Difference between revisions of "Wealdhold"
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==History== | ==History== | ||
| − | The Wealdhold is a relatively new feature on the Myrken Wood landscape, and specific information regarding its founding is unknown. Traders traveling North Passage Down discovered the Wealdhold after the melt of winter snow in 214 A.R. Wealdhold's growth coincides with the famine following the [[Red and Gold Summer]], providing safe haven for transients, nomads, and the poor well outside | + | The Wealdhold is a relatively new feature on the Myrken Wood landscape, and specific information regarding its founding is unknown. Traders traveling North Passage Down discovered the Wealdhold after the melt of winter snow in 214 A.R. Wealdhold's growth coincides with the famine following the [[Red-and-Gold Summer]], providing safe haven for transients, nomads, and the poor well outside Myrkentown's limits. |
Revision as of 14:39, 30 June 2014
The Wealdhold is a loose conglomeration of shacks, shanties, subsistence-level farmsteads and tented encampments scattered across the lands immediately east of the Golben Pit. This ill-defined settlement stretches well into the East Weald, taking advantage of the forest for shelter and forage. Having been only recently acknowledged by passing traders and merchants, the Wealdhold is tentatively named for its most notable structure: the Look, originally housing for labourers within the Pit, since abandoned and now partly fortified with materials scavenged from the surrounding area. As an unsanctioned settlement, no official estimate of the colony's population is currently available. The Wealdhold is located approximately thirteen miles northwest of Myrkentown.
History
The Wealdhold is a relatively new feature on the Myrken Wood landscape, and specific information regarding its founding is unknown. Traders traveling North Passage Down discovered the Wealdhold after the melt of winter snow in 214 A.R. Wealdhold's growth coincides with the famine following the Red-and-Gold Summer, providing safe haven for transients, nomads, and the poor well outside Myrkentown's limits.