Difference between revisions of "Myrkentown"
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Revision as of 11:58, 20 April 2014
| Geography | |
|---|---|
| Status: | Regional Capital of Myrken Wood |
| Population: | 20,000 |
Myrkentown is the regional capital of Myrken Wood territory in the Amasynian Province of the Kingdom of Trae Kelsa.
Location
In the shadow of the Sikasoon Mountains and nestled in the valley along the banks of the East Mavoiir River, the walled settlement of Myrkentown lies on the the North Passage Down where it meets the road to Gilroy Pass, and a short distance north of the junction between the North Passage Down and Derry Row.
Facilities
As the seat of local government, Myrkentown is home to the Governor's Meetinghouse; the original timber building was destroyed in the Autumn of AR 206 and has yet to be replaced, though work has taken place to clear the site of rubble. In the meantime, the machinery of government operates out of a converted warehouse on The Droveway adjacent to the Constabulary's headquarters. The town boasts several churches dedicated to the One True Faith, with the Chapel of St. Iona foremost among them in tending to the townsfolk's spiritual needs; the Library of Mudd meanwhile serves as a local centre of scholarly learning.
Myrkentown also boasts a number of taverns of varying quality, and a wide array of merchants, artisans, craftsmen and traders maintain stores and workshops where customers may purchase or commission a variety of goods and services.
- Myrkentown Tea House
- Tready's Toys
- The Sweet Truth
- The Broken Dagger
- The Floating Dragon
- Hander's Barbery & Apothecary
- Finn Ceramics
- Hugh's Fletcherie
- Tailor's Shop (closed)
- Feather's Woodworks
Authorities
Law and order was formerly maintained in Myrkentown and across Myrken Wood as a whole by the now-defunct Order of Straka; after that organisation was disbanded law enforcement fell into the hands of the Brotherhood of Janeiro, and more recently has passed to the jurisdiction of the Myrkentown Constabulary, which maintains the Governor's Peace within the boundaries of Myrkentown itself. The Constabulary operates out of a converted drovers' yard in the southern district, commonly referred to as simply The Yard.
Fire and rescue squads are made up of volunteers who also serve throughout the land of Myrken Wood.
Defences
Myrkentown is protected by a number of defensive measures which serve to shield the town from assault by conventional and arcane means; the Myrkentown Wall is the most obvious of these defences, but is augmented by more subtle measures including the Cascade, which wards against destructive magics, and the reach of the Portcullis, which serves to disrupt the use of magical gates for large-scale troop movements throughout Myrken Wood.
Economy
Given its site at the meeting of Myrken Wood's main trade roads, the town holds prime position to benefit from traffic and trade passing through the territory east-west between Derry and Amasynia, and north-south between New Dauntless and Heath. Most of Myrkentown's prosperity comes from this trade, and from serving as a marketplace for goods from the surrounding forests and farmland. In addition to these mercantile interests, the south-east district forms the town's centre of industry, with various sawmills and warehouses belonging to timber merchants who base their wealth on lumber floated down the East Mavoiir River from logging concerns in the foothills of the Sikasoon Mountains.
Travel
From Myrkentown, one can take the north-east road to Gilroy Pass through the Sikasoon Mountains and on into Derry, though the pass is only open during the summer. To the south of town near the Broken Dagger Inn, the longer but more reliable Derry Row forks off to the east for those going to and from Derry.
Myrkentown is also well-connected for river travel, with boats and barges carrying cargo and passengers north as far as the Paisiann Falls, and up the West Mavoiir River into Amasynia.