Grok'tar Feraltusk

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Grok'tar Feraltusk
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Grok'tar Feraltusk isn't your typical orc. Oh, of course, he's a tough sort. Green skin, stands about seven feet, four inches tall, and of course, every inch of green flesh exposed is tough, leathery, and bulging muscle, though the orc appears somewhat limber for one of his race. But the two curling, somewhat thin but not week ram-like horns sprouting from either side of his bald gleaming green skull are perhaps the first hint. Being the shaman of his now 'past' tribe, these can be written off, at first glance, as ornamental, though on further inspection, it is revealed that these horns are quite certainly a part of his skull and not just for show. The second indication that he is not your typical orc can be found along his shoulders and biceps, where, two per arm, somewhat long, claw like spines hover in the air, often fit carefully through notched armor that clamps around his arms and leaves the elbows just slightly exposed.

The 'third' indication that Grok'tar Feraltusk, chieftain of a fallen tribe that had until recently been lurking somewhat in Myrken Wood, is not your typical orc, would be the two arching, leathery bony curves that come up from his shoulder blades, giving way to the tatters of ripped and now scarred wings, or at least, what used to be wings. Now, the tatters are quite uneven and ragged, bound in bloody bandages wrapped around the destroyed wings most commonly associated with demons. Indeed, Grok'tar is not your typical orc. He is a half orc, and what manner of demon he was bred from is still a mystery as much to Grok'tar as to the clan he once ruled. Any question as to whether or not being a half breed was not kosher for an orcish clan chieftain, however, was quickly silenced at the end of a ball of hellfire, a mighty demon-strong fist, or one of the ends of Grok'tar's mighty weapon, a fearsome cross between a polearm and an axe.

Grok'tar, or Grok as his 'allies' sometimes call him, is a stern looking fellow. Often glaring even the few times he is not angry, he 'can' be good natured when things are going well, but when things go wrong, so does his mood. His eyes are a bright green in color, only the pupils mind you. His somewhat sharp chin, unusual for many orc breeds, adds to the scrutinizing look his face naturally bears, as well as the somewhat long sea-green goatee that sprouts from it. His ears are somewhat long and slightly sharp, almost 'elvish,' with a simple iron hoop earring at the bottom lobe of each ear.

When relaxed, Grok'tar can be found wearing simple leather armor, a rather barbaric kilt around his legs and brown, rugged leather that covers his chest and shoulders. His boots, likewise, are brown. Always, though, he wears metal shinguards of some glossy black metal, with 'skull' decorations over his knees, and around his waist sits a heavy belt of the same metal, with the golden emblem of his deceased clan being the center of the belt. It appears to be some sort of symbol for fire. From Grok'tar's neck, even when dressed for battle, hangs a shrunken skull, with a thick iron chain woven through two little holes neatly made in the back of the skull.

When he is actually armored and dressed for battle, Grok'tar wears a heavy breastplate of that same glossy, thick metal, which bears leather straps along his sides. Likewise, bracers adorn his arms, two bracers for his biceps and two for his forearms, bearing holes for the curious clawlike spines. His elbows are somewhat exposed, but covered in some loose leather for a small measure of protection. Glossy grey plate leggings combine with the shinguards to provide Grok'tar with heavy protection in battles he can prepare for. His choice of helmet is very simple, a clasping metal face plate that comes around the back of his head to snap closed on either side of those long, curving horns. This helmet provides protection from the sides and minimal protecting from the front, though it leaves just a sliver of bare skin over the top of his head.

Grok'tar is well-trained in battle, as an orc chieftain should be, after all, it is the way of the orc to beat down and keep down those that would compete for one's superior position. Nevertheless, he of course has a favored weapon, of a style not seen very often. A heavy cross between an axe and a polearm, he bears a long staff, approximately six feet long, made of that heavy glossy grey metal. On either end of the staff, facing opposite ways, sit heavy blades of obsidian looking metal, single-blade axe heads with hooked spikes facing the opposite way. This double-axe-staff, as he calls it, is heavily enchanted, and with a battle cry, the weapon, attuned to him, is known to sprout hellfire, glowing green, on the top axehead, and hellfrost, glowing purple, along the bottom blade. That he is a corrupt perversion of shamans and orcs is pretty much unquestionable, but most of the race wasn't pure in the first place.

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