Crucia

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Crucia
Information
Title(s) Misery's Mistress
Archetype Suppressor
Hair Colour Blonde
Eye Colour Cobalt
Height 5' 11"
Build Athletic
Notable Features Distinctive skin-tight leather armor the color of blood, hair pulled back into a tight braid, and a tattoo depicting a drop of blood on the back of her neck
Born 182 AR
Mixalydia
Profession Mixalydia's Head Inquisitor, Leader of the Bloodletters

Description

Crucia strikes most as an imposing figure, not so much because of her looks as her demeanor. Anyone close enough to speak to her in a conversational tone will see barely controlled madness dancing in the depths of her smiling eyes. Her oddly cheerful disposition is off-putting, especially when she is covered from head to toe in someone else's blood.

Outwardly friendly and optimistic, Crucia's sadistic nature is carefully concealed and rears its head when she is angered. When furious, she often wears an out-of-place smile while she is butchering someone. Even when in a good mood, she possesses a threatening air about her that makes most people uneasy.

She possesses the ability to not only suppress the abilities of others, but to augment pain, to a degree. She can make others perceive a sewing needle piercing the thigh as a lance goring them, or shut down their nerve endings and make them watch in horror as she extracts their intestines by the handful, without them feeling a thing.

In addition, she is able to turn aside magic, both offensive and supportive, through the spells that course through her body. Her body rejects all magical healing from an outside source, and she revels in physical pain.

She wields an tool of her own design, a slender black crop referred to by her as the Dirge. It allows her to affect others upon contact in a variety of ways.

Background

Origins

As a young girl, she was abducted by the Hidden Hand when at the age of nine, living in the back alleys of the kingdom as an orphan. She was subjected to painful experimentation for three years, resulting in a resistance to magical effects years later as her body grew more accustomed to the strange forces she was exposed to. In the course of that time, she rebuilt herself, establishing a new persona that was better equipped to handle the mental and physical stress that was imposed on her by the experimentation.

Eventually, she retaliated against her captors. On the day that a scientist overseeing the procedures loosened her restraints, he turned his back, thinking her unconscious. In the course of thirty minutes, she had killed seven people, four of them armed, with a scalpel, before she was incapacitated.

The general consensus was that she was becoming more dangerous each day, and that the experiments had failed. The scientists in charge of the project wished to dispose of her and start anew, but the king, Branson II, saw the potential that the girl displayed. He instead proposed the one thing that the scientists dreaded: giving the girl autonomy.

As he had predicted, Crucia responded favorably to the course of action. She was given her own room in the castle and allowed to dine with the king at his table in the evening. In a sense, he was her savior, despite being the one that had approved the experimentation in the first place. Said experiments were ended once she began to exhibit powers of her own: the ability to dampen physical and mental energies in others. No magic could harm her, and she learned to turn spells back on their casters.

There was another side affect to the magic coursing through her: an unstable nature that was prone to violence. The king provided her with the perfect outlet: prisoners. Those that were considered useless were turned over to the girl, who was only twelve years old at the time. At first, she butchered them like an animal, anger driving her hand. But over time, a sense of curiosity and malicious creativity surfaced, and she began to do experiments of her own on the men and women presented to her. She invented unthinkably cruel ways of torturing them, and the king saw another opportunity.

She was given an official station at sixteen years old as a torturer used to get information from captured soldiers of rival kingdoms. She proved to be more than capable of the responsibilities she bore, and enjoyed the task to boot. She continued to prove her devotion to the king by unfailingly extracting secrets from her victims, giving the Mixalydian military valuable information that gave it an advantage.

She became a scientist of sorts, experimenting with her powers. She crafted her tool, called the Dirge, to aid her in her efforts. With it, she could enhance or dull pain to learn the working of the body. She pursued her tasks with a fondness that bordered on madness.

Once the king realized what a boon her efforts were, he named her leader of a group he christened the Bloodletters, his personal task force. They acted as inquisitors, the kingdom's secret police, and a private task force for the king. Crucia led them with a sense of authority that brooked no argument, and severely punished those who crossed her.

The Broken Dagger

Crucia has been seen in the streets of Myrkentown with a number of similarly dressed men and women, although they are rarely found together. Little to nothing is known about them by the locals.

The Present

Crucia and her companions have taken up stations around various parts of Myrkentown, inquiring vaguely about a friend who went missing. They seem to be searching for someone named "Felle", who bears a striking resemblance to a certain dancer.

Plots

Major plot events in which the character has been involved.