Difference between revisions of "Glenn Burnie"

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Some people take immediately to Myrken Wood's atmosphere of danger, demons, and disagreements. '''Glenn Burnie''', mapmaker and little else, is not one of them.
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{{Infobox character
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| name          = Glenn Burnie  <!--character name-->
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| title        =    <!--noble titles, honorifics-->
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| image1        =    <!--character portrait-->
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| alt1          =    <!--character portrait alt text-->
 +
| caption1      =    <!--character portrait caption-->
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| archetype    =    <!--character archetype-->
 +
| hair_colour  =    <!--hair colour-->
 +
| eye_colour    =    <!--eye colour-->
 +
| height        =    <!--height in feet and inches-->
 +
| build        =    <!--build - slender/skinny/stocky/muscular/fat/etc-->
 +
| features      =    <!--notable features - tattoos/scars/birthmarks/mutations/etc-->
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| birth_date    =    <!--date of birth-->
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| birth_place  =    <!--place of birth-->
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| death_date    =    <!--date of death-->
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| death_place  =    <!--place of death-->
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| spouses      =    <!--spouses-->
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| children      =    <!--children-->
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| profession    =    <!--profession(s)-->
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| religion      =    <!--espoused religion-->
 +
}}
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Some people take immediately to [[Myrken Wood]]'s atmosphere of danger, demons, and disagreements. [[Glenn Burnie]], mapmaker and little else, is not one of them... but he is learning. Oh, he is learning.
  
 
==Appearance==
 
==Appearance==
  
There's not particularly much to Glenn. He is perfectly forgettable to look at, a fact that has allowed for his survival more than once. His height is just shorter than average, his weight just lighter. Black hair sits upon his head almost always managing to be both short '''and''' unkempt, a feat unto itself. He looks somewhere between twenty and twenty-three years old, and if asked, he might reply, after a pause, that he was '''born''' just over twenty years ago. Despite that statement, most assuredly true, though carefully worded, there is a definite youthfulness to his movements and body language and yet a weathered look to be found by any looking into his grey eyes. There may be a reason for that. If one was to take a good look at his skin, at his body, one would find the hints of many small, randomly placed, scars and healed bones. As they are hidden under his clothes, no one has inquired about them so far.
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There's not particularly much to Glenn. He is perfectly forgettable to look at, a fact that has allowed for his survival more than once. His height is just shorter than average, his weight just lighter. Black hair sits upon his head almost always managing to be both short '''and''' unkempt, a feat unto itself. He looks somewhere between twenty and twenty-three years old, and if asked, he might reply, after a pause, that he was '''born''' just over twenty years ago. Despite that statement, most assuredly true, though carefully worded, there is a definite youthfulness to his movements and body language and yet a weathered look to be found by any looking into his grey eyes. There may be a reason for that. If one was to take a good look at his skin, at his body, one would find the hints of many small, barely noticable, scars. More considerable is the heavy scarring that has recently appeared upon his collarbone, though that too is generally covered by clothing.
  
Glenn dresses in a rather relaxed way, very pratical with little sense for fashion. He leans towards hearty fabrics yet ones of some quality, the latter possibly having something to do with his upbringing. He's generally dressed in a way that he could travel at any time, something that might make sense considering his profession and the amount of walking that goes along with it. At almost all times, he either carries with him the long, cyllindrical, ornate container for parchment in which he keeps his work or the sturdy walking stick made for him by [[Aloisius Treadwell]]. Ever since his work has picked up, Glenn has begun to carry around a pack instead of the container, somewhat surprising considering it was never off of his person until recently.
+
Glenn dresses in a rather relaxed way, very pratical with little sense for fashion. He leans towards hearty fabrics yet ones of some quality, the latter possibly having something to do with his upbringing. He's generally dressed in a way that he could travel at any time, something that might make sense considering his profession and the amount of walking that goes along with it. At almost all times, he either carries with him the long, cyllindrical, ornate container for parchment in which he keeps his work or the sturdy walking stick made for him by [[Aloisius Treadwell]]. Ever since his work has picked up, Glenn has begun to carry around a pack instead of the container, somewhat surprising considering it was, for the longest time, never off of his person.
  
As of late, Glenn is slowly but surely starting to build muscle mass by working in the fields with the [[:Category:Shepherd Knights of the Silver Staff|Shepherd Knights of the Silver Staff]] nominally in order to cover his room and board at their chapter house.
+
Ever since he began working for the Calomel Regime, the quality of Glenn's clothes has been steadily improving.
 +
 
 +
As of late, Glenn is slowly but surely starting to build muscle mass, having worked for over a months in the fields with the [[:Category:Shepherd Knights of the Silver Staff|Shepherd Knights of the Silver Staff]] and now doing errands at Esraeux, nominally in order to cover his room and board in both cases.
  
 
==Origin==
 
==Origin==
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Ha, no. Not hardly. Not yet.  
 
Ha, no. Not hardly. Not yet.  
  
==Currently==
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==Arrival to Myrken Wood==
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 +
Glenn arrived to [[Myrken Wood]] early in July, 207 [[Anno Regalis|AR]]. He, like many unfortunate visitors to Myrken, took up temporary residence at the [[Broken Dagger (Inn)|Broken Dagger]], where he was, even on his very first night, seen pouring over a map of the area. His attitude upon arrival was downright cowardly. He would leap under tables, behind the bar, or even jump from the second story of the Dagger the first sign of danger, all in the name of self-preservation.
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Almost from the start, Glenn from a close friendship with [[Alastir Savoy]], the two being close in age and sharing a similar class and educational background. He also received a crash course on the ins and outs of surviving in Myrken Town from Councilor [[Aloisius Treadwell]] and thus mooched many a free lunch at [[Tready's Toys]].
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 +
In spite of the mooching, money was not hard to come by for Glenn. It seemed that mapmakers were in high demand in Myrken Wood. Within days of his arrival, he had requests for work from Councilor Treadwell, Sir [[Malaroth Deucalios]] of the [[:Category:Shepherd Knights of the Silver Staff|Shepherd Knights of the Silver Staff]] and [[Ariane Carnath-Emory]]. It was after a heated round of negotiation that he accepted Ariane's work request, but only for the promise of rapier training.
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 +
The terms of the training were that he was not to become ambitious. It would be a hobby, a bit of defensive learning. No more. Such sentiment did not last long in Myrken Wood. One danger came to plague Glenn after the next, one threat after the next. The last straw came in the form of bullying from [[Agnieszka Kaczmarek]], Ariane's former student, a result of Glenn speaking of Ariane's business with the peasant girl a bit too loudly. This bit of bullying prompted Glenn to rethink his view, to stop running, and to fight back against life, against Myrken itself. He would be ambitious. After much deliberation, Ariane agreed to continue to teach him indefinitely, to teach him more seriously, and ambition was replaced with discretion in their terms.
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 +
After finishing his assignment for Ariane, Glenn went on to work for Sir Malaroth in mapping out the area around the Order's Chapter House. During this time he would stay with the Knights and work in the fields with them every morning in order to cover his room and board (and also to increase his strength so as to be a more athletic swordsman). While not becoming great friends with Sir Malaroth, he came to respect the man a great deal and upon the completion of his work for the Knights was presented with a beautifully crafted sword.
 +
 
 +
His friendship with Alastir led to more danger. It was through Alastir's own interest in ending the threat of [[Teron Ashfiend]], that Glenn became involved. Alastir's refusal to keep Glenn informed on what was going on prompted him to do research in the [[Library of Mudd]]. That triggered a series of events that led to the Fiend attacking him, making the matter personal for the mapmaker. From that point on, Glenn has been obsessed with getting to the bottom of the mystery of Ashfiend and the enigmatic [[Sin'Vraal]].
 +
 
 +
==Investigating the Ashfiend==  
  
Glenn has, surprisingly enough, dug his heels in and settled in Myrken Wood. He currently resides with the [[:Category:Shepherd Knights of the Silver Staff|Shepherd Knights of the Silver Staff]] though he also rents a very small room in town. When it has not been pilfered by wayward squires, Glenn uses a borrowed horse, Bernard, to travel back and forth between Town and the Chapter House. He is currently employed by [[Malaroth Deucalios]] to map the area around the Chapter House for the Knights. He is also on retainer with the [[Brotherhood of Janeiro]] to improve their maps of the farmland near Myrkentown. Finally, he occasionally serves as a consultant for the [[Myrkentown Constabulary]] when need of a mapmaker arises. He will, assuredly, be killed at some point for holding such conflicted professional loyalty.  
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Shortly before the [[Battle of Snowstill]], Glenn left the Knights' Chapter House in order to take up residence at [[Esraeux]], accepting an offer of lodging from Master [[Deost]] as well as a rapier from the man. During the Battle, he helped in the rescue of the kidnapped barmaid [[Teddi]], though he engaged in no actual combat himself.
  
Most evenings he can be found at the Broken Dagger, despite himself, drinking either ale, the hardly overrated Derry Red variety of wine, or Cider, the last only if he had recently made a drunken fool of himself. He will often be seen chumming around with his good friend [[Alastir]] Savoy or trying to get [[Seth Bloodmoon]] to do something other than brood while the two share a drink.
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Alastir Savoy, however, HAD seen combat and it left a dark mark upon his very soul. A brutal assault by the Ashfiend had left his mind ravaged by thousands of years of memories. In his desperation to awaken his good friend, Glenn sought out the aid of [[Rhaena Olwak]]. Through her mental powers, the two travelled into Alastir's mind, eventually prompting him to awaken.
  
During the day, if Glenn is not at work, he may be found taking in a free meal at [[Tready's Toys]] or exasperatedly combing through tomes in the [[Library of Mudd]]. It was this penchant for research, being one of the few useful tasks Glenn can manage in helping his friends against various and sundry Myrken things that go bump in the night, that has led him to become something of an expert on [[Teron Ashfiend]]. Due to this uncharacteristically suicidal effort, he has encountered the Fiend numerous times, somehow managing to survive each inquisitive encounter.
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This adventure would be the start of a tight bond between Glenn and Rhaena, one that became a bit too literal not long after. The pair took to often speaking mentally through Rhaena's Skill, through the process of holding hands. However, the addictive properties of her power left Glenn's subconscious mind constantly reaching out for the veiled girl, causing listlessness and distraction. The damage done to his mind was fixed by [[Lamai Carver]], at the cost of a permanent shield being placed around Glenn's thoughts, keeping him blocked off from Rhaena. Their budding relationship, enhanced greatly by the ability to see straight into one another's hearts was pushed back to square one.
  
His current passion and pride is the time he spends every morning training in the use of a rapier under the watchful eye of [[Ariane Carnath-Emory]]. This pride, and a good deal of baggage which has nothing to do with him, has led Glenn into a begrudging, antagonistic relationship with [[Agnieszka Kaczmarek]]. It was "Agony's" initial hazing that has prompted Glenn to take his lessons seriously and to find ways to fight back against Myrken and fate itself, a sharp difference in attitude from the last eight years of his life. Despite that, and much because of the indirect intercedence of [[Rhaena Olwak]] (someone whom Glenn has been spending an increasing amount of time with at the Dagger), the two of them have come into an agreement of mutual tolerance, one that might even blossom into a friendship. As a last note, if anyone asks Glenn about his training, he will simply mumble the word "discretion;" really, it's best not to ask.  
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Throughout this period, Glenn continued to try to gather information on the Ashfiend and Sin'Vraal. His resolve was enhanced due to Alastir's injuries. He had been forced to take his friend's place in the investigation. Around this time, Glenn found himself taking more and more risks in the name of those he cared about. All the while, his lessons with Ariane Emory continued and he seemed to becoming more and more of a budding swordsman every day. The investigation climaxed in Glenn, Ariane, and Rhaena riding to the far side of [[Silver Lake]] to trade questions with the Ashfiend. Information here helped Myrken's defenders learn the truth about Teron's past and about Vraal's true nature.
  
 
[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:Active Characters]]
 
[[Category:Active Characters]]
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[[Category:Judiciary Council]]

Latest revision as of 21:42, 15 July 2014

Glenn Burnie
Information

Some people take immediately to Myrken Wood's atmosphere of danger, demons, and disagreements. Glenn Burnie, mapmaker and little else, is not one of them... but he is learning. Oh, he is learning.

Appearance

There's not particularly much to Glenn. He is perfectly forgettable to look at, a fact that has allowed for his survival more than once. His height is just shorter than average, his weight just lighter. Black hair sits upon his head almost always managing to be both short and unkempt, a feat unto itself. He looks somewhere between twenty and twenty-three years old, and if asked, he might reply, after a pause, that he was born just over twenty years ago. Despite that statement, most assuredly true, though carefully worded, there is a definite youthfulness to his movements and body language and yet a weathered look to be found by any looking into his grey eyes. There may be a reason for that. If one was to take a good look at his skin, at his body, one would find the hints of many small, barely noticable, scars. More considerable is the heavy scarring that has recently appeared upon his collarbone, though that too is generally covered by clothing.

Glenn dresses in a rather relaxed way, very pratical with little sense for fashion. He leans towards hearty fabrics yet ones of some quality, the latter possibly having something to do with his upbringing. He's generally dressed in a way that he could travel at any time, something that might make sense considering his profession and the amount of walking that goes along with it. At almost all times, he either carries with him the long, cyllindrical, ornate container for parchment in which he keeps his work or the sturdy walking stick made for him by Aloisius Treadwell. Ever since his work has picked up, Glenn has begun to carry around a pack instead of the container, somewhat surprising considering it was, for the longest time, never off of his person.

Ever since he began working for the Calomel Regime, the quality of Glenn's clothes has been steadily improving.

As of late, Glenn is slowly but surely starting to build muscle mass, having worked for over a months in the fields with the Shepherd Knights of the Silver Staff and now doing errands at Esraeux, nominally in order to cover his room and board in both cases.

Origin

Ha, no. Not hardly. Not yet.

Arrival to Myrken Wood

Glenn arrived to Myrken Wood early in July, 207 AR. He, like many unfortunate visitors to Myrken, took up temporary residence at the Broken Dagger, where he was, even on his very first night, seen pouring over a map of the area. His attitude upon arrival was downright cowardly. He would leap under tables, behind the bar, or even jump from the second story of the Dagger the first sign of danger, all in the name of self-preservation.

Almost from the start, Glenn from a close friendship with Alastir Savoy, the two being close in age and sharing a similar class and educational background. He also received a crash course on the ins and outs of surviving in Myrken Town from Councilor Aloisius Treadwell and thus mooched many a free lunch at Tready's Toys.

In spite of the mooching, money was not hard to come by for Glenn. It seemed that mapmakers were in high demand in Myrken Wood. Within days of his arrival, he had requests for work from Councilor Treadwell, Sir Malaroth Deucalios of the Shepherd Knights of the Silver Staff and Ariane Carnath-Emory. It was after a heated round of negotiation that he accepted Ariane's work request, but only for the promise of rapier training.

The terms of the training were that he was not to become ambitious. It would be a hobby, a bit of defensive learning. No more. Such sentiment did not last long in Myrken Wood. One danger came to plague Glenn after the next, one threat after the next. The last straw came in the form of bullying from Agnieszka Kaczmarek, Ariane's former student, a result of Glenn speaking of Ariane's business with the peasant girl a bit too loudly. This bit of bullying prompted Glenn to rethink his view, to stop running, and to fight back against life, against Myrken itself. He would be ambitious. After much deliberation, Ariane agreed to continue to teach him indefinitely, to teach him more seriously, and ambition was replaced with discretion in their terms.

After finishing his assignment for Ariane, Glenn went on to work for Sir Malaroth in mapping out the area around the Order's Chapter House. During this time he would stay with the Knights and work in the fields with them every morning in order to cover his room and board (and also to increase his strength so as to be a more athletic swordsman). While not becoming great friends with Sir Malaroth, he came to respect the man a great deal and upon the completion of his work for the Knights was presented with a beautifully crafted sword.

His friendship with Alastir led to more danger. It was through Alastir's own interest in ending the threat of Teron Ashfiend, that Glenn became involved. Alastir's refusal to keep Glenn informed on what was going on prompted him to do research in the Library of Mudd. That triggered a series of events that led to the Fiend attacking him, making the matter personal for the mapmaker. From that point on, Glenn has been obsessed with getting to the bottom of the mystery of Ashfiend and the enigmatic Sin'Vraal.

Investigating the Ashfiend

Shortly before the Battle of Snowstill, Glenn left the Knights' Chapter House in order to take up residence at Esraeux, accepting an offer of lodging from Master Deost as well as a rapier from the man. During the Battle, he helped in the rescue of the kidnapped barmaid Teddi, though he engaged in no actual combat himself.

Alastir Savoy, however, HAD seen combat and it left a dark mark upon his very soul. A brutal assault by the Ashfiend had left his mind ravaged by thousands of years of memories. In his desperation to awaken his good friend, Glenn sought out the aid of Rhaena Olwak. Through her mental powers, the two travelled into Alastir's mind, eventually prompting him to awaken.

This adventure would be the start of a tight bond between Glenn and Rhaena, one that became a bit too literal not long after. The pair took to often speaking mentally through Rhaena's Skill, through the process of holding hands. However, the addictive properties of her power left Glenn's subconscious mind constantly reaching out for the veiled girl, causing listlessness and distraction. The damage done to his mind was fixed by Lamai Carver, at the cost of a permanent shield being placed around Glenn's thoughts, keeping him blocked off from Rhaena. Their budding relationship, enhanced greatly by the ability to see straight into one another's hearts was pushed back to square one.

Throughout this period, Glenn continued to try to gather information on the Ashfiend and Sin'Vraal. His resolve was enhanced due to Alastir's injuries. He had been forced to take his friend's place in the investigation. Around this time, Glenn found himself taking more and more risks in the name of those he cared about. All the while, his lessons with Ariane Emory continued and he seemed to becoming more and more of a budding swordsman every day. The investigation climaxed in Glenn, Ariane, and Rhaena riding to the far side of Silver Lake to trade questions with the Ashfiend. Information here helped Myrken's defenders learn the truth about Teron's past and about Vraal's true nature.