Deathwatch</id>
		<title>Deathwatch</title>
		<link rel="alternate" type="text/html" href="?title=Deathwatch"/>
				<updated>2012-05-12T21:23:42Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Making a life in [[Myrken Wood]] is rife with hardship and danger: not only must you deal with privation, hunger, and mage-induced bad weather, but, as an NPC, you are always in danger of being killed for the greater good of the [[players]]. This page is dedicated to all the NPCs who have died in the service of the daemon of Plot Advancement. May their memories remain bright!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 212'''==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffe0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Name !! Cause of Death !! Person(s) Responsible !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Renauld || Suicide || [[Liam Swann]] || Read a book; his own life he took.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 208'''==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffe0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Name !! Cause of Death !! Person(s) Responsible !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| May 12 || Ruy Azevedo || Crushed skull. || A macabre beast. || First to fall to the beast's attack upon the occupied counting-house.&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Anrrique Carvalho || Devoured. || A macabre beast. || First to satisfy the beast's vile hunger.&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Joham Ribeiro || Abducted, presumed dead. || A macabre beast. || Last to fall to the monstrosity.&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Alvaro Cruz || Multiple rupturing aneurysms || [[Rhaena Olwak]] || Sacrificed to preserve the other half of a metaconcert, during a psionic battle with Trader Olwak.&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Edward Aguillard || Stabbed in the back || [[Dulcie|Dulcie Baker]] || Stabbed while manning a window of the captured counting-house. &lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Vincente Neves || Crossbow bolt || [[Myrken Militia]] || Shot while fleeing the captured counting-house.&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Anthonio Furtado || Crossbow bolt || [[Myrken Militia]] || &amp;quot; &amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Baltesar Tavares || Crossbow bolt || [[Myrken Militia]] || &amp;quot; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Duarte Batista || Disembowelled || [[Ymir]] || Sliced across the chest when ambushed by [[Dulcie|Dulcie Baker]] and [[Kurt Lentham]]; fell into the waiting arms of mul [[Ymir]].&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Luis Mendonca || Crossbow bolt || [[Myrken Militia]] || Shot following surrender to [[Agnieszka Kaczmarek|Captain Kaczmarek]].&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Veloso Oliveira Silva || Crossbow bolt || [[Myrken Militia]] || &amp;quot; &amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| May 6 || Unnamed Clerk || Bisected by an arcane shield.|| [[Maziani|Negociantes da Morte]]. || During a desperate attempt to flee the occupied counting-house.&lt;br /&gt;
|-&lt;br /&gt;
| May 4 || Yves Limantour || A longsword's thrust to the gut. || [[Kurt Lentham]]. || Succumbed finally to those wounds sustained during the Negociantes' taking of the counting-house.&lt;br /&gt;
|-&lt;br /&gt;
| May 3 || Unnamed Bridesmaid || Slit throat. || Jhorge Vasconcelos of the [[Maziani|Negociantes da Morte]]. || A demonstration of the Negociantes' serious intent.&lt;br /&gt;
|-&lt;br /&gt;
| March 26 || Treadwell's unnamed carriage driver || Beaten in the head || Unknown assailants || Killed while Treadwell's carriage was being assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| February 6 || Piper Dreamirse || The [[Teron Ashfiend|Ashfiend]]'s sword, Deliverance || [[Teron Ashfiend]] || Slain as retribuion for her theft of one silver urn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 207'''==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffe0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Name !! Cause of Death !! Person(s) Responsible !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| November 8-16 || Over 100 citizens of [[Myrken Wood]] || The [[Teron Ashfiend|Ashfiend]]'s sword, Deliverance || [[Teron Ashfiend]] || Murdered to serve the [[Teron Ashfiend|Ashfiend]] in undeath.&lt;br /&gt;
|-&lt;br /&gt;
|October 15 || Constable [[Charles McCoy]]|| Knife || [[Aeryn Karolinger]] || Slain in cold blood by the ex-Marshall after a dispute in the [[Broken Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7 || Mateusz Kaczmarek || The [[Teron Ashfiend|Ashfiend]]'s sword, Deliverance || [[Teron Ashfiend]] || Slain when the [[Teron Ashfiend|Ashfiend]] came to Calomel's Farm&lt;br /&gt;
|-&lt;br /&gt;
|September 7 || Laranna Kaczmarek || The [[Teron Ashfiend|Ashfiend]]'s sword, Deliverance || [[Teron Ashfiend]] || Slain when the [[Teron Ashfiend|Ashfiend]] came to Calomel's Farm&lt;br /&gt;
|-&lt;br /&gt;
|September 7 || Elzhara Massry || Fire || [[Teron Ashfiend]] || Burned in her home when the [[Teron Ashfiend|Ashfiend]] came to Calomel's Farm&lt;br /&gt;
|-&lt;br /&gt;
|August 19 || Shepherd Knights and Constables || Various || The [[Teron Ashfiend|Ashfiend]]'s undead servants || Slain in the attack upon the [[Teron Ashfiend|Ashfiend]] at [[Priory of Snowstill|Snowstill]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16 || [[Jan Baker]] || Stabbing || Unknown || Murdered in his home; no signs of a struggle.&lt;br /&gt;
|-&lt;br /&gt;
|May 15 || Malinda Fairbanks || Knife || Michael Hart || Slain in the forest near [[Myrkentown]] after being ravaged.&lt;br /&gt;
|-&lt;br /&gt;
|April 28 || 6 [[Myrkentown Constabulary|Constables]] || Arrows || [[Brotherhood of Janeiro]] || Slain while performing their duties opposing a coup against Governor [[Coriolanus Helstone|Helstone]], orchestrated by [[Altias Bromn]] and the [[Brotherhood of Janeiro]].&lt;br /&gt;
|-&lt;br /&gt;
|April 28 || 1 townsman || Severe head trama || Fellow townsman || Died from injury sustained in the riot that led to the coup against Governor [[Coriolanus Helstone|Helstone]], orchestrated by [[Altias Bromn]] and the [[Brotherhood of Janeiro]].&lt;br /&gt;
|- &lt;br /&gt;
|April 25 || Ginger Jonas || Eaten alive || [[Slay]] || Chewed remains were found in the forest near the [[Broken Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14 || Corporal Darryl Ruthvin || Various injuries || [[Brotherhood of Janeiro]] || Executed in a manner consistent with the predation of [[Mont'Kai]] cultists.&lt;br /&gt;
|-&lt;br /&gt;
|April 14 || 6 [[Myrken Militia|Militiamen]] || Various injuries || [[Brotherhood of Janeiro]] || Executed in a manner consistent with the predation of [[Mont'Kai]] cultists.&lt;br /&gt;
|-&lt;br /&gt;
|April 14 || 13 [[Myrken Militia|Militiamen]] || Various injuries || [[Brotherhood of Janeiro]] || Died upon Pritchite land, during an armed confrontation with the [[Brotherhood of Janeiro|Brotherhood]].&lt;br /&gt;
|-&lt;br /&gt;
|April 14 || Corporal Xavier Quentin || Physical trauma || [[Myrken Militia]] || [[Brotherhood of Janeiro|Janeiro]] Corporal, died of wounds sustained during a confrontation with [[Myrken Militia|Militiamen]] upon [[Pritchites|Pritchite]] land.&lt;br /&gt;
|-&lt;br /&gt;
|April 14 || Swentin Jacobs || Thrown spear || [[Myrken Militia]] || [[Brotherhood of Janeiro|Janeiro]] Brother, killed instantly via a spear to the chest, during a confrontation with [[Myrken Militia|Militiamen]] upon [[Pritchites|Pritchite]] land.&lt;br /&gt;
|-&lt;br /&gt;
|January 29 || Two stablehands|| Skulls crushed ||Unknown || Murdered in their stable, where the horses were left unharmed.&lt;br /&gt;
|-&lt;br /&gt;
|January 21 || Janice Fines || Massive physical trauma ||Unknown || Thrown from the roof of [[Altias Bromn|Bromn]]'s bakery&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 206'''==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffe0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Name !! Cause of Death !! Person(s) Responsible !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|August 23 ||20 members of the [[Brotherhood of Janeiro]] || Slaughtered || [[Drow]] and [[Kerrak al'Nerun]] || Lead to their death in an attack against [[Faeryl]] and [[Audmathus]]'s stronghold.&lt;br /&gt;
|-&lt;br /&gt;
|August 9 ||[[Jerron ClearWater| Jerron Augustus ClearWater Jr.]] || Murdered || [[Zin]] || Slit throat while passed out at bar. Blamed on [[Cringe DarkBlayde]].&lt;br /&gt;
|-&lt;br /&gt;
| August 1-8 || 274 [[Dwarf|Dwarves]] of [[Stonepath]], [[Thessilane]] || Consumed || [[Bracchus]] || [http://www.brokendagger.com/BB/showthread.php?p=12173#post12173 Bracchus: Dwarven Scourge]&lt;br /&gt;
|-&lt;br /&gt;
| July 17 || [[Little Jimmy]] || Consumed || [[The Blob]] || Eaten alive while playing in the [[Silver Lake]]&lt;br /&gt;
|-&lt;br /&gt;
| July 17 || [[Little Billy]] || Consumed || [[The Blob]] || Eaten alive while playing in the [[Silver Lake]]&lt;br /&gt;
|-&lt;br /&gt;
| July 16-17 || [[Wilhelm Scott]] || Murdered || [[the Beast]] || [http://www.brokendagger.com/BB/showthread.php?t=2019 Traitorous Blood]&lt;br /&gt;
|-&lt;br /&gt;
| July 16-17 || [[Mariville Hester]] || Murdered || [[the Beast]] || [http://www.brokendagger.com/BB/showthread.php?t=2019 Traitorous Blood]&lt;br /&gt;
|-&lt;br /&gt;
| July 16-17 || [[Jerald Duthane]] || Murdered || [[the Beast]] || [http://www.brokendagger.com/BB/showthread.php?t=2019 Traitorous Blood]&lt;br /&gt;
|-&lt;br /&gt;
| July 16 || 18 [[Lothbury Estate|Lothbury]] Guards and Labourers || Variously crushed, burned and damaged || [[Ugly Squad|The Ugly Squad]] || Perished during [http://brokendagger.com/BB/showthread.php?t=2028 The Obliteration of Lothbury Estate]&lt;br /&gt;
|-&lt;br /&gt;
| July 07 || [[Christianna Wayerly ]] || Murdered || [[Magdelaena Valteri]] || [http://www.brokendagger.com/BB/showthread.php?t=1990 For the Sins of Quiescence...]&lt;br /&gt;
|-&lt;br /&gt;
| July 06 || [[Olsmith|Tom Olsmith]] || Shot with arrows || The [[Nightmare Company]] || Slain by arrows while trying to escape an assault on his house.&lt;br /&gt;
|-&lt;br /&gt;
| July 06 || [[Olsmith|Jimmel Olsmith]] || Murdered || The [[Nightmare Company]] || Slain while defending his family.&lt;br /&gt;
|-&lt;br /&gt;
| July 06 || [[Olsmith|Joffrey Olsmith]] || Murdered || The [[Nightmare Company]] || Slain while defending his family.&lt;br /&gt;
|-&lt;br /&gt;
| July 06 || [[Olsmith|Old Man Olsmith]] || Murdered || The [[Nightmare Company]] || Slain while defending his family.&lt;br /&gt;
|-&lt;br /&gt;
| July 06 || [[Olsmith|Lady Olsmith]] || Beheaded || The [[Nightmare Company]] || Beheaded while trying to escape an assault on her house.&lt;br /&gt;
|-&lt;br /&gt;
| July 02 || [[Fawn Mourning]] || Murdered || [[Ariane Carnath-Emory]] || Slain while restrained by [[General Eriks DeMord Sleipner|The General]].&lt;br /&gt;
|-&lt;br /&gt;
| June 07 || [[Raeth Salki]] || Murdered || [[Reagan Biske]] || Murdered while seeking a cure from [[Bryce Larose]].&lt;br /&gt;
|-&lt;br /&gt;
| June 07 || [[Trum Little]] || Murdered || [[Reagan Biske]] || Murdered while seeking a cure from [[Bryce Larose]].&lt;br /&gt;
|-&lt;br /&gt;
| Late May || [[Kaczmareks|Josef Kaczmarek]] || Complications related to blood-loss || The [[Bloody Flux]] &lt;br /&gt;
|-&lt;br /&gt;
| May 14 || [[Gorje Swithin]] || Asphyxiation || [[Ariane Carnath-Emory]] || The word &amp;quot;FAWN&amp;quot; was carved into what remained of his chest.&lt;br /&gt;
|-&lt;br /&gt;
| May 9 || [[H’varth]] || Murdered || [[Reverie]] || [http://www.brokendagger.com/BB/showthread.php?t=1890 Tea, in the name of Myrken...] [[Drow Me the Way]]&lt;br /&gt;
|-&lt;br /&gt;
| May 9 || [[Susendra]] || Murdered || [[D'ran]] || [http://www.brokendagger.com/BB/showthread.php?t=1890 Tea, in the name of Myrken...] [[Drow Me the Way]]&lt;br /&gt;
|-&lt;br /&gt;
| May 9 || [[Ferdrek Tumsen]] || Murdered || [[Audmathus]] || [http://www.brokendagger.com/BB/showthread.php?t=1890 Tea, in the name of Myrken...] [[Drow Me the Way]]&lt;br /&gt;
|-&lt;br /&gt;
| May 2 || [[Bea Kanaya]] || Murdered || [[Ariane Carnath-Emory]] || The word &amp;quot;BELIEF?&amp;quot; was carved into a wall near her corpse.&lt;br /&gt;
|-&lt;br /&gt;
| April 15 || [[Cordwainer Beucol]] || Murdered || [[Ariane Carnath-Emory]] || The word &amp;quot;FAITH&amp;quot; was carved into the body.&lt;br /&gt;
|-&lt;br /&gt;
| April 15 || [[Dyer Halfplow]] || Murdered || [[Ariane Carnath-Emory]] || The word &amp;quot;FEAR&amp;quot; was carved into his chest.&lt;br /&gt;
|-&lt;br /&gt;
| March 30 || [[Alwyn Swithin]] || Murdered || [[Ariane Carnath-Emory]] || &amp;quot;Surrender him&amp;quot; was written in blood beside his body.&lt;br /&gt;
|-&lt;br /&gt;
| March 28 || [[Sasha Rou]] || Murdered || [[Ariane Carnath-Emory]] || The word &amp;quot;Recant&amp;quot; was carved into her back.&lt;br /&gt;
|-&lt;br /&gt;
| March 26 || [[Phinneas Ansgot]] || Murdered || [[Ariane Carnath-Emory]] || The words &amp;quot;[[BELIEVE|Belief Is Death]]&amp;quot; were carved into his chest.&lt;br /&gt;
|-&lt;br /&gt;
| January 27 || [[Smithy Gritchell]] || Murdered || Killed by [[Drow]] Patrols || [http://www.brokendagger.com/BB/showthread.php?t=1797 &amp;quot;In the name of...&amp;quot; ] [[Drow Me the Way]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 205'''==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffe0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Name !! Cause of Death !! Person(s) Responsible !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| May 25 || Colin Dunne || Murdered || [[Ariane Carnath-Emory]] || Died while attempting to return Ariane Emory to her cell, in the cavern of the [[Order of the All]].&lt;br /&gt;
|-&lt;br /&gt;
| May 25 || Delia May || Sacrificed || [[Thadius Dhrin]] || With her throat slit and her eyes removed, Delia May was a willing sacrifice for the [[Order of the All]].&lt;br /&gt;
|-&lt;br /&gt;
| May 18 || [[Jaque Fenway]] || Murdered || The [[Order of the All]] || Set upon by a mob directed by [[Thadius Dhrin]], dumped upon the lawn of the [[Broken Dagger (Inn)]].&lt;br /&gt;
|-&lt;br /&gt;
| May 12 || [[Kinny Fletcherson]] || Suicide || N/A || Jumped from the roof of the [[Chapel of Saint Iona]]&lt;br /&gt;
|-&lt;br /&gt;
| April 26 || [[Klenn Mertson]] || Murder || Unknown || Klenn's body was set atop his mule (which was also dead); the two are held upright by a support of wooden poles and coarse rope, so that from a distance they appear almost to be alive.&lt;br /&gt;
|-&lt;br /&gt;
| April 26 || [[Gertie Mertson]] || Murder || Unknown || Gertie has been similarly erected in her own kitchen, a wooden bowl and stirring spoon in her dead hands. The word &amp;quot;[[BELIEVE]]&amp;quot; carved into her forehead.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 203'''==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffe0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Name !! Cause of Death !! Person(s) Responsible !! Notes &lt;br /&gt;
|-&lt;br /&gt;
| December 19 || [[Nathaniel Darve]] || Murder || [[Baie Oblic`ej|The Baie]] || [http://www.brokendagger.com/BB/showthread.php?t=926 The Collection Grows]&lt;br /&gt;
|-&lt;br /&gt;
| August 16 || [[Loviti Obe't']] || Murder || [[Baie Oblic`ej|The Baie]] || Killed in a fight with The Baie.&lt;br /&gt;
|-&lt;br /&gt;
| June 1 || [[Drue Kanaya]] || Murder || [[Baie Oblic`ej|The Baie]] || Killed with many others during the [[Massacre at Townsedge]].&lt;br /&gt;
|-&lt;br /&gt;
| April 22 || [[Cass Tolmer]] || Murder || [[Baie Oblic`ej|The Baie]] || Killed by having her eyes removed.&lt;br /&gt;
|-&lt;br /&gt;
| April 22 || [[Vin Tolmer]] || Murder || [[Baie Oblic`ej|The Baie]] || Killed by an axe to the chest.&lt;br /&gt;
|-&lt;br /&gt;
| April 2 || [[Hebecka Phuri]] || Unknown || Unknown || See &amp;quot;Gad Phuri&amp;quot; above.&lt;br /&gt;
|-&lt;br /&gt;
| April 2 || [[Gad Phuri]] || Unknown || Unknown || Immediate knowledge of death was unknown because [[Aloisius Treadwell]] impersonated Phuri.  No one knew of the death, so there was no investigation.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dead Characters]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Badgers</id>
		<title>Badgers</title>
		<link rel="alternate" type="text/html" href="?title=Badgers"/>
				<updated>2012-03-04T00:08:47Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
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!colspan=2|Badgers&lt;br /&gt;
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!colspan=2|Information&lt;br /&gt;
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|WIDTH=&amp;quot;35%&amp;quot; | Status: || Active&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Ramge: || [[Sikasoon Mountain]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Alignment: || Derry Loyalists&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Badgers|The Badgers]], as they are collectively called, are a semi-organized group of bandits, freedom-fighters, anarchists, and loyalists that are, in principle, sworn to take [[Derry]] back from [[Thessilane]], and to drive the Occupiers and Intruders out of their homeland.&lt;br /&gt;
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==the people==&lt;br /&gt;
Most Badgers are unlearned peasantry, craftspeople, former militiamen, and - in some rare cases - former members of the Guard. The average age is quite young, with a bulk of the small forces consisting of those who had been too young to oppose [[Thessilane]] in the initial fighting. Mountain-and-Fjord folk tend to outweigh the ones from the more gentler, Southern plains of [[Derry]], simply due to access and localized word-of-mouth, for the Badgers tend to operate in these areas rather than directly face the horses of [[Thessilane]].&lt;br /&gt;
&lt;br /&gt;
==tactics and weaponry==&lt;br /&gt;
The average Badger wears stolen books and coats stolen off [[Thessilane]] soldiery themselves, along with any weaponry picked from the battlefield. Due to the general, untrained nature of the rabble, they prefer guerrilla tactics, taking advantage of their knowledge of the mountain paths to stage accidents, skirmishes, and theft of [[Thessilane]] goods, and those manufactured by known sympathizers. With their small, mountain ponies, they can hit almost anywhere along the roads. They prefer bows, slings, and axes, being as a rule untrained in swordwork. &lt;br /&gt;
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[[Category:Characters]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Derry]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Badgers</id>
		<title>Badgers</title>
		<link rel="alternate" type="text/html" href="?title=Badgers"/>
				<updated>2012-03-04T00:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; width:290px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#52719A; color:#ffffff;&amp;quot;&lt;br /&gt;
!colspan=2|Badgers&lt;br /&gt;
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|WIDTH=&amp;quot;35%&amp;quot; | Status: || Active&lt;br /&gt;
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|Ramge: || [[Sikasoon Mountain]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Alignment: || Derry Loyalists&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Badgers|The Badgers]], as they are collectively called, are a semi-organized group of bandits, freedom-fighters, anarchists, and loyalists that are, in principle, sworn to take [[Derry]] back from [[Thessilane]], and to drive the Occupiers and Intruders out of their homeland.&lt;br /&gt;
&lt;br /&gt;
==the people==&lt;br /&gt;
Most Badgers are unlearned peasantry, craftspeople, former militiamen, and - in some rare cases - former members of the Guard. The average age is quite young, with a bulk of the small forces consisting of those who had been too young to oppose [[Thessilane]] in the initial fighting. Mountain-and-Fjord folk tend to outweigh the ones from the more gentler, Southern plains of [[Derry]], simply due to access and localized word-of-mouth, for the Badgers tend to operate in these areas rather than directly face the horses of [[Thessilane]].&lt;br /&gt;
&lt;br /&gt;
==tactics and weaponry==&lt;br /&gt;
The average Badger wears stolen books and coats stolen off [[Thessilane]] soldiery themselves, along with any weaponry picked from the battlefield. Due to the general, untrained nature of the rabble, they prefer guerrilla tactics, taking advantage of their knowledge of the mountain paths to stage accidents, skirmishes, and theft of [[Thessilane]] goods, and those manufactured by known sympathizers. With their small, mountain ponies, they can hit almost anywhere along the roads. They prefer bows, slings, and axes, being as a rule untrained in swordwork. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Derry]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Badgers</id>
		<title>Badgers</title>
		<link rel="alternate" type="text/html" href="?title=Badgers"/>
				<updated>2012-03-03T23:43:35Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. More info soon.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Derry]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Badgers</id>
		<title>Badgers</title>
		<link rel="alternate" type="text/html" href="?title=Badgers"/>
				<updated>2012-03-03T23:42:08Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. More info soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Badgers</id>
		<title>Badgers</title>
		<link rel="alternate" type="text/html" href="?title=Badgers"/>
				<updated>2012-03-03T23:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: Created page with &amp;quot;Placeholder. More info soon.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. More info soon.&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Catch</id>
		<title>Catch</title>
		<link rel="alternate" type="text/html" href="?title=Catch"/>
				<updated>2012-02-15T17:37:49Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* vulticulus */  - typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spiders and maggots.&lt;br /&gt;
&lt;br /&gt;
==ab aeterno==&lt;br /&gt;
&lt;br /&gt;
'''In''' the latter months of AR 209, there came to the Broken Dagger, and Myrkenwood in general, an emaciated madman who knew himself only as 'a Grand Catch'. Named 'Catch' from this by the locals, he was taken in by the kindness of Dulcie. His past nothing more than, to others and himself, ravings and seeming-riddles, fragments of memory that had become muddled in Catch's mind, no doubt the issue arising from the massive scar that neatly split his skull in two, from brow to nape, as if a great axe or sword had buried itself there in a battle long gone by. It became quickly apparent that, while inherently gentle and eager to please, the madman was prone to bouts of childish sulking and great violence, quickly compounded by the weight he put on while under Dulcie's care, the tall, thin man becoming a broad-chested creature of hard muscle.&lt;br /&gt;
&lt;br /&gt;
'''For''' two years an uneasy limbo existed between the townspeople and the madman, where Catch struggled to be helpful and temper his irrational rages, and those who had come to know him - Glenn Burnie, in particular - did their best to keep him comfortable and under control. Catch's friendly and eager nature meant that he retained 'friends' from many sources, including werewolves, drow, dragons, and other desireables and undesireables, adding to the friction that surrounded him. From the first, his nature held many secrets he could not explain. A penchant for healing through, seemingly, magical means, a talent that Catch was urged to keep to himself by Elliot, and yet he used many times, such as freeing Suede Roschen's own mind from paranoia and madness. Catch insisted, too, that he could hear things that others could not, see and smell things they could not, and though he spoke in riddles without realizing, yet much of what he had claimed or said would come true. Instead if ingratiating himself, these abilities only seemed to set him further apart, leaving himself to Himself, and putting him further into the brooding morass that was his own, broken mind, infected with demons and frightening apparitions of his own creation.&lt;br /&gt;
&lt;br /&gt;
'''At''' Glenn Burnie's urging, and with the aid of the healer Lamai, Catch began to find a peace he had not known before, able to quiet the ramblings in his brains. Such a peace, however, was short-lived, for with a semblance of sanity came terrifying dreams and visions, strange and awesome memories that could not possibly be true, and yet somehow were. At the Grand Ball, held in AR 211, Catch showed an ethereal, deadly creature hiding just under the skin, nearly murdering the shaman Thadius Dhrin, and placing Lamai into unconsciousness as his natural ability used her to, unknown to him, and uncontrolled, bring Dhrin back to life. Catch fled the Ball shortly after, evading capture and, in the end, punishment, for Glenn Burnie stepped in on his behalf, and Catch, frightened by what he had done, did his best to show that he was not murderous, or insane.&lt;br /&gt;
&lt;br /&gt;
'''Catch's''' memories, however, were becoming more and more specific, more and more strange and uncontrolled and frightening. It was in the throes of one of these visions that he, unknowing, summoned a Presence into Silver Lake, a Thing that he called an Eye. When investigated, though catch struggled to keep it a secret, it revealed itself to be a strange, conical construct, three stones - obsidian, ruby, and alabaster - skillfully twined into one. It was at this time, as well, that Catch became increasingly friendly with Jirai and Matron Faeryl, and brought fresher sins to light, so that Glenn Burnie sought to educate and manipulate the addled man into fearing the Drow through use of a puppet-show. Moderately successful, Catch veered back onto a path of, if not sanity, then well-ordered and obedient servitude to the people and Tavern that has given him so much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===novus===&lt;br /&gt;
&lt;br /&gt;
'''Unable''' to resist the forbidden Rhin, Catch, in his attempts to see her without Drache knowing, instead stole the child from her bed. He was found out when he came to the Broken Dagger to attempt in feeding the hungry child, and was taken to the Gaol by Agnie and Renea. The latter did her best to keep the madman comfortable, but unable to walk the forests and paths that he loved, the madman drew further and further inwards, down paths in his mind that he, under normal circumstances, did not go. It was in one of these paths, in sleeping, that Catch finally came into his Truth. With a Word that has no Sound, Catch destroyed the Gaol, and inadvertently caused the ground to shake so terribly that Myrkentown, and the surrounding areas, had come to flame and poison from the pressures released deep underground. Ignorant of what he had caused, Catch ''Changed'', at once becoming ''more'' sane, and yet still slipping further into insanity.&lt;br /&gt;
&lt;br /&gt;
'''Catch''' is, currently, at large, though Kacela and Jarod know how to find him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==vulticulus==&lt;br /&gt;
&lt;br /&gt;
'''Catch''' is a large man, standing at six and six inches of height, and weighting at roughly fourteen stone. His muscled build consists of broad shoulders, long arms and legs, and a long waist, giving him an odd, stretched appearance, as if he should have been a smaller man, but some great hand had changed it. His hands are large and, for the most part, clumsy, his fingers, to, stretched long. They alone out of his body contain scarring, silver remnants of strange, ugly, militaristic tattoos. While the finer aspects of most grooming evade him, he does take pains to keep himself clean, and other residents have, at one time or another, done their part to keep his near-white beard and hair trimmed, or else they grow into wild, tangled curls.&lt;br /&gt;
&lt;br /&gt;
'''The''' most startling part of his appearance, the most sickening, as the great scar that neatly bisects his skull, beginning at the twisting of his brows and traveling a bare path to the very nape of his neck. It has not healed well, and so is a knotted and twisted thing, angry red even after all these years, and is left conspicuous because no hair will grow in the places it infests, or cover it. Catch attempts to keep it hidden under various hats, the hats themselves becoming something of an obsession of his.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Catch</id>
		<title>Catch</title>
		<link rel="alternate" type="text/html" href="?title=Catch"/>
				<updated>2012-02-15T17:36:03Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: /* vulticulus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spiders and maggots.&lt;br /&gt;
&lt;br /&gt;
==ab aeterno==&lt;br /&gt;
&lt;br /&gt;
'''In''' the latter months of AR 209, there came to the Broken Dagger, and Myrkenwood in general, an emaciated madman who knew himself only as 'a Grand Catch'. Named 'Catch' from this by the locals, he was taken in by the kindness of Dulcie. His past nothing more than, to others and himself, ravings and seeming-riddles, fragments of memory that had become muddled in Catch's mind, no doubt the issue arising from the massive scar that neatly split his skull in two, from brow to nape, as if a great axe or sword had buried itself there in a battle long gone by. It became quickly apparent that, while inherently gentle and eager to please, the madman was prone to bouts of childish sulking and great violence, quickly compounded by the weight he put on while under Dulcie's care, the tall, thin man becoming a broad-chested creature of hard muscle.&lt;br /&gt;
&lt;br /&gt;
'''For''' two years an uneasy limbo existed between the townspeople and the madman, where Catch struggled to be helpful and temper his irrational rages, and those who had come to know him - Glenn Burnie, in particular - did their best to keep him comfortable and under control. Catch's friendly and eager nature meant that he retained 'friends' from many sources, including werewolves, drow, dragons, and other desireables and undesireables, adding to the friction that surrounded him. From the first, his nature held many secrets he could not explain. A penchant for healing through, seemingly, magical means, a talent that Catch was urged to keep to himself by Elliot, and yet he used many times, such as freeing Suede Roschen's own mind from paranoia and madness. Catch insisted, too, that he could hear things that others could not, see and smell things they could not, and though he spoke in riddles without realizing, yet much of what he had claimed or said would come true. Instead if ingratiating himself, these abilities only seemed to set him further apart, leaving himself to Himself, and putting him further into the brooding morass that was his own, broken mind, infected with demons and frightening apparitions of his own creation.&lt;br /&gt;
&lt;br /&gt;
'''At''' Glenn Burnie's urging, and with the aid of the healer Lamai, Catch began to find a peace he had not known before, able to quiet the ramblings in his brains. Such a peace, however, was short-lived, for with a semblance of sanity came terrifying dreams and visions, strange and awesome memories that could not possibly be true, and yet somehow were. At the Grand Ball, held in AR 211, Catch showed an ethereal, deadly creature hiding just under the skin, nearly murdering the shaman Thadius Dhrin, and placing Lamai into unconsciousness as his natural ability used her to, unknown to him, and uncontrolled, bring Dhrin back to life. Catch fled the Ball shortly after, evading capture and, in the end, punishment, for Glenn Burnie stepped in on his behalf, and Catch, frightened by what he had done, did his best to show that he was not murderous, or insane.&lt;br /&gt;
&lt;br /&gt;
'''Catch's''' memories, however, were becoming more and more specific, more and more strange and uncontrolled and frightening. It was in the throes of one of these visions that he, unknowing, summoned a Presence into Silver Lake, a Thing that he called an Eye. When investigated, though catch struggled to keep it a secret, it revealed itself to be a strange, conical construct, three stones - obsidian, ruby, and alabaster - skillfully twined into one. It was at this time, as well, that Catch became increasingly friendly with Jirai and Matron Faeryl, and brought fresher sins to light, so that Glenn Burnie sought to educate and manipulate the addled man into fearing the Drow through use of a puppet-show. Moderately successful, Catch veered back onto a path of, if not sanity, then well-ordered and obedient servitude to the people and Tavern that has given him so much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===novus===&lt;br /&gt;
&lt;br /&gt;
'''Unable''' to resist the forbidden Rhin, Catch, in his attempts to see her without Drache knowing, instead stole the child from her bed. He was found out when he came to the Broken Dagger to attempt in feeding the hungry child, and was taken to the Gaol by Agnie and Renea. The latter did her best to keep the madman comfortable, but unable to walk the forests and paths that he loved, the madman drew further and further inwards, down paths in his mind that he, under normal circumstances, did not go. It was in one of these paths, in sleeping, that Catch finally came into his Truth. With a Word that has no Sound, Catch destroyed the Gaol, and inadvertently caused the ground to shake so terribly that Myrkentown, and the surrounding areas, had come to flame and poison from the pressures released deep underground. Ignorant of what he had caused, Catch ''Changed'', at once becoming ''more'' sane, and yet still slipping further into insanity.&lt;br /&gt;
&lt;br /&gt;
'''Catch''' is, currently, at large, though Kacela and Jarod know how to find him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==vulticulus==&lt;br /&gt;
&lt;br /&gt;
'''Catch''' is a large man, standing at six and six inches of height, and weighting at roughly fourteen stone. His muscled build consists of broad shoulders, long arms and legs, and a long waist, giving him an odd, stretched appearance, as if he should have been a smaller man, but some great hand had changed it. His hands are large and, for the most part, clumsy, his fingers, too, stretched long. They alone out of his body contain scarring, silver remnants of strange, ugly, militaristic tattoos. While the finer aspects of most grooming evade him, he does take pains to keep himself clean, and other residents have, at one time or another, done their part to keep his near-white beard and hair trimmed, or else they grow into wild, tangled curls.&lt;br /&gt;
&lt;br /&gt;
'''The''' most startling part of his appearance, the most sickening, as the great scar that neatly bisects his skull, beginning at the twisting of his brows and traveling a bare path to the very nape of his neck. It has not healed well, and so is a knotted and twisted thing, angry red even after all these years, and is left conspicuous because no hair will grow in the places it infests, or cover it. Catch attempts to keep it hidden under various hats, the hats themselves becoming something of an obsession of his.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	<entry>
		<id>?title=Catch</id>
		<title>Catch</title>
		<link rel="alternate" type="text/html" href="?title=Catch"/>
				<updated>2012-02-15T17:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;Esloane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spiders and maggots.&lt;br /&gt;
&lt;br /&gt;
==ab aeterno==&lt;br /&gt;
&lt;br /&gt;
'''In''' the latter months of AR 209, there came to the Broken Dagger, and Myrkenwood in general, an emaciated madman who knew himself only as 'a Grand Catch'. Named 'Catch' from this by the locals, he was taken in by the kindness of Dulcie. His past nothing more than, to others and himself, ravings and seeming-riddles, fragments of memory that had become muddled in Catch's mind, no doubt the issue arising from the massive scar that neatly split his skull in two, from brow to nape, as if a great axe or sword had buried itself there in a battle long gone by. It became quickly apparent that, while inherently gentle and eager to please, the madman was prone to bouts of childish sulking and great violence, quickly compounded by the weight he put on while under Dulcie's care, the tall, thin man becoming a broad-chested creature of hard muscle.&lt;br /&gt;
&lt;br /&gt;
'''For''' two years an uneasy limbo existed between the townspeople and the madman, where Catch struggled to be helpful and temper his irrational rages, and those who had come to know him - Glenn Burnie, in particular - did their best to keep him comfortable and under control. Catch's friendly and eager nature meant that he retained 'friends' from many sources, including werewolves, drow, dragons, and other desireables and undesireables, adding to the friction that surrounded him. From the first, his nature held many secrets he could not explain. A penchant for healing through, seemingly, magical means, a talent that Catch was urged to keep to himself by Elliot, and yet he used many times, such as freeing Suede Roschen's own mind from paranoia and madness. Catch insisted, too, that he could hear things that others could not, see and smell things they could not, and though he spoke in riddles without realizing, yet much of what he had claimed or said would come true. Instead if ingratiating himself, these abilities only seemed to set him further apart, leaving himself to Himself, and putting him further into the brooding morass that was his own, broken mind, infected with demons and frightening apparitions of his own creation.&lt;br /&gt;
&lt;br /&gt;
'''At''' Glenn Burnie's urging, and with the aid of the healer Lamai, Catch began to find a peace he had not known before, able to quiet the ramblings in his brains. Such a peace, however, was short-lived, for with a semblance of sanity came terrifying dreams and visions, strange and awesome memories that could not possibly be true, and yet somehow were. At the Grand Ball, held in AR 211, Catch showed an ethereal, deadly creature hiding just under the skin, nearly murdering the shaman Thadius Dhrin, and placing Lamai into unconsciousness as his natural ability used her to, unknown to him, and uncontrolled, bring Dhrin back to life. Catch fled the Ball shortly after, evading capture and, in the end, punishment, for Glenn Burnie stepped in on his behalf, and Catch, frightened by what he had done, did his best to show that he was not murderous, or insane.&lt;br /&gt;
&lt;br /&gt;
'''Catch's''' memories, however, were becoming more and more specific, more and more strange and uncontrolled and frightening. It was in the throes of one of these visions that he, unknowing, summoned a Presence into Silver Lake, a Thing that he called an Eye. When investigated, though catch struggled to keep it a secret, it revealed itself to be a strange, conical construct, three stones - obsidian, ruby, and alabaster - skillfully twined into one. It was at this time, as well, that Catch became increasingly friendly with Jirai and Matron Faeryl, and brought fresher sins to light, so that Glenn Burnie sought to educate and manipulate the addled man into fearing the Drow through use of a puppet-show. Moderately successful, Catch veered back onto a path of, if not sanity, then well-ordered and obedient servitude to the people and Tavern that has given him so much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===novus===&lt;br /&gt;
&lt;br /&gt;
'''Unable''' to resist the forbidden Rhin, Catch, in his attempts to see her without Drache knowing, instead stole the child from her bed. He was found out when he came to the Broken Dagger to attempt in feeding the hungry child, and was taken to the Gaol by Agnie and Renea. The latter did her best to keep the madman comfortable, but unable to walk the forests and paths that he loved, the madman drew further and further inwards, down paths in his mind that he, under normal circumstances, did not go. It was in one of these paths, in sleeping, that Catch finally came into his Truth. With a Word that has no Sound, Catch destroyed the Gaol, and inadvertently caused the ground to shake so terribly that Myrkentown, and the surrounding areas, had come to flame and poison from the pressures released deep underground. Ignorant of what he had caused, Catch ''Changed'', at once becoming ''more'' sane, and yet still slipping further into insanity.&lt;br /&gt;
&lt;br /&gt;
'''Catch''' is, currently, at large, though Kacela and Jarod know how to find him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==vulticulus==&lt;br /&gt;
&lt;br /&gt;
'''Catch''' is a large man, standing at six and six inches of height, and weighting at roughly fourteen stone. His muscled build consists of broad shoulders, long arms and legs, and a long waist, giving him an odd, stretched appearance, as if he should have been a smaller man, but some great hand had changed it. His hands are large and, for the most part, clumsy, his fingers, too, stretched long. They alone out of his body contain scarring, silver remnants of strange, ugly, militaristic tattoos. While the finer aspects of most grooming evade him, he does take pains to keep himself clean, and other residents have, at one time or another, done their part to keep his near-white beard and hair trimmed, or else they grow into wild, tangled curls.&lt;br /&gt;
&lt;br /&gt;
'''The''' most startling part of his appearance, the most sickening, as the great scar that neatly bisects his skull, beginning at the twisting of his brows and traveling a bare path to the very nape of his neck. It has not healed well, and so is a knotted and twisted0 thing, angry red even after all these years, and is left conspicuous because no hair will grow in the places it infests, or cover it. Catch attempts to keep it hidden under various hats, the hats themselves becoming something of an obsession of his.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Esloane</name></author>	</entry>

	</feed>