Whelp

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Noura
Information
Title(s) Whelp, Wildling
Hair Colour Russet (Brown)
Eye Colour Pale Gray
Height 5'3"
Build Slender
Notable Features Runes carved into her palms, feet, wrists, and the nape of her neck
Born Unknown
Unknown
Died 209 AR
Myrken Wood, but was Reborn
Profession Hunter, Trapper
Religion Worships Death

Description

The wildling is slim in frame and petite in stature. Recently, with the loss of the creature from her mind, puberty has filled out her curves. She is a little older than the 16 years or so she appears, for her features are youthful. Her face is pleasing to the eye, but her beauty is surpassed by others. Her eyes, achromatic and the most striking features within her face, seem to have a depth they should not possess.

If one manages to catch her gaze for a period of time, they may see the corrupt presence that shares her consciousness. A shark swimming behind the little minnow.

Crimson face paint (the girl makes it herself from natural dyes and plants found within the forest) is often drawn in bold patterns upon her face. The color finds itself mostly across her eyes like a mask or a single broad stroke upon her lips. Her hair is mousey brown and hangs past her shoulders, often tangled with twigs and leaves. Sometimes, it is braided around false-horns when they are found upon her temples. When the tresses are raised, the ruddy magical rune is clear upon the nape of her neck. It has been clawed, carved into her neck with use of knife and nails. Two more appear upon the undersides of her wrists and one each on the bottoms of her feet.

Often, her pleasing features are obscured by all manner of unsightly, macabre adornments. Her most common article of clothing is a human skull, recently christened Beatrice, etched with crimson-painted runes into the yellow, aged forehead and temples. She had not given name to where she happened upon such a grisly possession, but it seems most likely scavenged from a long-forgotten, unearthed grave. She wears it as a morbid crown upon her head. The other adornments vary from time to time. Wings have been bluntly dissected away from fallen fowl and fastened to the strange skull headdress. Two faded auburn-tinged wings sprout from the base of the skull and another pale-white, smaller ones are affixed in front of her temples, placed upside-down. Much larger are the black wings tied to the underside of both biceps as if the girl had suddenly germinated her own pair. Assorted small bird and mammal skulls hang from the ties of her boots and from her belt. Occasionally, the wings upon her head are alternated with runed deer antlers or other beast of burden horns. Whatever her attire, her ties to the wilderness and to death itself are quite obvious.

It

The entity that shares space with the young woman is a bit of an enigma as well. There are those who have called It a demon, a spirit, a creature, and a monster. It does not seem to mind the classifications, but does not settle the curiosity surrounding It, either. Whelp seems to know nothing of the creature, but It has been a constant in her life since she was reborn. A mother, a father, a bully, a friend, a teacher. Whelp knows the creature might very well seek her destruction, but she is loathe to act against It. She feels as if they need one another. It does seem to have knowledge of the girl's past, but does not speak of it to her. It was the monster that gifted her the name of Whelp, though it was only meant as a nickname.

It seems to care for the girl, to some extent. At least, It is fiercely protective of the wildling. Still, Whelp is quick to warn others of the being. Its affection does not extend to many others. There are certainly a few. Niall, Giuseppe, Catch and Stefan Berdini seem to have won the creature over. It might still betray them, should It find the situation in Its best interest. It tends to give nicknames to those It meets in the form of wildlife. Almost always prey. It enjoys making bargains with others.

When It is in control, which It can take by force from the weaker-willed girl with help of the rune on her scruff, Its eyes are fathomless dark pools. A blanket of cold air surrounds the being.

Known Abilities

Whelp obtained the ability to see and speak with the spirits that linger on the mortal plane. They are drawn to her, being one of if not the only one with whom they could speak. It suspects this is because of the girl briefly leaving the mortal coil.

It possesses an unknown magic. It uses runes that glow red, contrast to Niall's blue ones. The magic seems linked with entropy and evil. It can be quite sickening or jarring to those who are sensitive to magical energies.

It seems to have abilities to thwart death from claiming the girl. Whenever injured, It will put the wildling into a slumber until she is treated and stable. The wildling has to heal on her own from there.

Whelp may have increased powers to hinder mental manipulation, but that is most likely due to the creature's protection. Two minds against one does not hurt.

Personality

The young woman seems sweet enough and has a loyal streak a mile wide. Friendship is cherished and she tends to hero-worship those she has befriended. Her brush with death has given her an unhealthy fascination with Death. It is a dream of hers to see a spirit pass over from one side to the other, to see the moment of Death. To recapture the moment of her own demise. There is a draw to evil that she can not outrun, mother's milk to the young woman who has lived with ancient evil in her head. She has a compulsion to touch things, most notably those she finds fascinating. As if they will be taken from her if she is not wary. Her brushes with Niall's protective magics have tempered this to some small extent.

Background

Not much is confirmed about the young woman's background. The only thing that is known to her is that she met with her death and found herself forever changed. Some unknown event occurred to bring her to the forest where she eventually awakened with a new companion sharing her personal space. The girl stared death in the face and It came to her. The dark entity came to offer her a deal. It would extend her life, if she would allow the creature to inhabit her body. Vulnerable and feeling darkness closing in at the edges of her vision, the girl accepted the devil's bargain.

In that moment, she found herself laying upon her stomach, sprawled in a shallow puddle within the forest. Not a animal stirred around her within the dense forest, as if the world held its breath. She had done much the opposite, drawing in breath that was much sweeter than ever before. The puff of air sent ripples racing away from her body in the small puddle and she drew in another. She could not escape the smell of flames within her nostrils, assuming that it was a consequence of the monster within her mind. She climbed to her feet and stumbled before supporting herself against a stalwart tree. The presence within her mind made her feel filthy and brought tears to her eyes. What was done could not be corrected, though, and she had to make the best of that. The two spent months together, traveling and getting to know one another. Soon, when the creature tired of being alone with her, It guided the girl's feet towards the Broken Dagger and civilization. It was far past time.

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