Difference between revisions of "Ir Sauriv"

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==Nature==
 
==Nature==
Ir Sauriv is a magical, collective-based intelligent knife carved from the bone of a black dragon. While its ancient origins are unknown it was Lycoris Amoné who more recently unearthed this artifact on a treasure-hunting outing with her brothers. It called out to her strength of will, seeing potential as others before had passed by. Ir Sauriv seems to have one purpose: seeking power; however, the means are not as straight-forward as one would think. It's power depends on the strength of will (of soul) of those devoured by it's symbiotic pact. As the quality of wills collected grows so does the magical relevance of the blade, offering more magical and physical enhancements to it's host. When "free," One-Eye seeks out a person with a strong sense of purpose or willpower and offers a pact: it will safeguard and aid the host in times of great physical, mental, or meta-physical duress in turn for the host's conciseness upon death. If the host's will is strong enough it will remain an independent voice and mind until a stronger will replaces it, a sort of near-immortality.
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Ir Sauriv is a magical, collective-based intelligent knife carved from the bone of a black dragon. While its ancient origins are unknown it was [[Lycoris Amoné]] who more recently unearthed this artifact on a treasure-hunting outing with her brothers. It called out to her strength of will, seeing potential as others before had passed by. Ir Sauriv seems to have one purpose: seeking power; however, the means are not as straight-forward as one would think. It's power depends on the strength of will (of soul) of those devoured by it's symbiotic pact. As the quality of wills collected grows so does the magical relevance of the blade, offering more magical and physical enhancements to it's host. When "free," One-Eye seeks out a person with a strong sense of purpose or willpower and offers a pact: it will safeguard and aid the host in times of great physical, mental, or meta-physical duress in turn for the host's conciseness upon death. If the host's will is strong enough it will remain an independent voice and mind until a stronger will replaces it, a sort of near-immortality.
  
 
===Pact===
 
===Pact===

Latest revision as of 09:29, 22 April 2015

Ir Sauriv
IrSauriv.jpg
Information
Archetype Intelligent knife
Eye Colour Red
Religion Pact of Ir Sauriv

Nature

Ir Sauriv is a magical, collective-based intelligent knife carved from the bone of a black dragon. While its ancient origins are unknown it was Lycoris Amoné who more recently unearthed this artifact on a treasure-hunting outing with her brothers. It called out to her strength of will, seeing potential as others before had passed by. Ir Sauriv seems to have one purpose: seeking power; however, the means are not as straight-forward as one would think. It's power depends on the strength of will (of soul) of those devoured by it's symbiotic pact. As the quality of wills collected grows so does the magical relevance of the blade, offering more magical and physical enhancements to it's host. When "free," One-Eye seeks out a person with a strong sense of purpose or willpower and offers a pact: it will safeguard and aid the host in times of great physical, mental, or meta-physical duress in turn for the host's conciseness upon death. If the host's will is strong enough it will remain an independent voice and mind until a stronger will replaces it, a sort of near-immortality.

Pact

The benefits the host receives are enhanced strength, agility, and a greater control of magic if this quality already exists within; however, drawing on these powers as a crutch instead of personal development or extreme duress is seen as weakness by Ir Sauriv and it will begin seeking the host's death in order to consume their will and move on to greener pastures. Often, Ir Sauriv would offer the pact to the one that slew it's host out of respect since combating the collective will and power of the blade itself is necessary in this feat since the blade will take complete control over its host if death seems imminent to a good, profitable relationship.

The Wills

Generally there are two dominant wills present in Ir Sauriv, the original and strongest being the dragon itself was crafted from and named after. The other, currently, is an unknown entity that seems to respect and agree with the dragon. At times some of the weaker wills that were consumed will surface; however, in times the host needs assistance, the dominant ones always take charge. There is no telepathic link from Ir Sauriv to the host; any and all communication between them cones vocally or through experience together and mutual understanding.