Difference between revisions of "Lady Rhea"
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*Other minor vocal abilities include emotional influence, insulating and creating fire, disguise, enchanting, embedding dreams, and inflicting death. | *Other minor vocal abilities include emotional influence, insulating and creating fire, disguise, enchanting, embedding dreams, and inflicting death. | ||
| − | <b>Note: | + | <b>Note:</b> |
*barriers, healing, and extensive illusions create an alarming exertion of energy which may limit the effect of the process to a few minutes or even seconds in duration. (depending on intensity) | *barriers, healing, and extensive illusions create an alarming exertion of energy which may limit the effect of the process to a few minutes or even seconds in duration. (depending on intensity) | ||
*In order to inflict death on another creature she must forfeit her own life. | *In order to inflict death on another creature she must forfeit her own life. | ||
Revision as of 03:56, 24 May 2006
Appearence
A few have called this simple seamstress Lady Rhea, though she finds the title unjust. Working in Myrken proper as a seamstress for hire, and a washer woman most days this fiesty young woman leads a common life. As most would easily conclude. Often one sees her she's a disheveled mess, wavy locks of radiant auburn tumble down over her shoulders when they're not messily braided from a days work. Her shoulders lay bare with a low chemise, high enough as to not entice, but well worn and meant for its adaptability to her chores. On top is a tightly laced bodice (one that does NOT display her as to offer evidence of an alternate profession.) Her clothes may be faded and simple, and all three skirts worn at once, but her smile is gentle and her bite a serpent's envy. In a word; stubborn. Despite the sweat on her brow her eyes are a vivid and refreshing green, like a cool afternoon in a lush meadow. But that which should make her least common of all is her voice, passing over rosey lips that often smile and grin, her voice is charmed. Although she hides her secrets and defends them well Rhea is most obviously a foreigner with a heavy broken accent that fades away when she sings. As a manipulator of words, a magic handling human, Rhea was once a priestess of the highest rank, in the Isles of the north, the Shadow Moon Isle.
Background
Born in the small village of Tremijain as Katarhea Eniatre, she lived a simple country life until the age of seven when she was wisked away to begin her training at the central temple. By blood alone she was destined to her post, but her powerful will and learned skills lead her to the Circle of Six, the governing Priestess' of the land. Not soon after her appointment the lands were invaded and the temple under seige. What once was a shimmering tribute of lush fertile lands, and abundant springs of sparkling water had become an inferno where she had witnessed the torture and murder of two sisters. The marble temple became stained with the blood of her people, even now hundreds of leagues away nightmares of the rape, attrocity and blood-scourge of the seige plague her thoughts. Stealing the last and key song book with two of the remaining high priestess she murdered the deformed drow that had been her captor. And fled across the Beradt Sea into Amasynia, where upon they landed in New Dauntless and split apart, and Rhea found her way into Myrken.
Skills
Due to Rhea's extensive knowledge and ability to manipulate her own voice many feats become possibile such as:
- When able to hum or sing - hands may warm and/or glow upon touching heal another's wounds ONLY if they 'accept' the gesture.
- When able to hum or sing - create a barrier or shield between her and an oncoming or attacking enemy.
- When able to hum or sing - create temporary tangible illusions this includes the ability to tune specifically to a single person or creature without others hearing.
- Other minor vocal abilities include emotional influence, insulating and creating fire, disguise, enchanting, embedding dreams, and inflicting death.
Note:
- barriers, healing, and extensive illusions create an alarming exertion of energy which may limit the effect of the process to a few minutes or even seconds in duration. (depending on intensity)
- In order to inflict death on another creature she must forfeit her own life.
- When under extreme stress her physical appearence will alter, her eyes are likely to fade to a near crystal blue and her hair darken to near black.