Angelo Grimllon

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Angelo Grimllon
Information
Title(s) Fedhas
Born
Sairald Isle
Spouse(s) Latilla Grimllon (deceased)
Children Kirae Grimllon
Profession Hunter, fisherman, mercenary
Religion Apostate

Description

Tall, large, slow and graceful are good ways to describe Angelo. Standing at a bit under 7 feet tall and weighing in at around 250 pounds, he's of considerable size and it's primarily muscle. Painstakingly slow whenever he's not in a hurry but able to manage bursts of speed, always moving fluidly like he's gliding through his surroundings, his movements are noticeably different from the average man. Climbing is one thing he's not a fan of and will stay on solid land or low lying areas whenever possible. Even stairs are an obstacle that he dislikes and he always uses the railing when there's one to grasp.

For the most part he looks like a normal man. The shoulder-length black hair, streaked with grey, is rarely cared for while his beard is trimmed and even. The features of his face are strong and angular, wrinkled from his years. Laugh lines spider out from the edges of his eyes but the rest tell more of his serious nature. His nails are kept neat and clean but his hands are rough and calloused from hard work. The sun has left his face and hide tanned. He's 80 years old but thanks to the longevity of his people, he appears to be in his mid-forties.

But that's where the normal things end. Only a discerning eye can pick out the hints that suggest he's more than the average Joe. His eyes are a near solid black with a thin white sclera visible in the edges. From his back fading towards his front is a dark grey color with faint black stripes but they're concealed by his long hair, as are the gill slits on the back of his neck. Scars line the areas between his fingers but they're rarely seen. Should one run their hand over his skin, they'll find it to be smooth in one direction but like sandpaper in the opposite. An extra eyelid covers his eye and his pupils shine brightly in the darkness, hinting at good night vision. Should a person get a good look at his teeth, they'll see that they're fairly normal save for the serrations along the edges. Extra rows of teeth run along the inside of his jaws, tucked away in case his others break off or are lost from wear. Both of his jaws can extend forward for a particularly vicious bite and open wider than they appear to be able to.

The clothes he wears are centered on comfort. His shirt is a plain one and usually dark in color. Like it, his pants are much the same and both are made of a soft material. The weapon he carries, a standard sword, hangs from a heavy belt around his hips. A pair of heavy leather and steel boots, working man's shoes, are always worn. But the most noticeable thing is the large coat he constantly wears. Made of exotic leather, lined with a soft fabric, decorated with a floral embroidery pattern on the lapels and cuffs, it's quite fantastic. A number of enchantments have been placed on the thing but they're subtle and only affect the wearer. The pockets seem to hold more than they should, are more numerous than a coat would usually have, and as he wears it even during the hottest of summers, it keeps him cool in addition to warm. The collar's usually pulled up to conceal his gills and markings.

A number of jewels and precious metals are usually found on him. Rings on his fingers, earrings in his ears, necklaces around his throat, even two large eye-shaped gemstones, mounted onto the lapels of his coat, that seem to follow anyone near him around as if they can truly see. The jewelry he changes often but his favored color is blue and metal silver or platinum.

Background

Many, many years ago his life was ideal. A smile graced his handsome features and laughter often rang through the air. He was married at a young age to Latilla, a fisherman's daughter, and they lived in relative peace. After paying off a swordsman, he learned how to properly wield a sword and become a dangerous man, and continued his training working at his mentor's side. They were for-hire policemen, mercenaries, doing whatever jobs paid the highest. Some were easy, some difficult, and others left him wobbling home with his proverbial tail between his legs to lick his wounds and be tended to by Latilla.

Years passed and he moved up in life, securing gigs that paid more and more. Eventually he found a job doing what pays the most: sinking ships. Working with a few other men, he'd break a hole into a merchant vessel and patiently wait for it to take on water and sink. They would wait for the area to go quiet and raid the wreckage for anything valuable. Properly corked wine, coin, jewelry, loose gems, weapons, anything they could move back home.

A house purchased instead of being rented, a step forward in his life, and soon a baby on the way. The violent and unpredictable style of life, sometimes nice when employed by the same merchant for stretches of time, was able to keep him well-fed and his family cared for. A handful of children were born to him over the years, nearly a dozen, and most grew up to be successful. Only one or two met a premature end from losing a particularly violent battle and the other from a vicious infection. All went relatively well with his surviving children finding mates of their own. Some sailed to new lands to live out their lives in a more peaceful land while others stayed on, or around, the island.

But everything went downhill when a surprise child, born too late for Latilla to handle, killed her in childbirth. The event rattled him to the bone and made him rethink his life. Only after his second youngest, Murdoc, found a wife and embarked on his life did he even consider leaving the island. It wasn't terribly hard for him as he wanted to give his youngest a better life. But he packed up his things, sold his house for a boat, and sailed to Amasynia with his young daughter Kirae. Upon landing he sold the boat, traded the treasures he brought along and couldn't carry, and set to traveling the land in search of a new home.

Current

The last decade he and his daughter have wandered Amasynia in search of a place to call home. They have stopped in many lands and even settled down in a couple for a handful of years but always wind up on the move again. More recently they've come to a stop on the Amasynian Peninsula and, more specifically, Myrken Wood.

In addition to finding a house, temporary or permanent, he also seeks to get his daughter married to a suitable man so she can have a family of her own. The only problem is that she isn't growing up as quickly as he'd hoped, instead sticking to him, and scoffing at the idea of marriage.

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