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		<updated>2026-07-26T11:43:15Z</updated>
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	<entry>
		<id>?title=Lycoris_Amon%C3%A9</id>
		<title>Lycoris Amoné</title>
		<link rel="alternate" type="text/html" href="?title=Lycoris_Amon%C3%A9"/>
				<updated>2017-04-10T01:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Lycoris Amoné&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merchant&lt;br /&gt;
| hair_colour   =    Black&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    Five foot five&lt;br /&gt;
| build         =    Fit, slim&lt;br /&gt;
| features      =    Fair, tanned complexion&lt;br /&gt;
| birth_date    =    29 years old&lt;br /&gt;
| birth_place   =    Rooks&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    None.&lt;br /&gt;
| children      =    None.&lt;br /&gt;
| profession    =    Appraiser of mundane and the enchanted&lt;br /&gt;
| religion      =    Pact of [[Ir Sauriv]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Lycoris is a slim woman of just over five feet in height, jet-black hair, and a fair complexion that has been weathered by years working on and near the docks of her home. She has ages well, perhaps thanks to her old Pact, and could easily be regarded as attractive; if not, perhaps a little too average in features and proportion. Her hair, her pride and joy, is jet black and hangs down to her lower back and it's not uncommon to see it styled differently depending on mood and occasion.&lt;br /&gt;
&lt;br /&gt;
Growing up on the brink of luxury the woman insists on dressing well and conservatively. Her choices of garb and jewelry are consistently tasteful and shows a self-awareness to avoid the gaudy or risque. She is a business woman and strives to exude professionalism and class.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
She is a woman who is a merchant born and raised by merchants. This means wealth is nearly everything to her&amp;quot; the driving will to succeed in business keeps her strong and motivated. While at home in Rooks she always operated within the confines of the law; however, she has learned more recently that there are forces and beings that operate independently of these rules and the laws of mundane reality. She has come to know and embrace subterfuge when dealing with more difficult challenges. She abhors violence and is known to keep less-picky company in case situations dictate the use of force. She is confident and experienced in her business affairs, specializing in the appraisal of art and decor while being able to identify magical characteristics is most enchanted items: these talents often work in tandem. Commerce, shipping, and bartering are a large port of who she was, understanding the ins and outs of the profession well enough to assist in her business now or always a fall-back if entrepreneurship doesn't work out.&lt;br /&gt;
&lt;br /&gt;
Social with a taste for casual etiquette, Ly often looks down on the immature, brutish, or those who have trouble finding their way in the world. Appropriately, those who show class, maturity, wealth, and respect are in turn shown favor and made quick friends of. Business relationships are often mixed with personal ones (platonic or romantic) feeling that with integrity and respect both sides can be mutually strengthed.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Lycoris is a woman from across the south-east sea in a port town named Rooks. The city is known regionally for crafted wares made from the many imports it receives while exporting little to no raw materials of its own. Rooks took it's name from being surrounded by high, tower-like mountains on either of the cities while the port immediately drops off into a deep coastal shelf. Natural resources are scarce but the defensibility and port locale made for a keen, bustling settlement.&lt;br /&gt;
&lt;br /&gt;
Rooks has also been said to be an ancient home to dragons in the surrounding mountains, drawing adventurers and treasure-hunters from all over the continent. This is where Lycoris' story originates: while her parents participated in the barter trade of the docks (in which she also made her mark) her brothers became sell-swords and guides for those who wished to explore the region for riches and artifacts. &amp;quot;Ly&amp;quot; as they called her was found to have some latent magical talent for identification and appraisal through her work. So the siblings decided to journey out on their own in hopes of striking gold. If Lycoris could tell an artifact's worth, their trip could turn to be efficient and exceptionally rewarding.&lt;br /&gt;
&lt;br /&gt;
Days in with little luck or trouble the trio found themselves in a tomb that was already picked clean; however, something called out to her: within moments the young woman uncovered an old bone knife that spoke in many different voices yet often in one thought. It offered Lycoris this simple deal: she would carry the blade with her for the rest of her life, protecting and strengthening her will. In exchange, when her mortal life expired she would join the wills in the relic and if she had grown strong enough, know immortality there as a dominate and independent mind. She immediately agreed without consulting her brothers- when she told them of this they burned with greed and jealousy: the concept of immortality was worth more to them then anything and that included their sister's life.&lt;br /&gt;
&lt;br /&gt;
While they plotted against her on the trip home, Lycoris' new relic told her their words. She refused to believe it and when the plan was hatched, the relic took control over her. Before she knew it or could object, her brothers lay slain upon the grass of their camp and she the murderer. There was disgust and awe within her then, torn from the emotions of the ordeal and afterwards if took her weeks to return home. If it were not for her &amp;quot;new friends&amp;quot; she would have perished again from starvation, fatigue, and dehydration but its magic sustained her barely and saw her safely home with the lie that bandits took her siblings. &lt;br /&gt;
&lt;br /&gt;
It didn't take Ly long to come to terms with her brothers' deaths while the relic whispered of their blame, treachery, and it's own responsibility to protect her. The blame was on them and [[Ir Sauriv]], not her; however, it would be impossible to convince others of this she knew. Many times her new friends showed beyond a shadow of a doubt that it wanted what was indeed best for her and respected her distaste for violence: often threatening words from a disembodied voice deterred would-be threats to her person and coin-purse while working Rooks; however, late in a tavern a man of great political power and wealth thought to abuse these things to buy her for the night. When she insisted refusal, his thugs pressed the issue with violence. Her relic took control again and in the middle of the crowded inn, more slain men lie at her feet.&lt;br /&gt;
&lt;br /&gt;
Lycoris would run: even in self-defense was justified, her secret was out and it included the fates of her brothers. If she were not hung there would still be persecution she was not ready or willing to subject herself to, knowing that her friends would protect her by ending more lives. The woman would spend much time in the outskirts of Rooks until she managed to steal away on a ship headed for Amasynia.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
[[Ir Sauriv]] practically dragged her into the tavern after wandering, lost, aimless in Myrkenwood after escaping Rooks.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
Murdered in her shop which was set ablaze in an attempt to cover up the act as an accident.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
[http://brokendagger.com/bb//viewtopic.php?f=47&amp;amp;t=4690&amp;amp;p=35283#p35283 A Fire In Merchant's Row]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Lycoris_Amon%C3%A9</id>
		<title>Lycoris Amoné</title>
		<link rel="alternate" type="text/html" href="?title=Lycoris_Amon%C3%A9"/>
				<updated>2017-04-10T00:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Lycoris Amoné&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merchant&lt;br /&gt;
| hair_colour   =    Black&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    Five foot five&lt;br /&gt;
| build         =    Fit, slim&lt;br /&gt;
| features      =    Fair, tanned complexion&lt;br /&gt;
| birth_date    =    29 years old&lt;br /&gt;
| birth_place   =    Rooks&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    None.&lt;br /&gt;
| children      =    None.&lt;br /&gt;
| profession    =    Appraiser of mundane and the enchanted&lt;br /&gt;
| religion      =    Pact of [[Ir Sauriv]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Lycoris is a slim woman of just over five feet in height, jet-black hair, and a fair complexion that has been weathered by years working on and near the docks of her home. She has ages well, perhaps thanks to her old Pact, and could easily be regarded as attractive; if not, perhaps a little too average in features and proportion. Her hair, her pride and joy, is jet black and hangs down to her lower back and it's not uncommon to see it styled differently depending on mood and occasion.&lt;br /&gt;
&lt;br /&gt;
Growing up on the brink of luxury the woman insists on dressing well and conservatively. Her choices of garb and jewelry are consistently tasteful and shows a self-awareness to avoid the gaudy or risque. She is a business woman and strives to exude professionalism and class.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Lycoris is a woman who is a merchant born and raised by merchants and thus, wealth means nearly everything to her: the driving will to succeed in business keeps her strong and motivated; however, it is always within the confines of integrity and the law. She abhors violence and only threatens with it as an honest warning and deterrant, knowing well how her friends behave when choices become limited. She is confident and experienced in her business affairs, specializing in the appraisal of art and decor while being able to identify magically enchanted things which used to often work in tandumj. Commerce, shipping, and bartering are a large part of who she was, understanding the ins and outs of the profession well enough to carry her through such a career is she so chose. &lt;br /&gt;
&lt;br /&gt;
Social with a taste for casual ettiquette, Ly often looks down on those who are immature, have no filter, brutish, or simply have trouble making an honest living. Appropriately, those who show class, maturity, wealth, and respect are in turn shown favor and made quick friends. Business relationships are often mixed with personal ones when it comes to the platonic or romantic sort as she feels that with integrity and respect, such things are strengthened.&lt;br /&gt;
&lt;br /&gt;
===[[Ir Sauriv]]===&lt;br /&gt;
The relationship she has with the &amp;quot;friends&amp;quot; in her knife is completely mutual and symbiotic. The blade chose her for her strong will and will continue to protect her until she is killed or somehow her will is broken beyond repair. She understand that she must remain strong and continue to grow in order to maintain sentience after death, sometimes falling back on the support of this entity when hesitant or afraid to make a risk she normally might not take for the sake of personal growth.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Lycoris is a woman from across the south-east sea in a port town named Rooks. The city is known regionally for crafted wares made from the many imports it receives while exporting little to no raw materials of its own. Rooks took it's name from being surrounded by high, tower-like mountains on either of the cities while the port immediately drops off into a deep coastal shelf. Natural resources are scarce but the defensibility and port locale made for a keen, bustling settlement.&lt;br /&gt;
&lt;br /&gt;
Rooks has also been said to be an ancient home to dragons in the surrounding mountains, drawing adventurers and treasure-hunters from all over the continent. This is where Lycoris' story originates: while her parents participated in the barter trade of the docks (in which she also made her mark) her brothers became sell-swords and guides for those who wished to explore the region for riches and artifacts. &amp;quot;Ly&amp;quot; as they called her was found to have some latent magical talent for identification and appraisal through her work. So the siblings decided to journey out on their own in hopes of striking gold. If Lycoris could tell an artifact's worth, their trip could turn to be efficient and exceptionally rewarding.&lt;br /&gt;
&lt;br /&gt;
Days in with little luck or trouble the trio found themselves in a tomb that was already picked clean; however, something called out to her: within moments the young woman uncovered an old bone knife that spoke in many different voices yet often in one thought. It offered Lycoris this simple deal: she would carry the blade with her for the rest of her life, protecting and strengthening her will. In exchange, when her mortal life expired she would join the wills in the relic and if she had grown strong enough, know immortality there as a dominate and independent mind. She immediately agreed without consulting her brothers- when she told them of this they burned with greed and jealousy: the concept of immortality was worth more to them then anything and that included their sister's life.&lt;br /&gt;
&lt;br /&gt;
While they plotted against her on the trip home, Lycoris' new relic told her their words. She refused to believe it and when the plan was hatched, the relic took control over her. Before she knew it or could object, her brothers lay slain upon the grass of their camp and she the murderer. There was disgust and awe within her then, torn from the emotions of the ordeal and afterwards if took her weeks to return home. If it were not for her &amp;quot;new friends&amp;quot; she would have perished again from starvation, fatigue, and dehydration but its magic sustained her barely and saw her safely home with the lie that bandits took her siblings. &lt;br /&gt;
&lt;br /&gt;
It didn't take Ly long to come to terms with her brothers' deaths while the relic whispered of their blame, treachery, and it's own responsibility to protect her. The blame was on them and [[Ir Sauriv]], not her; however, it would be impossible to convince others of this she knew. Many times her new friends showed beyond a shadow of a doubt that it wanted what was indeed best for her and respected her distaste for violence: often threatening words from a disembodied voice deterred would-be threats to her person and coin-purse while working Rooks; however, late in a tavern a man of great political power and wealth thought to abuse these things to buy her for the night. When she insisted refusal, his thugs pressed the issue with violence. Her relic took control again and in the middle of the crowded inn, more slain men lie at her feet.&lt;br /&gt;
&lt;br /&gt;
Lycoris would run: even in self-defense was justified, her secret was out and it included the fates of her brothers. If she were not hung there would still be persecution she was not ready or willing to subject herself to, knowing that her friends would protect her by ending more lives. The woman would spend much time in the outskirts of Rooks until she managed to steal away on a ship headed for Amasynia.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
[[Ir Sauriv]] practically dragged her into the tavern after wandering, lost, aimless in Myrkenwood after escaping Rooks.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
Murdered in her shop which was set ablaze in an attempt to cover up the act as an accident.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
[http://brokendagger.com/bb//viewtopic.php?f=47&amp;amp;t=4690&amp;amp;p=35283#p35283 A Fire In Merchant's Row]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--not anymore, Jack!--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon wanderer&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven-foot, one-inch&lt;br /&gt;
| build         =    Lithe, conditioned&lt;br /&gt;
| features      =    Extremely scarred torso&lt;br /&gt;
| birth_date    =    139 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--not quite--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Lillany, deceased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    Ex-Paladin of the Jade Order&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:48:31Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--not anymore, Jack!--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon wanderer&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven-foot, one-inch&lt;br /&gt;
| build         =    Lithe, conditioned&lt;br /&gt;
| features      =    Extremely scarred torso&lt;br /&gt;
| birth_date    =    139 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--not quite--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Lillany, deceased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    Ex-Paladin of the Jade Order&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:45:31Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--not anymore, Jack!--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon wanderer&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven-foot, one-inch&lt;br /&gt;
| build         =    Lithe, conditioned&lt;br /&gt;
| features      =    Extremely scarred torso&lt;br /&gt;
| birth_date    =    139 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--not quite--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouse        =    Lillany, deceased &lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    Ex-Paladin of the Jade Order&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:41:10Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--not anymore, Jack!--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon wanderer&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven-foot, one-inch&lt;br /&gt;
| build         =    Lithe, extremely conditioned&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    139 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--not quite--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouse        =    Lillany, deceased &lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    Ex-Paladin of the Jade Order&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:35:42Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--not anymore, Jack!--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon wanderer&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven-foot, one-inch&lt;br /&gt;
| build         =    Lithe, extremely conditioned&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    139 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--not quite--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouse        =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    Ex-Paladin of the Jade Order&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--not anymore, Jack!--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon wanderer&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven-foot, one-inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    139 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--not quite--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouse        =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    Ex-Paladin of the Jade Order&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:33:52Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--not anymore, Jack!--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    139 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--not quite--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouse        =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    Ex-Paladin of the Jade Order&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:33:02Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Brother of the Jade Order, excommunicated&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    139 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--not quite--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouse        =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:32:38Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Brother of the Jade Order, excommunicated&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    139 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    182 AR&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouse        =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Brother of the Jade Order, excommunicated&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouse        =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:24:27Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Brother of the Jade Order, excommunicated&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouse(s)     =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:24:00Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Brother of the Jade Order, excommunicated&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| family        =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:23:36Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Brother of the Jade Order, excommunicated&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| family        =    Lillany Silvergild (wife), deseased Corenthakrian of Fyce (father)&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:23:11Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Brother of the Jade Order, excommunicated&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| family        =    Lillany Silvergild (wife), deseased; Corenthakrian of Fyce (father)&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:19:39Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Brother of the Jade Order, excommunicated&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:14:56Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Brother of the Jade Order, excommunicated&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:07:58Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Paladin of the Jade Order, excommunicated&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:06:20Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* The Human */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Ex-Paladin of the Jade Order&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Man===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T13:05:56Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* The Beast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Ex-Paladin of the Jade Order&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Human===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
Violence is a tricky topic with Hokwing; one that he avoids speaking of with anything but outright disgust. This is the ex-paladin's one true lie, the lie he believes himself until he is confronted by the realization of it, then goes back to denying it once again when the dust settles and bodies are buried. He loves every second of physical conflict, the threat upon his life and proceeding usually victorious in such an encounter. What the half-dragon actually abhors is the conflict with his morals when confronted by unjustified violence. This is an old war hero held in the highest regard when it came to battlefield combat and assassinations of high profile targets. The lingering sickness of regret that follows him is that he learned that he was being used as an unjust tool in retrospect; however, while he was deep in the lie of his Order's ways he embraced his bloodshed with a murderous conviction that came second to none. He is aware and withholds from such acts these days in his wiser days but if a situation tweaks him the wrong way he has made some truly violent decisions. &lt;br /&gt;
&lt;br /&gt;
In reality and mostly unknown to Hokwing there is a hereditary leaning towards carnage and death given to him by a father that has almost entirely succumbed to madness. As much as the half-dragon sometimes despises his human half it is his moral and ethical guide that has most likely saved him from maturing into a savage, bloodthirsty monster.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T12:50:19Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Ex-Paladin of the Jade Order&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Lillany Silvergild (wife), deseased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Human===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T12:48:58Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    Ex-Paladin of the Jade Order&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    Seven foot one inch&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Extremely scarred torso, vertical scar on left wing&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Lillany Silvergild, deceased&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Human===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T12:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Duality==&lt;br /&gt;
===The Human===&lt;br /&gt;
If one could describe Hokwing Silvergild in one word it would be moody. While the half-dragon does his best to remain in high spirits and present himself as optimistic and amiable to the general public he's known to go into spells of depression and the occasional fit of violence depending on social cues and how they strike the current season. There's catch-22 regarding participating in human culture: he knows loneliness without it and despair with it. As much as he loves being a free spirit in the natural world it's only so long before he looks for the company of people who can speak and share ideas, often becoming grossly disappointed or disgusted with the lifestyles of those around him before long. It's a cycle he is quite aware of and has come to accept he cannot escape; such self-awareness is a bittersweet thing that does not always lend to cordial behavior from someone with his past.&lt;br /&gt;
&lt;br /&gt;
Hokwing wears his heart on his sleeve; he knows he is a terrible liar and after the deception he's known he figures it's best that he be as straight forward and honest as he can be. There is little filter when the half-dragon speaks and lets his feelings be known. As for encountering the lies of others they are often taken at face value with little weight: he does not expect others to show similar integrity and finds little to no offense when circumstances and stories change. Considering the distance he keeps between he and most Hok feels there's little consequence to buying into the falsities others spew.&lt;br /&gt;
&lt;br /&gt;
===The Beast===&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T12:15:48Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T12:15:24Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality and Ability==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T12:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T12:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T12:11:56Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Youth and Adolescence===&lt;br /&gt;
Hokwing was born many continents away through the mating of a silver dragon and human mother. His mother's whereabouts have long-ago been forgotten; however, his father remains with his kin as an outcast: a monster and antithesis of his metallic clan-mates. Because of this the very young half-dragon was abandoned in the wild outskirts of human lands: if not for his draconic heritage the child would have been lost immediately to either the elements or predators. Dragons are resilient, magical beings however, and the child thrived by becoming an animal. He learned to track as a predator and avoided encountering the nearby civilization for decades. Much of this time was predominantly spent as a beast, only occasionally stalking those who traveled through his territory. &lt;br /&gt;
There were few hardships for this young apex predator- survival came easy to him and the company of some sentient wildlife seemed to be enough for him.&lt;br /&gt;
&lt;br /&gt;
As time went on the young half-dragon became more curious of the visitors that passed through and hunted in his territory: humans. Culture, civilization, and the marvels of collective ingenuity. As much as he loved the natural world he lived in he would know a lonliness that wthe wisps and beasts of the forests couldn't quench. Friendly, wordless meetings were had with visitors of the forest until rumors of his presence spread into the fort within the city. Men in steel, gold, and emerald would hail him on day and they were quite surprised by the amiability and curiosity of Hokwing as well as the grasp of any language thrown at him. His father's name long lost on him they dubbed Hok &amp;quot;Silvergild&amp;quot; due to his natural aesthetic. Those men swore to protect the natural land and insisted his territory had always been their ward. It seemed like a wonderful relationship and so Hokwing would start spending much more time from the wilds, learning the wondrous ways of these men: culture, morality, and family.&lt;br /&gt;
&lt;br /&gt;
===The Age of Man===&lt;br /&gt;
The half-dragon also learned of responsibility, duty, and religion. These men were paladins under the faith of a god that strove for the power of &amp;quot;Good&amp;quot; and preserving the natural world. They would indoctrinate the naive Hokwing while the contradiction of building war machines and battling their neighbors was lost on him. He would learn martial combat, he would learn war. When there was no war he learned murder: there were dark abominations and sorcerers that perverted the world he was tasked with dispatching over the years. He was not the only one: he had brothers in arms in the Order that became the family he never had. The questionable violence was well-covered by his need to belong and be accepted. Hok found love there as well, marrying a human scholar named Lillany who after years, began to question the legitimacy of the Order's motives and what it put her husband through.&lt;br /&gt;
&lt;br /&gt;
With such a seed planted it didn't take long for the clever and ingenious Brother Silvergild to learn the truth: the Order had been doing nothing more than selfishly war against different ideologies while sending him to assassinate political and powerful threats. Heart on his sleeve as always Hokwing would bring this information to his Brothers and High Paladins. They would turn against him, call him turned, call him heretic. They had no interest in the truth, only in maintaining the lie. Hok had spent nearly thirty years calling these people family and refused to fight back as they moved to slay him, his heart already quite broken. Death would take him but not keep him.&lt;br /&gt;
&lt;br /&gt;
===Wanderlust===&lt;br /&gt;
As best as he could guess Hok only half-died. The magic that was his draconic heritage seemed to have bled out of him that night and there was no telling how long he had been asleep. There was no sign of his former Brothers or wife. No sign of his lifetime before except for a burning distrust for the things that put him through those bittersweet years. He would wander, then, lost and actively avoiding any sign of humanity. Decades passed as he traveled continents and met many who were kept at an arms-length. He learned no the trust over and over again, especially when he met the egos of his draconic heritage. Years were spent avoiding abuse while he learned they operated similarly as those that had previously betrayed him. Perhaps the only exception was his father: a monstrous soul that waded through corpses in the name of Draconic Superiority- but at least he was straight-forward in the genocide he waged.&lt;br /&gt;
&lt;br /&gt;
Disgust in how things treated each other eventually landed the disheartened Hokwing in the backwater province of Amasynia where he might find comfort in the wilds while knowing, this time, he was wiser. He arrived in Myrken years ago, living in it's forests and took up the mantle of a guardian. Innocents may be led home while the violent and poachers may never be heard from again. He is sought after as an escort and guide in the area, knowing it like the back of his hand, and has the reputation of thing of integrity within the town in spite of being outspoken about the lifestyles of humans.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T11:42:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definitely digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Abandoned shortly after being birthed of a silver dragon and human mother, Hok spent all of his childhood and most of his adolescence learning how to survive in the wilds utterly alone. It took the half-dragon nearly twenty years before he braved civilization and had very mixed feelings about it. His idealism about absolute freedom and equality didn't go over well in most places he visited and would often move on after becoming overwhelmed by the nature of most humans. He often spends just enough time in an area to learn of the culture and that it isn't for him before moving on, retreating to the wilds for years at a time before finding a new, temporary home.&lt;br /&gt;
&lt;br /&gt;
One exception came when the half-dragon eagerly joined a large, powerful faction hell-bent on slaying the undead and obvious evils of the material world. He worked tirelessly in his endeavors to rid the world of these corruptions until he began understanding that he was being fed misinformation. As time went on the organization he molded himself into began to use Hok to assassinate members of opposing or challenging factions that had no true evil intent. His naivity lasted a number of years before learning what was going on and once he did the fall-out was absolutely devastating to all parties involved: Hok claims to have been killed in battle during a fit of blind rage, only to reawaken months later in the southern lands with no trace of draconic power left inside of him.&lt;br /&gt;
Since then Silvergild has simply returned to wander, struggling to understand everything he encounters in depth before moving on. &lt;br /&gt;
&lt;br /&gt;
Hokwing, in the end, is both a predator and guardian of the wilds. He will take only what is needed to survive while purging outside influences that dare upset the ecosystem in play. There are two sides to this hybrid of a man: civilized and feral. As he raised himself as a near-feral animal or wildling beast, there was a part of him that drew him to connect to people. It drove the half-dragon to learn how civilization worked and found a way to fit in quite well as he matured. One might assume the earlier side of him has long been lost; however, his age and maturity simply belies his true nature.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Another place to wander, another temporary place to call home. The pioneering nature of Myrken Wood suits him, especially how the tavern sat outside of a town or city.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T11:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hok was born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definately digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hokwing generally wears a form-fitting two piece leather jerkin and leggings that are well-worn and weathered nearly black in color. It's an odd contrast; however, when he is in civilized lands he prefers robes that often hide much of his form and flesh that is easily burned by too much sun. He wears them well, prefers white/green, and never will he wear boots.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Abandoned shortly after being birthed of a silver dragon and human mother, Hok spent all of his childhood and most of his adolescence learning how to survive in the wilds utterly alone. It took the half-dragon nearly twenty years before he braved civilization and had very mixed feelings about it. His idealism about absolute freedom and equality didn't go over well in most places he visited and would often move on after becoming overwhelmed by the nature of most humans. He often spends just enough time in an area to learn of the culture and that it isn't for him before moving on, retreating to the wilds for years at a time before finding a new, temporary home.&lt;br /&gt;
&lt;br /&gt;
One exception came when the half-dragon eagerly joined a large, powerful faction hell-bent on slaying the undead and obvious evils of the material world. He worked tirelessly in his endeavors to rid the world of these corruptions until he began understanding that he was being fed misinformation. As time went on the organization he molded himself into began to use Hok to assassinate members of opposing or challenging factions that had no true evil intent. His naivity lasted a number of years before learning what was going on and once he did the fall-out was absolutely devastating to all parties involved: Hok claims to have been killed in battle during a fit of blind rage, only to reawaken months later in the southern lands with no trace of draconic power left inside of him.&lt;br /&gt;
Since then Silvergild has simply returned to wander, struggling to understand everything he encounters in depth before moving on. &lt;br /&gt;
&lt;br /&gt;
Hokwing, in the end, is both a predator and guardian of the wilds. He will take only what is needed to survive while purging outside influences that dare upset the ecosystem in play. There are two sides to this hybrid of a man: civilized and feral. As he raised himself as a near-feral animal or wildling beast, there was a part of him that drew him to connect to people. It drove the half-dragon to learn how civilization worked and found a way to fit in quite well as he matured. One might assume the earlier side of him has long been lost; however, his age and maturity simply belies his true nature.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Another place to wander, another temporary place to call home. The pioneering nature of Myrken Wood suits him, especially how the tavern sat outside of a town or city.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=File:Hokwing.jpg</id>
		<title>File:Hokwing.jpg</title>
		<link rel="alternate" type="text/html" href="?title=File:Hokwing.jpg"/>
				<updated>2017-03-14T11:38:26Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: Dejicide uploaded a new version of &amp;amp;quot;File:Hokwing.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hokwing Silvergild by AnE&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T11:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    [[File:Hokwing.jpg|200px|thumb|left|Hokwing Silvergild]]&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hok was born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definately digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hokwing generally wears a form-fitting two piece leather jerkin and leggings that are well-worn and weathered nearly black in color. It's an odd contrast; however, when he is in civilized lands he prefers robes that often hide much of his form and flesh that is easily burned by too much sun. He wears them well, prefers white/green, and never will he wear boots.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Abandoned shortly after being birthed of a silver dragon and human mother, Hok spent all of his childhood and most of his adolescence learning how to survive in the wilds utterly alone. It took the half-dragon nearly twenty years before he braved civilization and had very mixed feelings about it. His idealism about absolute freedom and equality didn't go over well in most places he visited and would often move on after becoming overwhelmed by the nature of most humans. He often spends just enough time in an area to learn of the culture and that it isn't for him before moving on, retreating to the wilds for years at a time before finding a new, temporary home.&lt;br /&gt;
&lt;br /&gt;
One exception came when the half-dragon eagerly joined a large, powerful faction hell-bent on slaying the undead and obvious evils of the material world. He worked tirelessly in his endeavors to rid the world of these corruptions until he began understanding that he was being fed misinformation. As time went on the organization he molded himself into began to use Hok to assassinate members of opposing or challenging factions that had no true evil intent. His naivity lasted a number of years before learning what was going on and once he did the fall-out was absolutely devastating to all parties involved: Hok claims to have been killed in battle during a fit of blind rage, only to reawaken months later in the southern lands with no trace of draconic power left inside of him.&lt;br /&gt;
Since then Silvergild has simply returned to wander, struggling to understand everything he encounters in depth before moving on. &lt;br /&gt;
&lt;br /&gt;
Hokwing, in the end, is both a predator and guardian of the wilds. He will take only what is needed to survive while purging outside influences that dare upset the ecosystem in play. There are two sides to this hybrid of a man: civilized and feral. As he raised himself as a near-feral animal or wildling beast, there was a part of him that drew him to connect to people. It drove the half-dragon to learn how civilization worked and found a way to fit in quite well as he matured. One might assume the earlier side of him has long been lost; however, his age and maturity simply belies his true nature.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Another place to wander, another temporary place to call home. The pioneering nature of Myrken Wood suits him, especially how the tavern sat outside of a town or city.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T11:30:21Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    Hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Seventy-something years&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hok was born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definately digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hokwing generally wears a form-fitting two piece leather jerkin and leggings that are well-worn and weathered nearly black in color. It's an odd contrast; however, when he is in civilized lands he prefers robes that often hide much of his form and flesh that is easily burned by too much sun. He wears them well, prefers white/green, and never will he wear boots.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Abandoned shortly after being birthed of a silver dragon and human mother, Hok spent all of his childhood and most of his adolescence learning how to survive in the wilds utterly alone. It took the half-dragon nearly twenty years before he braved civilization and had very mixed feelings about it. His idealism about absolute freedom and equality didn't go over well in most places he visited and would often move on after becoming overwhelmed by the nature of most humans. He often spends just enough time in an area to learn of the culture and that it isn't for him before moving on, retreating to the wilds for years at a time before finding a new, temporary home.&lt;br /&gt;
&lt;br /&gt;
One exception came when the half-dragon eagerly joined a large, powerful faction hell-bent on slaying the undead and obvious evils of the material world. He worked tirelessly in his endeavors to rid the world of these corruptions until he began understanding that he was being fed misinformation. As time went on the organization he molded himself into began to use Hok to assassinate members of opposing or challenging factions that had no true evil intent. His naivity lasted a number of years before learning what was going on and once he did the fall-out was absolutely devastating to all parties involved: Hok claims to have been killed in battle during a fit of blind rage, only to reawaken months later in the southern lands with no trace of draconic power left inside of him.&lt;br /&gt;
Since then Silvergild has simply returned to wander, struggling to understand everything he encounters in depth before moving on. &lt;br /&gt;
&lt;br /&gt;
Hokwing, in the end, is both a predator and guardian of the wilds. He will take only what is needed to survive while purging outside influences that dare upset the ecosystem in play. There are two sides to this hybrid of a man: civilized and feral. As he raised himself as a near-feral animal or wildling beast, there was a part of him that drew him to connect to people. It drove the half-dragon to learn how civilization worked and found a way to fit in quite well as he matured. One might assume the earlier side of him has long been lost; however, his age and maturity simply belies his true nature.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Another place to wander, another temporary place to call home. The pioneering nature of Myrken Wood suits him, especially how the tavern sat outside of a town or city.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=File:Hokwing.jpg</id>
		<title>File:Hokwing.jpg</title>
		<link rel="alternate" type="text/html" href="?title=File:Hokwing.jpg"/>
				<updated>2017-03-14T11:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: Dejicide uploaded a new version of &amp;amp;quot;File:Hokwing.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hokwing Silvergild by AnE&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2017-03-14T11:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    hokwing.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Claims to be 68 years old, &amp;quot;from the south.&amp;quot;&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hok was born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definately digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hokwing generally wears a form-fitting two piece leather jerkin and leggings that are well-worn and weathered nearly black in color. It's an odd contrast; however, when he is in civilized lands he prefers robes that often hide much of his form and flesh that is easily burned by too much sun. He wears them well, prefers white/green, and never will he wear boots.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Abandoned shortly after being birthed of a silver dragon and human mother, Hok spent all of his childhood and most of his adolescence learning how to survive in the wilds utterly alone. It took the half-dragon nearly twenty years before he braved civilization and had very mixed feelings about it. His idealism about absolute freedom and equality didn't go over well in most places he visited and would often move on after becoming overwhelmed by the nature of most humans. He often spends just enough time in an area to learn of the culture and that it isn't for him before moving on, retreating to the wilds for years at a time before finding a new, temporary home.&lt;br /&gt;
&lt;br /&gt;
One exception came when the half-dragon eagerly joined a large, powerful faction hell-bent on slaying the undead and obvious evils of the material world. He worked tirelessly in his endeavors to rid the world of these corruptions until he began understanding that he was being fed misinformation. As time went on the organization he molded himself into began to use Hok to assassinate members of opposing or challenging factions that had no true evil intent. His naivity lasted a number of years before learning what was going on and once he did the fall-out was absolutely devastating to all parties involved: Hok claims to have been killed in battle during a fit of blind rage, only to reawaken months later in the southern lands with no trace of draconic power left inside of him.&lt;br /&gt;
Since then Silvergild has simply returned to wander, struggling to understand everything he encounters in depth before moving on. &lt;br /&gt;
&lt;br /&gt;
Hokwing, in the end, is both a predator and guardian of the wilds. He will take only what is needed to survive while purging outside influences that dare upset the ecosystem in play. There are two sides to this hybrid of a man: civilized and feral. As he raised himself as a near-feral animal or wildling beast, there was a part of him that drew him to connect to people. It drove the half-dragon to learn how civilization worked and found a way to fit in quite well as he matured. One might assume the earlier side of him has long been lost; however, his age and maturity simply belies his true nature.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Another place to wander, another temporary place to call home. The pioneering nature of Myrken Wood suits him, especially how the tavern sat outside of a town or city.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=File:Hokwing.jpg</id>
		<title>File:Hokwing.jpg</title>
		<link rel="alternate" type="text/html" href="?title=File:Hokwing.jpg"/>
				<updated>2017-03-14T11:17:11Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: Hokwing Silvergild by AnE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hokwing Silvergild by AnE&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Lycoris_Amon%C3%A9</id>
		<title>Lycoris Amoné</title>
		<link rel="alternate" type="text/html" href="?title=Lycoris_Amon%C3%A9"/>
				<updated>2015-07-21T14:09:49Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Plots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Lycoris Amoné&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merchant&lt;br /&gt;
| hair_colour   =    Black&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    Five foot five&lt;br /&gt;
| build         =    Fit, slim&lt;br /&gt;
| features      =    Fair, tanned complexion&lt;br /&gt;
| birth_date    =    29 years old&lt;br /&gt;
| birth_place   =    Rooks&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    None.&lt;br /&gt;
| children      =    None.&lt;br /&gt;
| profession    =    Appraiser of mundane and the enchanted&lt;br /&gt;
| religion      =    Pact of [[Ir Sauriv]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Lycoris is a slim woman of about five and a half feet tall and fair complexion, mildly tanned by the sun. Gifted with the time and funds to eat well, take care of herself, and excersize safely and regularly she not only seems a few years younger than her true age but also appears to be the picture of near-perfect health. Her face, perhaps notably pretty, is free of blemishes and scars, framed by straight black hair that falls to her lower back except for a lock she often clips to hang over her right ear/cheek. Eyes shaped as almods and hazel in color, Ly generally prefers a lack of make-up but it isn't uncommon to see shades of red near her eyes or upon her lips when she is already wearing the color.&lt;br /&gt;
&lt;br /&gt;
While she has a triangle figure the woman's proportions seem average at best. She dresses to accentuate instead of flaunt, often in tailored dresses or blouse and long skirt. She remains to keep herself aesthetically professional usually; however, the theme of a thigh slit in her dresses and skirts will always remain. [[Ir Sauriv]], often wrapped in leather and bound to her, is always within reach.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Lycoris is a woman who is a merchant born and raised by merchants and thus, wealth means nearly everything to her: the driving will to succeed in business keeps her strong and motivated; however, it is always within the confines of integrity and the law. She abhors violence and only threatens with it as an honest warning and deterrant, knowing well how her friends behave when choices become limited. She is confident and experienced in her business affairs, specializing in the appraisal of art and decor while being able to identify magically enchanted things which used to often work in tandumj. Commerce, shipping, and bartering are a large part of who she was, understanding the ins and outs of the profession well enough to carry her through such a career is she so chose. &lt;br /&gt;
&lt;br /&gt;
Social with a taste for casual ettiquette, Ly often looks down on those who are immature, have no filter, brutish, or simply have trouble making an honest living. Appropriately, those who show class, maturity, wealth, and respect are in turn shown favor and made quick friends. Business relationships are often mixed with personal ones when it comes to the platonic or romantic sort as she feels that with integrity and respect, such things are strengthened.&lt;br /&gt;
&lt;br /&gt;
===[[Ir Sauriv]]===&lt;br /&gt;
The relationship she has with the &amp;quot;friends&amp;quot; in her knife is completely mutual and symbiotic. The blade chose her for her strong will and will continue to protect her until she is killed or somehow her will is broken beyond repair. She understand that she must remain strong and continue to grow in order to maintain sentience after death, sometimes falling back on the support of this entity when hesitant or afraid to make a risk she normally might not take for the sake of personal growth.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Lycoris is a woman from across the south-east sea in a port town named Rooks. The city is known regionally for crafted wares made from the many imports it receives while exporting little to no raw materials of its own. Rooks took it's name from being surrounded by high, tower-like mountains on either of the cities while the port immediately drops off into a deep coastal shelf. Natural resources are scarce but the defensibility and port locale made for a keen, bustling settlement.&lt;br /&gt;
&lt;br /&gt;
Rooks has also been said to be an ancient home to dragons in the surrounding mountains, drawing adventurers and treasure-hunters from all over the continent. This is where Lycoris' story originates: while her parents participated in the barter trade of the docks (in which she also made her mark) her brothers became sell-swords and guides for those who wished to explore the region for riches and artifacts. &amp;quot;Ly&amp;quot; as they called her was found to have some latent magical talent for identification and appraisal through her work. So the siblings decided to journey out on their own in hopes of striking gold. If Lycoris could tell an artifact's worth, their trip could turn to be efficient and exceptionally rewarding.&lt;br /&gt;
&lt;br /&gt;
Days in with little luck or trouble the trio found themselves in a tomb that was already picked clean; however, something called out to her: within moments the young woman uncovered an old bone knife that spoke in many different voices yet often in one thought. It offered Lycoris this simple deal: she would carry the blade with her for the rest of her life, protecting and strengthening her will. In exchange, when her mortal life expired she would join the wills in the relic and if she had grown strong enough, know immortality there as a dominate and independent mind. She immediately agreed without consulting her brothers- when she told them of this they burned with greed and jealousy: the concept of immortality was worth more to them then anything and that included their sister's life.&lt;br /&gt;
&lt;br /&gt;
While they plotted against her on the trip home, Lycoris' new relic told her their words. She refused to believe it and when the plan was hatched, the relic took control over her. Before she knew it or could object, her brothers lay slain upon the grass of their camp and she the murderer. There was disgust and awe within her then, torn from the emotions of the ordeal and afterwards if took her weeks to return home. If it were not for her &amp;quot;new friends&amp;quot; she would have perished again from starvation, fatigue, and dehydration but its magic sustained her barely and saw her safely home with the lie that bandits took her siblings. &lt;br /&gt;
&lt;br /&gt;
It didn't take Ly long to come to terms with her brothers' deaths while the relic whispered of their blame, treachery, and it's own responsibility to protect her. The blame was on them and [[Ir Sauriv]], not her; however, it would be impossible to convince others of this she knew. Many times her new friends showed beyond a shadow of a doubt that it wanted what was indeed best for her and respected her distaste for violence: often threatening words from a disembodied voice deterred would-be threats to her person and coin-purse while working Rooks; however, late in a tavern a man of great political power and wealth thought to abuse these things to buy her for the night. When she insisted refusal, his thugs pressed the issue with violence. Her relic took control again and in the middle of the crowded inn, more slain men lie at her feet.&lt;br /&gt;
&lt;br /&gt;
Lycoris would run: even in self-defense was justified, her secret was out and it included the fates of her brothers. If she were not hung there would still be persecution she was not ready or willing to subject herself to, knowing that her friends would protect her by ending more lives. The woman would spend much time in the outskirts of Rooks until she managed to steal away on a ship headed for Amasynia.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
[[Ir Sauriv]] practically dragged her into the tavern after wandering, lost, aimless in Myrkenwood after escaping Rooks.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
Murdered in her shop which was set ablaze in an attempt to cover up the act as an accident.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
[http://brokendagger.com/bb//viewtopic.php?f=47&amp;amp;t=4690&amp;amp;p=35283#p35283 A Fire In Merchant's Row]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Lycoris_Amon%C3%A9</id>
		<title>Lycoris Amoné</title>
		<link rel="alternate" type="text/html" href="?title=Lycoris_Amon%C3%A9"/>
				<updated>2015-07-21T14:07:55Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* The Present */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Lycoris Amoné&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merchant&lt;br /&gt;
| hair_colour   =    Black&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    Five foot five&lt;br /&gt;
| build         =    Fit, slim&lt;br /&gt;
| features      =    Fair, tanned complexion&lt;br /&gt;
| birth_date    =    29 years old&lt;br /&gt;
| birth_place   =    Rooks&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    None.&lt;br /&gt;
| children      =    None.&lt;br /&gt;
| profession    =    Appraiser of mundane and the enchanted&lt;br /&gt;
| religion      =    Pact of [[Ir Sauriv]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Lycoris is a slim woman of about five and a half feet tall and fair complexion, mildly tanned by the sun. Gifted with the time and funds to eat well, take care of herself, and excersize safely and regularly she not only seems a few years younger than her true age but also appears to be the picture of near-perfect health. Her face, perhaps notably pretty, is free of blemishes and scars, framed by straight black hair that falls to her lower back except for a lock she often clips to hang over her right ear/cheek. Eyes shaped as almods and hazel in color, Ly generally prefers a lack of make-up but it isn't uncommon to see shades of red near her eyes or upon her lips when she is already wearing the color.&lt;br /&gt;
&lt;br /&gt;
While she has a triangle figure the woman's proportions seem average at best. She dresses to accentuate instead of flaunt, often in tailored dresses or blouse and long skirt. She remains to keep herself aesthetically professional usually; however, the theme of a thigh slit in her dresses and skirts will always remain. [[Ir Sauriv]], often wrapped in leather and bound to her, is always within reach.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Lycoris is a woman who is a merchant born and raised by merchants and thus, wealth means nearly everything to her: the driving will to succeed in business keeps her strong and motivated; however, it is always within the confines of integrity and the law. She abhors violence and only threatens with it as an honest warning and deterrant, knowing well how her friends behave when choices become limited. She is confident and experienced in her business affairs, specializing in the appraisal of art and decor while being able to identify magically enchanted things which used to often work in tandumj. Commerce, shipping, and bartering are a large part of who she was, understanding the ins and outs of the profession well enough to carry her through such a career is she so chose. &lt;br /&gt;
&lt;br /&gt;
Social with a taste for casual ettiquette, Ly often looks down on those who are immature, have no filter, brutish, or simply have trouble making an honest living. Appropriately, those who show class, maturity, wealth, and respect are in turn shown favor and made quick friends. Business relationships are often mixed with personal ones when it comes to the platonic or romantic sort as she feels that with integrity and respect, such things are strengthened.&lt;br /&gt;
&lt;br /&gt;
===[[Ir Sauriv]]===&lt;br /&gt;
The relationship she has with the &amp;quot;friends&amp;quot; in her knife is completely mutual and symbiotic. The blade chose her for her strong will and will continue to protect her until she is killed or somehow her will is broken beyond repair. She understand that she must remain strong and continue to grow in order to maintain sentience after death, sometimes falling back on the support of this entity when hesitant or afraid to make a risk she normally might not take for the sake of personal growth.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Lycoris is a woman from across the south-east sea in a port town named Rooks. The city is known regionally for crafted wares made from the many imports it receives while exporting little to no raw materials of its own. Rooks took it's name from being surrounded by high, tower-like mountains on either of the cities while the port immediately drops off into a deep coastal shelf. Natural resources are scarce but the defensibility and port locale made for a keen, bustling settlement.&lt;br /&gt;
&lt;br /&gt;
Rooks has also been said to be an ancient home to dragons in the surrounding mountains, drawing adventurers and treasure-hunters from all over the continent. This is where Lycoris' story originates: while her parents participated in the barter trade of the docks (in which she also made her mark) her brothers became sell-swords and guides for those who wished to explore the region for riches and artifacts. &amp;quot;Ly&amp;quot; as they called her was found to have some latent magical talent for identification and appraisal through her work. So the siblings decided to journey out on their own in hopes of striking gold. If Lycoris could tell an artifact's worth, their trip could turn to be efficient and exceptionally rewarding.&lt;br /&gt;
&lt;br /&gt;
Days in with little luck or trouble the trio found themselves in a tomb that was already picked clean; however, something called out to her: within moments the young woman uncovered an old bone knife that spoke in many different voices yet often in one thought. It offered Lycoris this simple deal: she would carry the blade with her for the rest of her life, protecting and strengthening her will. In exchange, when her mortal life expired she would join the wills in the relic and if she had grown strong enough, know immortality there as a dominate and independent mind. She immediately agreed without consulting her brothers- when she told them of this they burned with greed and jealousy: the concept of immortality was worth more to them then anything and that included their sister's life.&lt;br /&gt;
&lt;br /&gt;
While they plotted against her on the trip home, Lycoris' new relic told her their words. She refused to believe it and when the plan was hatched, the relic took control over her. Before she knew it or could object, her brothers lay slain upon the grass of their camp and she the murderer. There was disgust and awe within her then, torn from the emotions of the ordeal and afterwards if took her weeks to return home. If it were not for her &amp;quot;new friends&amp;quot; she would have perished again from starvation, fatigue, and dehydration but its magic sustained her barely and saw her safely home with the lie that bandits took her siblings. &lt;br /&gt;
&lt;br /&gt;
It didn't take Ly long to come to terms with her brothers' deaths while the relic whispered of their blame, treachery, and it's own responsibility to protect her. The blame was on them and [[Ir Sauriv]], not her; however, it would be impossible to convince others of this she knew. Many times her new friends showed beyond a shadow of a doubt that it wanted what was indeed best for her and respected her distaste for violence: often threatening words from a disembodied voice deterred would-be threats to her person and coin-purse while working Rooks; however, late in a tavern a man of great political power and wealth thought to abuse these things to buy her for the night. When she insisted refusal, his thugs pressed the issue with violence. Her relic took control again and in the middle of the crowded inn, more slain men lie at her feet.&lt;br /&gt;
&lt;br /&gt;
Lycoris would run: even in self-defense was justified, her secret was out and it included the fates of her brothers. If she were not hung there would still be persecution she was not ready or willing to subject herself to, knowing that her friends would protect her by ending more lives. The woman would spend much time in the outskirts of Rooks until she managed to steal away on a ship headed for Amasynia.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
[[Ir Sauriv]] practically dragged her into the tavern after wandering, lost, aimless in Myrkenwood after escaping Rooks.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
Murdered in her shop which was set ablaze in an attempt to cover up the act as an accident.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Lycoris_Amon%C3%A9</id>
		<title>Lycoris Amoné</title>
		<link rel="alternate" type="text/html" href="?title=Lycoris_Amon%C3%A9"/>
				<updated>2015-07-21T14:07:25Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Plots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Lycoris Amoné&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merchant&lt;br /&gt;
| hair_colour   =    Black&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    Five foot five&lt;br /&gt;
| build         =    Fit, slim&lt;br /&gt;
| features      =    Fair, tanned complexion&lt;br /&gt;
| birth_date    =    29 years old&lt;br /&gt;
| birth_place   =    Rooks&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    None.&lt;br /&gt;
| children      =    None.&lt;br /&gt;
| profession    =    Appraiser of mundane and the enchanted&lt;br /&gt;
| religion      =    Pact of [[Ir Sauriv]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Lycoris is a slim woman of about five and a half feet tall and fair complexion, mildly tanned by the sun. Gifted with the time and funds to eat well, take care of herself, and excersize safely and regularly she not only seems a few years younger than her true age but also appears to be the picture of near-perfect health. Her face, perhaps notably pretty, is free of blemishes and scars, framed by straight black hair that falls to her lower back except for a lock she often clips to hang over her right ear/cheek. Eyes shaped as almods and hazel in color, Ly generally prefers a lack of make-up but it isn't uncommon to see shades of red near her eyes or upon her lips when she is already wearing the color.&lt;br /&gt;
&lt;br /&gt;
While she has a triangle figure the woman's proportions seem average at best. She dresses to accentuate instead of flaunt, often in tailored dresses or blouse and long skirt. She remains to keep herself aesthetically professional usually; however, the theme of a thigh slit in her dresses and skirts will always remain. [[Ir Sauriv]], often wrapped in leather and bound to her, is always within reach.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Lycoris is a woman who is a merchant born and raised by merchants and thus, wealth means nearly everything to her: the driving will to succeed in business keeps her strong and motivated; however, it is always within the confines of integrity and the law. She abhors violence and only threatens with it as an honest warning and deterrant, knowing well how her friends behave when choices become limited. She is confident and experienced in her business affairs, specializing in the appraisal of art and decor while being able to identify magically enchanted things which used to often work in tandumj. Commerce, shipping, and bartering are a large part of who she was, understanding the ins and outs of the profession well enough to carry her through such a career is she so chose. &lt;br /&gt;
&lt;br /&gt;
Social with a taste for casual ettiquette, Ly often looks down on those who are immature, have no filter, brutish, or simply have trouble making an honest living. Appropriately, those who show class, maturity, wealth, and respect are in turn shown favor and made quick friends. Business relationships are often mixed with personal ones when it comes to the platonic or romantic sort as she feels that with integrity and respect, such things are strengthened.&lt;br /&gt;
&lt;br /&gt;
===[[Ir Sauriv]]===&lt;br /&gt;
The relationship she has with the &amp;quot;friends&amp;quot; in her knife is completely mutual and symbiotic. The blade chose her for her strong will and will continue to protect her until she is killed or somehow her will is broken beyond repair. She understand that she must remain strong and continue to grow in order to maintain sentience after death, sometimes falling back on the support of this entity when hesitant or afraid to make a risk she normally might not take for the sake of personal growth.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Lycoris is a woman from across the south-east sea in a port town named Rooks. The city is known regionally for crafted wares made from the many imports it receives while exporting little to no raw materials of its own. Rooks took it's name from being surrounded by high, tower-like mountains on either of the cities while the port immediately drops off into a deep coastal shelf. Natural resources are scarce but the defensibility and port locale made for a keen, bustling settlement.&lt;br /&gt;
&lt;br /&gt;
Rooks has also been said to be an ancient home to dragons in the surrounding mountains, drawing adventurers and treasure-hunters from all over the continent. This is where Lycoris' story originates: while her parents participated in the barter trade of the docks (in which she also made her mark) her brothers became sell-swords and guides for those who wished to explore the region for riches and artifacts. &amp;quot;Ly&amp;quot; as they called her was found to have some latent magical talent for identification and appraisal through her work. So the siblings decided to journey out on their own in hopes of striking gold. If Lycoris could tell an artifact's worth, their trip could turn to be efficient and exceptionally rewarding.&lt;br /&gt;
&lt;br /&gt;
Days in with little luck or trouble the trio found themselves in a tomb that was already picked clean; however, something called out to her: within moments the young woman uncovered an old bone knife that spoke in many different voices yet often in one thought. It offered Lycoris this simple deal: she would carry the blade with her for the rest of her life, protecting and strengthening her will. In exchange, when her mortal life expired she would join the wills in the relic and if she had grown strong enough, know immortality there as a dominate and independent mind. She immediately agreed without consulting her brothers- when she told them of this they burned with greed and jealousy: the concept of immortality was worth more to them then anything and that included their sister's life.&lt;br /&gt;
&lt;br /&gt;
While they plotted against her on the trip home, Lycoris' new relic told her their words. She refused to believe it and when the plan was hatched, the relic took control over her. Before she knew it or could object, her brothers lay slain upon the grass of their camp and she the murderer. There was disgust and awe within her then, torn from the emotions of the ordeal and afterwards if took her weeks to return home. If it were not for her &amp;quot;new friends&amp;quot; she would have perished again from starvation, fatigue, and dehydration but its magic sustained her barely and saw her safely home with the lie that bandits took her siblings. &lt;br /&gt;
&lt;br /&gt;
It didn't take Ly long to come to terms with her brothers' deaths while the relic whispered of their blame, treachery, and it's own responsibility to protect her. The blame was on them and [[Ir Sauriv]], not her; however, it would be impossible to convince others of this she knew. Many times her new friends showed beyond a shadow of a doubt that it wanted what was indeed best for her and respected her distaste for violence: often threatening words from a disembodied voice deterred would-be threats to her person and coin-purse while working Rooks; however, late in a tavern a man of great political power and wealth thought to abuse these things to buy her for the night. When she insisted refusal, his thugs pressed the issue with violence. Her relic took control again and in the middle of the crowded inn, more slain men lie at her feet.&lt;br /&gt;
&lt;br /&gt;
Lycoris would run: even in self-defense was justified, her secret was out and it included the fates of her brothers. If she were not hung there would still be persecution she was not ready or willing to subject herself to, knowing that her friends would protect her by ending more lives. The woman would spend much time in the outskirts of Rooks until she managed to steal away on a ship headed for Amasynia.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
[[Ir Sauriv]] practically dragged her into the tavern after wandering, lost, aimless in Myrkenwood after escaping Rooks.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
Appraiser for an art shop in northern Myrkentown.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Lycoris_Amon%C3%A9</id>
		<title>Lycoris Amoné</title>
		<link rel="alternate" type="text/html" href="?title=Lycoris_Amon%C3%A9"/>
				<updated>2015-07-21T14:07:02Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Plots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Lycoris Amoné&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merchant&lt;br /&gt;
| hair_colour   =    Black&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    Five foot five&lt;br /&gt;
| build         =    Fit, slim&lt;br /&gt;
| features      =    Fair, tanned complexion&lt;br /&gt;
| birth_date    =    29 years old&lt;br /&gt;
| birth_place   =    Rooks&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    None.&lt;br /&gt;
| children      =    None.&lt;br /&gt;
| profession    =    Appraiser of mundane and the enchanted&lt;br /&gt;
| religion      =    Pact of [[Ir Sauriv]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Lycoris is a slim woman of about five and a half feet tall and fair complexion, mildly tanned by the sun. Gifted with the time and funds to eat well, take care of herself, and excersize safely and regularly she not only seems a few years younger than her true age but also appears to be the picture of near-perfect health. Her face, perhaps notably pretty, is free of blemishes and scars, framed by straight black hair that falls to her lower back except for a lock she often clips to hang over her right ear/cheek. Eyes shaped as almods and hazel in color, Ly generally prefers a lack of make-up but it isn't uncommon to see shades of red near her eyes or upon her lips when she is already wearing the color.&lt;br /&gt;
&lt;br /&gt;
While she has a triangle figure the woman's proportions seem average at best. She dresses to accentuate instead of flaunt, often in tailored dresses or blouse and long skirt. She remains to keep herself aesthetically professional usually; however, the theme of a thigh slit in her dresses and skirts will always remain. [[Ir Sauriv]], often wrapped in leather and bound to her, is always within reach.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Lycoris is a woman who is a merchant born and raised by merchants and thus, wealth means nearly everything to her: the driving will to succeed in business keeps her strong and motivated; however, it is always within the confines of integrity and the law. She abhors violence and only threatens with it as an honest warning and deterrant, knowing well how her friends behave when choices become limited. She is confident and experienced in her business affairs, specializing in the appraisal of art and decor while being able to identify magically enchanted things which used to often work in tandumj. Commerce, shipping, and bartering are a large part of who she was, understanding the ins and outs of the profession well enough to carry her through such a career is she so chose. &lt;br /&gt;
&lt;br /&gt;
Social with a taste for casual ettiquette, Ly often looks down on those who are immature, have no filter, brutish, or simply have trouble making an honest living. Appropriately, those who show class, maturity, wealth, and respect are in turn shown favor and made quick friends. Business relationships are often mixed with personal ones when it comes to the platonic or romantic sort as she feels that with integrity and respect, such things are strengthened.&lt;br /&gt;
&lt;br /&gt;
===[[Ir Sauriv]]===&lt;br /&gt;
The relationship she has with the &amp;quot;friends&amp;quot; in her knife is completely mutual and symbiotic. The blade chose her for her strong will and will continue to protect her until she is killed or somehow her will is broken beyond repair. She understand that she must remain strong and continue to grow in order to maintain sentience after death, sometimes falling back on the support of this entity when hesitant or afraid to make a risk she normally might not take for the sake of personal growth.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Lycoris is a woman from across the south-east sea in a port town named Rooks. The city is known regionally for crafted wares made from the many imports it receives while exporting little to no raw materials of its own. Rooks took it's name from being surrounded by high, tower-like mountains on either of the cities while the port immediately drops off into a deep coastal shelf. Natural resources are scarce but the defensibility and port locale made for a keen, bustling settlement.&lt;br /&gt;
&lt;br /&gt;
Rooks has also been said to be an ancient home to dragons in the surrounding mountains, drawing adventurers and treasure-hunters from all over the continent. This is where Lycoris' story originates: while her parents participated in the barter trade of the docks (in which she also made her mark) her brothers became sell-swords and guides for those who wished to explore the region for riches and artifacts. &amp;quot;Ly&amp;quot; as they called her was found to have some latent magical talent for identification and appraisal through her work. So the siblings decided to journey out on their own in hopes of striking gold. If Lycoris could tell an artifact's worth, their trip could turn to be efficient and exceptionally rewarding.&lt;br /&gt;
&lt;br /&gt;
Days in with little luck or trouble the trio found themselves in a tomb that was already picked clean; however, something called out to her: within moments the young woman uncovered an old bone knife that spoke in many different voices yet often in one thought. It offered Lycoris this simple deal: she would carry the blade with her for the rest of her life, protecting and strengthening her will. In exchange, when her mortal life expired she would join the wills in the relic and if she had grown strong enough, know immortality there as a dominate and independent mind. She immediately agreed without consulting her brothers- when she told them of this they burned with greed and jealousy: the concept of immortality was worth more to them then anything and that included their sister's life.&lt;br /&gt;
&lt;br /&gt;
While they plotted against her on the trip home, Lycoris' new relic told her their words. She refused to believe it and when the plan was hatched, the relic took control over her. Before she knew it or could object, her brothers lay slain upon the grass of their camp and she the murderer. There was disgust and awe within her then, torn from the emotions of the ordeal and afterwards if took her weeks to return home. If it were not for her &amp;quot;new friends&amp;quot; she would have perished again from starvation, fatigue, and dehydration but its magic sustained her barely and saw her safely home with the lie that bandits took her siblings. &lt;br /&gt;
&lt;br /&gt;
It didn't take Ly long to come to terms with her brothers' deaths while the relic whispered of their blame, treachery, and it's own responsibility to protect her. The blame was on them and [[Ir Sauriv]], not her; however, it would be impossible to convince others of this she knew. Many times her new friends showed beyond a shadow of a doubt that it wanted what was indeed best for her and respected her distaste for violence: often threatening words from a disembodied voice deterred would-be threats to her person and coin-purse while working Rooks; however, late in a tavern a man of great political power and wealth thought to abuse these things to buy her for the night. When she insisted refusal, his thugs pressed the issue with violence. Her relic took control again and in the middle of the crowded inn, more slain men lie at her feet.&lt;br /&gt;
&lt;br /&gt;
Lycoris would run: even in self-defense was justified, her secret was out and it included the fates of her brothers. If she were not hung there would still be persecution she was not ready or willing to subject herself to, knowing that her friends would protect her by ending more lives. The woman would spend much time in the outskirts of Rooks until she managed to steal away on a ship headed for Amasynia.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
[[Ir Sauriv]] practically dragged her into the tavern after wandering, lost, aimless in Myrkenwood after escaping Rooks.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
Appraiser for an art shop in northern Myrkentown.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
[url]http://brokendagger.com/bb//viewtopic.php?f=47&amp;amp;t=4690&amp;amp;p=35283#p35283[/url&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2015-06-25T06:38:30Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    hokhead.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Claims to be 68 years old, &amp;quot;from the south.&amp;quot;&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hok was born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definately digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hokwing generally wears a form-fitting two piece leather jerkin and leggings that are well-worn and weathered nearly black in color. It's an odd contrast; however, when he is in civilized lands he prefers robes that often hide much of his form and flesh that is easily burned by too much sun. He wears them well, prefers white/green, and never will he wear boots.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Abandoned shortly after being birthed of a silver dragon and human mother, Hok spent all of his childhood and most of his adolescence learning how to survive in the wilds utterly alone. It took the half-dragon nearly twenty years before he braved civilization and had very mixed feelings about it. His idealism about absolute freedom and equality didn't go over well in most places he visited and would often move on after becoming overwhelmed by the nature of most humans. He often spends just enough time in an area to learn of the culture and that it isn't for him before moving on, retreating to the wilds for years at a time before finding a new, temporary home.&lt;br /&gt;
&lt;br /&gt;
One exception came when the half-dragon eagerly joined a large, powerful faction hell-bent on slaying the undead and obvious evils of the material world. He worked tirelessly in his endeavors to rid the world of these corruptions until he began understanding that he was being fed misinformation. As time went on the organization he molded himself into began to use Hok to assassinate members of opposing or challenging factions that had no true evil intent. His naivity lasted a number of years before learning what was going on and once he did the fall-out was absolutely devastating to all parties involved: Hok claims to have been killed in battle during a fit of blind rage, only to reawaken months later in the southern lands with no trace of draconic power left inside of him.&lt;br /&gt;
Since then Silvergild has simply returned to wander, struggling to understand everything he encounters in depth before moving on. &lt;br /&gt;
&lt;br /&gt;
Hokwing, in the end, is both a predator and guardian of the wilds. He will take only what is needed to survive while purging outside influences that dare upset the ecosystem in play. There are two sides to this hybrid of a man: civilized and feral. As he raised himself as a near-feral animal or wildling beast, there was a part of him that drew him to connect to people. It drove the half-dragon to learn how civilization worked and found a way to fit in quite well as he matured. One might assume the earlier side of him has long been lost; however, his age and maturity simply belies his true nature.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Another place to wander, another temporary place to call home. The pioneering nature of Myrken Wood suits him, especially how the tavern sat outside of a town or city.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2015-06-25T06:36:58Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    hokhead.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Claims to be 68 years old, &amp;quot;from the south.&amp;quot;&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time.&lt;br /&gt;
&lt;br /&gt;
 Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
&lt;br /&gt;
Hok was born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definately digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone. &lt;br /&gt;
&lt;br /&gt;
Hokwing generally wears a form-fitting two piece leather jerkin and leggings that are well-worn and weathered nearly black in color. It's an odd contrast; however, when he is in civilized lands he prefers robes that often hide much of his form and flesh that is easily burned by too much sun. He wears them well, prefers white/green, and never will he wear boots.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Abandoned shortly after being birthed of a silver dragon and human mother, Hok spent all of his childhood and most of his adolescence learning how to survive in the wilds utterly alone. It took the half-dragon nearly twenty years before he braved civilization and had very mixed feelings about it. His idealism about absolute freedom and equality didn't go over well in most places he visited and would often move on after becoming overwhelmed by the nature of most humans. He often spends just enough time in an area to learn of the culture and that it isn't for him before moving on, retreating to the wilds for years at a time before finding a new, temporary home.&lt;br /&gt;
&lt;br /&gt;
One exception came when the half-dragon eagerly joined a large, powerful faction hell-bent on slaying the undead and obvious evils of the material world. He worked tirelessly in his endeavors to rid the world of these corruptions until he began understanding that he was being fed misinformation. As time went on the organization he molded himself into began to use Hok to assassinate members of opposing or challenging factions that had no true evil intent. His naivity lasted a number of years before learning what was going on and once he did the fall-out was absolutely devastating to all parties involved: Hok claims to have been killed in battle during a fit of blind rage, only to reawaken months later in the southern lands with no trace of draconic power left inside of him.&lt;br /&gt;
Since then Silvergild has simply returned to wander, struggling to understand everything he encounters in depth before moving on. &lt;br /&gt;
&lt;br /&gt;
Hokwing, in the end, is both a predator and guardian of the wilds. He will take only what is needed to survive while purging outside influences that dare upset the ecosystem in play. There are two sides to this hybrid of a man: civilized and feral. As he raised himself as a near-feral animal or wildling beast, there was a part of him that drew him to connect to people. It drove the half-dragon to learn how civilization worked and found a way to fit in quite well as he matured. One might assume the earlier side of him has long been lost; however, his age and maturity simply belies his true nature.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Another place to wander, another temporary place to call home. The pioneering nature of Myrken Wood suits him, especially how the tavern sat outside of a town or city.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Dejicere</id>
		<title>Dejicere</title>
		<link rel="alternate" type="text/html" href="?title=Dejicere"/>
				<updated>2015-05-07T22:38:21Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: Created page with &amp;quot;{{Infobox character | name          =    Caepher &amp;quot;Dejicere&amp;quot; Renplixe | title         =    &amp;lt;!--noble titles, honorifics--&amp;gt; | image1        =    &amp;lt;!--character portrait--&amp;gt; | alt1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Caepher &amp;quot;Dejicere&amp;quot; Renplixe&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Fledgling sorcerer&lt;br /&gt;
| hair_colour   =    Black&lt;br /&gt;
| eye_colour    =    Grey&lt;br /&gt;
| height        =    5'6&amp;quot;&lt;br /&gt;
| build         =    Fragile&lt;br /&gt;
| features      =    Dark complexion, elven characteristics&lt;br /&gt;
| birth_date    =    &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   =    [[Jernoah]]&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Assistant to and apprentice appraiser&lt;br /&gt;
| religion      =    Science!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dejicere is a short, frail man in his late teens with a dark complexion that goes well beyond sun-baked. His long, black hair is often used to cover most of his facial features but once out of the way it's obvious there's some elven heritage there. Musculature, bone structure, almond eyes, and pointed ears make it all too obvious that one of his parents was some kind of elf. His eyes are a colorless gray much like his tastes in colors that he wears: often baggy commoner's clothes that can hide how potentially malnourished he is. Peculiarly enough, his fingernails are the same jet-black color of his hair and it's doubtful they're painted.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
There's little Dej would talk about from his homeland and will often refer to it in spite, speaking of barbarism and being the victim of heavy prejudice which had him exiled. In reality he comes from a small village on the border of [[Jernoah]] where he was born of a local man and travelling elven bard who made an attempt to settle down with her mate in the village. It was always tense issue for the village and they were thoroughly alienated for it: even more-so when Caepher was born. His parents tried their best; however, it was the child that was their downfall. Caught dabbling in cantrips and other minor sorcery, all the blame was set upon his elven mother so much so that the entire manifestation of the concept that she had used elven charms to secure her mate was made. For her proposed transgressions and her husband's weakness to fall to them they were hung cheerfully and son was exiled.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Dejicere, after renaming himself, would travel after exile until he found an unassuming locale that did not immediately pose a threat to him out of prejudice and where he might subtly practice his art in some semblance of peace. His first years in the town were something of a ghost or urchin, surviving on the streets in whatever way he could manage.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
Personal assistant and apprentice of [[Lycoris Amoné]], though the fact isn't well-known. A chance encounter led Dej to trust the woman and become regularly employed by her.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
Major [[:Category:Plots|plot events]] in which the character has been involved, which is none at the moment.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2015-04-22T14:54:20Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    hokhead.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Claims to be 68 years old, &amp;quot;from the south.&amp;quot;&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
Hok was born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definately digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone. &lt;br /&gt;
&lt;br /&gt;
Hokwing generally wears a form-fitting two piece leather jerkin and leggings that are well-worn and weathered nearly black in color. It's an odd contrast; however, when he is in civilized lands he prefers robes that often hide much of his form and flesh that is easily burned by too much sun. He wears them well, prefers white/green, and never will he wear boots. &lt;br /&gt;
 &lt;br /&gt;
==Background==&lt;br /&gt;
Abandoned shortly after being birthed of a silver dragon and human mother, Hok spent all of his childhood and most of his adolescence learning how to survive in the wilds utterly alone. It took the half-dragon nearly twenty years before he braved civilization and had very mixed feelings about it. His idealism about absolute freedom and equality didn't go over well in most places he visited and would often move on after becoming overwhelmed by the nature of most humans. He often spends just enough time in an area to learn of the culture and that it isn't for him before moving on, retreating to the wilds for years at a time before finding a new, temporary home.&lt;br /&gt;
&lt;br /&gt;
One exception came when the half-dragon eagerly joined a large, powerful faction hell-bent on slaying the undead and obvious evils of the material world. He worked tirelessly in his endeavors to rid the world of these corruptions until he began understanding that he was being fed misinformation. As time went on the organization he molded himself into began to use Hok to assassinate members of opposing or challenging factions that had no true evil intent. His naivity lasted a number of years before learning what was going on and once he did the fall-out was absolutely devastating to all parties involved: Hok claims to have been killed in battle during a fit of blind rage, only to reawaken months later in the southern lands with no trace of draconic power left inside of him.&lt;br /&gt;
Since then Silvergild has simply returned to wander, struggling to understand everything he encounters in depth before moving on. &lt;br /&gt;
&lt;br /&gt;
Hokwing, in the end, is both a predator and guardian of the wilds. He will take only what is needed to survive while purging outside influences that dare upset the ecosystem in play. There are two sides to this hybrid of a man: civilized and feral. As he raised himself as a near-feral animal or wildling beast, there was a part of him that drew him to connect to people. It drove the half-dragon to learn how civilization worked and found a way to fit in quite well as he matured. One might assume the earlier side of him has long been lost; however, his age and maturity simply belies his true nature.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Another place to wander, another temporary place to call home. The pioneering nature of Myrken Wood suits him, especially how the tavern sat outside of a town or city.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Hokwing_Silvergild</id>
		<title>Hokwing Silvergild</title>
		<link rel="alternate" type="text/html" href="?title=Hokwing_Silvergild"/>
				<updated>2015-04-22T14:46:04Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Hokwing Silvergild&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    hokhead.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Half-dragon&lt;br /&gt;
| hair_colour   =    Silver&lt;br /&gt;
| eye_colour    =    Jade&lt;br /&gt;
| height        =    7 feet&lt;br /&gt;
| build         =    Lithe, extremely fit&lt;br /&gt;
| features      =    Wings, tail, talons, silver-fair skin.&lt;br /&gt;
| birth_date    =    Claims to be 68 years old, &amp;quot;from the south.&amp;quot;&lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    Tracker, guide, escort.&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hokwing is a very tall, lithe form of a half-dragon with silver-fair hide. One might think of a half-dragon as bulky, think, and scaled; however, Hokwing debunks those assumptions to favor the form of a cat-man rather than lizard-man. Those who don't find him outright monstrous or to be feared may marvel at how the combination of human and dragon could create something both feral and handsome at the same time. Hidden well by his generally optimistic and laid-back disposition is the fact that Hok seems to be built as much of a tool of death as any other wild creature: carnivorous teeth, talons, claws, ivory-like horns, and a kind of physical conditioning that you don't find in civilization. &lt;br /&gt;
Hok was born from a human mother and thus is mammalian in nature: there are no scales, only a pale hide covered by a very thin layer of silver hair much like a human's epidermis. This gives an illusion of a silvery tint, especially in direct sun or moonlight. His hair is a brilliant silver and when in civilized lands he keeps it short and spiked, parted on each side of his head slightly by his bone-white horns that curve gently back after originating just over his temples. His ears are similar to that of his father's kind but are easily mistaken as elven but there is no doubt of his heredity as he certainly has a snout, maw, and jade draconic irises sitting in almond-shaped eyes. While his face is often sporting a friendly or placid expression it can turn to pseudo-feral upon a swing of moods.&lt;br /&gt;
&lt;br /&gt;
Draconic, clawed, wings that seem to be leathery in nature have three pronounced joints that originate from the apex elbow. His wings are about his height and raised slightly off the ground; however, they do not allow for flight. They do aid him in leaping, sprinting, and allow a very small amount of gliding if the wind is favorable for it. There is a tail shaped similarly to that of a lizard that protrudes from his lower back and if let completely relax would barely drag along the ground as he walked. While most of his limbs and digits are humanoid his feet are definately digitigrade in bone structure, an odd hybrid with the rest of him but he apparently makes it work very well for himself. There are short, carefully-cared for claws upon each finger and toe which he is ever-careful of and like his horns, the color of sun-bleached bone. &lt;br /&gt;
&lt;br /&gt;
Hokwing generally wears a form-fitting two piece leather jerkin and leggings that are well-worn and weathered nearly black in color. It's an odd contrast; however, when he is in civilized lands he prefers robes that often hide much of his form and flesh that is easily burned by too much sun. He wears them well, prefers white/green, and never will he wear boots. &lt;br /&gt;
 &lt;br /&gt;
==Background==&lt;br /&gt;
Abandoned shortly after being birthed of a silver dragon and human mother, Hok spent all of his childhood and most of his adolescence learning how to survive in the wilds utterly alone. It took the half-dragon nearly twenty years before he braved civilization and had very mixed feelings about it. His idealism about absolute freedom and equality didn't go over well in most places he visited and would often move on after becoming overwhelmed by the nature of most humans. He often spends just enough time in an area to learn of the culture and that it isn't for him before moving on, retreating to the wilds for years at a time before finding a new, temporary home.&lt;br /&gt;
&lt;br /&gt;
One exception came when the half-dragon eagerly joined a large, powerful faction hell-bent on slaying the undead and obvious evils of the material world. He worked tirelessly in his endeavors to rid the world of these corruptions until he began understanding that he was being fed misinformation. As time went on the organization he molded himself into began to use Hok to assassinate members of opposing or challenging factions that had no true evil intent. His naivity lasted a number of years before learning what was going on and once he did the fall-out was absolutely devastating to all parties involved: Hok claims to have been killed in battle during a fit of blind rage, only to reawaken months later in the southern lands with no trace of draconic power left inside of him.&lt;br /&gt;
Since then Silvergild has simply returned to wander, struggling to understand everything he encounters in depth before moving on. &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Another place to wander, another temporary place to call home. The pioneering nature of Myrken Wood suits him, especially how the tavern sat outside of a town or city.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Lycoris_Amon%C3%A9</id>
		<title>Lycoris Amoné</title>
		<link rel="alternate" type="text/html" href="?title=Lycoris_Amon%C3%A9"/>
				<updated>2015-04-22T13:49:26Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Lycoris Amoné&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merchant&lt;br /&gt;
| hair_colour   =    Black&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    Five foot five&lt;br /&gt;
| build         =    Fit, slim&lt;br /&gt;
| features      =    Fair, tanned complexion&lt;br /&gt;
| birth_date    =    29 years old&lt;br /&gt;
| birth_place   =    Rooks&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    None.&lt;br /&gt;
| children      =    None.&lt;br /&gt;
| profession    =    Appraiser of mundane and the enchanted&lt;br /&gt;
| religion      =    Pact of [[Ir Sauriv]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Lycoris is a slim woman of about five and a half feet tall and fair complexion, mildly tanned by the sun. Gifted with the time and funds to eat well, take care of herself, and excersize safely and regularly she not only seems a few years younger than her true age but also appears to be the picture of near-perfect health. Her face, perhaps notably pretty, is free of blemishes and scars, framed by straight black hair that falls to her lower back except for a lock she often clips to hang over her right ear/cheek. Eyes shaped as almods and hazel in color, Ly generally prefers a lack of make-up but it isn't uncommon to see shades of red near her eyes or upon her lips when she is already wearing the color.&lt;br /&gt;
&lt;br /&gt;
While she has a triangle figure the woman's proportions seem average at best. She dresses to accentuate instead of flaunt, often in tailored dresses or blouse and long skirt. She remains to keep herself aesthetically professional usually; however, the theme of a thigh slit in her dresses and skirts will always remain. [[Ir Sauriv]], often wrapped in leather and bound to her, is always within reach.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Lycoris is a woman who is a merchant born and raised by merchants and thus, wealth means nearly everything to her: the driving will to succeed in business keeps her strong and motivated; however, it is always within the confines of integrity and the law. She abhors violence and only threatens with it as an honest warning and deterrant, knowing well how her friends behave when choices become limited. She is confident and experienced in her business affairs, specializing in the appraisal of art and decor while being able to identify magically enchanted things which used to often work in tandumj. Commerce, shipping, and bartering are a large part of who she was, understanding the ins and outs of the profession well enough to carry her through such a career is she so chose. &lt;br /&gt;
&lt;br /&gt;
Social with a taste for casual ettiquette, Ly often looks down on those who are immature, have no filter, brutish, or simply have trouble making an honest living. Appropriately, those who show class, maturity, wealth, and respect are in turn shown favor and made quick friends. Business relationships are often mixed with personal ones when it comes to the platonic or romantic sort as she feels that with integrity and respect, such things are strengthened.&lt;br /&gt;
&lt;br /&gt;
===[[Ir Sauriv]]===&lt;br /&gt;
The relationship she has with the &amp;quot;friends&amp;quot; in her knife is completely mutual and symbiotic. The blade chose her for her strong will and will continue to protect her until she is killed or somehow her will is broken beyond repair. She understand that she must remain strong and continue to grow in order to maintain sentience after death, sometimes falling back on the support of this entity when hesitant or afraid to make a risk she normally might not take for the sake of personal growth.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Lycoris is a woman from across the south-east sea in a port town named Rooks. The city is known regionally for crafted wares made from the many imports it receives while exporting little to no raw materials of its own. Rooks took it's name from being surrounded by high, tower-like mountains on either of the cities while the port immediately drops off into a deep coastal shelf. Natural resources are scarce but the defensibility and port locale made for a keen, bustling settlement.&lt;br /&gt;
&lt;br /&gt;
Rooks has also been said to be an ancient home to dragons in the surrounding mountains, drawing adventurers and treasure-hunters from all over the continent. This is where Lycoris' story originates: while her parents participated in the barter trade of the docks (in which she also made her mark) her brothers became sell-swords and guides for those who wished to explore the region for riches and artifacts. &amp;quot;Ly&amp;quot; as they called her was found to have some latent magical talent for identification and appraisal through her work. So the siblings decided to journey out on their own in hopes of striking gold. If Lycoris could tell an artifact's worth, their trip could turn to be efficient and exceptionally rewarding.&lt;br /&gt;
&lt;br /&gt;
Days in with little luck or trouble the trio found themselves in a tomb that was already picked clean; however, something called out to her: within moments the young woman uncovered an old bone knife that spoke in many different voices yet often in one thought. It offered Lycoris this simple deal: she would carry the blade with her for the rest of her life, protecting and strengthening her will. In exchange, when her mortal life expired she would join the wills in the relic and if she had grown strong enough, know immortality there as a dominate and independent mind. She immediately agreed without consulting her brothers- when she told them of this they burned with greed and jealousy: the concept of immortality was worth more to them then anything and that included their sister's life.&lt;br /&gt;
&lt;br /&gt;
While they plotted against her on the trip home, Lycoris' new relic told her their words. She refused to believe it and when the plan was hatched, the relic took control over her. Before she knew it or could object, her brothers lay slain upon the grass of their camp and she the murderer. There was disgust and awe within her then, torn from the emotions of the ordeal and afterwards if took her weeks to return home. If it were not for her &amp;quot;new friends&amp;quot; she would have perished again from starvation, fatigue, and dehydration but its magic sustained her barely and saw her safely home with the lie that bandits took her siblings. &lt;br /&gt;
&lt;br /&gt;
It didn't take Ly long to come to terms with her brothers' deaths while the relic whispered of their blame, treachery, and it's own responsibility to protect her. The blame was on them and [[Ir Sauriv]], not her; however, it would be impossible to convince others of this she knew. Many times her new friends showed beyond a shadow of a doubt that it wanted what was indeed best for her and respected her distaste for violence: often threatening words from a disembodied voice deterred would-be threats to her person and coin-purse while working Rooks; however, late in a tavern a man of great political power and wealth thought to abuse these things to buy her for the night. When she insisted refusal, his thugs pressed the issue with violence. Her relic took control again and in the middle of the crowded inn, more slain men lie at her feet.&lt;br /&gt;
&lt;br /&gt;
Lycoris would run: even in self-defense was justified, her secret was out and it included the fates of her brothers. If she were not hung there would still be persecution she was not ready or willing to subject herself to, knowing that her friends would protect her by ending more lives. The woman would spend much time in the outskirts of Rooks until she managed to steal away on a ship headed for Amasynia.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
[[Ir Sauriv]] practically dragged her into the tavern after wandering, lost, aimless in Myrkenwood after escaping Rooks.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
Appraiser for an art shop in northern Myrkentown.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
None as of yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Ir_Sauriv</id>
		<title>Ir Sauriv</title>
		<link rel="alternate" type="text/html" href="?title=Ir_Sauriv"/>
				<updated>2015-04-22T13:29:53Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Nature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Ir Sauriv&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    IrSauriv.jpg&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Intelligent knife&lt;br /&gt;
| hair_colour   =    &lt;br /&gt;
| eye_colour    =    Red&lt;br /&gt;
| length        =    twelve inches&lt;br /&gt;
| build         =    &lt;br /&gt;
| features      =    &lt;br /&gt;
| birth_date    =    &lt;br /&gt;
| birth_place   =    &amp;lt;!--MOOOOOOOOOOO!--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &lt;br /&gt;
| religion      =    Pact of Ir Sauriv&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nature==&lt;br /&gt;
Ir Sauriv is a magical, collective-based intelligent knife carved from the bone of a black dragon. While its ancient origins are unknown it was [[Lycoris Amoné]] who more recently unearthed this artifact on a treasure-hunting outing with her brothers. It called out to her strength of will, seeing potential as others before had passed by. Ir Sauriv seems to have one purpose: seeking power; however, the means are not as straight-forward as one would think. It's power depends on the strength of will (of soul) of those devoured by it's symbiotic pact. As the quality of wills collected grows so does the magical relevance of the blade, offering more magical and physical enhancements to it's host. When &amp;quot;free,&amp;quot; One-Eye seeks out a person with a strong sense of purpose or willpower and offers a pact: it will safeguard and aid the host in times of great physical, mental, or meta-physical duress in turn for the host's conciseness upon death. If the host's will is strong enough it will remain an independent voice and mind until a stronger will replaces it, a sort of near-immortality.&lt;br /&gt;
&lt;br /&gt;
===Pact===&lt;br /&gt;
The benefits the host receives are enhanced strength, agility, and a greater control of magic if this quality already exists within; however, drawing on these powers as a crutch instead of personal development or extreme duress is seen as weakness by Ir Sauriv and it will begin seeking the host's death in order to consume their will and move on to greener pastures. Often, Ir Sauriv would offer the pact to the one that slew it's host out of respect since combating the collective will and power of the blade itself is necessary in this feat since the blade will take complete control over its host if death seems imminent to a good, profitable relationship. &lt;br /&gt;
&lt;br /&gt;
===The Wills===&lt;br /&gt;
Generally there are two dominant wills present in Ir Sauriv, the original and strongest being the dragon itself was crafted from and named after. The other, currently, is an unknown entity that seems to respect and agree with the dragon. At times some of the weaker wills that were consumed will surface; however, in times the host needs assistance, the dominant ones always take charge. There is no telepathic link from Ir Sauriv to the host; any and all communication between them cones vocally or through experience together and mutual understanding.&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Lycoris_Amon%C3%A9</id>
		<title>Lycoris Amoné</title>
		<link rel="alternate" type="text/html" href="?title=Lycoris_Amon%C3%A9"/>
				<updated>2015-04-22T13:28:39Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Lycoris Amoné&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merchant&lt;br /&gt;
| hair_colour   =    Black&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    Five foot five&lt;br /&gt;
| build         =    Fit, slim&lt;br /&gt;
| features      =    Fair, tanned complexion&lt;br /&gt;
| birth_date    =    29 years old&lt;br /&gt;
| birth_place   =    Rooks&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    None.&lt;br /&gt;
| children      =    None.&lt;br /&gt;
| profession    =    Appraiser of mundane and the enchanted&lt;br /&gt;
| religion      =    Pact of [[Ir Sauriv]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Lycoris is a woman who is a merchant born and raised by merchants and thus, wealth means nearly everything to her: the driving will to succeed in business keeps her strong and motivated; however, it is always within the confines of integrity and the law. She abhors violence and only threatens with it as an honest warning and deterrant, knowing well how her friends behave when choices become limited. She is confident and experienced in her business affairs, specializing in the appraisal of art and decor while being able to identify magically enchanted things which used to often work in tandumj. Commerce, shipping, and bartering are a large part of who she was, understanding the ins and outs of the profession well enough to carry her through such a career is she so chose. &lt;br /&gt;
&lt;br /&gt;
Social with a taste for casual ettiquette, Ly often looks down on those who are immature, have no filter, brutish, or simply have trouble making an honest living. Appropriately, those who show class, maturity, wealth, and respect are in turn shown favor and made quick friends. Business relationships are often mixed with personal ones when it comes to the platonic or romantic sort as she feels that with integrity and respect, such things are strengthened.&lt;br /&gt;
&lt;br /&gt;
===[[Ir Sauriv]]===&lt;br /&gt;
The relationship she has with the &amp;quot;friends&amp;quot; in her knife is completely mutual and symbiotic. The blade chose her for her strong will and will continue to protect her until she is killed or somehow her will is broken beyond repair. She understand that she must remain strong and continue to grow in order to maintain sentience after death, sometimes falling back on the support of this entity when hesitant or afraid to make a risk she normally might not take for the sake of personal growth.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Lycoris is a woman from across the south-east sea in a port town named Rooks. The city is known regionally for crafted wares made from the many imports it receives while exporting little to no raw materials of its own. Rooks took it's name from being surrounded by high, tower-like mountains on either of the cities while the port immediately drops off into a deep coastal shelf. Natural resources are scarce but the defensibility and port locale made for a keen, bustling settlement.&lt;br /&gt;
&lt;br /&gt;
Rooks has also been said to be an ancient home to dragons in the surrounding mountains, drawing adventurers and treasure-hunters from all over the continent. This is where Lycoris' story originates: while her parents participated in the barter trade of the docks (in which she also made her mark) her brothers became sell-swords and guides for those who wished to explore the region for riches and artifacts. &amp;quot;Ly&amp;quot; as they called her was found to have some latent magical talent for identification and appraisal through her work. So the siblings decided to journey out on their own in hopes of striking gold. If Lycoris could tell an artifact's worth, their trip could turn to be efficient and exceptionally rewarding.&lt;br /&gt;
&lt;br /&gt;
Days in with little luck or trouble the trio found themselves in a tomb that was already picked clean; however, something called out to her: within moments the young woman uncovered an old bone knife that spoke in many different voices yet often in one thought. It offered Lycoris this simple deal: she would carry the blade with her for the rest of her life, protecting and strengthening her will. In exchange, when her mortal life expired she would join the wills in the relic and if she had grown strong enough, know immortality there as a dominate and independent mind. She immediately agreed without consulting her brothers- when she told them of this they burned with greed and jealousy: the concept of immortality was worth more to them then anything and that included their sister's life.&lt;br /&gt;
&lt;br /&gt;
While they plotted against her on the trip home, Lycoris' new relic told her their words. She refused to believe it and when the plan was hatched, the relic took control over her. Before she knew it or could object, her brothers lay slain upon the grass of their camp and she the murderer. There was disgust and awe within her then, torn from the emotions of the ordeal and afterwards if took her weeks to return home. If it were not for her &amp;quot;new friends&amp;quot; she would have perished again from starvation, fatigue, and dehydration but its magic sustained her barely and saw her safely home with the lie that bandits took her siblings. &lt;br /&gt;
&lt;br /&gt;
It didn't take Ly long to come to terms with her brothers' deaths while the relic whispered of their blame, treachery, and it's own responsibility to protect her. The blame was on them and [[Ir Sauriv]], not her; however, it would be impossible to convince others of this she knew. Many times her new friends showed beyond a shadow of a doubt that it wanted what was indeed best for her and respected her distaste for violence: often threatening words from a disembodied voice deterred would-be threats to her person and coin-purse while working Rooks; however, late in a tavern a man of great political power and wealth thought to abuse these things to buy her for the night. When she insisted refusal, his thugs pressed the issue with violence. Her relic took control again and in the middle of the crowded inn, more slain men lie at her feet.&lt;br /&gt;
&lt;br /&gt;
Lycoris would run: even in self-defense was justified, her secret was out and it included the fates of her brothers. If she were not hung there would still be persecution she was not ready or willing to subject herself to, knowing that her friends would protect her by ending more lives. The woman would spend much time in the outskirts of Rooks until she managed to steal away on a ship headed for Amasynia.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
[[Ir Sauriv]] practically dragged her into the tavern after wandering, lost, aimless in Myrkenwood after escaping Rooks.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
Appraiser for an art shop in northern Myrkentown.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
None as of yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Lycoris_Amon%C3%A9</id>
		<title>Lycoris Amoné</title>
		<link rel="alternate" type="text/html" href="?title=Lycoris_Amon%C3%A9"/>
				<updated>2015-04-22T13:28:09Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: /* The Broken Dagger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Lycoris Amoné&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merchant&lt;br /&gt;
| hair_colour   =    Black&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    Five foot five&lt;br /&gt;
| build         =    Fit, slim&lt;br /&gt;
| features      =    Fair, tanned complexion&lt;br /&gt;
| birth_date    =    29 years old&lt;br /&gt;
| birth_place   =    Rooks&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    None.&lt;br /&gt;
| children      =    None.&lt;br /&gt;
| profession    =    Appraiser of mundane and the enchanted&lt;br /&gt;
| religion      =    Pact of [[Ir Sauriv]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Lycoris is a woman who is a merchant born and raised by merchants and thus, wealth means nearly everything to her: the driving will to succeed in business keeps her strong and motivated; however, it is always within the confines of integrity and the law. She abhors violence and only threatens with it as an honest warning and deterrant, knowing well how her friends behave when choices become limited. She is confident and experienced in her business affairs, specializing in the appraisal of art and decor while being able to identify magically enchanted things which used to often work in tandumj. Commerce, shipping, and bartering are a large part of who she was, understanding the ins and outs of the profession well enough to carry her through such a career is she so chose. &lt;br /&gt;
&lt;br /&gt;
Social with a taste for casual ettiquette, Ly often looks down on those who are immature, have no filter, brutish, or simply have trouble making an honest living. Appropriately, those who show class, maturity, wealth, and respect are in turn shown favor and made quick friends. Business relationships are often mixed with personal ones when it comes to the platonic or romantic sort as she feels that with integrity and respect, such things are strengthened.&lt;br /&gt;
&lt;br /&gt;
===[[Ir Sauriv]]===&lt;br /&gt;
The relationship she has with the &amp;quot;friends&amp;quot; in her knife is completely mutual and symbiotic. The blade chose her for her strong will and will continue to protect her until she is killed or somehow her will is broken beyond repair. She understand that she must remain strong and continue to grow in order to maintain sentience after death, sometimes falling back on the support of this entity when hesitant or afraid to make a risk she normally might not take for the sake of personal growth.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Lycoris is a woman from across the south-east sea in a port town named Rooks. The city is known regionally for crafted wares made from the many imports it receives while exporting little to no raw materials of its own. Rooks took it's name from being surrounded by high, tower-like mountains on either of the cities while the port immediately drops off into a deep coastal shelf. Natural resources are scarce but the defensibility and port locale made for a keen, bustling settlement.&lt;br /&gt;
&lt;br /&gt;
Rooks has also been said to be an ancient home to dragons in the surrounding mountains, drawing adventurers and treasure-hunters from all over the continent. This is where Lycoris' story originates: while her parents participated in the barter trade of the docks (in which she also made her mark) her brothers became sell-swords and guides for those who wished to explore the region for riches and artifacts. &amp;quot;Ly&amp;quot; as they called her was found to have some latent magical talent for identification and appraisal through her work. So the siblings decided to journey out on their own in hopes of striking gold. If Lycoris could tell an artifact's worth, their trip could turn to be efficient and exceptionally rewarding.&lt;br /&gt;
&lt;br /&gt;
Days in with little luck or trouble the trio found themselves in a tomb that was already picked clean; however, something called out to her: within moments the young woman uncovered an old bone knife that spoke in many different voices yet often in one thought. It offered Lycoris this simple deal: she would carry the blade with her for the rest of her life, protecting and strengthening her will. In exchange, when her mortal life expired she would join the wills in the relic and if she had grown strong enough, know immortality there as a dominate and independent mind. She immediately agreed without consulting her brothers- when she told them of this they burned with greed and jealousy: the concept of immortality was worth more to them then anything and that included their sister's life.&lt;br /&gt;
&lt;br /&gt;
While they plotted against her on the trip home, Lycoris' new relic told her their words. She refused to believe it and when the plan was hatched, the relic took control over her. Before she knew it or could object, her brothers lay slain upon the grass of their camp and she the murderer. There was disgust and awe within her then, torn from the emotions of the ordeal and afterwards if took her weeks to return home. If it were not for her &amp;quot;new friends&amp;quot; she would have perished again from starvation, fatigue, and dehydration but its magic sustained her barely and saw her safely home with the lie that bandits took her siblings. &lt;br /&gt;
&lt;br /&gt;
It didn't take Ly long to come to terms with her brothers' deaths while the relic whispered of their blame, treachery, and it's own responsibility to protect her. The blame was on them and Ir Sauriv, not her; however, it would be impossible to convince others of this she knew. Many times her new friends showed beyond a shadow of a doubt that it wanted what was indeed best for her and respected her distaste for violence: often threatening words from a disembodied voice deterred would-be threats to her person and coin-purse while working Rooks; however, late in a tavern a man of great political power and wealth thought to abuse these things to buy her for the night. When she insisted refusal, his thugs pressed the issue with violence. Her relic took control again and in the middle of the crowded inn, more slain men lie at her feet.&lt;br /&gt;
&lt;br /&gt;
Lycoris would run: even in self-defense was justified, her secret was out and it included the fates of her brothers. If she were not hung there would still be persecution she was not ready or willing to subject herself to, knowing that her friends would protect her by ending more lives. The woman would spend much time in the outskirts of Rooks until she managed to steal away on a ship headed for Amasynia.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
[[Ir Sauriv]] practically dragged her into the tavern after wandering, lost, aimless in Myrkenwood after escaping Rooks.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
Appraiser for an art shop in northern Myrkentown.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
None as of yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

	<entry>
		<id>?title=Lycoris_Amon%C3%A9</id>
		<title>Lycoris Amoné</title>
		<link rel="alternate" type="text/html" href="?title=Lycoris_Amon%C3%A9"/>
				<updated>2015-04-22T13:27:35Z</updated>
		
		<summary type="html">&lt;p&gt;Dejicide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Lycoris Amoné&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merchant&lt;br /&gt;
| hair_colour   =    Black&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    Five foot five&lt;br /&gt;
| build         =    Fit, slim&lt;br /&gt;
| features      =    Fair, tanned complexion&lt;br /&gt;
| birth_date    =    29 years old&lt;br /&gt;
| birth_place   =    Rooks&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    None.&lt;br /&gt;
| children      =    None.&lt;br /&gt;
| profession    =    Appraiser of mundane and the enchanted&lt;br /&gt;
| religion      =    Pact of [[Ir Sauriv]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Lycoris is a woman who is a merchant born and raised by merchants and thus, wealth means nearly everything to her: the driving will to succeed in business keeps her strong and motivated; however, it is always within the confines of integrity and the law. She abhors violence and only threatens with it as an honest warning and deterrant, knowing well how her friends behave when choices become limited. She is confident and experienced in her business affairs, specializing in the appraisal of art and decor while being able to identify magically enchanted things which used to often work in tandumj. Commerce, shipping, and bartering are a large part of who she was, understanding the ins and outs of the profession well enough to carry her through such a career is she so chose. &lt;br /&gt;
&lt;br /&gt;
Social with a taste for casual ettiquette, Ly often looks down on those who are immature, have no filter, brutish, or simply have trouble making an honest living. Appropriately, those who show class, maturity, wealth, and respect are in turn shown favor and made quick friends. Business relationships are often mixed with personal ones when it comes to the platonic or romantic sort as she feels that with integrity and respect, such things are strengthened.&lt;br /&gt;
&lt;br /&gt;
===[[Ir Sauriv]]===&lt;br /&gt;
The relationship she has with the &amp;quot;friends&amp;quot; in her knife is completely mutual and symbiotic. The blade chose her for her strong will and will continue to protect her until she is killed or somehow her will is broken beyond repair. She understand that she must remain strong and continue to grow in order to maintain sentience after death, sometimes falling back on the support of this entity when hesitant or afraid to make a risk she normally might not take for the sake of personal growth.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Lycoris is a woman from across the south-east sea in a port town named Rooks. The city is known regionally for crafted wares made from the many imports it receives while exporting little to no raw materials of its own. Rooks took it's name from being surrounded by high, tower-like mountains on either of the cities while the port immediately drops off into a deep coastal shelf. Natural resources are scarce but the defensibility and port locale made for a keen, bustling settlement.&lt;br /&gt;
&lt;br /&gt;
Rooks has also been said to be an ancient home to dragons in the surrounding mountains, drawing adventurers and treasure-hunters from all over the continent. This is where Lycoris' story originates: while her parents participated in the barter trade of the docks (in which she also made her mark) her brothers became sell-swords and guides for those who wished to explore the region for riches and artifacts. &amp;quot;Ly&amp;quot; as they called her was found to have some latent magical talent for identification and appraisal through her work. So the siblings decided to journey out on their own in hopes of striking gold. If Lycoris could tell an artifact's worth, their trip could turn to be efficient and exceptionally rewarding.&lt;br /&gt;
&lt;br /&gt;
Days in with little luck or trouble the trio found themselves in a tomb that was already picked clean; however, something called out to her: within moments the young woman uncovered an old bone knife that spoke in many different voices yet often in one thought. It offered Lycoris this simple deal: she would carry the blade with her for the rest of her life, protecting and strengthening her will. In exchange, when her mortal life expired she would join the wills in the relic and if she had grown strong enough, know immortality there as a dominate and independent mind. She immediately agreed without consulting her brothers- when she told them of this they burned with greed and jealousy: the concept of immortality was worth more to them then anything and that included their sister's life.&lt;br /&gt;
&lt;br /&gt;
While they plotted against her on the trip home, Lycoris' new relic told her their words. She refused to believe it and when the plan was hatched, the relic took control over her. Before she knew it or could object, her brothers lay slain upon the grass of their camp and she the murderer. There was disgust and awe within her then, torn from the emotions of the ordeal and afterwards if took her weeks to return home. If it were not for her &amp;quot;new friends&amp;quot; she would have perished again from starvation, fatigue, and dehydration but its magic sustained her barely and saw her safely home with the lie that bandits took her siblings. &lt;br /&gt;
&lt;br /&gt;
It didn't take Ly long to come to terms with her brothers' deaths while the relic whispered of their blame, treachery, and it's own responsibility to protect her. The blame was on them and Ir Sauriv, not her; however, it would be impossible to convince others of this she knew. Many times her new friends showed beyond a shadow of a doubt that it wanted what was indeed best for her and respected her distaste for violence: often threatening words from a disembodied voice deterred would-be threats to her person and coin-purse while working Rooks; however, late in a tavern a man of great political power and wealth thought to abuse these things to buy her for the night. When she insisted refusal, his thugs pressed the issue with violence. Her relic took control again and in the middle of the crowded inn, more slain men lie at her feet.&lt;br /&gt;
&lt;br /&gt;
Lycoris would run: even in self-defense was justified, her secret was out and it included the fates of her brothers. If she were not hung there would still be persecution she was not ready or willing to subject herself to, knowing that her friends would protect her by ending more lives. The woman would spend much time in the outskirts of Rooks until she managed to steal away on a ship headed for Amasynia.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Ir Sauriv practically dragged her into the tavern after wandering, lost, aimless in Myrkenwood after escaping Rooks.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
Appraiser for an art shop in northern Myrkentown.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
None as of yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dejicide</name></author>	</entry>

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