Difference between revisions of "Red Caps"

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| population    =  Approx. 2,000<!--population-->
 
| population    =  Approx. 2,000<!--population-->
 
| area          =  <!--area in square miles-->
 
| area          =  <!--area in square miles-->
| capital        =  Scuffcove<!--capital-->
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| capital        =  [[Scuffcove]]<!--capital-->
 
| demonym        =  <!--name for inhabitants-->
 
| demonym        =  <!--name for inhabitants-->
 
| government    =  <!--system/body of government-->
 
| government    =  <!--system/body of government-->
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'''The Red Caps''' are a cluster of islands located in the [[Sea of Amasynia]], north of the mainland.  They function as an alternative port option to ships hailing from the East.
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The [[Red Caps]] are a cluster of islands located in the [[Sea of Amasynia]], off the west coast of [[Northern New Dauntless]].  They function as an alternative port option to ships hailing from the East.
  
 
==History==
 
==History==
  
While most tradeships and military vessels use the estuary of [[Foggy Bottom]] to gain access to the continent, many other ships passing over the peak of [[New Dauntless]] and on to the [[Hexal Isles]] anchor at the Red Caps for refreshment of their supplies.  Extant ports on the Red Caps are not sanctioned or recognized by the Amasynian government, an apathy which has invited pirate operations to rely upon the Caps as their central hub.  Though there are various peaceful fishing settlements, there are an equal number of disingenuous locales as well, many of which thrive off Eastern slave trade, stolen goods, and intercepted materials.  The unofficial capital, '''Scuffcove''', oversees most of the islands' illegal endeavors.
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While most merchant and military vessels visiting the [[Amasynian Province]] use the major ports of [[Ricathair]] in the west or [[Orvere]] in the east, some ships passing around the cape of [[Northern New Dauntless]] and on to the [[Hexal Isles]] anchor at the Red Caps for supplies and repairs.  Extant ports on the Red Caps are not officially sanctioned or recognized by the Amasynian government, an oversight which has encouraged a succession of enterprising pirate captains to use the Caps as their home port.
  
For many years, [[Jernoah]] has held contractual agreements with enterprising pirate communities in the Red Caps to traffic slaves and other goods across the sea.
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While most island-born inhabitants subsist on fishing, the Red Caps' most significant settlement, [[Scuffcove]], is a seedy freeport whose traders deal in all manner of illicit goods, from plundered cargo and contraband relics to indentured slaves and worse. Smugglers and traffickers from the Red Caps are known to regularly sail as far afield as [[Caldonia]] and distant [[Jernoah]].
  
 
[[Category:Geography]]
 
[[Category:Geography]]
 
[[Category:Regions]]
 
[[Category:Regions]]

Revision as of 13:09, 2 July 2014

Red Caps
Information
Type Islands
Region Sea of Amasynia
Population Approx. 2,000
Capital Scuffcove

The Red Caps are a cluster of islands located in the Sea of Amasynia, off the west coast of Northern New Dauntless. They function as an alternative port option to ships hailing from the East.

History

While most merchant and military vessels visiting the Amasynian Province use the major ports of Ricathair in the west or Orvere in the east, some ships passing around the cape of Northern New Dauntless and on to the Hexal Isles anchor at the Red Caps for supplies and repairs. Extant ports on the Red Caps are not officially sanctioned or recognized by the Amasynian government, an oversight which has encouraged a succession of enterprising pirate captains to use the Caps as their home port.

While most island-born inhabitants subsist on fishing, the Red Caps' most significant settlement, Scuffcove, is a seedy freeport whose traders deal in all manner of illicit goods, from plundered cargo and contraband relics to indentured slaves and worse. Smugglers and traffickers from the Red Caps are known to regularly sail as far afield as Caldonia and distant Jernoah.