Difference between revisions of "Character Creation"
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Revision as of 19:56, 8 August 2014
Where to start?
The Broken Dagger is first and foremost a "low fantasy" milieu. There are fantastical elements, but they are uncommon enough to be generally regarded with awe, wonder and suspicion. For new players, erring on the side of simplicity when creating a character is best. We firmly believe in upholding the realistic tone of our setting, regardless of its fantasy qualities.
What races can I play?
Myrken Wood and surrounding regions are predominantly populated by humans. Other fantastical races - elves, dwarves, halflings, minotaurs, etc. - are known, but present as a minority. As a broad guideline the more strange, exotic or monstrous a race, the more likely they are to receive reactions ranging from curiosity and fascination to fear and loathing. Typically “villainous” races such as orcs, trolls, dark elves or vampires are unlikely to be welcomed with open arms. This doesn't preclude you from playing an antagonistic or villainous character, but we believe that even “evil” characters should have a firm sense of motivation and purpose behind their villainy. Our setting thrives more on profound interaction than outright violence.
WHY IS THIS? We prefer that characters be rooted in our setting rather than transplanted from another, which means that use of locations from Earth or from copyrighted material is prohibited. Our setting has been built up fusing the contributions of many players over many years, and we invite you to employ it as much as possible. Confining your character’s origins, history, and subsequent arrival to places within our world offers fluidity and continuity to both channel realism and character investment.